This is a list of some of the more commonly known problems that are NP-complete when expressed as decision problems. As there are thousands of such problems known, this list is in no way comprehensive. Many problems of this type can be found in Garey & Johnson (1979).
Graphs occur frequently in everyday applications. Examples include biological or social networks, which contain hundreds, thousands and even billions of nodes in some cases (e.g. Facebook or LinkedIn).
A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components.
In computer science, the clique problem is the computational problem of finding cliques in a graph. It has several different formulations depending on which cliques, and what information about the cliques, should be found. Common formulations of the clique problem include finding a maximum clique, finding a maximum weight clique in a weighted graph, listing all maximal cliques, and solving the decision problem of testing whether a graph contains a clique larger than a given size.
In theoretical computer science, the subgraph isomorphism problem is a computational task in which two graphs G and H are given as input, and one must determine whether G contains a subgraph that is isomorphic to H. Subgraph isomorphism is a generalization of both the maximum clique problem and the problem of testing whether a graph contains a Hamiltonian cycle, and is therefore NP-complete. However certain other cases of subgraph isomorphism may be solved in polynomial time.
In combinatorial mathematics, the Steiner tree problem, or minimum Steiner tree problem, named after Jakob Steiner, is an umbrella term for a class of problems in combinatorial optimization. While Steiner tree problems may be formulated in a number of settings, they all require an optimal interconnect for a given set of objects and a predefined objective function. One well-known variant, which is often used synonymously with the term Steiner tree problem, is the Steiner tree problem in graphs. Given an undirected graph with non-negative edge weights and a subset of vertices, usually referred to as terminals, the Steiner tree problem in graphs requires a tree of minimum weight that contains all terminals and minimizes the total weight of its edges. Further well-known variants are the Euclidean Steiner tree problem and the rectilinear minimum Steiner tree problem.
In graph theory, a vertex cover of a graph is a set of vertices that includes at least one endpoint of every edge of the graph.
The k-minimum spanning tree problem, studied in theoretical computer science, asks for a tree of minimum cost that has exactly k vertices and forms a subgraph of a larger graph. It is also called the k-MST or edge-weighted k-cardinality tree. Finding this tree is NP-hard, but it can be approximated to within a constant approximation ratio in polynomial time.
In graph theory, a branch of mathematics, the circuit rank, cyclomatic number, cycle rank, or nullity of an undirected graph is the minimum number of edges that must be removed from the graph to break all its cycles, making it into a tree or forest. It is equal to the number of independent cycles in the graph. Unlike the corresponding feedback arc set problem for directed graphs, the circuit rank r is easily computed using the formula
In graph theory, the metric dimension of a graph G is the minimum cardinality of a subset S of vertices such that all other vertices are uniquely determined by their distances to the vertices in S. Finding the metric dimension of a graph is an NP-hard problem; the decision version, determining whether the metric dimension is less than a given value, is NP-complete.
In graph theory, a dominating set for a graph G is a subset D of its vertices, such that any vertex of G is in D, or has a neighbor in D. The domination numberγ(G) is the number of vertices in a smallest dominating set for G.
In the mathematical discipline of graph theory, a feedback vertex set (FVS) of a graph is a set of vertices whose removal leaves a graph without cycles. Equivalently, each FVS contains at least one vertex of any cycle in the graph. The feedback vertex set number of a graph is the size of a smallest feedback vertex set. The minimum feedback vertex set problem is an NP-complete problem; it was among the first problems shown to be NP-complete. It has wide applications in operating systems, database systems, and VLSI chip design.
In graph theory and graph algorithms, a feedback arc set or feedback edge set in a directed graph is a subset of the edges of the graph that contains at least one edge out of every cycle in the graph. Removing these edges from the graph breaks all of the cycles, producing an acyclic subgraph of the given graph, often called a directed acyclic graph. A feedback arc set with the fewest possible edges is a minimum feedback arc set and its removal leaves a maximum acyclic subgraph; weighted versions of these optimization problems are also used. If a feedback arc set is minimal, meaning that removing any edge from it produces a subset that is not a feedback arc set, then it has an additional property: reversing all of its edges, rather than removing them, produces a directed acyclic graph.
In graph theory, a connected dominating set and a maximum leaf spanning tree are two closely related structures defined on an undirected graph.
In computational complexity theory, the unique games conjecture is a conjecture made by Subhash Khot in 2002. The conjecture postulates that the problem of determining the approximate value of a certain type of game, known as a unique game, has NP-hard computational complexity. It has broad applications in the theory of hardness of approximation. If the unique games conjecture is true and P ≠ NP, then for many important problems it is not only impossible to get an exact solution in polynomial time, but also impossible to get a good polynomial-time approximation. The problems for which such an inapproximability result would hold include constraint satisfaction problems, which crop up in a wide variety of disciplines.
In computational complexity, problems that are in the complexity class NP but are neither in the class P nor NP-complete are called NP-intermediate, and the class of such problems is called NPI. Ladner's theorem, shown in 1975 by Richard E. Ladner, is a result asserting that, if P ≠ NP, then NPI is not empty; that is, NP contains problems that are neither in P nor NP-complete. Since it is also true that if NPI problems exist, then P ≠ NP, it follows that P = NP if and only if NPI is empty.
In a graph, a maximum cut is a cut whose size is at least the size of any other cut. That is, it is a partition of the graph's vertices into two complementary sets S and T, such that the number of edges between S and T is as large as possible. Finding such a cut is known as the max-cut problem.
In computational complexity theory, a problem is NP-complete when:
In mathematics, the minimum k-cut is a combinatorial optimization problem that requires finding a set of edges whose removal would partition the graph to at least k connected components. These edges are referred to as k-cut. The goal is to find the minimum-weight k-cut. This partitioning can have applications in VLSI design, data-mining, finite elements and communication in parallel computing.
In graph theory and computer science, a dense subgraph is a subgraph with many edges per vertex. This is formalized as follows: let G = (V, E) be an undirected graph and let S = (VS, ES) be a subgraph of G. Then the density of S is defined to be:
In theoretical computer science, Baker's technique is a method for designing polynomial-time approximation schemes (PTASs) for problems on planar graphs. It is named after Brenda Baker, who announced it in a 1983 conference and published it in the Journal of the ACM in 1994.
A parameterized approximation algorithm is a type of algorithm that aims to find approximate solutions to NP-hard optimization problems in polynomial time in the input size and a function of a specific parameter. These algorithms are designed to combine the best aspects of both traditional approximation algorithms and fixed-parameter tractability.
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