Ninja Combat

Last updated
Ninja Combat
Ninja Combat arcade flyer.jpg
Developer(s) Alpha Denshi
Publisher(s)
SNK
  • Neo Geo CD
Producer(s) Tsutomu Maruyama
Designer(s) Hatsue Honbe
Kazushige Hakamata
Shinji Moriyama
Programmer(s) Eiji Fukatsu
Hideo Kamoda
Teruaki Shirasawa
Artist(s) Mitsunari Ishida
Kenichi Sakanishi
Composer(s) Hideki Yamamoto
Hiroaki Shimizu
Platform(s)
Release
24 July 1990
  • Arcade
    • JP: 24 July 1990
    Neo Geo AES
    Neo Geo CD
    • JP: 31 October 1994
    • NA: October 1996
Genre(s) Beat 'em up,
Mode(s)
Arcade system Neo Geo MVS

Ninja Combat [lower-alpha 1] is a 1990 side-scrolling beat 'em up video game developed by Alpha Denshi and published by SNK. It was one of the launch titles for both the Neo Geo MVS (arcade) and AES (home) systems. [1]

Contents

Gameplay

Gameplay screenshot. NEOGEO Ninja Combat.png
Gameplay screenshot.

The journey takes the ninja heroes from an amusement park to the top of a tower. Along the way, they must survive endless attacks from the members of Kage Ichizoku and their minions. The protagonists Joe and Hayabusa use shuriken as their primary weapon, although other weapons that aid them along the way are nunchaku, maces, ratchets, battle axes, spiked clubs, and katana swords. A special somersault attack can be used to knock down multiple enemies in a row. As an art of ninpo kairou, a fire dragon (Joe) or lightning strike (Hayabusa) can be summoned to destroy all enemies on the screen. [2]

The heroes die if their life force runs out or time expires. Per 1,500 points scored or they pick up a gold capsule, they earn an extra life.

There are seven levels in all.

Plot

The story, set in the year "199X", follows the twin ninja warriors named Joe (ジョー) and Hayabusa (ハヤブサ, lit. "Falcon") (not to be mistaken with Joe Musashi or Ryu Hayabusa), who are waging a battle against an evil ninja clan Kage Ichizoku (影一族, lit. "Shadow Family"). Their mission is to fight their way into the enemy home fortress, the Ninja Tower (ニンジャタワー, "Ninjatawa"), which has emerged from the ocean in the center of New York City, to once and for all defeat the Shadow Family and its leader, the long thought-dead demon sorcerer Genyousai. When defeated, three of the minibosses: Musashi (ムサシ), Kagerow (カゲロウ, lit. "Mayfly") and Gembu (ゲンブ), become allies and fight alongside Joe and Hayabusa as optional player characters. If the heroes are victorious, Genyousai is destroyed and the Ninja Tower crumbles.

Release

Ninja Combat was originally released in Japanese arcades on July 24, 1990. Its home version was released internationally for the Neo Geo in 1991 and for the Neo Geo CD on October 31, 1994 in Japan only. [3] The original soundtrack for both Ninja Combat and The Super Spy , along with the arranged versions by SNK Sound Team and KONNY, was published by Pony Canyon and Scitron on November 21, 1990. [4]

Ninja Combat was re-released through Nintendo's Virtual Console download service in Europe and Australia on October 26, 2007, and in North America on June 2, 2008. It is also one of the five games ported to the PlayStation 2 in the game compilation ADK Damashii in 2008.

