Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as a rendering. Multiple models can be defined in a scene file containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, textures, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output.
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source, but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not.
A point cloud is a discrete set of data points in space. The points may represent a 3D shape or object. Each point position has its set of Cartesian coordinates. Points may contain data other than position such as RGB colors, normals, timestamps and others. Point clouds are generally produced by 3D scanners or by photogrammetry software, which measure many points on the external surfaces of objects around them. As the output of 3D scanning processes, point clouds are used for many purposes, including to create 3D computer-aided design (CAD) or geographic information systems (GIS) models for manufactured parts, for metrology and quality inspection, and for a multitude of visualizing, animating, rendering, and mass customization applications.
The Utah teapot, or the Newell teapot, is one of the standard reference test models in 3D modeling and an in-joke within the computer graphics community. It is a mathematical model of an ordinary Melitta-brand teapot that appears solid with a nearly rotationally symmetrical body. Using a teapot model is considered the 3D equivalent of a "Hello, World!" program, a way to create an easy 3D scene with a somewhat complex model acting as the basic geometry for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, even have functions dedicated to drawing teapots.
The Cornell box is a test aimed at determining the accuracy of rendering software by comparing the rendered scene with an actual photograph of the same scene, and has become a commonly used 3D test model. It was created by Cindy M. Goral, Kenneth E. Torrance, Donald P. Greenberg, and Bennett Battaile at the Cornell University Program of Computer Graphics for their paper Modeling the Interaction of Light Between Diffuse Surfaces published and presented at SIGGRAPH'84.
In scientific visualization and computer graphics, volume rendering is a set of techniques used to display a 2D projection of a 3D discretely sampled data set, typically a 3D scalar field.
The Stanford bunny is a computer graphics 3D test model developed by Greg Turk and Marc Levoy in 1994 at Stanford University. The model consists of 69,451 triangles, with the data determined by 3D scanning a ceramic figurine of a rabbit. This figurine and others were scanned to test methods of range scanning physical objects.
Greg Turk is an American-born researcher in the field of computer graphics and a professor at the School of Interactive Computing in the College of Computing at the Georgia Institute of Technology. His paper "Zippered polygon meshes from range images", concerning the reconstruction of surfaces from point data, brought the "Stanford bunny", a frequently used example object in computer graphics research, into the CGI lexicon. Turk actually purchased the original Stanford Bunny and performed the initial scans on it. He is also known for his work on simplification of surfaces, and on reaction–diffusion-based texture synthesis. In 2008, Turk was the technical papers chair of SIGGRAPH 2008. In 2012, Greg Turk was awarded the ACM Computer Graphics Achievement Award 2012.
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units.
3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance. The collected data can then be used to construct digital 3D models.
3D rendering is the 3D computer graphics process of converting 3D models into 2D images on a computer. 3D renders may include photorealistic effects or non-photorealistic styles.
Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity. Graphics artists can choose from a variety of light sources, models, shading techniques, and effects to suit the needs of each application.
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time.
The Stanford dragon is a computer graphics 3D test model created with a Cyberware 3030 Model Shop (MS) Color 3D Scanner at Stanford University. The data for the model was produced in 1996.
Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also encompasses two-dimensional graphics and image processing.
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.
The Sponza Palace, also called Divona, is a 16th-century palace in Dubrovnik, Croatia. Its name is derived from the Latin word "spongia", the spot where rainwater was collected.
This is a glossary of terms relating to computer graphics.
The GigaMesh Software Framework is a free and open-source software for display, editing and visualization of 3D-data typically acquired with structured light or structure from motion.