Magical Drop (video game)

Last updated
Magical Drop
Magical Drop arcade flyer.jpg
Developer(s) Data East
Publisher(s) Data East
Designer(s) Masateru Inagaki
Artist(s) Masateru Inagaki
Misaki Tsukada
Yuzuru Tsukahara
Composer(s) Hiroaki Yoshida
Series Magical Drop
Platform(s) Arcade, Super Famicom, Sega Saturn, PlayStation
ReleaseArcade
  • JP: June 1995
  • NA: November 1995
Super Famicom
  • JP: October 20, 1995
Sega Saturn
  • JP: December 15, 1995
PlayStation
  • JP: January 13, 1996
Genre(s) Puzzle
Mode(s) Single-player, multiplayer
Arcade system Data East Simple 156 [1]

Magical Drop [lower-alpha 1] is a 1995 puzzle video game developed and released by Data East in Japanese arcades. It was later ported to Super Famicom, Sega Saturn, and PlayStation. It is the first entry in the Magical Drop series. In the game, the player takes control of one of six characters, battling against computer-controlled opponents before facing the goddess World in a final encounter. The objective is to clear the screen of constantly advancing colored 'drops' via a character placed at the bottom of the playfield, which can grab drops and make them disappear by putting them as a column of three or more drops of the same color. Two players can also participate in a competitive versus mode. It ran on the Data East Simple 156 hardware.

Contents

Data East wanted to make a puzzle game due to their casual nature and came across during their research with Moscow Nights (1993), a collection of puzzle games from Russia published by Black Legend for MS-DOS and among them they liked a title programmed by Russ called Drop-Drop (1992), which they found uninteresting to play but enjoyed its basic core mechanic and started thinking ways to make it more interesting. Data East chose Drop-Drop and signed a contract with Russ to produce their own version and the game's graphic designer led development in a direction that would appeal to female players, with the team creating a visual design that could fit its rules by using tarot cards as a motif, serving as basis for Magical Drop. The game proved popular among players due to its design and characters, but both the original arcade release and console versions garnered average reception from critics, some of which reviewed it as an import title. It was followed by Magical Drop II (1996).

Gameplay

Arcade version screenshot. ARC Magical Drop (Magical Drop Plus 1!; Chain Reaction).png
Arcade version screenshot.

Magical Drop is a puzzle game where the player takes control of one of six characters named after a tarot card, battling against computer-controlled opponents before facing the goddess World in a final encounter. [2] [3] [4] [5] [6] During gameplay, the objective is to clear the screen from a stack of constantly advancing colored 'drops' that descend from the top of the playfield. [2] [3] [4] [5]

Drops can be picked up and dropped by the player's character, which is placed at the bottom of the screen, and they disappear when three or more of the same color are put together on a single column. [2] [3] [4] [5] [7] Chains are formed either when a single drop caused a chain reaction or when more than one group of drops are cleared in quick succession. [7] Forming chains cause the opponent's stack to descend faster. Two players can also participate in a competitive versus mode (one may be a computer opponent). The game is over once a player is defeated when the stack of drops hits the bottom.

Characters

Development

Magical Drop was developed by Data East, known for arcade games like Karnov , Bad Dudes Vs. Dragon Ninja , Atomic Runner Chelnov , and Windjammers . [4] It was co-designed by a member under the pseudonym "Tac.H" and Masateru Inagaki, who also acted as one of the game's graphic designers along with Misaki Tsukada, while Yuzuru "Tsukapon!" Tsukahara served as character designer. [8] [9] The soundtrack was scored by Gamadelic member Hiroaki "Maro" Yoshida, known for his work in Data East titles such as Kūga – Operation Code Vapor Trail and Fighter's History . [8] [10] [11] Other members within Data East also collaborated in the game's development. [8] Former Data East staffers recounted the project's creation and history in interviews. [12] [13] [14]

Screenshot of Drop-Drop, a puzzle game featured in Moscow Nights. It served as basis for Magical Drop. DOS Drop-Drop.png
Screenshot of Drop-Drop, a puzzle game featured in Moscow Nights. It served as basis for Magical Drop.

