NBA Courtside 2002

Last updated

NBA Courtside 2002
NBA Courtside 2002.jpg
North American box art with Kobe Bryant
Developer(s) Left Field Productions
Publisher(s) Nintendo
Producer(s) Umrao Mayer
Programmer(s) Phillip Watts
Artist(s) Allan Spong
Composer(s) Joel Simmons
Platform(s) GameCube
Release
  • NA: January 14, 2002 [1]
  • JP: March 29, 2002
  • PAL: May 24, 2002
Genre(s) Sports
Mode(s) Single-player, multiplayer

NBA Courtside 2002 is a basketball video game developed by Left Field Productions and published by Nintendo for the GameCube in 2002. It is the third and final installment in the NBA Courtside series and the sequel to NBA Courtside 2: Featuring Kobe Bryant on the Nintendo 64.

Contents

Gameplay

The game features every player from the 2001-02 NBA season, each with his own unique stats, and has season and arcade modes.[ citation needed ]

The player can customize their team and players, from their statistical attributes to their names and faces. There is a practice gameplay mode as well as a mode to compete against other teams. [2]

Development

The game was first released in the United States. The European release followed three weeks later. Left Field, the developer, was not expected to work with Nintendo again after this release. [2]

The game's Brazilian release shipped with a fatal crash bug that partly resulted from the Brazilian GameCubes' use of the PAL-M system. Consequently, the system software for consoles released in that country was updated to automatically install a software patch for the game to fix the bug whenever it was loaded. [3]

Reception

Overall, NBA Courtside 2002 received "average" reviews according to the review aggregation website Metacritic. [4] In Japan, Famitsu gave it a score of 32 out of 40. [6] The game did receive criticism; IGN had issues with the game's artificial intelligence and GameSpy said the "Skills Mode" was "nothing to spend too much time on". [11] [12]

NBA Courtside 2002 had sold over 120,000 copies since its release. [14]

Tom Bramwell of Eurogamer described the game as having great depth and completely outclassing its competitor, NBA Live 2002 . [2] He wrote that the game highlighted what Electronic Arts was missing from their own basketball games. In addition to matching their statistical accuracy, Bramwell felt that NBA Courtside was a better simulation and offered an "arcade mode" that competed with the scope of the also-praised NBA Street . Bramwell praised the graphics, gameplay, artificial intelligence, and ball physics. He had particular praise for the sound effects' level of detail. [2]

Related Research Articles

<i>Luigis Mansion</i> 2001 video game

Luigi's Mansion is a 2001 action-adventure game developed and published by Nintendo. The game was a launch title for the GameCube and was the first game in the Mario franchise to be released for the console; it was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the third video game in which Luigi is the main character instead of Mario, after Mario Is Missing! and Luigi's Hammer Toss. Players control him as he explores a haunted mansion, searches for Mario and deals with ghosts by capturing them through a vacuum cleaner supplied by Professor E. Gadd.

<i>Mario Party 4</i> 2002 video game

Mario Party 4 is a 2002 party video game developed by Hudson Soft and published by Nintendo for the GameCube. The game is the fourth installment in the Mario Party series and is the first game in the series to be released for the GameCube. Like the previous games in the series, it features eight playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, Princess Daisy, and Waluigi from the Mario franchise, who can be directed as characters on 6 themed game boards. The objective is to earn as many stars as possible, which are obtained by purchase from a single predefined space on the game board. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn is followed by a minigame in which characters compete for coins they can use to purchase items and stars.

<i>Tetris Worlds</i> 2001 video game

Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version titled "Tetris Worlds Online" and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.

<i>Ikaruga</i> 2001 shoot em up video game

Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to Radiant Silvergun (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes.

<i>F-Zero GX</i> 2003 video game

F-Zero GX is a 2003 racing video game developed by Amusement Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.

