Stronghold: Crusader

Last updated
Stronghold: Crusader
Crusadercover.jpg
Developer(s) Firefly Studios
Publisher(s) Gathering of Developers
Designer(s) Simon Bradbury
Artist(s) Mike Best
Writer(s) Casimir C. Windsor
Composer(s) Robert L. Euvino
Platform(s) Windows
Release
  • NA: September 24, 2002 [1] [2]
  • EU: September 27, 2002
  • AU: October 15, 2002 [3]
Stronghold Crusader: Extreme
  • NA: June 2, 2008
  • EU: September 18, 2009
Genre(s) Real-time strategy
Mode(s) Single player, multiplayer

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold . [4] Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. [5] Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

Contents

Stronghold Warchest was only released in a limited number of countries (e.g. USA or Poland), meaning players in the rest of the world have never encountered the second Crusader Trail, or second set of characters. This changed when an updated version of Stronghold Crusader, Stronghold: Crusader Extreme was released in early 2008.

Stronghold: Crusader HD, a high-definition remake of the original, was released in 2012. [6] Both Stronghold: Crusader and Stronghold: Crusader Extreme are included in this edition. [7] [8]

Campaigns

Stronghold Crusader features several real-time strategy campaign strings. These document the First and Third Crusade, as well as conflicts within the individual Crusader states. Each campaign comprises several battles, such as Nicaea, Heraclea, the siege of Antioch, Krak des Chevaliers, and the Siege of Jerusalem.

The game also features the Crusader Trail, a series of 50 linked missions against various opponents. Stronghold Warchest adds one more Crusader Trail, consisting of 30 linked missions.

Gameplay

The gameplay is similar to the original Stronghold , the major difference being that the game is set in the Middle East. As a consequence, farms can only be built on oasis grass, which leads to rivalry among players for limited farmland and resources. The game adds new AI opponents (the number depending on the version of the game) and several new Arabian units purchasable from a mercenary post. The colour of the player's units have also been changed from blue to red in order to match the colours of the Knights Templar. Other than farms there are other resources such as iron ore, quarry (for stone), and marshes (for oil). These resources are deposited on the stockpile and the player can choose to either sell or use them for defence purposes. There are two ways to build an army; either make the weapons and then spend a little gold to turn peasants into soldiers, or turn them directly into soldiers using more gold via the mercenary post.

There are historical chapters (mostly fictionalized) which are to be completed using the resources given to the player at the start of the missions. Along with that there are 50 levels designed with increasing difficulty. In each level, the player must defend the kingdom and defeat one or more Kings. There is an option of three chickens at the start of the game which the player can use to skip a particular level.

There are 30 additional levels added by the developers in the form of an additional Crusade Trail. The design of these mirrors the original 50 levels with the difficulty rising as the player progresses through the levels.

Characters

The game contains several different characters that all appear as AI-controlled lords in the Skirmish mode, available to be selected as allies or enemies. One unique aspect of the game is that the characters have individual binks (small short videos) by which they communicate with the player, asking for goods or help if allied with them or, if they are the players' enemy, taunting them when attacking or expressing worry when under siege. These videos were absent for Stronghold 2 but returned in a new form for Stronghold Crusader II .

In the base game, eight AI lords are available, including the opponents from the original game (The Rat, The Snake, The Pig, and The Wolf), as well as new Arabian, Kurdish and Crusader lords (Saladin, Richard the Lionheart, The Caliph, and The Sultan). With the Warchest edition, eight additional lords were added. Three of these (Emperor Frederick, King Philip, and The Sheriff) were made available by Firefly as a free download, but the five others - Nizar (based on the real-life Hassan-i Sabbah), The Emir, The Wazir, The Marshal (a repurposed Sir Longarm from the original Stronghold), and The Abbot - had to be obtained via buying the Warchest package. These additional lords were, however, properly included within the game's later release on Steam at no extra charge.