The company wanted to make a puzzle game due to their casual pick-up-and-play nature. [12] During their research, Data East came across with Moscow Nights (1993), a collection of puzzle games from Russia published by Black Legend for MS-DOS. [12] [15] Among the collection, they liked a game titled Drop-Drop (1992), programmed by the Russian company Russ. [6] [12] According to Takashi Kobayashi (then-development section manager at Data East), the game was "amateurish" and uninteresting to play, featuring blocks composed of random objects and lacking a combo system. [12] However, Kobayashi enjoyed its basic core game mechanic and began thinking ways to make it more interesting. [12]

Data East chose Drop-Drop and signed a contract with Russ to start production of their own version, serving as basis for Magical Drop. [12] [14] The game's graphic designer, who was forced into the planning role, led development in a direction that would appeal to female players and the team created a visual design that could fit its rules by using tarot cards as a motif. [14] The project became a different title compared to the original game and Data East subsequently acquired the game's copyright from Russ. [12] [13]

Release

Magical Drop was first released for arcades in Japan by Data East on June 1995, running on the Data East Simple 156 board. [1] [16] On November 17, an album containing music from the game and Dunk Dream '95 was co-published in Japan by Scitron and Pony Canyon, featuring arranged songs composed by Hiroaki Yoshida and other Gamadelic members. [11] [17] An updated version titled Magical Drop Plus 1! [lower-alpha 2] was also released in 1995, which adds a solo play mode that challenges players to obtain a high score without having to battle an opponent controlled by the computer. [4] [6] [16] Magical Drop Plus 1! was released in North America by Data East on November of that year as Chain Reaction. [6] [16] This version replaces the character-specific voice acting with a male narrator, while the colored drops were changed into food items and stars. [4] [6]

The game was ported to various platforms including the Super Famicom and Sega Saturn in 1995, [4] [18] [19] followed by a PlayStation version in 1996. [20] The Super Famicom release includes a puzzle mode that challenges players to solve preset puzzles given a limited number of possible moves, while the 32-bit versions contain two new game modes but the original cast was re-imagined with different pre-rendered characters and the artwork was also altered. [4] [6] [21] [22] A trial version of the Super Famicom port was broadcast via Satellaview. [23] Magical Drop Plus 1! also received a port for PlayStation as part of Magical Drop III + Wonderful , which was also released in PAL regions as simply Magical Drop III by Swing! Entertainment, retaining the Plus 1! name as opposed to using Chain Reaction. [4] [6] In 2002, the PlayStation port was re-released by Hamster Corporation as part of the "Major Wave Arcade Hits Series" budget label. [24]

The Super Famicom port was re-released on the Japanese Virtual Console for Wii on May 29, 2007. [25] [26] [27] That same year, the PlayStation version was also re-released for the Japanese PlayStation Store as part of the "Game Archives" line on December 26. [28] The Super Famicom port was included along with other Data East titles on compilations released in Japan and worldwide by publisher Retro-Bit. [29] [30] Chain Reaction has since been re-released on the AntStream service and included as part of the Data East Arcade 1 compilation for Evercade. [6] [31] [32]

Reception

In Japan, Game Machine magazine listed Magical Drop on their September 1, 1995 issue as being the tenth most-popular arcade game for the previous two weeks. [40] Readers of the Japanese Sega Saturn Magazine voted to give the game a 6.4081 out of 10 score, ranking among Sega Saturn games at the number 734 spot in a 2000 public poll. [41] According to the 2016 book, Perfect Guide of Nostalgic Super Famicom, the title succeeded in attracting female players due to its pop design and cute characters. [42] However, both the original arcade release and the console conversions garnered average reception from critics, [33] [36] [43] some of which reviewed it as an import title. [35] [38]

The Japanese Sega Saturn Magazine wrote that the need to line up objects only vertically leaves a feeling of dissatisfaction. They also unfavorably compared the character designs of the Saturn version with the hand-drawn animation of the Super Famicom version. [39] Maximum magazine commented in regards to the Saturn release, stating that it offered a fair amount of entertainment despite its gameplay not offering "anything new or innovative". They ultimately felt that Baku Baku Animal was better. [44] Famitsu 's four reviewers found the PlayStation port, aside from its pre-rendered characters, similar content-wise to the Super Famicom port. [34]

