This article needs additional citations for verification .(July 2007) |
Snake's Revenge | |
---|---|
Developer(s) | Konami |
Publisher(s) |
|
Designer(s) |
|
Programmer(s) |
|
Composer(s) | Tsutomu Ogura |
Series | Metal Gear |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Action-adventure, stealth |
Mode(s) | Single-player |
Snake's Revenge (also known as Snake's Revenge: Metal Gear 2) [2] is a stealth action-adventure video game produced by Konami for the Nintendo Entertainment System in 1990. It is a stand-alone sequel to Metal Gear that was released in North America (under the Ultra Games brand) and the PAL region following the international commercial success of the NES version. The game was produced without the involvement of series creator Hideo Kojima, who went on to develop a separate sequel for the MSX2 titled Metal Gear 2: Solid Snake , which was released later during the same year in Japan. [3]
As in the original Metal Gear, the player's objective is to infiltrate the enemy's stronghold while avoiding detection from enemy soldiers or surveillance devices. To fulfill their mission, the player must collect a variety of weapons and equipment, such as firearms, explosives, and rations, as well as card keys to access new areas. If the player is discovered by the enemy, the game will go into an alert phase, causing enemy soldiers to enter the screen and attack the player. The player must defeat a certain number of enemy soldiers to return to the infiltration phase or go to a different floor or area. In some cases, particularly when a guard sees the player and only a single exclamation mark (!) appears over his head instead of two (!!), the player can also escape the alert phase by simply moving to the adjacent screen.
A change to the original Metal Gear formula is the fact that the player now begins the game with a combat knife and a handgun already in their equipment. The A button is used for firearms and explosives as in the original game, whereas the B button is used for a melee attack with a punch or a knife depending on which one is assigned. The knife can be used to instantly kill guards at close range, but guards who are defeated with punches instead will occasionally leave behind an ammo box or a single ration unit.
As in the original Metal Gear, Snake's maximum health and carrying capacity are determined by his rank, with the highest level being six stars. The player must rescue various hostages scattered throughout various areas until enough have been rescued for a promotion. The player will also encounter enemy officers in certain rooms who can be interrogated by applying truth gas unto them. Successful interrogations are counted alongside rescued hostages for promotions.
The interface of the player's transceiver has also been greatly changed from the original Metal Gear. Instead of dialing frequency numbers, Snake now has a set list of three contacts (John, Nick, and Jennifer) that he can communicate with and a radar that is activated whenever it detects a tracking signal transmitting from a nearby area. Unlike in the original Metal Gear, the transceiver cannot be used when the player enters alert mode.
Snake's Revenge features a varied progression of areas such as a jungle, a warehouse, a cargo ship, and a train, as well as the usual encounters with enemy bosses. In addition to the standard top-view areas, the player must also go through a series of side-view areas that play in a manner similar to Rush 'n Attack , in which Snake proceeds by walking, jumping, or crawling on his stomach while avoiding detection as usual. While in a side-view area, the player is limited to only the knife or handgun as their standard weapon, although plastic explosives can be planted as well to eliminate obstructions. Some of these areas require the player to crawl underwater to progress, resulting in the need for oxygen tanks to proceed without sustaining damage. Each time Snake's oxygen gauge runs out, a tank will be used automatically to refill the gauge until supplies last.
Three years after the events of the original Metal Gear , FOXHOUND discovers that a hostile nation in the Middle East may have gotten a hold of the plans for Metal Gear and are secretly constructing a new model. Lt. Solid Snake, the FOXHOUND operative responsible for the destruction of Metal Gear, is given orders to lead a three-man team to the enemy's base consisting of himself and two fellow operatives: John Turner, a former Navy Intelligence agent and infiltration pro; and Nick Myer, a weapons and explosive expert formerly with the Marines. The codename of the mission is Operation 747.
Snake infiltrates the enemy's jungle base with the help of John, who acts as a decoy by allowing himself to be captured. Snake eventually learns that the enemy is transporting their weapons, a set of mass-produced Metal Gear tanks, on a cargo ship. Snake blows up the ship's ammunition cache and escapes with the help of the team's helicopter pilot while the ship sinks.
The pilot informs Snake that the enemy has a prototype of the new Metal Gear 2 model in their main base and is told to contact their double agent, Jennifer, on the inside. As Snake goes deep into the base, he defeats an impostor posing as John, regains contact with Nick and eventually comes in touch with Jennifer, who reveals that the enemy commander is planning to launch nukes around the face of the globe. However, as Snake approaches the commander's lair, Nick is mortally wounded and dies, while Jennifer is exposed as a spy and gets captured. Snake confronts the enemy's commander, who reveals himself to be a cybernetically enhanced Big Boss, having survived his previous encounter with Snake. Snake defeats Big Boss and rescues Jennifer, who shows him to the storage facility where Metal Gear 2 is located. Snake destroys the weapon before its launch countdown is completed.
