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|The 3-D Battles of WorldRunner|
North American cover art
|Platform(s)||Family Computer Disk System, Nintendo Entertainment System|
|Genre(s)|| Third-Person Rail Shooter |
The 3-D Battles of WorldRunner (shortened to 3-D WorldRunner on the North American box art), (とびだせ大作戦 lit. 'Operation: Jump Out'), is a 1987 third-person rail shooter platform video game developed and published by Square for the Family Computer Disk System and published by Acclaim for the Nintendo Entertainment System.originally released in Japan as Tobidase Daisakusen
Third-person shooter (TPS) is a subgenre of 3D shooter games in which the player character is visible on-screen during gaming, and the gameplay consists primarily of shooting.
Platform games, or platformers, are a video game genre and subgenre of action game. In a platformer the player controlled character must jump and climb between suspended platforms while avoiding obstacles. Environments often feature uneven terrain of varying height that must be traversed. The player often has some control over the height and distance of jumps to avoid letting their character fall to their death or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternatives like swiping a touchscreen. Other acrobatic maneuvers may factor into the gameplay as well, such as swinging from objects such as vines or grappling hooks, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. These mechanics, even in the context of other genres, are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as 3D games in The Legend of Zelda series, fall outside of the genre.
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.
Players assume the role of Jack the WorldRunner, a wild "space cowboy" on a mission to save various planets overrun by serpent-like beasts.The game takes place in Solar System #517, which is being overrun by a race of aliens known as Serpentbeasts, who are led by the evil Grax. As WorldRunner, the player must battle through eight planets to destroy Grax. For its time, the game was technically advanced; the game's three-dimensional scrolling effect is very similar to the linescroll effects used by Pole Position and many racing games of the day as well as the forward-scrolling effect of Sega's 1985 third-person rail shooter Space Harrier . 3-D WorldRunner was an early forward-scrolling pseudo-3D third-person platform-action game where players were free to move in any forward-scrolling direction and had to leap over obstacles and chasms. It was also notable for being one of the first stereoscopic 3-D games.
3D computer graphics or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.
Pole Position is an arcade racing video game that was released by Namco in 1982 and licensed to Atari, Inc. for US manufacture and distribution, running on the Namco Pole Position arcade system board. The game was designed by Tōru Iwatani, who had also designed the Gee Bee games and Pac-Man. It was the most popular coin-operated arcade game of 1983, and is considered one of the most important titles from the video arcade's golden age. Pole Position was released in two configurations: a standard upright cabinet, and an environmental/cockpit cabinet. Both versions feature a steering wheel and a gear shifter for low and high gears, but the environmental/cockpit cabinet featured both an accelerator and a brake pedal, while the standard upright one only featured an accelerator pedal.
Sega Games Co., Ltd. is a Japanese multinational video game developer and publisher headquartered in Tokyo, Japan. The company, previously known as Sega Enterprises Ltd. and Sega Corporation, is a subsidiary of Sega Holdings Co., Ltd., which is part of Sega Sammy Holdings. Its international branches, Sega of America and Sega of Europe, are respectively headquartered in Irvine, California and London.
WorldRunner was designed by Hironobu Sakaguchi and Nasir Gebelli, and composed by Nobuo Uematsu. All would later rise to fame as core members of the team behind the popular Final Fantasy role-playing video game series.
Hironobu Sakaguchi is a Japanese video game designer, director, producer, writer, and film director. He is best known as creator of the Final Fantasy series, which he conceived the original concept for the first title Final Fantasy and also directed several later entries in the franchise, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded a studio called Mistwalker in 2004.
Nasir Gebelli is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. Gebelli co-founded Sirius Software, created his own company Gebelli Software, and worked for Squaresoft. He became known in the early 1980s for producing the first fast action games for the Apple II computer, including 3D shooters, launching the Apple II as a gaming machine. This established him as one of the pioneers of computer gaming, and one of the greatest Apple II game designers. From the late 1980s to the early 1990s, he became known for his home console work at Squaresoft, where he was part of Square's A-Team, programming the first three Final Fantasy games, the Famicom 3D System titles 3-D WorldRunner and Rad Racer, and Secret of Mana.