Mean Machines Sega 's Marcus Hearn and Steve Merrett also reviewed the Saturn port, remarking that the game is addictive and offers numerous options but frustratingly difficult in single-player mode. Both Hearn and Merrett disagreed as to whether it is better or worse than Baku Baku Animal. [35] Next Generation reviewed the original arcade version, writing: "Chain Reaction is proving quite popular in Japan, despite the fact that this kind of game has been around now for at least five years". They concluded that "it's not brilliant nor innovative, certainly not new, but it's fun and as addictive as sex after lunch... in a jester suit". [36] Super Play 's Andy Smith called the game very enjoyable and recommended the Super Famicom version to competitive players. [37] Total! 's Sean Atkins also reviewed the Super Famicom port, praising its audiovisual presentation, gameplay, and longevity. expressing that it was better than Tetris Blast . [38]

Reviewing the Plus 1! update in the PlayStation release of Magical Drop III , Mega Fun's Ralph Karels found it to be an entertaining title, citing its high addictive factor. [43] Peter Willington of Pocket Gamer reviewed the PlayStation Network re-release on PSP, calling it "excellent" but was critical of the overall audiovisual presentation, and noted the lack of English translation and its difficulty. [45] Hardcore Gamer's Chris Shive regarded the game and Magical Drop II as the most enjoyable titles in the Data East Classic Collection for Super Nintendo. [46]

Legacy

Magical Drop spawned several sequels and spin-offs (including Magical Drop II and Magical Drop III which both released for Neo Geo and co-published with SNK). [4] [6] The series' intellectual rights were bought and are currently owned by G-mode, along with several other franchises and titles by Data East. [4] [6] [47] In 2007, an unofficial Amstrad CPC conversion developed by Oscar Sanchez was made available online for free. [48] [49] UTV Ignition Entertainment published a follow-up, Magical Drop V, developed by Golgoth Studio and released in 2012 for PC, featuring characters and their gameplay mechanics from the cancelled Neo Geo game Ghostlop . [4] [6] [50] Another follow-up, Magical Drop VI, was announced to be in development by Highball Games and Storm Trident for Nintendo Switch in 2022 by publisher Forever Entertainment. [6] [51]

Notes

  1. Japanese: マジカルドロップ, Hepburn: Majikaru Doroppu, known in North America as Chain Reaction
  2. マジカルドロップPLUS1! (Majikaru Doroppu PLUS1!)

Related Research Articles

<span class="mw-page-title-main">Data East</span> Japanese video game and electronics company

Data East Corporation, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went bankrupt. The American subsidiary, Data East USA, was headquartered in San Jose, California. Its main headquarters were located in Suginami, Tokyo.

<i>BurgerTime</i> 1982 video game

BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade video game from Data East released initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients in a maze of platforms and ladders while avoiding anthropomorphic hot dogs, fried eggs, and pickles which are in pursuit.

<i>Tactics Ogre</i> 1995 video game

Tactics Ogre: Let Us Cling Together is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.

TwinBee (ツインビー) is a video game series composed primarily of cartoon-themed vertical-scrolling shoot-'em-up games produced by Konami that were released primarily in Japan. The series originated as a coin-operated video game simply titled TwinBee in 1985, which was followed by several home versions and sequels. The character designs of almost every game in the series since Detana!! TwinBee in 1991 were provided by Japanese animator Shuzilow HA, who also planned and supervised most of the subsequent installments in the TwinBee series. The series also inspired a radio drama adaptation that lasted three seasons in Japan, as well as an anime adaptation.

<i>Magical Drop</i> Video game series

Magical Drop, sometimes referred to in Japanese as MagiDro (マジドロ), is a series of puzzle games first released in the arcade, and later primarily for several platforms such as the Neo Geo Arcade, Super Famicom, Sega Saturn, PlayStation, Bandai WonderSwan, GBC and the Neo Geo Pocket Color; most of which were published by Data East.

<i>Super Puzzle Fighter II Turbo</i> 1996 video game

Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.

Cyber Troopers Virtual-On is a series of video games created by Sega AM3. The series was created by Juro Watari. The original series was first published for arcades in January 1996. The game features fast, action-oriented gameplay requiring quick reflexes. It has seen five installments to date and has been ported to several video game consoles.

<i>ClockWerx</i> 1995 video game

ClockWerx is a puzzle video game created by Callisto Corporation that was released in 1995. The game was originally released by Callisto under the name Spin Doctor. Later, with some gameplay enhancements, it was published by Spectrum HoloByte as Clockwerx, which was endorsed by Alexey Pajitnov according to the manual. A 3DO Interactive Multiplayer version was planned but never released.

