Company type | Privately |
---|---|
Industry | Video games |
Founded | November 9, 1998 |
Founder | Scott Draeker |
Defunct | January 31, 2002 |
Fate | Bankruptcy |
Headquarters | , US |
Number of employees | Approx. 10 [1] (2001) |
Website | www.lokigames.com at the Wayback Machine (archived May 26, 2002) |
Loki Software, Inc. (Loki Entertainment) was an American video game developer based in Tustin, California, that ported several video games from Microsoft Windows to Linux. It took its name from the Norse deity Loki. [2] Although successful in its goal of bringing games to the Linux platform, the company folded in January 2002 after filing for bankruptcy.
Loki Software was founded on November 9, 1998, by Scott Draeker, a former lawyer who became interested in porting games to Linux after being introduced to the system through his work as a software licensing attorney. By December of that year Loki had gained the rights to produce a port of Activision's then-upcoming strategy game Civilization: Call to Power for Linux. [3] [4] [5] This was to become Loki's first actual product, with the game hitting stores in May 1999. [6] From there they gained contracts to port many other titles, such as Myth II: Soulblighter , Railroad Tycoon II , and Eric's Ultimate Solitaire . [7] Throughout the next two years up until its eventual closure the company would continue to bring more games to Linux. [8] BSDi had also partnered with Loki to ensure its Linux ports ran on FreeBSD through a compatibility layer. [9] After facing financial difficulties, [10] Loki filed for bankruptcy in August 2001. [11] [12] [1] [13] The majority of the staff was laid off in January 2002 and Loki formally closed on January 31. [1] [14]
Loki Software, although a commercial failure, is credited with the birth of the modern Linux game industry. [15] Loki developed several free software tools, such as the Loki installer (also known as Loki Setup), and supported the development of the Simple DirectMedia Layer. They also started the OpenAL audio library project (now being run by Creative Technology and Apple Inc.) and with id Software wrote GtkRadiant. These are still often credited as being the cornerstones of Linux game development. [16] They also worked on and extended several already developed tools, such as GCC and GDB. [17] The book Programming Linux Games written in the early 2000s by Loki intern John R. Hall explains the major APIs Loki used to produce Linux games. [18] [19]
Loki also offered a start to many figures still in the Linux and gaming industries. Ryan C. Gordon (also known as icculus), a former employee of Loki, has been responsible for the Linux and Mac OS X ports of many commercial games after the demise of the company. Mike Phillips would help start Linux Game Publishing, which was itself founded in response to Loki's closure. [20] Nicholas Vining would go on to do some porting work and is currently the lead programmer at Gaslamp Games, which would later release their game Dungeons of Dredmor for Linux. [21] [22] Sam Lantinga would also later join Blizzard Entertainment and found Galaxy Gameworks to commercially support the Simple DirectMedia Layer; he would later also join Valve's Linux team. [23]
Although many Loki ports are unsupported since Loki's closure, Linux Game Publishing managed to pick up the rights to MindRover and offer a supported and updated version of the game's Linux port. id Software picked up the support for the Linux release of Quake III Arena , [24] hiring Timothee Besset to maintain it; he would later also be responsible for porting some of id's later products to Linux. [25] Running with Scissors, to celebrate the release of the movie Postal in 2007 published a multiplayer only version of Postal 2 , without the single player campaign. [26] In 2004 the source header files for Rune were released freely by Human Head Studios. [27] But so far no one has updated the Linux version of Rune, though the company stated that a game sequel is in the making, and delayed the development of Prey 2 . [28]
Software contractor Frank C. Earl claimed in 2010 to hold the porting rights for the entire Myth series and says he will port it to Linux. [29] Kevin Bentley worked in 2009 on a Descent 3 patch for Linux, [30] which was re-released in 2014 on Steam by Rebecca Heineman, who got blessed source code access. [31] On October 16, 2011, Project Magma released a new version of Myth II: Soulblighter for Linux. [32] [33]
Title | Platforms | |||
---|---|---|---|---|
IA-32 | PowerPC | SPARC | Alpha | |
Civilization: Call to Power | Yes | Yes | Yes | Yes |
Descent 3 | Yes | No | No | No |
Descent 3: Mercenary (expansion, as downloadable installer only) | Yes | No | No | No |
Eric's Ultimate Solitaire | Yes | Yes | Yes | Yes |
Heavy Gear II | Yes | No | No | No |
Heavy Metal: F.A.K.K.² | Yes | No | No | No |