Nobuo Uematsu is a Japanese video game composer, best known for scoring most of the titles in the Final Fantasy series by Square Enix. He is considered to be one of the most well known composers in the video game industry. Sometimes referred to as the "Beethoven of video games music", he has appeared five times in the top 20 of the annual Classic FM Hall of Fame.
WorldRunner features many elements that are typical of a forward-scrolling rail shooter game, where the player focuses on destroying or dodging onscreen enemies against a scrolling background. 3-D WorldRunner incorporates a distinct third-person view, where the camera angle is positioned behind the main character.
As Jack, players make their way through eight worlds, battling hostile alien creatures and leaping over bottomless canyons. Each world is divided into different quadrants, and the player must pass through each quadrant before the time counter on the bottom of the game screen reaches zero. In each quadrant, the player can find pillar-like columns that house power-ups, objects that are beneficial or add extra abilities to the game character. At the end of each world's last quadrant is a serpent-like creature which must be defeated to advance. A status bar at the bottom of the screen displays the player's score, the time counter, the world number, the world quadrant, the number of bonus stars (items that increase the player's score count) collected by the player, and the number of lives remaining.
Because the game is set against a constantly scrolling screen, Jack's movement cannot be stopped, but the player can speed up or slow down Jack's pace. The player is also allowed a degree of limited horizontal movement. When fighting Serpentbeasts at the end of each world, the player is capable of moving Jack freely in all directions. Jack's basic actions consist of jumping, used to dodge canyons and enemies, and firing collectible missiles of various types to destroy enemies.
In each world, the player is free to travel in any forward-moving direction. The worlds are filled with enemies that attack Jack or block his progress, but also contain items that are helpful; most of these items can be found in ancient columns spread throughout each world. Canyons, which Jack must leap over, are also present in each world, and at the end of each world is a Serpentbeast the player must defeat. The player collects various items throughout the levels which grant powers such as temporary invincibility or higher jumps, and can also find warp balloons which transport Jack to a bonus quadrant filled with super stars and items.
Part of the appeal and selling point of WorldRunner was its "3D mode",and it was the first of three games by Square to feature such an option. When the 3D mode is selected, the game uses computer image processing techniques to combine images from two slightly different viewpoints into a single image, known as anaglyph images. The game was packaged with cardboard anaglyph glasses, which use red and cyan color filters to moderate the light reaching each eye to create the illusion of a three-dimensional image.
The main reason for the development of the game was that Square owner Masafumi Miyamoto wanted to demonstrate Gebelli's 3D programming techniques.WorldRunner's soundtrack consists of eight tracks. The game was scored by Nobuo Uematsu.
Reviews for WorldRunner are generally positive. The game's graphics are widely praised as impressive, while the 3-D mode is generally considered a nice addition to a fun and simple game.The game was also sometimes criticized, however, as a ripoff of Sega's Space Harrier , which predated WorldRunner by two years. Vito Gesualdi of Destructoid named it among the "five most notorious videogame ripoffs of all time" in 2013. In a 1999 interview with NextGeneration magazine, Sakaguchi admitted that he "liked Space Harrier", but said that the main reason his team made WorldRunner was to "show off" the 3D programming techniques of Nasir Gebelli. The soundtrack was criticized by Downwards Compatible, who described it as sounding like "the baby from Eraserhead ".
Commercially, the game was met with modest success, selling roughly 500,000 copies worldwide.It is considered difficult to find a complete copy of WorldRunner today, presumably because the glasses packaged with the game ended up getting thrown away by players.
JJ: Tobidase Daisakusen Part II(ジェイ ジェイJei Jei) is a 1987 Japan-only followup to the game, developed and released by the same team who did the original, but as a regular cart instead of for the Disk System. JJ was one of the few games to utilize the Famicom 3D System, and was Square's last work before the inception of the popular Final Fantasy franchise.
JJ is a sort of "dark version" of the original game; it moves at a much faster pace with increased difficulty, plus a more "sinister" artstyle and use of color. The soundtrack was again composed by Nobuo Uematsu, and each track was made to match the respective track from the first game.
Jack makes an appearance in Square's Chocobo Racing as the final secret character.