<i>Gradius II</i> 1988 video game

Gradius II is a side-scrolling shooter game developed and published by Konami. Originally released for the arcades in Japan in 1988, it is the sequel to original Gradius and was succeeded by Gradius III. Ports of Gradius II were released for the Family Computer, PC-Engine Super CD-ROM², and the X68000 in Japan. The original arcade version is also included in the Gradius Deluxe Pack compilation for the PlayStation and Sega Saturn and in Gradius Collection for the PlayStation Portable.

<i>Puyo Puyo 2</i> 1994 video game

Puyo Puyo 2 is a 1994 puzzle video game developed and published by Compile. It's the second installment in the Puyo Puyo series and the sequel to Puyo Puyo (1992).

<i>Road Blaster</i> 1985 video game

Road Blaster (ロードブラスター) is an interactive movie video game developed by Data East featuring animation by Toei Animation, originally released exclusively in Japan as a laserdisc-based arcade game in 1985. The player assumes the role of a vigilante who must avenge the death of his wife by pursuing the biker gang responsible for her death in a modified sports car. The game would later be ported to a variety of home formats such as the MSX and Sharp X1, Sega CD, LaserActive, PlayStation and Sega Saturn. The Sega CD and Mega-LD versions were released outside of Japan under titles of Road Avenger and Road Prosecutor respectively.

<i>Atomic Runner Chelnov</i> 1988 video game

Atomic Runner Chelnov is a Japanese runner arcade video game developed and published by Data East in 1988.

<i>Nanatsu Kaze no Shima Monogatari</i> 1997 video game

Nanatsu Kaze no Shima Monogatari is a 1997 graphic adventure video game developed by Givro Corporation and published by Enix for the Sega Saturn. The last game to be created by Givro prior to their dissolution in 1998, the title takes place on a mysterious island, as players assume the role of a dragon named Gaūpu to meet various creatures inhabiting the location while harnessing seven legendary winds to overcome obstacles. It received positive reception from critics and reviewers alike, with high praise given towards its hand-drawn visuals.

Puyo Puyo (ぷよぷよ), previously known as Puyo Pop outside Japan, is a series of tile-matching video games created by Compile. Sega has owned the franchise since 1998, with games after 2001 being developed by Sonic Team. Puyo Puyo was created as a spin-off franchise to Madō Monogatari, a series of first-person dungeon crawler role-playing games by Compile from which the Puyo Puyo characters originated. The series has sold over 10 million copies, including the Madō Monogatari games.

<i>Cosmo Gang the Puzzle</i> 1992 video game

Cosmo Gang the Puzzle is a 1992 falling block puzzle arcade video game developed and published by Namco worldwide. The third game in its Cosmo Gang series, succeeding that year's Cosmo Gang the Video, players stack groups of blocks and aliens known as Jammers in a vertical-oriented well. The objective is to clear as many objects on the screen before they reach the top of the screen. Blocks are cleared by aligning them into complete horizontal rows, while Jammers are cleared by defeating them with blue-colored spheres.

<i>Ghostlop</i> Video game

Ghostlop is an unreleased 1996 puzzle arcade video game that was in development by Data East and planned to be published by SNK for the Neo Geo MVS (arcade), Neo Geo AES (home) and Neo Geo CD. In the game, players assume the role of ghosthunters Bruce and McCoy from the Data Ghost agency to evict mischievous ghosts across multiple locations. Its gameplay mainly consists of puzzle mixed with Breakout-style action elements using a main two-button configuration.

<i>Cotton 2: Magical Night Dreams</i> 1997 video game

Cotton 2: Magical Night Dreams is a 1997 scrolling shooter arcade video game developed by Success and published by Tecmo. The fourth installment in the Cotton franchise, it is the arcade sequel to Cotton: Fantastic Night Dreams. In the game, players assume the role of either the titular young witch or her rival Appli who, alongside their companions Silk and Needle, sets out on a quest to defeat several monsters and retrieve the missing "Bluewater Willow" candy to Pumpkin Kingdom. Its gameplay is similar to the first game, consisting of shooting mixed with fighting and role-playing game-esque elements using a main three-button configuration. It ran on the ST-V hardware.

