Lumines Supernova

Last updated
Lumines Supernova
Lumines Supernova logo.png
Developer(s) Q Entertainment
Publisher(s) Q Entertainment
Director(s) Katsumi Yokota
Designer(s) Tetsuya Mizuguchi
Series Lumines
Platform(s) PlayStation 3
Release
  • JP/NA: December 18, 2008
  • EU: October 22, 2009
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Lumines Supernova [lower-alpha 1] is a puzzle video game, the fourth main entry in the Lumines series. The game was published and developed by Q Entertainment with original series creator Tetsuya Mizuguchi as the game designer and Katsumi Yokota as director. The game was released on the PlayStation Network on December 18, 2008, for Japan and North America. The objective of the game is to arrange 2×2 blocks varying between two colors into same-colored squares by moving them, rotating, and dropping them in a 16×10 playing field while a timeline sweeps from left to right and clears the completed squares and awards points to the players. It features all of the previous game modes that Lumines Live! implemented except for online multiplayer, as well as an expanded version of the Sequencer from Lumines II and a new mode, DigDown Mode. Lumines Supernova was received positively among reviewers, with some adding it to their Top-rated lists. However, the game was criticized for the lack of online multiplayer that was previously introduced in the series.

Contents

Gameplay

Screenshot of Lumines Supernova's DigDown mode Lumines Supernova DigDown.png
Screenshot of Lumines Supernova's DigDown mode

Lumines Supernova's gameplay has remained largely the same as its predecessors in the Lumines series with new features. The objective of the game is to rotate and move 2×2 blocks varying between two colors onto a 16×10 playing field to create squares of 2×2 of matching color or larger. A vertical line known as the "Time Line" sweeps across the playing field from left to right and erases the matching colored squares, awarding points to the player's total score. The game is lost when the blocks reach the top of the playing field. The core game modes from the series return: Challenge mode, Time Attack Mode, and Puzzle mode. In Challenge mode, players unlock skins by continuously playing through each level. In time Attack mode, players must clear as many matching colored squares as possible under a time limit. In puzzle mode, players need to use the 2×2 blocks to create a specific shape.

Features previously introduced from Lumines Live! and Lumines II return in Lumines Supernova: Skin Edit mode and Mission mode. Skin Edit mode allows players to create a playlist of Skins previously unlocked in Challenge mode. Mission mode players must complete specific tasks. The Sequencer option was originally introduced in Lumines II but didn't appear in Lumines Live returns in this game. The sequencer allows players to create their original background music and sound effects from one of four unique base music types. With each base music, Players can save up to 20 original music sequences with each base music used. They can also be ported up to four skins into Skin Edit Mode and more skins including Sackboys and the Sackgirls from LittleBigPlanet. [1]

Lumines Supernova introduces DigDown Mode. DigDown Mode is a timed mode where the playing field is automatically filled with blocks and the player's objective is to dig down to the bottom of the playing field by creating colored squares. The stage is completed when two adjacent columns are cleared and a new stage begins with a new set of blocks. Blocks on the playing field and block fall speed increases after each cleared stage. [2] [3]

Development and release

Lumines Supernova was developed by Q Entertainment. The game was directed by Katsumi Yokota and produced by Tetsuya Mizuguchi. [3] Yokota concentrated on developing Supernova between May and September 2008. Just like Lumines II and Lumines Live! , the graphics for the skins were produced before the songs. During development, Nakamura experimented by adding in more female vocal samples and samples of Nakamura's voice as well. [4] Lumines Supernova was announced on September 4, 2008. [5] On December 18, 2008 Q Entertainment released the game on PlayStation 3 via PlayStation Network in Japan and North America. [6] [7] To promote the game, Q Entertainment released hat and shirt items in PlayStation Home based on the game. [8]

Two packages of downloadable content (DLC) were released for the game. The first DLC package, "Classic Pack", was released in Japan on March 12, 2009, and on February 12, 2009, in North America. The Classic Pack contains 20 skins that originate from previous Lumines titles. [9] [10] The second DLC package titled, "Winter Holiday Pack" was originally released for a limited time but was bundled together with the Classic Pack in Japan on October 15, 2009 and as a stand-alone release for North America on October 22, 2009. [11] [12]