Reception

In Japan, Game Machine listed the game on their December 15, 1990 issue as being the eighteenth most-popular arcade game at the time. [13] It was more successful in North America, where it was an arcade hit. [14] The RePlay arcade charts listed Ninja Combat as the second most-popular software conversion kit from November to December 1990, [15] [16] and then the top-grossing software conversion kit in January 1991. [17]

The title received mixed reception from critics since its release in arcades and other platforms. [18] [19] [20] [21] [22] Electronic Gaming Monthly 's four reviewers commended the audiovisual presentation and playable characters having their own fighting style but criticized the Neo Geo AES version for using unlimited continues, short length, easy difficulty and repetitive gameplay. [7] Raze 's Julian Boardman also shared a similar opinion, stating that the use of unlimited continues hampered both gameplay and challenge. [10] However, ACE 's Tony Dillon argued with this sentiment by claiming on his review that the unlimited continue feature was a hardware design flaw on the first batch of AES systems. Dillon praised the game's audiovisual presentation, stating that "this game is fulfilling what the Neo Geo promises - a standard arcade machine for the home" but criticized its short length. [5]

French magazine Joystick regarded Ninja Combat as one of the best beat 'em ups on consoles and comparing it with Double Dragon and Final Fight , praising the audio and visuals as well as the sprite animations and controls highly but criticized the overall short length. [8] [9] Superjuegos' Alberto Pascual praised the game's ability to recruit defeated minibosses as playable characters and two-player mode but felt mixed in regards to the originality on-display. [11] Computer and Video Games Mean Machines compared the title with Shadow Warriors , commending the audiovisual presentation but criticized the gameplay for being dull and boring to play, easy difficulty and short length. [6] In a similar manner, Italian publication Consolemania also compared it with Shadow Warriors, praising the graphics but criticized certain aspects of both audio and playability. [12]

Retrospective

Retrospectively, the Neo Geo and Wii releases hold a 38% score on the video game review aggregator GameRankings , based on three reviews. [23] AllGame 's Kyle Knight heavily criticized its overall design, unacceptable graphics, audio, controls, technical issues and cheap gameplay, stating that "Ninja Combat is a poorly conceived, poorly executed game." [24] Eurogamer 's Dan Whitehead claimed Ninja Combat to be a "rip-off" of other titles in the beat 'em up genre such as Shinobi (1987), Ninja Gaiden (1988) and Streets of Rage (1991), praising the graphics and ability to recruit additional characters but criticizing the collision detection, stiff animations, poor controls, lack of ideas and short length. [25]

IGN 's Lucas M. Thomas called it "a profoundly unappealing gameplay experience," opining that "anything potentially innovative or interesting about Ninja Combat gets totally defeated by its terribly stiff control and overly difficult programming." [26] Nintendo Life 's Damien McFerran criticized the visuals for being uninspired and character designs, while stating that its gameplay is not comparable to Streets of Rage or Final Fight. [27]

See also

Notes

  1. Japanese: ニンジャコンバット, Hepburn: Ninja Konbatto

Related Research Articles

<span class="mw-page-title-main">Neo Geo (system)</span> Cartridge-based arcade system board and home video game console

The Neo Geo, stylized as NEO•GEO and also written as NEOGEO, is a ROM cartridge-based video gaming system released on April 26, 1990, by Japanese game company SNK Corporation. Designed as both an arcade system board and home video game console, the Neo Geo was marketed as the first 24-bit system; its CPU is actually a 16/32-bit 68000 with an 8-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus. It was a very powerful system when released, more powerful than any video game console at the time, and many arcade systems such as rival Capcom's CPS, which did not surpass it until the CP System II in 1993. Neo Geo hardware production lasted seven years; it was succeeded by Hyper Neo Geo 64.

<i>Air Combat</i> 1995 video game

Air Combat is a 1995 combat flight simulation video game developed and published by Namco for the PlayStation, and the first title of the Ace Combat franchise. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemies to protecting a specific target from enemy fire. Missions award money that is used to purchase new fighter aircraft, each with its own unique weapons and strengths.

<i>Baseball Stars Professional</i> 1991 video game

Baseball Stars Professional is a baseball arcade video game developed and originally published by SNK on 26 April 1990. A follow-up to the original Baseball Stars on Nintendo Entertainment System, it was one of the launch titles for both the Neo Geo MVS (arcade) and Neo Geo AES (home) platforms, in addition of also being one of the pack-in games for the AES, as well as the first baseball title released for the Neo Geo.