Reception

The game received "generally favorable reviews" according to the review aggregation website Metacritic. [9]

Sales

As Stronghold was a commercial success in the German market, local commentators suggested before Crusader's release that it would become a hit as well. [19] The game opened as September's fifth-best-selling full-price computer game, according to Media Control. [20] [21] It maintained an unbroken streak in Media Control's top 30 for full-price games through June 2003, placing 20th that month. [22] In August, it debuted in first place on the chart for budget-price games; [23] by August 2004, it had spent 10 total months in the budget top 20. [24] Crusader ultimately received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD), [25] indicating sales of at least 100,000 units across Germany, Austria, and Switzerland. [26]

According to Edge , Stronghold: Crusader sold at least 100,000 copies in the United States, but was beaten by the first Stronghold's 220,000 sales in the region. Total US sales of Stronghold games released during the 2000s reached 590,000 copies by August 2006. [27]

Stronghold: Crusader Extreme

On January 28, 2008, Firefly Studios announced an expanded version of the game: Stronghold: Crusader Extreme. It boasts "new AI opponents and maps", a "new crusader extreme trail", "battles featuring over 10,000 units" and Windows Vista compatibility. [28] It was released in June 2008.

It also contains an updated version of the original Stronghold: Crusader, which includes everything except for outposts, the god powers and the Extreme Crusader Trail. However, if the official HD patch is installed, outposts can be built on maps on the original Stronghold Crusader part of Stronghold Crusader Extreme. [29]

Reception

The Extreme version received "generally unfavorable reviews" according to Metacritic. [30] It was criticized for its extreme difficulty, lack of new audio, and not having graphical quality up to par for a game released in 2008.[ citation needed ]

Sequel

On August 30, 2012, Firefly Studios announced Stronghold Crusader II , a sequel to the original Crusader game. The company said that the game would be self-published, with additional funding to be sourced via crowd-funding site Gambitious. [36] [37] [38] The game was released on September 23, 2014.

Related Research Articles

<i>Unreal Tournament 2003</i> 2002 video game

Unreal Tournament 2003 is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the Unreal franchise, and is a sequel to 1999's Unreal Tournament. Like its predecessor, the game is designed mainly for multiplayer gaming.

<i>Codename: Panzers – Phase One</i> 2004 video game

Codename: Panzers – Phase One is a 2004 real-time tactics video game developed by the Hungarian studio StormRegion and published by cdv Software Entertainment. It is set during World War II.

<i>Grand Prix 3</i> 2000 video game

Grand Prix 3 is a computer racing simulator developed by MicroProse's UK development studio in Chipping Sodbury and published by Hasbro Interactive, released in July 2000. The expansion pack, "2000 Season", was developed by Simergy and published by Infogrames Interactive.

<i>Stronghold</i> (2001 video game) 2001 video game

Stronghold is a historical real-time strategy video game developed by Firefly Studios and published in 2001 by Gathering of Developers for Microsoft Windows and Mac OS X. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.

<i>Sacred</i> (video game) 2004 video game

Sacred is a 2004 action role-playing game developed by the German company Ascaron and published by Take 2 Interactive. It is set on the magical continent of Ancaria, with characters of various races each with their own missions. Two expansion packs were released for the game in 2004 and 2005. In 2008, Linux Game Publishing announced that they would port the game to the Linux operating system.

<i>Vietcong</i> (video game) 2003 video game

Vietcong is a 2003 tactical first-person shooter video game developed by Pterodon in cooperation with Illusion Softworks and published by Gathering for Microsoft Windows. It is set during the Vietnam War in 1967.

<i>Anno 1602</i> 1998 video game

Anno 1602: Creation of a New World, entitled 1602 A.D. in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act.

<i>Pharaoh</i> (video game) 1999 video game

Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of Caesar III, it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold. A remake titled Pharaoh: A New Era was released by Triskell Interactive and Dotemu in 2023.

<i>Gothic II</i> 2002 video game

Gothic II is a 2002 action role-playing video game developed by Piranha Bytes for Microsoft Windows, as a sequel to Gothic. It was released for Microsoft Windows on 29 November 2002 in Germany, on 13 June 2003 in Europe and on 28 October 2003 in North America. A Nintendo Switch port titled Gothic II Complete Classic was released worldwide on 29 November 2023.

<i>Anno 1503</i> 2002 video game

Anno 1503: The New World is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the Anno series, it is a direct sequel to Anno 1602, the most commercially successful German video game ever by 2002. Anno 1503 revolves around building and maintaining a 16th-century colony in the New World.

<i>Sudden Strike 2</i> 2002 video game

Sudden Strike 2 or Sudden Strike II, also known in Russia as Confrontation IV, is a real-time tactics computer game set in World War II, the second game in the Sudden Strike series and the sequel to the original Sudden Strike. It was developed by Russian developer Fireglow and published by CDV and was released in 2002.