In the aftermath of Operation 747, the United Nations declares "World Peace Day". John Turner is declared missing in action and removed from Navy records, while Nick Myer is awarded three posthumous promotions.
Konami produced Snake's Revenge following the release of the NES version of Metal Gear, as a sequel produced specifically for the Western market. Hideo Kojima, the designer of the original MSX2 version of Metal Gear, was not involved in the production of Snake's Revenge. According to Kojima, one of the developers working on Snake's Revenge informed him of the game. He then asked Kojima to develop a true sequel to Metal Gear. This inspired Kojima to direct his own sequel, Metal Gear 2: Solid Snake for the MSX2, which served as the sequel to Metal Gear in Japan. [4] Snake's Revenge was released in North America and Europe with no corresponding Famicom version. The game has been referred to in publications by the alternate title of Snake's Revenge: Metal Gear II, [1] although this title is never used in the actual game.
When interviewed by Steven Kent in 1999, Kojima stated that he enjoyed Snake's Revenge and that he thought it was "faithful to the Metal Gear concept". [4] While Kojima once jokingly stated that Snake's Revenge was "somewhat of a crappy game" during the 2009 Game Developers Conference, [5] [6] he later stated in an interview with Nintendo Power that he does not consider it to be a "bad game". [7]
A handheld electronic game for Snake's Revenge was published by Tiger Electronics. [8]
This section needs expansion. You can help by adding to it. (July 2021) |
Metal Gear Solid is a 1998 action-adventure stealth video game developed and published by Konami for the PlayStation. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.
Hideo Kojima is a Japanese video game designer. He is regarded as an auteur of video games. He developed a strong passion for film and literature during his childhood and adolescence. In 1986, he was hired by Konami, for which he designed and wrote Metal Gear (1987) for the MSX2, a game that laid the foundations for stealth games and the Metal Gear series, his best known and most appreciated works. At Konami, he also produced the Zone of the Enders series, as well as wrote and designed Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Solid Snake is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami, appearing as the main protagonist in many of the games of the series. He is depicted as a former Green Beret and highly skilled special operations soldier engaged in solo stealth and espionage missions who is often tasked with destroying models of the bipedal nuclear weapon-armed mecha known as Metal Gear. Controlled by the player, he must act alone, supported via radio by commanding officers and specialists. While his first appearances in the original Metal Gear games were references to Hollywood films, the Metal Gear Solid series has given a consistent design by artist Yoji Shinkawa alongside an established personality while also exploring his relationship with his mentor and father.
Metal Gear is a franchise of stealth games created by Hideo Kojima. Developed and published by Konami, the first game, Metal Gear, was released in 1987 for MSX home computers. The player often takes control of a special forces operative, who is assigned the task of finding the titular superweapon, "Metal Gear", a bipedal walking tank with the ability to launch nuclear weapons.
Metal Gear 2: Solid Snake is a 1990 action-adventure stealth video game developed and published by Konami for the MSX2 computer platform. It serves as a sequel to the MSX2 version of the original Metal Gear, written and designed by series's creator Hideo Kojima, who conceived the game in response to Snake's Revenge, a separately-produced sequel that was being developed at the time for the NES specifically for the North American and European markets. The MSX2 version of Solid Snake was only released in Japan, although Kojima would later direct another sequel titled Metal Gear Solid, which was released worldwide for the PlayStation in 1998 to critical acclaim. This later led to Solid Snake being re-released alongside the original Metal Gear as additional content in the Subsistence version of Metal Gear Solid 3 for the PlayStation 2 in 2005. It was also included in the HD remastered ports of Metal Gear Solid 3 released for PlayStation 3, PlayStation Vita, and Xbox 360, and was given a standalone re-release in Japan as a downloadable game for mobile phones and the Wii Virtual Console.
Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, set to release for PlayStation 5, Windows, and Xbox Series X/S in 2024.
Metal Gear Solid: The Twin Snakes is a 2004 action-adventure stealth video game published by Konami, who co-developed with Silicon Knights, for the GameCube. Released in March, the game is a remake of Metal Gear Solid, originally developed by Konami for the PlayStation in 1998.
Raiden, real name Jack, is a character and one of the protagonists of Konami's Metal Gear series of action-adventure stealth video games. Created by Hideo Kojima and designed by Yoji Shinkawa, Raiden was introduced in the series as the main player character of the 2001 game Metal Gear Solid 2: Sons of Liberty. In Metal Gear Solid 2, he appears to be a member of the U.S. special operations unit FOXHOUND and is participating in his first mission against terrorists. Despite coming across as a young rookie, he is later revealed to have been a child soldier in his native Liberia. Raiden also appears as a supporting character in the 2008 game Metal Gear Solid 4: Guns of the Patriots, in which he is assisting the series' main protagonist Solid Snake in his fight against Revolver Ocelot's forces. He is also the main character of the 2013 game Metal Gear Rising: Revengeance, in which he is dealing with his past and his present life as a combatant who faces enemies from private military companies.