<i>Mario Power Tennis</i> 2004 video game

Mario Power Tennis is a sports game developed by Camelot Software Planning and published by Nintendo. The game is the sequel to the Nintendo 64 title Mario Tennis, and is the fourth game in the Mario Tennis series. Power Tennis was released for the GameCube in Japan and North America in late 2004, and in PAL regions in early 2005. The game was ported for the Wii in 2009 as part of the New Play Control! series, and was also re-released as a Nintendo Selects title in 2012. A companion handheld game, Mario Tennis: Power Tour, was also released on Game Boy Advance around the same time as the original GameCube release, bearing the same title as Power Tennis in Europe.

<i>The Sims Bustin Out</i> 2003 video game

The Sims Bustin' Out is a video game developed by Maxis and published by Electronic Arts in 2003 for the PlayStation 2, Xbox, GameCube, Game Boy Advance, and in 2004 for the N-Gage. It is the second title in The Sims console series and the first title not concurrently released on Windows PC.

<i>Meteos</i> 2005 video game

Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. Meteos was inspired by the video game Missile Command (1980), the film The Matrix (1999) and the television series 24 (2001-2010).

<i>NBA Street</i> 2001 video game

NBA Street is a basketball video game developed by NuFX and EA Canada and published by Electronic Arts under the EA Sports BIG label. It was released for the PlayStation 2 on June 19, 2001, and on February 5, 2002, for the GameCube. The game combines the talent and big names of the NBA with the attitude and atmosphere of streetball.

<i>18 Wheeler: American Pro Trucker</i> 2000 video game

18 Wheeler: American Pro Trucker, known in Japan as 18 Wheeler, is an arcade game developed by Sega AM2 and distributed by Sega. The game was released in arcades in 2000 and ported to the Dreamcast in 2001. It was released for the PlayStation 2 in 2001 and GameCube in 2002 by Acclaim Entertainment. Sega followed up on the success of 18 Wheeler with a sequel, The King of Route 66, which was released in the arcades in 2002 and ported to the PlayStation 2. This was one of the final arcade games to be ported to the Dreamcast after its discontinuation, before Sega became a third-party developer.

<i>Beach Spikers</i> 2001 video game

Beach Spikers is a beach volleyball video game released in Japanese arcades in 2001. The game was developed in-house by Sega AM2 and published by Sega. A GameCube port, renamed Beach Spikers: Virtua Beach Volleyball, was released in 2002 for all regions.

<i>Sega Soccer Slam</i> 2002 video game

Sega Soccer Slam, also known as simply Soccer Slam, is a sports game released for GameCube, Xbox, and PlayStation 2 in 2002.

<i>GT Advance Championship Racing</i> 2001 video game

GT Advance Championship Racing, known in Japan as Advance GTA, is a racing game developed by MTO and published by THQ. It was a launch title for the Game Boy Advance. The game's sequel, GT Advance 2: Rally Racing, was released on June 30, 2002 in North America.

<i>Freekstyle</i> 2002 video game

Freekstyle is a 2002 motocross racing video game for the PlayStation 2, GameCube and Game Boy Advance. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run.

<i>Pool Paradise</i> 2004 video game

Pool Paradise is a 2004 pocket billiards video game, developed by Awesome Studios, and published by Ignition Entertainment, released for Microsoft Windows, PlayStation 2, and GameCube. The game is the fourth game to be endorsed by professional snooker and pool player Jimmy White.

<i>Kobe Bryant in NBA Courtside</i> 1998 basketball video game

Kobe Bryant in NBA Courtside, sometimes mislabeled as Kobe Bryant's NBA Courtside, is a basketball simulation video game developed by Left Field Productions and published by Nintendo for the Nintendo 64 in 1998. At the time of the game's release, Kobe Bryant was in his second NBA season and at age 19, was the youngest player to have a game named for him. It was followed by a sequel, NBA Courtside 2: Featuring Kobe Bryant, released in 1999.

<i>NBA Courtside 2 Featuring Kobe Bryant</i> 1999 basketball video game

NBA Courtside 2 Featuring Kobe Bryant is a basketball video game developed by Left Field Productions and published by Nintendo for the Nintendo 64. The game was released in North America exclusively in 1999. It is the sequel to Kobe Bryant in NBA Courtside and features NBA star Kobe Bryant on its cover. Bryant also performed the motion capture for the game.