<i>Praetorians</i> (video game) 2003 real-time tactics video game

Praetorians is a 3D real-time tactics video game developed by Pyro Studios and published by Eidos Interactive in 2003, based on Julius Caesar's historical campaigns in Gaul and Britain, Crassus' battles in Parthia, and the events of Caesar's Civil War during the 1st century BC. The player controls either the Roman Republic, the Ptolemaic Kingdom, or a generic barbarian tribe based on the Helvetii, Gauls, and Celts.

<span class="mw-page-title-main">Firefly Studios</span> British video game developer

Firefly Studios Limited is a British video game developer based in London. Formed in August 1999 by Simon Bradbury, David Lester, and Eric Ouellette, the company focuses on historic real-time strategy games for the PC and Macintosh systems. They are best known for their Stronghold series of games. In June 2021, the studio was acquired by Devolver Digital.

Stronghold 3 is a 2011 real-time strategy video game for Microsoft Windows developed by Firefly Studios and published by 7Sixty. The game is the seventh in the series after several spin-offs, including a remake, Stronghold: Crusader Extreme, and Stronghold Kingdoms. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005. Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games, the new parent company of Gamecock Media Group, publisher of Stronghold Crusader Extreme.

On the Ball is a football management game series from the German developers Ascaron, former name Ascon. The premiere title in the series is On the Ball. The player is managing a football club in the English League. The original game was popular in Germany, and Ascaron created several sequels: "On the Ball 2", "On the Ball 3", and "On the Ball Action". Doppelpass was a bundle that included On the Ball and the self-running add-on Anstoss World Cup Edition. The English version has a minor fan base.

<i>Sudden Strike</i> (video game) 2000 video game

Sudden Strike, also known in Russia as Confrontation III, is a real-time tactics computer game set in World War II and the first game in the Sudden Strike series. Released in 2000, the game was developed by Fireglow based in Russia and published by CDV Software of Germany. In Russia, the game was marketed as a sequel to the 1996 real-time tactics game Counter Action, made by many of the same developers.

<i>Patrician II: Quest for Power</i> 2000 video game

Patrician II: Quest for Power, entitled Patrizier 2: Geld und Macht in Germany, is the second video game from developer Ascaron in their Patrician series. The sequel to The Patrician, it is a game simulating trading, piracy, politics, and economy. An expansion pack, Patrizier 2: Aufschwung der Hanse, was released in Germany in 2001. A compilation release containing the main game and the expansion was released as Patrizier 2: Gold Edition in Germany in 2002 and as Patrician III: Rise of the Hanse internationally in 2003. A sequel, Patrician IV, was released in 2010.

<i>Cultures</i> (video game) 2000 video game

Cultures: Discovery of Vinland is a 2000 real-time strategy and city-building game developed by Funatics Software and published by Phenomedia. It is the first entry in the Cultures series.

<i>Who Wants to Be a Millionaire</i> (1999 video game) 1999 video game

Who Wants to Be a Millionaire is a 1999 quiz/party video game originally developed by Jellyvision and published by Disney Interactive, based on the television franchise of the same name. The game was originally based on the American version of the show. It tasks the player with answering quiz questions in a limited time frame.

Stronghold is a series of real-time strategy video games developed by Firefly Studios known for its detailed graphics and its deep and complex gameplay. Set in medieval times, players take on the role of a lord or lady who must build and defend their castle, as well as conquer their enemies.