Metal Gear Solid, released in Japan as Metal Gear: Ghost Babel, is a 2000 action-adventure stealth video game developed and published by Konami for the Game Boy Color. The game began development after Konami Computer Entertainment Japan were commissioned by Konami's European branch to develop a portable adaptation of their 1998 PlayStation game of the same title. However, the Game Boy Color version is not a port of the original PlayStation version, nor does it adapt the same story, but instead takes place in an alternative continuity set seven years after the events of the original Metal Gear (1987). Tose assisted on the development.
Big Boss is a fictional character from the Metal Gear series created by Hideo Kojima and developed and published by Konami. He was first introduced in the 1987 Metal Gear game as the commanding officer and father of Solid Snake, featuring in a twist as the game's main antagonist. He is later featured in the prequel games as Naked Snake, an American Special Forces Operator and decorated war hero. Political manipulations cause him to be disillusioned when facing his own mentor, and he gradually develops his own private mercenary company while growing into the original Big Boss persona and being referred to as simply Snake.
Penguin Adventure is a racing platform game released by Konami in 1986, and a sequel to 1983's Antarctic Adventure. The game marks the professional debut of game designer Hideo Kojima, who participated in the planning.
The Metal Gear franchise features a large number of characters created by Hideo Kojima and designed by Yoji Shinkawa. Its setting features several soldiers with supernatural powers provided by scientific advancements.
Metal Gear are the mecha in the Metal Gear series. In the series, a Metal Gear is a bipedal, nuclear weapons-equipped tank. The Metal Gears are typically autonomous nuclear launch platforms which the player must destroy to save the world and complete the game. Often, confronting the latest Metal Gear model is one of the final challenges of each game.
Metal Gear Solid: Portable Ops, officially abbreviated MPO, is a 2006 action-adventure stealth video game developed and published by Konami for the PlayStation Portable. The game was directed by Masahiro Yamamoto and written by Gakuto Mikumo, with series creator Hideo Kojima acting as producer.
Metal Gear Rising: Revengeance is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It features returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat. Two downloadable content chapters were also released set before the games' beginning centered around Raiden's enemies.
Metal Gear is an action-adventure stealth video game developed and published by Konami for the MSX2. It was released for the system in Japan and parts of Europe in 1987. Considered to have popularized the stealth game genre, it was the first video game to be fully developed by Hideo Kojima, who would go on to direct most of the games that followed in the Metal Gear series. A reworked port of the game was released for the Famicom a few months later, which later saw release in international markets for the NES over the following two years; this version was developed without Kojima's involvement and features drastically altered level designs, among other changes.
Metal Gear Solid V: The Phantom Pain is a 2015 action-adventure stealth video game developed and published by Konami. Directed, written, and designed by Hideo Kojima, it is the ninth installment in the Metal Gear franchise, following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year. Set in 1984, nine years after the events of Ground Zeroes, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on those who destroyed his forces and came close to killing him during the climax of Ground Zeroes.
Metal Gear Solid V: Ground Zeroes is a 2014 action-adventure stealth video game developed and published by Konami. It is the eighth game in the Metal Gear series directed, written and designed by Hideo Kojima, and serves as a prologue to Metal Gear Solid V: The Phantom Pain, released the following year. Set in 1975, a few months after the events of Metal Gear Solid: Peace Walker, the story follows Snake as he infiltrates an American black site in Cuba called Camp Omega, attempting to rescue Cipher agent Paz Ortega Andrade and former Sandinista child soldier Ricardo "Chico" Valenciano Libre.
Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima and first released in 1988 for the PC-8801 and MSX2 in Japan. Snatcher is set in a future East Asian metropolis where humanoid robots dubbed "Snatchers" have been discovered killing humans and replacing them in society. The game follows Gillian Seed, an amnesiac who joins an anti-Snatcher agency in search of his past. Gameplay takes place primarily through a menu-based interface through which the player can choose to examine items, search rooms, speak to characters, explore a semi-open world, and perform other actions.
Metal Gear Survive is a 2018 survival game developed by Konami Digital Entertainment and published by Konami. The game was released for PlayStation 4, Windows, and Xbox One in February 2018. It is the first Metal Gear game to be developed following the series' creator Hideo Kojima's departure from Konami in late 2015, and the first since 1990's Snake's Revenge to be made without Kojima's input. Survive takes place between the events of Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain, and follows the Captain, an MSF soldier who enters a parallel dimension and establishes a local command center to unravel the mysteries of a strange virus that turns people into zombie-like creatures.
「NESで出ているスネークズリベンジは僕がかかわっていないので、ちょっとクソゲーです」