Reception

Lumines Supernova was received well among critics. It currently has an aggregated score of 80 out of 100 based on 16 reviews. [13] IGN listed it in their Top 25 PlayStation Games, Top 10 PlayStation Network Exclusive Games, and was the Runner up to IGN's Game of the Month for December 2008. [20] [21] [22] Playmania ranked Lumines Supernova in 4th place on their seven most favorite puzzle games. [23] Game Informer recommended the game, and noted it compiled the best features from its predecessor and adding new gameplay mode. [24]

Common compliments to the game from reviewers were the addition of the DigDown mode and Sequencer. In regards to DigDown mode, Greg Miller of IGN praised it for its challenge. [17] PlayStation Official Magazine – UK reviewer Jonti Davies gave similar praise to DigDown mode noting that it adds a challenge to the standard gameplay, but also considered the total amount of 20 levels to be short. [18] Michael McWhertor of Kotaku appreciated the additions of both DigDown mode and the Sequencer options to the pre-established gameplay and noted they add new ways to look at the same gameplay. [25] GameSpot reviewer, Mitch Dyer, didn't consider the new mode as enjoyable as the main game but found it to be a nice change of pace. [15] Christian Donlan of Eurogamer found the DigDown mode enjoyable to play for an hour but noted that it lacked replay value after completion. [14]

The lack of online multiplayer and new features was a common complaint among reviewers. [25] Miller criticized the recycled content from previous games and noted the game could've had more original content. [17] Although Miller recognizes online leaderboards and ways to track stats, he would've preferred it replaced with online multiplayer. [17] Dyer recognized the online multiplayer component vital, but still considered its absence disappointing. [15] Jeff Gerstmann of Giant Bomb also commented on the lack of online multiplayer but didn't consider it a significant loss due to not enjoying it in its predecessor, Lumines Live! . [16]

Related Research Articles

<i>Mr. Driller</i> Video game series

Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.

<i>Mr. Driller Drill Spirits</i> 2004 puzzle video game

Mr. Driller Drill Spirits is a 2004 puzzle video game developed and published by Namco for the Nintendo DS. Controlling one of six characters, the player must make it to the bottom of each stage by destroying, colored formations of blocks while preventing their oxygen meter from depleting. Multiple different gamemodes are present, including a single-player campaign, a time-attack mode, and a competitive multiplayer mode. It is the sixth entry in the Mr. Driller series.

<i>Lumines: Puzzle Fusion</i> 2004 puzzle video game

Lumines: Puzzle Fusion is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere. The gameplay tasks players to arrange descending two-colored 2×2 blocks to create 2×2 squares of matching color. A vertical line called the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and the speed of the time line.

<i>Meteos</i> 2005 video game

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

<i>Namco Museum Battle Collection</i> 2005 video game

Namco Museum Battle Collection is a 2005 video game compilation developed by Tose and published by Namco for the PlayStation Portable; the first Namco Museum since the PS1 series to be developed in Japan. It includes 21 games - four of these are brand-new "arrangement" remakes of older Namco games, while the rest are emulated ports of Namco arcade games from the 1970s and 1980s. These ports include an options menu that allows the player to modify the in-game settings, such as the screen orientation and number of lives. Players can send one-level demos to a friend's console via the "Game Sharing" option in the main menu.

<i>Kollon</i> 2003 video game

Kollon (ころん) is a 2003 Arcade puzzle game developed by MagicPot and published by CyberFront. Kollon was later ported to the PlayStation Portable as a launch title in 2004.

<i>Lumines II</i> 2006 puzzle video game

Lumines II is a 2006 puzzle video game developed by Q Entertainment for the PlayStation Portable (PSP). It was released in November 2006 in Europe and North America by Buena Vista Games, and in February 2007 in Japan by Bandai Namco Games. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. It serves as a direct sequel to Lumines: Puzzle Fusion, expanding on previous modes from its predecessor and adding new modes such as Mission mode, Skin Edit mode, and Sequencer. Lumines II utilizes songs from its predecessor and introduces music videos as background skins from Japanese music artists and mainstream American music artists such as New Order, Missy Elliot, and Beck.

<i>Lumines Live!</i> 2006 video game

Lumines Live! is a 2006 puzzle video game developed by Q Entertainment for the Xbox 360. It was released in Europe in October 2006, in North America in January 2007, and in Japan in March 2007. The objective of the game is to move and rotate 2×2 blocks to form colored squares of the same color. Points are awarded to the player when the Time Line erases the colored squares. Lumines Live! introduces online multiplayer, Xbox Live achievements, and a leaderboard.