References

  1. Parker, Sam (September 19, 2002). "Stronghold: Crusader goes gold". GameSpot . CBS Interactive. Archived from the original on November 26, 2018. Retrieved July 24, 2018.
  2. "Stronghold: Crusader". GameZone. Archived from the original on April 28, 2006. Retrieved July 18, 2024.
  3. "Stronghold: Crusaders PC". Games Market. Archived from the original on November 27, 2002. Retrieved July 18, 2024.
  4. 1 2 Chick, Tom (October 3, 2002). "Stronghold: Crusader Review". GameSpot. CBS Interactive. Archived from the original on December 2, 2020. Retrieved July 24, 2018.
  5. "Stronghold: Crusader". Firefly Studios . Archived from the original on December 24, 2006.
  6. "Stronghold: Crusader HD Release Information for PC". GameFAQs . Archived from the original on May 9, 2019. Retrieved July 28, 2024.
  7. "Stronghold: Crusader HD". Firefly Studios . Archived from the original on April 26, 2024. Retrieved July 28, 2024.
  8. "Stronghold Crusader HD on Steam". Steam . Archived from the original on June 24, 2024. Retrieved July 28, 2024.
  9. 1 2 "Stronghold: Crusader for PC Reviews". Metacritic . CBS Interactive. Archived from the original on June 26, 2012. Retrieved July 24, 2018.
  10. "Stronghold: Crusader". Computer Games Magazine . theGlobe.com. January 2003. p. 83.
  11. Luo, Di (January 2003). "Stronghold: Crusader" (PDF). Computer Gaming World . No. 222. Ziff Davis. p. 110. Retrieved July 24, 2018.
  12. Brogger, Kristian (December 2002). "Stronghold: Crusader". Game Informer . No. 116. GameStop. p. 149. Archived from the original on August 11, 2009. Retrieved July 24, 2018.
  13. Abner, William (November 3, 2002). "GameSpy: Stronghold: Crusader". GameSpy . IGN Entertainment. Archived from the original on February 20, 2020. Retrieved July 24, 2018.
  14. Giacobbi, Kevin "BIFF" (October 3, 2002). "Stronghold: Crusader Review". GameZone. Archived from the original on October 6, 2008. Retrieved July 24, 2018.
  15. Polak, Steve (October 8, 2002). "Stronghold Crusader". IGN . Ziff Davis. Archived from the original on July 25, 2018. Retrieved July 24, 2018.
  16. "Stronghold: Crusader". PC Gamer UK . Future plc. November 2002.
  17. Peckham, Matthew (December 25, 2002). "Stronghold: Crusader". PC Gamer . Vol. 9, no. 13. Future US. p. 85. Archived from the original on March 15, 2006. Retrieved July 24, 2018.
  18. Pratchett, Rhianna (October 18, 2002). "PC Review: Stronghold: Crusader". PC Zone . Future plc. Archived from the original on September 21, 2007. Retrieved July 24, 2018.
  19. Simon, Tobias (September 12, 2002). "Stronghold: Crusader - Releaseverwirrung [Update]". de:Gameswelt (in German). Archived from the original on May 24, 2022.
  20. "Zeitraum: September 2002" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on October 20, 2002.
  21. "Charts: Bibi und Tina weiter auf dem Vormarsch". GamesMarkt (in German). October 10, 2002. Archived from the original on May 24, 2022.
  22. "Zeitraum: Juni 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on August 1, 2003.
  23. "Zeitraum: August 2003" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on September 8, 2003.
  24. "Zeitraum: August 2004" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on March 6, 2005.
  25. "Awards" (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on February 4, 2004.
  26. Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany (in German). Archived from the original on July 18, 2018.
  27. Edge staff (August 25, 2006). "The Top 100 PC Games of the 21st Century". Edge . Future plc. Archived from the original on October 17, 2012.
  28. "Stronghold: Crusader Extreme". Firefly Studios. Archived from the original on February 1, 2008.
  29. 1 2 Todd, Brett (June 23, 2008). "Stronghold Crusader Extreme Review". GameSpot. CBS Interactive. Archived from the original on June 4, 2019. Retrieved July 24, 2018.
  30. 1 2 "Stronghold: Crusader Extreme for PC Reviews". Metacritic. CBS Interactive. Archived from the original on June 29, 2018. Retrieved July 24, 2018.
  31. "Stronghold Crusader Extreme Review". 1UP.com . Ziff Davis. June 3, 2008. Archived from the original on November 8, 2015. Retrieved July 24, 2018.
  32. Hollingshead, Anise (July 21, 2008). "Stronghold Crusader Extreme - PC - Review". GameZone. Archived from the original on January 20, 2009. Retrieved July 24, 2018.
  33. Ocampo, Jason (June 10, 2008). "Stronghold Crusader Extreme Review". IGN. Ziff Davis. Archived from the original on August 12, 2018. Retrieved July 24, 2018.
  34. "Stronghold: Crusader Extreme". PC Gamer UK. Future plc. August 2008. p. 74.
  35. "Review: Stronghold: Crusader Extreme". PC Zone. Future plc. September 2008. p. 72.
  36. "All Game Projects". Gambitious. Archived from the original on September 3, 2012.
  37. Davey, Jamie (August 30, 2012). "Firefly Studios announces Stronghold Crusader II for PC in Late 2013". GameWatcher. Archived from the original on March 9, 2016. Retrieved July 24, 2018.
  38. "Firefly Announce Stronghold Crusader 2". Firefly Studios. August 30, 2012. Archived from the original on September 2, 2012. Retrieved July 24, 2018.