List of systemless fantasy role-playing game supplements

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This is a list of tabletop fantasy role-playing game supplements published by various companies. Many of these books were unlicensed publications intended to be used with Dungeons & Dragons or other game systems, and many were designed to be "generic" or "universal", or to be adapted to any fantasy role-playing game system. This list is organized by publisher.

Contents

Game supplements by publisher

Adventurer's Guild

American Games

Angstrum

Attack International Wargaming

Attack Wargaming Company

Bad Dog Publications

Balboa Games

Bard Games

Bard Games published:

Bearhug Publications

Calypso Systems Inc

Canadex Games

Chaosium

Edited by Steve Perrin and Jeff Pimper, All the Worlds' Monsters is a fantasy game supplement that lists many monsters from the campaigns of Dungeon Masters across the US, none of which had been published for Dungeons & Dragons (D&D) before and most of which were original creations. [2] There are three volumes, and the first volume predates the 1977 Advanced Dungeons & Dragons Monster Manual by several months. [3] :250

They also published Authentic Thaumaturgy (1978), and the Thieves' World supplement in 1981 with the Thieves' World Companion in 1986.

Chaotic Intellect Products

The Companions

Cover of Fantasy Furnishings Cover of Fantasy Furnishings.png
Cover of Fantasy Furnishings

Conflict Simulations of Australia

Creations Unlimited

According to Shannon Appelcline, although the adventures of the Maze of Zayene series "were unforgiving 'gauntlets' of the type that Kuntz enjoyed, they were somewhat unusual for the time because they had a political veneer laid out upon them – centering on a plot to assassinate a king. They also feature the evil wizard Zayene, who Kuntz intended to be a recurring villain, constantly returning to bedevil players." [3] :241 The adventures were all published in 1987 and included Prisoners of the Maze , Dimensions of Flight , Tower Chaos , and The Eight Kings .

Creations Unlimited also published:

Days of Yore

Daystar West Media Productions

DayStar West Media published:

Del Enterprises

Dimension Six

Dragon Tree Press

DunDraCon Inc

DunDraCon published

Dungeon Quest Publications

Entertainment Concepts Inc

Fantasy Art Enterprises

Fantasy Enterprises

Fantasy Factory

Fantasy Unlimited

FASA Corp

FASA published:

Flying Buffalo

Blade/Flying Buffalo began publishing the "Catalyst" series of fantasy role-playing game supplements in 1981 with Grimtooth's Traps .

Fugitive Games

Gamelords

Gamelords published:

Gamemaster Guides

Games Publications

Games Workshop

British company Games Workshop published play aids including the pad of Character Sheets (1978), Hex Sheets (1978), and Dungeon Floor Plans (1979).

Games Workshop also published:

Gamescience

Gamescience published:

Gargoyles & Gorgons

Genesis Gaming Products

Grenadier Models

Grenadier Models published Cloudland (1984). [1] :163

Group One Games

Horizon International

Icarus Games

Infinity Limited

Integrated Games

International Dungeon Designs Ltd

International Gamers Association

Judges Guild

Judges Guild was founded by co-founder Bob Bledsaw, along with partner Bill Owen, who travelled to Lake Geneva, Wisconsin to visit the headquarters of Tactical Studies Rules (TSR), publishers of Dungeons & Dragons, on July 17, 1976. Bledsaw and Owen had hoped to convince TSR to publish some of the materials they used in their D&D campaigns, as well as Owen's rules for a game set during the American Civil War. While at TSR, they met with D&D co-creator Dave Arneson, who gave Bledsaw and Owen verbal approval to produce some supplemental game materials (known as "play aids") for both Dungeons & Dragons and Advanced Dungeons & Dragons (AD&D). At that time, TSR's only published play aids for D&D were the Dungeon Geomorphs , and the general feeling at TSR was that no one would be interested in supplemental materials. [6]

Labyrinth Games

Little Soldier Games

Little Soldier Games published:

Loremasters

Mallama Press

Martian Game Modules

Master's Lab

Mayfair Games

As a veteran role-playing gamer, Bill Fawcett decided to get Mayfair Games into the RPG field, and the company began its Role Aids game line by publishing Beastmaker Mountain (1982). [3] :166

They also published:

Melsonian Arts Council

Midkemia Press

Midkemia Press published:

MMI

Morningstar Publishing Co

Naois Publications

New Infinities Productions

New Infinities Productions published:

Nomad Enterprises

North Pole Publications

Northern Sages

P.J.'s Pier

Pandora's Treasures

Phoenix Games

Phoenix Games published:

Playing Board Products

Quicksilver Fantasies

Ragnarok Enterprises

Reilly Associates

Role-Players

Sage Lore Productions

SoftSide Publications

Spellbinder Games

Strange Acorn Games

Task Force Games

Task Force Games published:

Tor Books

Tor Books published The Willow Sourcebook (1988). [1] :180

Turtle Press

Weapons is a compendium of virtually every edged or impact melee weapon used in any medieval or primitive culture. [7] Weapons is an indexed sourcebook describing hundreds of different melee weapons, each illustrated. Weapons are covered in six sections: Swords, Knives, Hafted Weapons, Spears, Pole Arms, and Miscellaneous. [1] Weapons was written by Matthew Balent and published in 1981 by Turtle Press, and was later revised and included in The Compendium of Weapons, Armour & Castles. [1] :385 Matthew Balent was one of a few future Palladium Books writers who Kevin Siembieda met through the Detroit Gaming Center. At the time, Balent was working on a reference book that could be used in fantasy roleplaying games. Balent was a Library Sciences graduate, and had the skill and knowledge required to pick through hundreds of books to create a general overview of medieval armor and armaments. The Palladium Book of Weapons & Armor (1981) was the first of several books Balent compiled for Palladium. [8] :156 Lewis Pulsipher reviewed Weapons in The Space Gamer No. 43. [7] Pulsipher commented that "In my view there is no need to add weapons to those already in most FRPG; but if you must, you'll need to look them up in a good source to get some detail. Ten times as much information about a tenth as many weapons, presented more professionally, would have been much more useful. In short, Weapons is virtually useless." [7]

Underworld Publishing

Varanae

Wee Warriors

Wee Warriors published:

White Rose Publishing

Wilmark Dynasty

World of Vision Enterprises

Zeppelin Publications

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN   0-87975-653-5.
  2. Clara, Glowe (November–December 1977). "Reviews". The Space Gamer (14). Metagaming: 42.
  3. 1 2 3 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  4. Pulsipher, Lew (November 1982). "Capsule Reviews". The Space Gamer . No. 57. pp. 32–33.
  5. Jackson, Steve (August 1981). "Capsule Reviews". The Space Gamer (42). Steve Jackson Games: 34.
  6. "History of Judges Guild" . Retrieved 7 October 2014.
  7. 1 2 3 Pulsipher, Lewis (September 1981). "Capsule Reviews". The Space Gamer (43). Steve Jackson Games: 32.
  8. Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN   978-1-61317-081-6.
  9. Eisenbeis, Keith H. (May–June 1992). "Capsule Reviews". White Wolf Magazine . No. 31. pp. 77–78.
  10. https://www.sjgames.com/pyramid/sample.html?id=1399

See also