<i>Blast Factor</i> 2006 video game

Blast Factor is a downloadable game developed by Bluepoint Games and published by Sony Computer Entertainment for the PlayStation 3, Notable for being the first game on the console running at a resolution of 1080p and a framerate of 60 alongside being one of its first digital-only games, it is the only game developed by Bluepoint Games that is not a remaster, remake or port.

<i>Lost Planet 2</i> 2010 third-person shooter video game

Lost Planet 2 is a third-person shooter video game developed and published by Capcom and Beeline Interactive, Inc. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same planet. The game was developed for BlackBerry, PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe, May 13 in Australia and May 20 for Japan, while the BlackBerry version was released worldwide on April 28 and the Microsoft Windows version was released in October that year. The title sold more than 1.5 million copies worldwide.

<i>Uncharted 2: Among Thieves</i> 2009 video game

Uncharted 2: Among Thieves is a 2009 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the second game in the Uncharted series and was released in October 2009 for PlayStation 3. Set two years after the events of Drake's Fortune (2007), the single-player story follows Nathan Drake, Chloe Frazer, and Elena Fisher as they search for the Cintamani Stone and Shambhala while battling a militia led by war criminal Zoran Lazarević.

<i>Call of Duty: World at War</i> 2008 video game

Call of Duty: World at War is a 2008 first-person shooter game developed by Treyarch and published by Activision. It is the fifth main installment of the Call of Duty series and is the fourth entry in the series to be set during World War II. The game was announced by Activision in June 2008 and was released in November 2008, for PlayStation 3, Windows, Xbox 360, and Wii. Other games under the World at War title were published for the Nintendo DS and PlayStation 2, featuring different storylines and missions.

<i>Mr. Driller W</i> 2009 video game

Mr. Driller W is a 2009 puzzle video game developed and published for the WiiWare service by Namco Bandai Games. The eighth entry in the Mr. Driller series, gameplay revolves around clearing each level by destroying, or "drilling", large formations of colorful blocks. Players have an oxygen meter that acts as a time limit, and constantly depletes; air is replenished by collecting air capsules, and is depleted further by destroying brown "X" blocks.

Katsumi Yokota is a Japanese video game designer and amateur musician who has contributed to the visual design and music of the Lumines series of games. He served as the art director of the original PSP game and as the director of Lumines Supernova for the PlayStation 3. Yokota created the original prototype of Lumines and composed three songs, which were later arranged for the album Lumines Remixes.

<i>Worms 2: Armageddon</i> 2009 video game

Worms 2: Armageddon is a 2D artillery turn-based tactics video game developed by Team17 and part of the Worms series, released on July 1, 2009 on Xbox Live Arcade. The game is a follow-up to the 2007 Worms game, which in-turn was a port of 2006's Worms: Open Warfare.

<i>Lumines: Electronic Symphony</i> 2012 video game

Lumines: Electronic Symphony is a game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita.

Lumines is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color which will be erased when the Time Line passes over them. The game is lost when the blocks reach the top of the playing field.

<i>Lumines: Puzzle & Music</i> 2016 video game

Lumines: Puzzle & Music is a puzzle game for iOS and Android, developed and published by Mobcast with Resonair as co-developer. It was the second smartphone game in the Lumines series after Lumines: Touch Fusion. The objective is to rotate and drop 2×2 blocks to create squares of the same color as a vertical line sweeps across the board to erase completed squares and award points to the player. It was soft launched in Japan, Australia, and New Zealand on July 19, 2016, before being fully released worldwide on September 1, 2016.

<i>Mr. Driller</i> (video game) 1999 video game

Mr. Driller is a 1999 puzzle arcade game developed and published by Namco. Versions for the PlayStation, Dreamcast, Microsoft Windows, Game Boy Color, WonderSwan Color, mobile phones, and iOS were also released. Controlling Susumu Hori, the titular "Mr. Driller", the player must dig their way to the bottom of the screen by destroying colored blocks that litter the playfield. Blocks will be cleared if four or more are touching each other, which can be used to cause chain reactions. Susumu has a constantly-depleting oxygen meter that can be refilled by collecting air capsules found throughout stages.

<i>Mr. Driller G</i> 2001 video game

Mr. Driller G is a 2001 puzzle arcade game developed and released in Japan by Namco for its System 10 hardware. It is the third installment in its Mr. Driller series, and the last released for arcades. Controlling one of seven characters, players must make it to the bottom of the level by destroying colorful formations of blocks. G introduces several new ideas to the series, such as power-ups, a story campaign, and online multiplayer.

