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A spectator sport is a sport that is characterized by the presence of spectators, or watchers, at its competitions. Spectator sports may be professional sports or amateur sports. They often are distinguished from participant sports, which are more recreational.
Most popular sports are both spectator and participant, for example association football, basketball, cricket, tennis, rugby, golf, athletics and volleyball. Less popular sports are mainly participant sports, for example hunting.
The increasing broadcasting of sports events, along with media reporting can affect the number of people attending sports due to the ability to experience the sport without the need to physically attend and sometimes an increasingly enhanced experience including highlights, replays, commentary, statistics and analysis. Some sports are particularly known as "armchair sports" or "lounge room sports" due to the quality of the broadcasting experience in comparison to the live experience.
Spectator sports have built their own set of culture and traditions including, in the United States, cheerleading, team mascots, and pre-game and half time entertainment such as fireworks, particularly for big games such as competition decider events and international tests. The passion of some sports fans also means that there are occasionally spectator incidents.
The North American Society for Sport Management (NASSM) devotes much of their annual conference to research addressing the psychology behind a desire to view spectator sports, and how it might be leveraged to increase demand. Much of the research focuses on exploiting a need for vicarious achievement, and a desire within the spectator to project a public image through a declaration of team allegiance.
Separation of the active and the passive, the line between sport and spectator, gives rise to the paradox of the spectator—described by French philosopher Jacques Rancière—which is to seek an opportunity to passively contemplate engaging in an activity, and in doing so, forfeit that life moment one might have used to actually engage in the activity.
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.
Action sports, adventure sports or extreme sports are activities perceived as involving a high degree of risk. These activities often involve speed, height, a high level of physical exertion and highly specialized gear. Extreme tourism overlaps with extreme sport. The two share the same main attraction, "adrenaline rush" caused by an element of risk, and differ mostly in the degree of engagement and professionalism.
Leisure has often been defined as a quality of experience or as free time. Free time is time spent away from business, work, job hunting, domestic chores, and education, as well as necessary activities such as eating and sleeping. Leisure as an experience usually emphasizes dimensions of perceived freedom and choice. It is done for "its own sake", for the quality of experience and involvement. Other classic definitions include Thorstein Veblen's (1899) of "nonproductive consumption of time." Free time is not easy to define due to the multiplicity of approaches used to determine its essence. Different disciplines have definitions reflecting their common issues: for example, sociology on social forces and contexts and psychology as mental and emotional states and conditions. From a research perspective, these approaches have an advantage of being quantifiable and comparable over time and place.
A club is an association of people united by a common interest or goal. A service club, for example, exists for voluntary or charitable activities. There are clubs devoted to hobbies and sports, social activities clubs, political and religious clubs, and so forth.
Sports in Japan are a significant part of Japanese culture. Both traditional sports such as sumo and martial arts, and Western imports like baseball, association football, basketball and tennis are popular with both participants and spectators.
A fan or fanatic, sometimes also termed an aficionado or enthusiast, is a person who exhibits strong interest or admiration for something or somebody, such as a celebrity, a sport, a sports team, a genre, a politician, a book, a movie, a video game or an entertainer. Collectively, the fans of a particular object or person constitute its fanbase or fandom. They may show their enthusiasm in a variety of ways, such as by promoting the object of their interest, being members of a related fan club, holding or participating in fan conventions or writing fan mail. They may also engage in creative activities such as creating fanzines, writing fan fiction, making memes or drawing fan art.
Consent occurs when one person voluntarily agrees to the proposal or desires of another. It is a term of common speech, with specific definitions as used in such fields as the law, medicine, research, and sexual relationships. Consent as understood in specific contexts may differ from its everyday meaning. For example, a person with a mental disorder, a low mental age, or under the legal age of sexual consent may willingly engage in a sexual act that still fails to meet the legal threshold for consent as defined by applicable law.
The participation of women and girls in sports, physical fitness, and exercise has been recorded to have existed throughout history. However, participation rates and activities vary in accordance with nation, era, geography, and stage of economic development. While initially occurring informally, the modern era of organized sports did not begin to emerge either for women or men until the late industrial age.