<i>Magical Drop II</i> 1996 video game

Magical Drop II is a 1996 puzzle video game developed and published by Data East for the Neo Geo arcade and home platforms. It was later ported to Neo Geo CD, Super Famicom, and Sega Saturn. It is the second entry in the Magical Drop series. In the game, the player takes control of one of several characters, battling against computer-controlled opponents before facing the villainous Empress in a final encounter. Gameplay is similar to its predecessor Magical Drop (1995) albeit with improvements; the objective is to clear the screen of constantly advancing colored 'drops' via a character placed at the bottom of the playfield, which can grab drops and make them disappear by putting them as a column of three or more drops of the same color. Two players can also participate in a competitive versus mode.

<i>Magical Drop III</i> 1997 video game

Magical Drop III is a 1997 puzzle video game developed and published by Data East for the Neo Geo arcade and home platforms. It was later ported to Sega Saturn, PlayStation, Neo Geo Pocket Color, Game Boy Color, Windows, and Zeebo. It is the third entry in the Magical Drop series. In the game, the player takes control of one of several characters, battling against computer-controlled opponents. Gameplay is similar to previous entries albeit with further additions; the objective is to clear the screen of constantly advancing colored 'drops' via a character placed at the bottom of the playfield, which can grab drops and make them disappear by putting drops as a column of three or more of the same color. The player can also participate in a board-style adventure mode, while two players can play against each other in a competitive versus mode.