References

Translation
  1. Japanese: ルミネス スーパーノヴァ, Hepburn: Ruminesu sūpānovu~a
Citation
  1. "Lumines Supernova Details". IGN . December 5, 2008. Archived from the original on September 2, 2020. Retrieved June 21, 2018.
  2. "Lumines Supernova Next Week With Free Holiday Cheer". Kotaku . December 19, 2008. Archived from the original on June 28, 2018. Retrieved June 21, 2018.
  3. 1 2 "シリーズ最新作『ルミネス スーパーノヴァ』". Famitsu . September 12, 2008. Archived from the original on June 28, 2018. Retrieved June 28, 2018.
  4. "Interview: Nakamura Yokota On The Origins of Lumines Supernova". GameSetWatch . Archived from the original on March 12, 2009. Retrieved May 22, 2018.
  5. "Lumines Supernova Announced for PS3". Wired . Archived from the original on June 28, 2018. Retrieved June 20, 2018.
  6. "Lumines Supernova". Sony . Archived from the original on May 7, 2019. Retrieved May 6, 2019.
  7. "PS3「ルミネス スーパーノヴァ」公式サイトで週替わり壁紙配信実施". 4Gamer.net (in Japanese). January 19, 2009. Archived from the original on March 20, 2013. Retrieved May 6, 2019.
  8. "PlayStation Homeで「ALO」「ルミネス SN」アバターアイテム配信開始". 4Gamer.net (in Japanese). Archived from the original on June 28, 2018. Retrieved June 28, 2018.
  9. "『ルミネス スーパーノヴァ クラシックパック』今日から販売開始". Dengeki Online (in Japanese). March 12, 2009. Archived from the original on May 7, 2019. Retrieved May 6, 2019.
  10. "Productivity be damned: 'Classic Skin' pack for Lumines Supernova tomorrow". Destructoid . February 11, 2009. Archived from the original on February 14, 2009. Retrieved June 21, 2018.
  11. "「ルミネス スーパーノヴァ」が価格改訂。なんと1000円(税込)に". Dengeki Online (in Japanese). October 15, 2009. Archived from the original on May 7, 2019. Retrieved May 6, 2019.
  12. "LUMINES Supernova Holiday Pack". Sony . October 22, 2009. Archived from the original on May 7, 2019. Retrieved May 6, 2019.
  13. 1 2 "Lumines Supernova for PlayStation 3 reviews". Metacritic . Archived from the original on June 29, 2018. Retrieved May 20, 2018.
  14. 1 2 Christian Donlan (October 2, 2009). "Lumines Supernova: Skin Job". Eurogamer . Archived from the original on June 28, 2018. Retrieved June 18, 2018.
  15. 1 2 3 Mitch Dyer (January 5, 2009). "Lumines Supernova Review". GameSpot . Archived from the original on June 20, 2019. Retrieved June 19, 2019.
  16. 1 2 Jeff Gerstmann (January 14, 2009). "Lumines Supernova Review". Giant Bomb. Archived from the original on May 15, 2019. Retrieved June 19, 2019.
  17. 1 2 3 4 Greg Miller (December 19, 2008). "Lumines Supernova Review". IGN . Archived from the original on June 28, 2018. Retrieved June 18, 2018.
  18. 1 2 Davies, Jonti (March 2009). "Lumines Supernova: Yes! More of Whatever it is 'Lumines' Means". PlayStation Official Magazine – UK . No. 29. p. 91. Retrieved April 7, 2021.
  19. "Lumines Supernova review". Play . No. 178. United Kingdom. May 2009. Archived from the original on September 2, 2020. Retrieved June 28, 2018.
  20. "Top 10 PlayStation Network Exclusives". IGN . Archived from the original on September 2, 2020. Retrieved June 18, 2018.
  21. "Top 25 PlayStation Network Games". IGN . Archived from the original on June 28, 2018. Retrieved June 18, 2018.
  22. "Game of the Month December 2008". IGN . Archived from the original on June 28, 2018. Retrieved June 18, 2018.
  23. "Puzzle: Nuestros Favoritos". Playmania (in Spanish). No. 128. p. 53. Retrieved June 19, 2019.
  24. "Top 10 PlayStation Network Exclusives". Game Informer . April 17, 2012. Archived from the original on August 29, 2019. Retrieved September 2, 2020.
  25. 1 2 Michael McWhertor (January 13, 2009). "Lumines Supernova Review: Still Shinin'". Kotaku . Archived from the original on June 28, 2018. Retrieved June 21, 2018.