<i>Cyber-Lip</i> 1990 video game

Cyber-Lip is a run and gun video game released in arcades by SNK in 1990 for the Neo Geo MVS. It was released for the Neo Geo AES home console in 1991.

ADK Corporation, formerly known as Alpha Denshi Corporation (アルファ電子株式会社), was a Japanese video game developer founded in 1980. ADK began as a developer of arcade games and is best known for their library of SNK Neo Geo titles, including for its home consoles, produced in partnership with SNK. Most notable among these are their fighting games and, in particular, the World Heroes series and Aggressors of Dark Kombat. The company closed with properties sold to SNK Playmore in 2003.

<i>Ninja Masters</i> 1996 video game

Ninja Master's: Haō Ninpō Chō,, is a ninja-themed 2D fighting game produced by ADK and originally released in 1996 for the Neo Geo arcade and home platform. Ninja Master's was the sixth and final fighting game produced by ADK, following the four games in the World Heroes series and Aggressors of Dark Kombat. It was later featured in the 2008 compilation ADK Damashii for the PlayStation 2. Ninja Master's was also re-released on the Neo-Geo X handheld system in 2012, and for the Virtual Console in 2013. In 2019 it was released as part of Arcade Archives developed by Japanese company Hamster. As of 2021, Ninja Master's was released worldwide on Nintendo Switch and Xbox One. The PS4 version remains exclusive to Asia but includes both Japanese and English releases.

<i>Crossed Swords</i> (video game) 1991 video game

Crossed Swords is a hack & slash action RPG arcade game developed by Alpha Denshi and published by SNK. It was released for the Neo Geo arcade system in July 1991 and later on Neo Geo console in October of the same year. Its gameplay was similar to SNK's earlier 1990 first-person shooter and beat 'em up game, The Super Spy, but with role-playing game elements and hack & slash combat instead of shooting and fist-fighting.

<i>Burning Fight</i> 1991 video game

Burning Fight is a beat 'em up arcade game released by SNK in 1991 for the Neo Geo MVS system. Introduced to capture a share in the then-popular beat 'em ups market, it was meant to compete with Technōs' Double Dragon, the leader of the genre at the time. Three years after its release in the arcades and on the Neo Geo AES, it was released on Neo Geo CD as the only other home version.

<i>Blues Journey</i> 1990 video game

Blue's Journey is a side-scrolling platform game released by Alpha Denshi in 1990 on SNK's Neo Geo MVS arcade system and their AES home system. It was ported to the Neo Geo CD in 1994. It was rereleased on the Wii's Virtual Console in Europe on November 9, 2007, followed by North America on November 12, 2007.

<i>Ninja Commando</i> 1992 video game

Ninja Commando is a vertically scrolling run and gun video game developed by Alpha Denshi and published by SNK for the Neo Geo arcade and home systems in 1992. It was released for the Neo Geo CD in 1994.

<i>The Super Spy</i> 1990 video game

The Super Spy is an early Neo Geo game released by SNK in 1990. It is a first-person shooter and beat 'em up game with action role-playing elements in which players move through the many floors of an office building shooting terrorists. It is a first-person game where the player character's arms and weapons are visible on screen. In 1991, ADK's Crossed Swords had similar gameplay, but with more role-playing elements and hack & slash combat instead of shooting and fist-fighting.

<i>Ghost Pilots</i> 1991 video game

Ghost Pilots is a vertically scrolling shooter arcade video game released in 1991 by SNK. It has elements similar to Capcom's 194X series, but the player controls a seaplane.

<i>League Bowling</i> 1990 video game

League Bowling is an arcade game released in 1990 by SNK for the Neo Geo console and arcade systems. The players controls characters with red and blue hair and can select balls from 8 to 15 pounds. It is the only bowling game released on the Neo Geo.