References

  1. 1 2 Broyad, Toby. "Data East Simple 156 Hardware (Data East)". system16.com. Archived from the original on 2011-10-12. Retrieved 2023-01-15.
  2. 1 2 3 "New Space: マジカルドロップ". Saturn Fan  [ ja ] (in Japanese). No. 14. Tokuma Shoten. December 22, 1995. p. 185.
  3. 1 2 3 "Coming Soon Soft: マジカルドロップ". Sega Saturn Magazine (in Japanese). No. 14. SoftBank Creative. December 22, 1995. p. 166.
  4. 1 2 3 4 5 6 7 8 9 10 11 12 Kalata, Kurt; Plasket, Michael; Tiraboschi, Federico (July 19, 2016). "Magical Drop". Data East Arcade Classics. Hardcore Gaming 101. pp. 1–146. ISBN   978-1535126168.
  5. 1 2 3 Maeda, Hiroyuki (September 22, 2018). "あらゆるゲーム機を総なめにしたデコ最大のヒット作『マジカルドロップ』" (in Japanese). Institute of Game Culture Conservation. Archived from the original on 2019-05-10. Retrieved 2023-01-15.
  6. 1 2 3 4 5 6 7 8 9 10 11 12 Davison, Pete (September 29, 2022). "The History of Magical Drop". Rice Digital. Rice Digital Ltd. Archived from the original on 2023-01-15. Retrieved 2023-01-15.
  7. 1 2 "Game Kenkyuzyo #19: マジカルドロップ". Saturn Fan  [ ja ] (in Japanese). No. 15–16. Tokuma Shoten. January 19, 1996. p. 131.
  8. 1 2 3 Data East (June 1995). Magical Drop (Arcade). Data East. Level/area: Staff roll.
  9. Tada, Kiyofumi. "DECO's Golden Age". gamengai.com. Archived from the original on 2020-10-10. Retrieved 2023-01-15.
  10. "Special: 吉田博昭 (MARO)". Ga-Core (in Japanese). Try Two Co., Ltd. July 8, 2009. Archived from the original on 2009-09-11. Retrieved 2023-01-17.
  11. 1 2 Fuentes, Edgar S. (June 21, 2017). "Vandal Game Music: 'Gamadelic' Data East Sound Team - Repasamos el legado de Gamadelic, la brillante formación de músicos de Data East". Vandal (in Spanish). El Español. Archived from the original on 2020-07-05. Retrieved 2023-01-17.
  12. 1 2 3 4 5 6 7 8 "マジカルドロップ - 小林高志氏 中本博通氏". Game Hihyō (in Japanese). Vol. 22. Micro Magazine. September 1998. p. 90. (Translation by Shmuplations. Archived 2020-12-10 at the Wayback Machine ).
  13. 1 2 Tane, Kiyoshi; Yamoto, Shinichi; Abe, Hiroki (May 1, 2002). "データイースト (DECO)". 超アーケード (in Japanese). Ohta Publishing. pp. 94–97, 170. ISBN   978-4872336702. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  14. 1 2 3 "データイースト (DECO)". アーケードゲーマー (Arcade Gamer) (in Japanese). Vol. 1. Hobby Japan. June 30, 2012. pp. 1–95. ISBN   978-4798604183. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine ).
  15. Lenhardt, Heinrich (April 1994). "Spiele-Test: Moscow Nights". PC Player (in German). No. 16. DMV-Verlag. p. 56.
  16. 1 2 3 Akagi, Masumi (October 13, 2006). "データイースト (Data East); Data East USA; C". アーケードTVゲームリスト 国内•海外編 (1971-2005)[Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese) (1st ed.). Amusement News Agency  [ ja ]. pp. 47–48, 114–115, 148. ISBN   978-4990251215.
  17. "Magical Drop / Dunk Dream '95 | PCCB-00195". VGMdb. Archived from the original on 2011-01-01. Retrieved 2023-01-17.
  18. "New Release Title: マジカルドロップ". Sega Saturn Magazine (in Japanese). No. 13. SoftBank Creative. December 8, 1995. p. 115.
  19. "セガサターン対応ソフトウェア(ライセンシー発売)- 1994・1995年発売". SEGA HARD Encyclopedia (in Japanese). Sega. 2023. Archived from the original on 2020-03-20. Retrieved 2023-01-16.
  20. "マジカルドロップ". PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2021. Archived from the original on 2021-06-07. Retrieved 2023-01-16.
  21. "Coming Soon: マジカルドロップ". Saturn Fan  [ ja ] (in Japanese). No. 12. Tokuma Shoten. December 15, 1995. p. 181.
  22. "マジカルドロップ (セガサターン)". Famitsu (in Japanese). No. 372. ASCII Corporation. February 2, 1996. p. 48.
  23. "サテラビューで配信された体験版・配信版ゲームの一覧 - 新作の体験版". god-bird.net (in Japanese). GOD BIRDゲーム史研究所. February 8, 2010. Archived from the original on 2018-03-14. Retrieved 2023-01-16.
  24. "PlayStation Soft > 2002". GAME Data Room (in Japanese). 2006. Archived from the original on 2022-11-20. Retrieved 2023-01-16.
  25. "Wii「バーチャルコンソール」の5月末&6月配信タイトル公開". Dengeki Online (in Japanese). ASCII Media Works. May 25, 2007. Archived from the original on 2007-05-30. Retrieved 2023-01-17.
  26. Ishida, Katsuo (May 28, 2007). "任天堂、「バーチャルコンソール」配信リストを更新 - 6月は「新・鬼ヶ島」、「F-ZERO X」など". GAME Watch (in Japanese). Impress Corporation  [ ja ]. Archived from the original on 2013-06-28. Retrieved 2023-01-17.