The regulation of sport is usually done by a sport governing body for each sport, resulting in a core of relatively invariant, agreed rules. People responsible for leisure activities often seek recognition and respectability as sports by joining sports federations such as the International Olympic Committee, or by forming their own regulatory body. In this way sports evolve from leisure activity to more formal sports: relatively recent newcomers are BMX cycling, snowboarding, wrestling, etc. Some of these activities have been popular but uncodified pursuits for different lengths of time. Indeed, the formal regulation of sport is a relatively modern and increasing development. This method promotes a sport globally, in a very successful way. It also promotes the universality of each sport, by ensuring that the same gameplay rules are being practiced worldwide, using a standardized/homogenous international gameplay rule system that is applied uniformly on all member associations and recognized leagues. Examples are FIFA in association football and FIBA in basketball, which have regulated international gameplay rules that are even practiced within US sports leagues today, despite not practicing them historically. In the sport of basketball, the defender/defense cannot call foul.
The history of sports extends back to the Ancient world in 7000 BCE. The physical activity that developed into sports had early links with warfare and entertainment.
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
A summer camp or sleepaway camp is a supervised program for children conducted during the summer vacation in some countries. Children and adolescents who attend summer camps are known as campers. Summer school is usually a part of the academic curriculum for a student to make up work not accomplished during the academic year.
Sports in the United States are an important part of the nation's culture. Historically, the national sport has been baseball. However, in more recent decades, American football has been the most popular sport in terms of broadcast viewership audience. Basketball has grown into the mainstream American sports scene since the 1980s, with ice hockey and soccer doing the same around the turn of the 21st century.
The World Outgames were a sporting and cultural event hosted by the gay community. The Outgames were open to all who wish to participate, without regard to sexual orientation. There were no qualifying standards, although competitions were arranged according to the skill levels of the competitors. The Outgames brought together athletes and artists from all over the world, many from countries where homosexuality remains illegal and hidden.
Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.
Australian rules football culture is the cultural aspects surrounding the game of Australian rules football, particular to Australia and the areas where it is most popular. This article explores aspects and issues surrounding the game, as well as the players, and society. Australian Rules is a sport rich in tradition and Australian cultural references, especially surrounding the rituals of gameday for players, officials, and supporters.
Sport psychology was defined by the European Federation of Sport Psychology (FEPSAC) in 1996, as the study of the psychological basis, processes, and effects of sport. Otherwise, sport is considered as any physical activity where the individuals engage for competition and health. Sport psychology is recognized as an interdisciplinary science that draws on knowledge from many related fields including biomechanics, physiology, kinesiology and psychology. It involves the study of how psychological factors affect performance and how participation in sport and exercise affect psychological and physical factors. Sport psychologists teach cognitive and behavioral strategies to athletes in order to improve their experience and performance in sports.
Sport is a form of physical activity or game. Often competitive and organized, sports use, maintain, or improve physical ability and skills. They also provide enjoyment to participants and, in some cases, entertainment to spectators. Many sports exist, with different participant numbers, some are done by a single person with others being done by hundreds. Most sports take place either in teams or competing as individuals. Some sports allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure one winner. A number of contests may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs.
Sports marketing as a concept has established itself as a branch of marketing over the past few decades; however, a generally accepted definition does not exist. Academicians Kaser and Oelkers define sports marketing as 'using sports to market products'. It is a specific application of marketing principles and processes to sport products and to the marketing of non- sports products through association with sport.
Fan loyalty is the loyalty felt and expressed by a fan towards the object of his/her fanaticism. Fan Loyalty is often used in the context of sports and the support of a specific team or institution. Fan loyalties can range from a passive support to radical allegiance and expressions of loyalty can take shape in many forms and be displayed across varying platforms. Fan loyalty can be threatened by team actions. The loyalties of sports fans in particular have been studied by psychologists, who have determined several factors that help to create such loyalties.