<i>Samurai Shodown</i> (1993 video game) 1993 video game

Samurai Shodown, known in Japan as Samurai Spirits, is a fighting game developed and published by SNK for the Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was SNK's first arcade fighting game to focus primarily on weapon-based combat.

<i>The Ninja Warriors</i> (1994 video game) 1994 SNES game

The Ninja Warriors is a beat 'em up video game developed by Natsume for the Super Nintendo Entertainment System and published by Taito in Japan and North America in 1994 and by Titus in Europe in 1995. It is a follow-up to Taito's 1987 arcade game of the same title, and shares similar gameplay. The player can choose between playing as one of three ninja androids, each with different attributes and a unique set of moves including jumps, dashes, throws, and other attacks. The game was developed by the same team at Natsume that later developed Wild Guns (1994).

<i>Puzzled</i> (video game) 1990 video game

Puzzled is a falling-block puzzle video game developed and published by SNK that was released for Neo Geo arcade hardware in 1990, the Neo Geo home console in 1991, and the Neo Geo CD in 1994. The game was ported to mobile phones in 2005, then was re-published by D4 Enterprise on the Wii Virtual Console in June 2011, and is also one of the twenty games that came pre-loaded on the Neo Geo X console released in 2012. It was also ported in August 2017 to Nintendo Switch, Xbox One, and PlayStation 4 as part of Hamster Corporation's ACA Neo Geo series.

<i>Riding Hero</i> 1990 video game

Riding Hero is a hybrid racing/role-playing arcade video game developed and originally published by SNK on July 24, 1990. It was the first title for both the Neo Geo MVS (arcade) and Neo Geo AES (home) platforms that featured "Multi Play" (Multi-Link) support, which allowed two systems to be connected via a phone jack port integrated into each cartridge for versus LAN play.

<i>Over Top</i> 1996 video game

Over Top is a racing arcade video game developed by ADK and originally published by SNK on April 26, 1996. It is the spiritual successor to Thrash Rally, which was released earlier in 1991 on Neo Geo platforms.

<i>Super Sidekicks</i> (video game) 1992 video game

Super Sidekicks is a 1992 soccer arcade video game developed and published by SNK. It is the first installment in the eponymous series and the second soccer game released for Neo Geo MVS, succeeding Soccer Brawl (1991). Featuring an arcade-style approach to soccer compared to other games released at the time, the title allows players to choose any of the available game modes with AI-controlled opponents or other human players with the team of their choosing. Its gameplay uses a simplified two-button configuration.

<i>Super Sidekicks 2: The World Championship</i> 1994 video game

Super Sidekicks 2: The World Championship is a 1994 soccer arcade video game developed and published by SNK. It is the second installment in the Super Sidekicks series and the third soccer game released for Neo Geo MVS, preceding the original Super Sidekicks (1992). Featuring an arcade-style approach to soccer as its predecessor, the game allows players to choose any of the available game modes with AI-controlled opponents or other human players with the team of their choosing. Its gameplay uses a simplified three-button configuration.