Final Fantasy IX is a 2000 role-playing video game developed and published by Square for the PlayStation video game console. It is the ninth game in the main Final Fantasy series and the last to debut on the original PlayStation. The plot centers on the consequences of a war between nations in a medieval fantasy world called Gaia. Players follow bandit Zidane Tribal, who kidnaps Alexandrian princess Garnet Til Alexandros XVII as part of a gambit by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war. The plot shifts when the player learns that Brahne is a pawn of a more menacing threat, Kuja, who shares a mysterious history with Zidane spanning two worlds.
Final Fantasy III is a role-playing video game developed and published by Square in 1990 for the Family Computer as the third installment in the Final Fantasy series and the last main series game for the console. It is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.
Shoot 'em up is a subgenre of the shooter genre of video games. There is no consensus as to which design elements compose a shoot 'em up. Some restrict the definition to games featuring spacecraft and certain types of character movement; others allow a broader definition including characters on foot and a variety of perspectives.
Rad Racer, originally released in Japan as Highway Star , is a racing game developed and published by Square for the Family Computer in 1987. In this game, players drive a Ferrari 328 or a generic Formula One racing machine through a race course.
Final Fantasy is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The series began in 1987 as an eponymous role-playing video game developed by Square, spawning a video game series that became the central focus of the franchise. The music of the Final Fantasy series refers to the soundtracks of the Final Fantasy series of video games, as well as the surrounding medley of soundtrack, arranged, and compilation albums. The series' music ranges from very light background music to emotionally intense interweavings of character and situation leitmotifs.
The music of the video game Final Fantasy X was composed by regular series composer Nobuo Uematsu, along with Masashi Hamauzu and Junya Nakano. It was the first title in the main Final Fantasy series in which Uematsu was not the sole composer. The Final Fantasy X Original Soundtrack was released on four Compact Discs in 2001 by DigiCube, and was re-released in 2004 by Square Enix. Prior to the album's North American release, a reduced version entitled Final Fantasy X Original Soundtrack was released on a single disk by Tokyopop in 2002. An EP entitled feel/Go dream: Yuna & Tidus containing additional singles not present in the game was released by DigiCube in 2001. Piano Collections Final Fantasy X, a collection of piano arrangements of the original soundtracks by Masashi Hamauzu and performed by Aki Kuroda, was released by DigiCube in 2002 and re-released by Square EA in 2004. A collection of vocal arrangements of pieces from the game arranged by Katsumi Suyama along with radio drama tracks was released as Final Fantasy X Vocal Collection in 2002 by DigiCube.
Front Mission Series: Gun Hazard is a side-scrolling role-playing shooter video game developed by Omiya Soft and published by Squaresoft, and was released in Japan on February 23, 1996 for the Super Famicom game console. Gun Hazard is the first spin-off entry and the second entry overall in the Front Mission series. It takes place in a completely separate universe from the other Front Mission games.
King's Knight is a 1986 scrolling shooter video game by Square for the Nintendo Entertainment System and MSX. The game was released in Japan on September 18, 1986, and in North America in 1989. It was later re-released for the Wii's Virtual Console in Japan on November 27, 2007 and in North America on March 24, 2008. This would be followed by a release on the Virtual Console in Japan on February 4, 2015 for 3DS and July 6, 2016 for Wii U.
Tsuyoshi Sekito is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring Brave Fencer Musashi (1998), Final Fantasy VII: Advent Children (2005) and The Last Remnant (2008). He also plays the guitar in the rock bands The Black Mages and The Star Onions; both groups arrange and perform compositions from the Final Fantasy series.
PLAY! A Video Game Symphony was a concert series that features music from video games performed by a live orchestra. The concerts from 2006 to 2010 were conducted by Arnie Roth. From 2010, Andy Brick took the position of principal conductor and music director. Play! was replaced by the Replay: Symphony of Heroes concert series.
The music of the video games Final Fantasy and Final Fantasy II was composed by regular series composer Nobuo Uematsu, who would go on to be the exclusive composer for the next seven Final Fantasy games. Although they were composed separately, music from the two games has only been released together. All Sounds of Final Fantasy I•II, a compilation of almost all of the music in the games, was released by DataM/Polystar in 1989, and subsequently re-released by NTT Publishing in 1994. Symphonic Suite Final Fantasy, an arranged album of music from the two games by Katsuhisa Hattori and his son Takayuki Hattori was released by DataM in 1989, and re-released by NTT Publishing/Polystar in 1994. Final Fantasy & Final Fantasy II Original Soundtrack, another arranged album, this time by Nobuo Uematsu and Tsuyoshi Sekito, was released in 2002 by DigiCube and again in 2004 by Square Enix.
