Star Wars Math: Jabba's Game Galaxy

Last updated
Star Wars Math: Jabba's Game Galaxy
Star Wars Math Jabba's Game Galaxy cover.jpg
Developer(s) Lucas Learning
Publisher(s) Lucas Learning
ReleaseSeptember 1, 2000
Genre(s) Educational
Mode(s) Single-player

Star Wars Math: Jabba's Game Galaxy is an educational Star Wars game released by Lucas Learning in 2000 for Windows and Macintosh. The game used characters from The Phantom Menace to teach kids basic maths skills. [1]

Contents

Development

"Our main goal with Star Wars Math was to create an engaging game for kids, that still has all the components parents are looking for: recognizable math content, high replayability, and an overarching goal with lots of rewards and encouragement. We wanted to go beyond the standard math drill and practice software game and excite kids about math in a new and fun way that was well integrated with the Star Wars universe".

Collette Michaud, project leader for Lucas Learning, The Force [2]

After working on various games as LucasArts - the last of which was Mortimer and the Riddles of the Medallion , Collette Michaud helped to found the children's edutainment-themed sister company Lucas Learning and served as project leader and designer of Droidworks and Star Wars Math Jabba’s Game Galaxy. Early on, a few Lucas Learning employees met with George Lucas at Skywalker Ranch to discuss his goals or creating learning software for children, which led to Lucas offering some early notes for DroidWorks. Lucas soon became preoccupied with the Star Wars prequel trilogy and he didn't offer much interaction after that, including for Star Wars Math. [3]

Star Wars Math was one of the six titles who went into direct-to-school distribution by Lucas Learning. [4] [5]

Buying via the LucasArts Company Store, customers could get a limited-edition magnetic jigsaw puzzle. [6]

Plot and gameplay

The aim of the game is to build spaceships and travel around the galaxy. This is achieved by playing minigames to earn credits, which can then be exchanged with Watto for spaceship parts.

Players play minigames based on popular games such as Dueling Dice (a simplified version of blackjack) and Holochex, called Dejarik in the Star Wars Universe (based on checkers), which was first seen in Star Wars: A New Hope. [7]

Each of the minigames "supports the content standards for primary grades developed by the National Council of Teachers of Mathematics (NCTM)". [8]

Critical reception

Macworld praised the animation, though felt the educational content was lacking. [9] Newsday and The Washington Times liked the "extraordinary" animation and the Hollywood soundtrack, ultimately deeming it a fun experience for fans of the franchise. [10] [11] The Washington Times liked that the game's construction "slyly" taught players basic arithmetic and logic in a "totally fun" way that made the reviewer smile. [12] Daily Campus disliked the character of Watto, though felt he was redeemed in games such as Star Wars Math. [13] Chron felt the minigames were "agreeably atmospheric and offbeat", though felt they were more work than play. [14] Vandal asserted that in the oeuvre of Star Wars titles, this is one of the few educational games, and requires players to do continuous mathematical calculations. [15] Allgame felt the game contained both good and bad elements of design. [16]

The Parenting Center honoured it as a Seal of Approval Winner Holiday 2000. [17]

Awards and accolades [18]

Related Research Articles

JumpStart was an educational media franchise created for children, primarily consisting of educational games. The franchise was developed by JumpStart Games and expanded beyond games to include workbooks, direct-to-video films, mobile apps, and other media. It was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences.

The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders, and The ClueFinders, for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur, Scooby-Doo, Zoboomafoo, and Caillou.

<i>The ClueFinders</i> Childrens educational software series

The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards.

<span class="mw-page-title-main">Bib Fortuna</span> Character in Star Wars

Bib Fortuna is a fictional character in the Star Wars franchise. The Twi'lek majordomo and chief aide of the crime lord Jabba the Hutt, Bib is Jabba's closest associate, succeeding him as daimyo after his death before ultimately being killed himself by Boba Fett. Fortuna first appeared in Return of the Jedi (1983), the final entry in the original Star Wars trilogy. He also appeared briefly in the prequel trilogy film The Phantom Menace (1999) and in the second season of Disney+ series The Mandalorian (2020) and The Bad Batch (2021). The character has also appeared in other Star Wars media, including novels, comic books, video games, and radio dramas.