Heretic II | Yes | No | No | No |
Heroes of Might and Magic III | Yes | Yes | No | No |
Kohan: Immortal Sovereigns | Yes | No | No | No |
MindRover | Yes | No | No | No |
Myth II: Soulblighter | Yes | Yes | No | No |
Postal Plus | Yes | No | No | No |
Railroad Tycoon II Gold Edition | Yes | Yes | No | No |
Quake III Arena | Yes | No | No | No |
Rune | Yes | No | No | No |
Rune: Halls of Valhalla (expansion) | Yes | No | No | No |
Sid Meier's Alpha Centauri Planetary Pack [34] | Yes | Yes | No | Yes |
Sim City 3000: Unlimited/World Edition | Yes | No | No | No |
Soldier of Fortune | Yes | No | No | No |
Tribes 2 | Yes | No | No | No |
Unreal Tournament (as downloadable installer only) | Yes | No | No | No |
In addition to the published titles, there is also an unfinished port of Deus Ex . The later update of Deus Ex for Microsoft Windows features the OpenGL driver for the Unreal Engine from Loki Software's Linux port. This makes the title more compatible with Wine.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
OpenAL is a cross-platform audio application programming interface (API). It is designed for efficient rendering of multichannel three-dimensional positional audio. Its API style and conventions deliberately resemble those of OpenGL. OpenAL is an environmental 3D audio library, which can add realism to a game by simulating attenuation, the Doppler effect, and material densities.
Civilization: Call to Power is a turn-based strategy game developed by Activision for Microsoft Windows as an attempt to capitalize on the success of the Civilization computer games by Sid Meier. It was ported to Linux by Loki Software, as well as BeOS by Wildcard Design, becoming one of the very few commercial games for that operating system.
Postal is a 1997 isometric top-down shooter video game developed by Running with Scissors and published by Ripcord Games. Players assume the role of the Postal Dude, a man who goes on a killing spree throughout the fictional town of Paradise, Arizona to cure what he believes to be a "hate plague" released by the United States Air Force.
The Quake engine is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 2012, it has been licensed under the terms of GNU General Public License v2.0 or later.
Rune is an action-adventure video game developed by Human Head Studios which was released in 2000. The game is based on Ragnarok, showing the conflict between the Gods Odin and Loki and the buildup to Ragnarok. Built on the Unreal Engine, the game casts the player as Ragnar, a young Viking warrior whose mettle is tested when Loki and his evil allies plot to destroy the world and bring about Ragnarok.
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Sam Oscar Lantinga is a computer programmer. He used to be the lead software engineer at Blizzard Entertainment, where he was known to the community as Slouken. He is best known as the creator of the Simple DirectMedia Layer, a very popular open source multimedia programming library, and also developed the compatibility database for Executor, a proprietary Mac OS emulator.
Kohan: Immortal Sovereigns is a real-time strategy video game developed by TimeGate Studios. It was published for Microsoft Windows by Strategy First in North America and Ubi Soft in Europe, and ported to Linux by Loki Software, both in 2001. With a high fantasy setting, the game follows immortal beings named Kohan. It features a lengthy single-player campaign and skirmish maps playable in multiplayer or against the AI. The gameplay focuses on controlling companies instead of individual soldiers, a mechanic praised by critics for eliminating micromanagement. A sequel, Kohan II: Kings of War, was released in 2004.
Linux Game Publishing was a software company based in Nottingham in England. It ported, published and sold video games running on Linux operating systems. As well as porting games, LGP also sponsored the development of Grapple, a free software network library for games. As well as acting as a Linux game porter in of themselves, they also functioned as a publisher for other Linux game developers and porters. The company was dissolved on 3 May 2011.
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Timothée Besset is a French software programmer, best known for supporting Linux, as well as some Macintosh, ports of id Software's products. He was involved with the game ports of various id properties through the 2000s, starting with Quake III Arena. Since the development of Doom 3 he was also in charge of the multiplayer network code and various aspects of game coding for id, a role which had him heavily involved in the development of their online game QuakeLive. Since departing id in January 2012 he has worked as a software contractor, including for Valve Software.
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