Cruise Chaser Blassty is a science fiction role-playing video game developed by Square for various Japanese computers, including the NEC PC-8801, PC-9801, and Sharp X1. The game featured mecha originally designed by Mika Akitaka and musical contributions by Nobuo Uematsu, being the very first video game he wrote music for. The game had an unusual battle system, which involved the player controlling a customizable mecha robot from a first-person view. It followed a group of young people from Earth caught up in a war between a solar-system spanning government and a group of rebels. After release, the game's story was adapted to a manga and serialized, then released as a pair of standalone books. The manga received a sequel, though the game itself did not.
The music of the video game Final Fantasy III was composed by regular series composer Nobuo Uematsu. Final Fantasy III Original Sound Version, a compilation of almost all of the music in the game, was released by Square Co./NTT Publishing in 1991, and subsequently re-released by NTT Publishing in 1994 and 2004. The soundtrack to the remake of Final Fantasy III for the Nintendo DS, Final Fantasy III Original Soundtrack was released by NTT Publishing in 2006, with revamped versions of the tracks and additional tracks. A vocal arrangement album entitled Final Fantasy III Yūkyū no Kaze Densetsu, or literally Final Fantasy III Legend of the Eternal Wind, contained a selection of musical tracks from the game. The tracks were performed by Nobuo Uematsu and Dido, a duo composed of Michiaki Kato and Shizuru Ohtaka. The album was released by Data M in 1990 and by Polystar in 1994.
Final Fantasy is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The original Final Fantasy video game, published in 1987, is a role-playing video game developed by Square, spawning a video game series that became the central focus of the franchise. The primary composer of music for the main series was Nobuo Uematsu, who single-handedly composed the soundtracks for the first nine games, as well as directing the production of many of the soundtrack albums. Music for the spin-off series and main series games beginning with Final Fantasy X was created by a variety of composers including Masashi Hamauzu, Naoshi Mizuta, Hitoshi Sakimoto, and Kumi Tanioka, as well as many others.
The Last Story is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released in Japan in 2011, the game was released in western territories through 2012. The Last Story takes place upon the island fortress of Lazulis, in a world that is slowly being drained of life by an unknown force. The story focuses on a group of mercenaries looking for work on Lazulis; one of their number, Zael, dreams of becoming a knight. After receiving the mystical "Mark of the Outsider", Zael becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gorak. During gameplay, the player controls Zael as he and the mercenary group to which he belongs undertake missions on Lazulis. Zael can command the rest of the mercenary squad during missions, and fights in battles that involve action, tactical and stealth elements. Multiple online multiplayer modes are also present.
Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.
Symphonic Odysseys: Tribute to Nobuo Uematsu was a symphonic tribute concert held in Cologne, Germany on July 9, 2011 at the Cologne Philharmonic Hall. The concert exclusively paid homage to the work of Japanese composer Nobuo Uematsu and featured music selected from his works as a video game music composer. Among the games featured were Lost Odyssey, Blue Dragon, Last Story, King's Knight, Chrono Trigger, Final Fantasy Legend, and selected works from the Final Fantasy series. The concert was produced and directed by Thomas Böcker, with arrangements provided by Finnish composer and musician Jonne Valtonen, along with Roger Wanamo, Masashi Hamauzu, and Jani Laaksonen. The concert was performed by the WDR Rundfunkorchester Köln and the WDR Radio Choir Cologne under conduction from Arnie Roth, with guest performers Benyamin Nuss and Juraj Čižmarovič joining the orchestra. A video recording of Symphonic Odysseys was streamed live online.
Cry On is a cancelled video game by Final Fantasy creator Hironobu Sakaguchi and his development team Mistwalker. Announced as an upcoming project in 2005 for the Xbox 360, the game's cancellation was later announced in 2008. In late 2014, Sakaguchi released a concept trailer of work done on the game.