<i>Super Star Wars: Return of the Jedi</i> 1994 video game

Super Star Wars: Return of the Jedi is a 1994 action video game developed by LucasArts and Sculptured Software and published by JVC Musical Industries for the Super Nintendo Entertainment System. It is based on the 1983 film Return of the Jedi. It was ported to the Game Boy and Game Gear by Realtime Associates, which were published by THQ in 1995. The game was re-released on the Wii Virtual Console in North America on September 7, 2009 and in PAL regions on October 16, 2009, alongside the other games in the Super Star Wars series.

<i>Star Wars: Demolition</i> 2000 video game

Star Wars: Demolition is a vehicular combat game set in the Star Wars universe created by Luxoflux and LucasArts using the Vigilante 8 game engine. The premise of the game is that the Galactic Empire have banned Jabba the Hutt's podraces, so Jabba creates a more life-threatening vehicular combat contest. The game was released on PlayStation and Dreamcast; PlayStation on November 13, 2000 and Dreamcast on November 20, 2000.

<i>Star Wars: Super Bombad Racing</i> 2001 video game

Star Wars: Super Bombad Racing is both a racing video game and vehicular combat game with characters from Star Wars: Episode I – The Phantom Menace, Star Wars, and Return of the Jedi. The playable characters are portrayed in a super deformed style. This game is available on PlayStation 2 only, as the Dreamcast, Windows, and Mac OS versions were cancelled due to poor sales of the PlayStation 2 version. Review aggregator Metacritic reports a score of 71, indicating mixed or average reviews.

<i>Star Wars: Droid Works</i> 1998 video game

Star Wars: DroidWorks is a 1998 edutainment computer game and the premiere title from LucasArts subsidiary Lucas Learning. It uses the same engine as LucasArts' previous title Star Wars: Jedi Knight. The creators aimed to create a game that would be both appealing and nonviolent. The game's original release date was moved up by months, which resulted in the development team cutting some planned game features.

Edmark Corporation was a publisher of educational print materials and an educational software developer in Redmond, Washington. They developed software for Microsoft Windows and MacOS in several languages and sold it in over a dozen countries.

<i>Reader Rabbit Preschool: Sparkle Star Rescue</i> 2001 educational video game

Reader Rabbit Preschool: Sparkle Star Rescue is a game in the Reader Rabbit series by The Learning Company. The title was released in 2001. The game is recommended for ages 3–6. The game teaches "shape and size recognition, letter recognition and listening", among other skills, including maths-related ones. The game was also released for the Nintendo Wii by Graffiti Entertainment, simply titled Reader Rabbit Preschool.

<i>Microshaft Winblows 98</i> 1998 video game

Microshaft Winblows 98 is a 1998 interactive comedy video game for Windows and the Classic Mac OS. It parodies the then-upcoming Windows 98 operating system, as well as Microsoft co-founder Bill Gates. Released by Palladium Interactive during the United States v. Microsoft Corp. case and at a time when Microsoft, Windows, and Gates were easy targets for jokes, the game offers a satirical take on this ripe subject matter.

<i>Carmen Sandiego Math Detective</i> 1998 video game

Carmen Sandiego Math Detective is a 1998 Carmen Sandiego video game. It is similar in structure to Carmen Sandiego Word Detective, which was released a year before.

<i>Disneys Animated Storybook</i> Interactive storybook video game series

Disney's Animated Storybook is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium.

<i>Disneys Activity Center</i> Video game series

Disney's Activity Center is a series of PC and PlayStation games released by Disney Interactive with each title consisting of various activities and minigames to be completed, using aspects of their licensed property.

<i>Early Learning House</i> 1990s collection of educational video games and compilations

Early Learning House or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. Millie & Bailey Preschool and Millie & Bailey Kindergarten each contain the combined activities from two of the four software products. In addition the programs can be configured by an adult mode to suit students with special needs. Most of the activities in every game have two modes, one to allow learners to explore and try it out for themselves and the other for learners to follow specific tasks set by the game characters. Learners also have the option to print pictures of creative activities and record sounds in phonics activities. Later the games were re-developed by Houghton Mifflin Harcourt Learning Technology and re-published by The Learning Company with newer graphics and additional activities.

Madeline is a series of educational point-and-click adventure video games which were developed during the mid-1990s for Windows and Mac systems. The games are an extension of the Madeline series of children's books by Ludwig Bemelmans, which describe the adventures of a young French girl. The video-game series was produced concurrently with a TV series of the same name, with characters and voice actors from the show.