References

  1. "Oh! Neo Geo Vol. 1 - ニンジャコンバット". Beep! MegaDrive (in Japanese). No. 36. SoftBank Creative. September 1992. p. 140.
  2. Ninja Combat user's manual (Neo Geo AES, US)
  3. "Neo•Geo CD: The Arcade In A Box - Ninja Combat". GamePro . No. Premiere Supplement. IDG. Spring 1996. p. 106.
  4. "PCCB-00046 | The Super Spy / Ninja Combat". VGMdb. Retrieved 2013-12-22.
  5. 1 2 Dillon, Tony (December 1990). "Screentest - Console - Ninja Combat: SNK pit you against arcade quality opponents". ACE . No. 39. EMAP. p. 103.
  6. 1 2 "Complete Guide to Consoles - The Complete Games Guide - Neo Geo - Ninja Combat". Computer and Video Games Mean Machines . No. 4. EMAP. November 1990. pp. 86–88.
  7. 1 2 Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (March 1991). "Review Crew - Neo Geo - Ninja Combat". Electronic Gaming Monthly . No. 20. Sendai Publishing. p. 22.
  8. 1 2 "Tests - Neo Geo - Ninja Combat". Joystick (in French). No. 8. Sipress. September 1990. p. 91.
  9. 1 2 "Console News - Neo Geo: Ninja Combat". Joystick (in French). No. Hors-Serie 3. Sipress. July–August 1991. p. 60.
  10. 1 2 Boardman, Julian (October 1991). "Reviews - Ninja Combat (Neo Geo)". Raze . No. 12. Newsfield. p. 60.
  11. 1 2 Pascual, Alberto (October 1992). "Consola - En pantalla: Ninja Combat - El espíritu de las artes marciales (Neo-Geo: arcade)". Superjuegos (in Spanish). No. 6. Grupo Zeta. pp. 68–69.
  12. 1 2 "Ninja Combat (Neo Geo): I ninja sono una strana razza: enigmatici, silenziosi e capaci di sparire sempre in ogni momento lasciando una nuvola di fumo blu". Consolemania (in Italian). No. 1. Xenia Edizioni. October 1991. p. 42.
  13. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 394. Amusement Press, Inc. 15 December 1990. p. 25.
  14. "Machines & Markets". RePlay. Vol. 16, no. 4. January 1991. pp. 44–55.
  15. "The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Software". RePlay. Vol. 16, no. 2. RePlay Publishing, Inc. November 1990. p. 4.
  16. "RePlay: The Players' Choice". RePlay. Vol. 16, no. 3. December 1990. p. 4.
  17. "RePlay: The Players' Choice". RePlay. Vol. 16, no. 4. January 1991. p. 4.
  18. Drevet, Cyril; Scamps, Olivier (December 1990). "Stop Info - La Neo-Geo De S.N.K. -- Ninja Combat". Player One (in French). No. 4. Média Système Édition. pp. 14–16.
  19. "Neo Geo For Real! - Previously Played... - Ninja Combat". GamePro . No. 30. IDG. January 1992. p. 103.
  20. Yanma; Itabashi (July 1992). "Super Soft 大特集 - 今、『NEO・GEO』がおもしろい!: ニンジャコンバット". Micom BASIC Magazine (in Japanese). No. 121. The Dempa Shimbunsha Corporation. p. 208.
  21. Noak, Philipp; Hellert, Stefan (August 1993). "Special - Neo Geo - Ninja Combat". Mega Fun (in German). No. 11. Computec. pp. 28–30. Archived from the original on 2018-10-21. Retrieved 2019-06-26.
  22. "NEO GEO GAMES CROSS REVIEW: ニンジャコンバット". Famitsu (in Japanese). No. 332. ASCII. 28 April 1995. p. 22.
  23. 1 2 "Ninja Combat for NeoGeo". GameRankings . CBS Interactive. 2019. Archived from the original on 2019-06-26. Retrieved 2019-06-26.
  24. 1 2 Knight, Kyle (1998). "Ninja Combat (Neo Geo Advanced Entertainment System) - Review". AllGame . All Media Network. Archived from the original on 2014-11-15. Retrieved 2019-06-26.
  25. 1 2 Whitehead, Dan (June 17, 2008). "Virtual Console Roundup • Page 2 - Fatal Fury 2, Ninja Combat, Last Ninja 2, Nebulus, Alex Kidd in Miracle World". Eurogamer . Gamer Network. Archived from the original on 2019-06-26. Retrieved 2019-04-26.
  26. 1 2 M. Thomas, Lucas (June 18, 2008). "Ninja Combat Review". IGN . Ziff Davis. Archived from the original on 2019-06-26. Retrieved 2019-04-26.
  27. 1 2 McFerran, Damien (June 2, 2008). "Ninja Combat Review (Neo Geo)". Nintendo Life . Nlife Media. Archived from the original on 2019-04-14. Retrieved 2019-04-26.