<i>Top Gun: Combat Zones</i> 2001 video game

Top Gun: Combat Zones is a combat flight simulation game named after the 1986 film Top Gun. It was developed by British studio Digital Integration and published by Titus Interactive. It was originally released for the PlayStation 2 in 2001, followed by a GameCube version in 2002. Versions were also released for the Game Boy Advance and Microsoft Windows.

<i>Geometry Wars: Galaxies</i> 2007 video game

Geometry Wars: Galaxies is a multidirectional shooter video game developed by Bizarre Creations and Kuju Entertainment, and published by Vivendi Games for the Wii and Nintendo DS in 2007. As the first Geometry Wars game to be released on non-Microsoft platforms, Galaxies is a spin-off of Geometry Wars, which was originally included as a bonus game within Project Gotham Racing 2 on Microsoft's Xbox console. This updated version includes a single-player campaign mode, several multiplayer modes, Geometry Wars: Retro Evolved, and support for online leaderboards. The Wii version supports widescreen and 480p progressive scan display.

<i>Ridge Racer 3D</i> 2011 racing video game

Ridge Racer 3D is a racing video game for the Nintendo 3DS console published and developed by Namco Bandai Games. The game was released in Japan on 26 February 2011 and in North America on 22 March, five days prior to the launch of the Nintendo 3DS itself in that region. Ridge Racer 3D was also released in Europe on 25 March and in Australia on 31 March.

References

  1. I. G. N. Staff (October 9, 2001). "Release Date Shuffle". IGN. Retrieved November 5, 2023.
  2. 1 2 3 4 5 Bramwell, Tom (May 28, 2002). "NBA Courtside 2002". Eurogamer . Gamer Network . Retrieved May 4, 2008.
  3. ecumber [@ecumber05] (July 23, 2021). "Random fact: in the brazilian version of the gamecube ipl it will specifically check for the game nba courtside 2002 every time a game is booted this is because the game crashes on the brazilian gamecube and it has to apply a patch to get the game to run" (Tweet). Retrieved August 24, 2022 via Twitter.
  4. 1 2 "NBA Courtside 2002 for GameCube Reviews". Metacritic . CBS Interactive . Retrieved January 29, 2020.
  5. EGM staff (March 2002). "NBA Courtside 2002". Electronic Gaming Monthly . No. 152. Ziff Davis. p. 140.
  6. 1 2 "ニンテンドーゲームキューブ - NBAコートサイド 2002". Famitsu (in Japanese). Vol. 915. Enterbrain. June 30, 2006. p. 98.
  7. Leeper, Justin (March 2002). "NBA Courtside 2002". Game Informer . No. 107. FuncoLand. p. 80. Archived from the original on November 17, 2004. Retrieved January 29, 2020.
  8. Dan Elektro (January 14, 2002). "NBA Courtside 2002 Review for GameCube on GamePro.com". GamePro . IDG Entertainment. Archived from the original on February 12, 2005. Retrieved January 29, 2020.
  9. Dr. Moo (January 2002). "NBA Courtside 2002 Review". Game Revolution . CraveOnline. Archived from the original on September 26, 2015. Retrieved January 29, 2020.
  10. Ahmed, Shahed (January 14, 2002). "NBA Courtside 2002 Review". GameSpot . CBS Interactive. Retrieved January 29, 2020.
  11. 1 2 Collins, Derek (January 22, 2002). "NBA Courtside 2002". GameSpy . IGN Entertainment. Archived from the original on February 17, 2005. Retrieved January 29, 2020.
  12. 1 2 Mirabella III, Fran (January 23, 2002). "NBA Courtside 2002". IGN . Ziff Davis. Retrieved January 29, 2020.
  13. "NBA Courtside 2002". Nintendo Power . Vol. 153. Nintendo of America. February 2002. p. 148.
  14. "Sales Numbers to end all sales numbers". TeamXbox . IGN Entertainment. January 29, 2003. Archived from the original on February 8, 2012. Retrieved January 29, 2020.