The Arthur video games franchise was a series of learning and interactive story video games based on the American-Canadian children's TV show Arthur. The games were released in the 1990s and 2000s for PlayStation and Windows and Mac OS computers.

<i>Math Blaster!</i> 1983 video game

Math Blaster! is a 1983 edutainment video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster Plus! (1987), followed by New Math Blaster Plus! (1990). A full redesign was done in 1993 as Math Blaster Episode I: In Search of Spot and again in 1996 as Mega Math Blaster.

<i>Star Wars: Pit Droids</i> 1999 video game

Star Wars: Pit Droids is an educational puzzle game developed and published by Lucas Learning. It was originally released for Microsoft Windows and Macintosh on September 13, 1999. It was later ported to iOS and released on February 9, 2012. The game develops skills such as hypothesis testing and geometry.

Lucas Learning was a company founded by George Lucas in 1996 as a spin-off to LucasArts in order to provide challenging, engaging and fun educational software for classrooms. Many of their award-winning titles were based on the national curriculum. The company was located in San Rafael, California, and was headed by former MECC senior vice president of development and creative director Susan Schilling. Shilling asserted that Lucas was personally involved with the products and that a company mantra was to stay away from violence. They released games from 1998 until announcing their cancellation of a Mac version of Star Wars Super Bombad Racing in mid 2001, the year Lucas Learning decided to leave the market.

References

  1. Frank (2017-12-23). ""Star Wars Math: Jabba's Game Galaxy" Computer Game Review". Video Games, Wikis, Cheats, Walkthroughs, Reviews, News & Videos. Retrieved 2019-05-16.
  2. "TheForce.Net - Collecting - Lucas Learning Unveils Two New Titles".
  3. "the Collette Michaud Interview | Slope's Game Room on Patreon". Patreon. Retrieved 2019-05-16.
  4. "TheForce.Net - Video Games - Lucas Learning Focuses on Direct-to-School". www.theforce.net. Retrieved 2019-05-16.
  5. "Lucas Learning - Press Releases - Lucas Learning Offers Educational Software Library". 2002-06-08. Archived from the original on 2002-06-08. Retrieved 2019-05-16.
  6. "TheForce.Net - Latest News - C-News 8.4.2000". www.theforce.net. Retrieved 2019-05-16.
  7. "Star Wars Math: Jabba's Game Galaxy". Macworld. 2000-12-01. Retrieved 2019-05-16.
  8. "Lucas Learning - Press Release Archives - Math in a Whole New Way, In That Galaxy Far, Far Away - Lucas Learning Releases Star Wars Math: Jabba's Game Galaxy". 2002-12-09. Archived from the original on 2002-12-09. Retrieved 2019-05-16.
  9. "Star Wars Math: Jabba's Game Galaxy". Macworld. 2000-12-01. Retrieved 2019-05-16.
  10. Katz Gibbs, Hope (September 26, 2000). "Math Games For Star Wars' Young Fans". Newsday. Retrieved 2019-05-16.
  11. "Install Now?". Washington Post. ISSN   0190-8286 . Retrieved 2019-05-16.
  12. "Star Wars math multiplies fun, learning". The Washington Times. Retrieved 2019-05-16.
  13. "Learning to like Watto from 'Star Wars,' for all his horribleness". The Daily Campus. Archived from the original on 2019-05-08. Retrieved 2019-05-16.
  14. Reeks, Anne (2000-09-08). "At Home: Games from 2 kids' icons offer more work than play". Houston Chronicle. Retrieved 2019-05-16.
  15. "Star Wars y los Videojuegos (III)". Vandal (in European Spanish). 31 March 2005. Retrieved 2019-05-16.
  16. "Star Wars Math: Jabba's Game Galaxy - Review - allgame". 2014-11-16. Archived from the original on 2014-11-16. Retrieved 2019-05-16.
  17. "Seal of Approval Winner Holiday 2000 Star Wars Math: Jabba's Game Galaxy : The National Parenting Center". 29 July 2013. Retrieved 2019-05-16.
  18. "Lucas Learning - Awards - Star Wars Software Products". 2002-02-08. Archived from the original on 2002-02-08. Retrieved 2019-05-16.