  27. "バーチャルコンソール配信ソフト4タイトル追加!(5/29)- Wiiで過去のソフトを安価で気軽に楽しめるバーチャルコンソールに、5月29日より『マジカルドロップ』『F-ZERO X』『ハイブリッド・フロント』『バトルロードランナー』の4タイトルが追加されました". Inside Games  [ ja ] (in Japanese). IID, Inc.  [ ja ]. May 29, 2007. Archived from the original on 2023-01-17. Retrieved 2023-01-17.
  28. "アーケードヒッツ マジカルドロップ". PlayStation Official Site Software Catalog (in Japanese). Sony Interactive Entertainment. 2021. Archived from the original on 2021-08-04. Retrieved 2023-01-16.
  29. Mori, Atsushi (October 2, 2017). "スーパーファミコンの新作カートリッジが一挙7製品、「16bit-COLLECTION」が発売 — ジャレコやデータイーストの人気作品を3~5タイトル収録、ファミコン用もあり". AKIBA PC Hotline! (in Japanese). Impress Corporation  [ ja ]. Archived from the original on 2017-10-05. Retrieved 2023-01-17.
  30. McFerran, Damien (October 27, 2017). "Retro-Bit Lifts The Lid On Its Multi-Cart Collections For The NES And SNES — Data East and Jaleco classics repackaged". Nintendo Life . Nlife Media. Archived from the original on 2017-10-27. Retrieved 2023-01-17.
  31. D.J. Tatsujin (April 19, 2021). "Sampling the AntStream Arcade service". GemuBaka. Archived from the original on 2021-05-12. Retrieved 2023-01-17.
  32. Verdin, Guillaume (May 19, 2021). "L'Evercade dégaine ses quatre cartouches de jeux d'arcade". MO5.com  [ fr ] (in French). Association MO5.COM. Archived from the original on 2022-11-29. Retrieved 2023-01-15.
  33. 1 2 "NEW GAMES CROSS REVIEW: マジカルドロップ (セガサターン)". Famitsu (in Japanese). No. 366. ASCII Corporation. December 22, 1995.
  34. 1 2 "NEW GAMES CROSS REVIEW: マジカルドロップ (PS)". Famitsu (in Japanese). No. 370. ASCII Corporation. January 16, 1996. (Transcription by Famitsu.com. Archived 2013-06-27 at the Wayback Machine ).
  35. 1 2 3 Hearn, Marcus; Merrett, Steve (April 1996). "Saturn Review: Magical Drop". Mean Machines Sega . No. 42. EMAP. pp. 78–79.
  36. 1 2 3 "Finals - Arcade: Chain Reaction". Next Generation . No. 13. Imagine Media. January 1996. p. 175.
  37. 1 2 Smith, Andy (July 1996). "Import Review: Magical Drop". Super Play . No. 45. Future Publishing. pp. 48–49.
  38. 1 2 3 Atkins, Sean (August 1996). "Reviews - Super NES: Magical Drop". Total! . No. 56. Future Publishing. pp. 58–59.
  39. 1 2 "Sega Saturn Soft Review - マジカルドロップ". Sega Saturn Magazine (in Japanese). No. 14. SoftBank Creative. December 22, 1995. p. 200.
  40. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)" (PDF). Game Machine  [ ja ] (in Japanese). No. 502. Amusement Press, Inc.  [ ja ]. September 1, 1995. p. 25.
  41. Dreamcast Magazine (March 2000). "セガサターン (Sega Saturn Magazine): 読者レース Final". サターンのゲームは世界いちぃぃぃ! ~サタマガ読者レース全記録~ (PDF) (in Japanese). SoftBank Publishing. pp. 8–15. ISBN   978-4-79731173-0. Archived (PDF) from the original on 2018-10-30. Retrieved 2023-01-15.
  42. "マジカルドロップ". 懐かしスーパーファミコンパーフェクトガイド[Perfect Guide of Nostalgic Super Famicom]. Perfect Guide (in Japanese). Vol. 2. Magazine Box. September 2016. p. 72. ISBN   9784866400082.
  43. 1 2 Karels, Ralph (November 2000). "Test Spiele: Magical Drop (PS)". Mega Fun  [ de ] (in German). No. 97. Computec. p. 60.
  44. "Maximum News: Puzzling Action - Can Data East's new puzzler dehtrone AM3's superlative Baku Baku?". Maximum: The Video Game Magazine. No. 3. Emap International Limited. January 1996. p. 135.
  45. Willington, Peter (January 4, 2012). "Game Reviews - Arcade Hits: Magical Drop (PSP)". Pocket Gamer . Steel Media. Archived from the original on 2019-10-11. Retrieved 2023-01-24.
  46. Shive, Chris (January 1, 2018). "Review: Data East Classic Collection (SNES)". Hardcore Gamer. Hardcore Gamer LLC. Archived from the original on 2021-03-10. Retrieved 2023-01-24.
  47. "Magical Drop Series". Data East Games. G-mode. 2009. Archived from the original on 2009-09-17. Retrieved 2023-01-17.
  48. Veiga Sierra, José Luis (February 17, 2008). "Magical Drop CPC - CPCMania Soft (2007)". Computer EmuZone (in Spanish). Computer EmuZone [CEZ] Networks. Archived from the original on 2020-08-14. Retrieved 2023-01-18.
  49. Hunt, Stuart (February 28, 2008). "Community & Homebrew Rated: Magical Drop CPC". Retro Gamer . No. 48. Imagine Publishing. p. 97.
  50. JC Fletcher (October 18, 2012). "Magical Drop V magically drops on PC November 15". Joystiq . AOL. Archived from the original on 2012-10-19. Retrieved 2023-01-17.
  51. Romano, Sal (September 28, 2022). "Magical Drop VI announced for Switch". Gematsu. Archived from the original on 2022-10-20. Retrieved 2023-01-17.