Threads of Fate

Last updated

Threads of Fate
Threads of Fate Coverart.png
Developer(s) Square Product Development Division 3
Publisher(s)
Director(s) Koji Sugimoto
Producer(s) Hiromichi Tanaka
Designer(s) Makoto Shimamoto
Programmer(s) Koji Sugimoto
Writer(s) Daisuke Watanabe
Composer(s) Junya Nakano
Platform(s) PlayStation
Release
  • JP: October 14, 1999
  • NA: July 19, 2000 [1]
Genre(s) Action role-playing, platformer
Mode(s) Single-player

Threads of Fate, known in Japan as Dewprism (デュープリズム, Dyūpurizumu), is a 1999 action platform video game developed and published by Square for the PlayStation console. The game was released in Japan on October 14, 1999 and in North America on July 19, 2000, [1] and was re-released on the PlayStation Network as a PSOne Classic in Japan on June 23, 2010 and in North America on April 19, 2011.

Contents

Threads of Fate revolves around two characters, Rue and Mint, and their quest for a mystical object known only as "the Relic" that has the power to profoundly alter their lives. The game received favorable reviews and was re-released as part of Square Enix's "Legendary Hits" label.

Gameplay

Players choose from two different characters to control, each with a different story. [2] The game environments are built in polygonal 3D, with a jump button and two action buttons which can trigger actions like an up or down sword slash. [3] Any time that Rue destroys an enemy, a small token is left behind which the player can use to transform Rue into that creature. [3] Mint fights enemies like a gymnast with a hoop weapon in each hand, and can also cast a variety of magic spells. [4]

Plot

The two protagonists, Rue and Mint, both desire the Dewprism for different reasons; Rue wants to revive his dead partner Claire, while Mint, a princess, wanted to reclaim her right to the throne from her sister Maya. The stories take place in parallel, and players choose which of the two characters to play first. [5]

Development and release

Game development began in March 1998. [6] The title was hard to decide upon, and for a year the development team tried to find a word to add "prism" to the end of. [6] On the directors 24th birthday on January 18, 1999, they decided on ‘’Dewprism’’. [6] Executives at Square initially rejected the name, but over time they were convinced to use it. [6]

The game was announced in March 1999 in Weekly Famitsu as ‘’Dewprism’’, and was to be developed by the teams that created ‘’Secret of Mana’’ and ‘’Xenogears’’. [2] ’’Dewprism’’ was expected to launch in Japan in the summer of 1999 as a “packed-in demo” with ‘’Legend of Mana’’, with the games full release that fall. [2]

This was Koji Sugimoto's first game that he directed. [7] Sugimoto claims he was chosen because he is bad at action games, and the developer wanted to make a game that was easier than most. [7] The focus was on a game that was for children, that were inspired by imagination and dreams. [6] This came from working on ‘’Xenogears’’, with its vast story and gameplay complexity, Sugimoto was concerned the next generation of gamers would not have games to start with. [6] And because of his programming background, he says he was excited to work on a game with fully 3D characters and world, since so few games were doing that at the time, opting for either 3D characters and 2D backgrounds, or 3D backgrounds and 2D characters. [7] [6]

The games design was rooted in the idea of playing two stories that take place in the same time and location, but playing with another character whose motivations and thoughts are unknown to you unless you play the other story. [7] Mint's character was not always intended to be as "carefree" as she is in the game, but the developers liked her that way, and the design stuck. [7] Mint was originally intended to be the main character in order to target the game at a young female audience, but when the idea expanded to include a male character, the idea of two stories sharing the same world was conceived. [7]

Sugimoto liked the illustrations of Usui and Terada from ‘’ Xenogears’’, and as a result he had them do game art illustrations for ‘’Dewprism’’. [7] Many actions were also designed to be a simple button press to keep the game at an easy difficulty level. [7] Sugimoto's battle director had always wanted a games protagonist to be able to transform into a monster with a coin, and this became Rue's battle style. [7] Sugimoto also guided the team away from traditional fantasy tropes like dark dungeons and scary music and insisted on "brighter themes". [7]

The game utilized no pre-rendered movies; instead, the game was initially intended to feature full 3D polygon graphics, and this concept was looked at in test animations. [8]

There was supposedly a sequel in development featuring Princess Mint and her younger sister Maya as a playable character. [9] Executives at Square, however, turned down the idea. [7]

Manga

A manga based on the game was planned to be made by Ken Akamatsu of Love Hina fame, but the project was scrapped. Many of his character designs would later be redesigned and used in Akamatsu's Negima!: Magister Negi Magi .

Soundtrack

The music of Threads of Fate is composed by Junya Nakano, who has worked on several other games for Square. Nakano described how he gained "great experience" working on the game, and how the music he composed for Final Fantasy X would have been very different without it. [10] Hidenori Iwasaki did the score's synthesizer programming. A soundtrack was released in Japan (titled Dewprism OST) and was available via import for several years in other countries. The soundtrack, though discontinued and out of print, was given a re-print in August 2006.

The OST has two discs, Disc RUE and Disc MINT, featuring all of the tracks played throughout the game. The tracks are divided between the discs according to which character they fit best. Much of the mellower music is contained on Rue's disc, with a fairly small selection of 'happy' tracks or battle tracks, while Mint's disc contains almost all of the more intrusive tracks, the happier tracks, and several battle themes.

PlayStation Network re-release

On May 4, 2010 Square Enix announced Threads of Fate would be released for PlayStation Network. It was released on June 23, 2010 on the Japanese Store. [11]

On December 29, 2010 Square Enix announced Threads of Fate would also be released for the PlayStation Network in North America. [12] It was released on April 19, 2011; however, this was one day before the PlayStation Network outage, and thus it was not widely available until June 2, 2011, when the network was restored. [13]

Reception

Threads of Fate received "favorable" reviews according to video game review aggregator GameRankings. [14] The game sold over 111,000 copies in Japan by the end of 1999. [26] The game was re-released in 2007 under Square Enix's "Legendary Hits" label in Japan. [27]

Samuel Bass reviewed the PlayStation version of the game for Next Generation , calling the game "Gorgeous, engaging and a whole lot of fun, but perhaps a little too action-oriented for more cerebral RPG fans." [23] GameSpot described the graphics as "simple yet striking" as well as colorful possessing visual flair, though the game was called too short. [22] Game Revolution said the game was "not a classic", with the need for many precision jumps and an uninspiring plot. [21] GamePro enjoyed the games platforming and RPG hybrid gameplay, but thought that the "levels were boring to look at and blandly designed". [20] AllGame liked the soundtrack, though noting it was not very memorable, and praised the sound effects as well done. [15] IGN greatly praised the games graphics, cheerful charm, translations, and variety of gameplay options, though noting the game was not very complex. [1]

Related Research Articles

<i>Chrono Cross</i> 1999 role-playing video game

Chrono Cross is a 1999 role-playing video game developed and published by Square for the PlayStation video game console. It is set in the same world as Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was designed primarily by scenarist and director Masato Kato, who had help from other designers who also worked on Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game.

<i>Xenogears</i> 1998 video game

Xenogears is a role-playing video game developed and published by Square for the PlayStation video game console. The debut entry in the larger Xeno franchise, it was released in Japan in February 1998, and in North America in October the same year. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based "Active Time Battle" system. The story follows protagonist Fei Fong Wong and several others as they journey across the world to overthrow the all-powerful rule of Solaris and uncover mysteries concerning their world. The story incorporates Jungian psychology, Freudian thought, and religious symbolism.

<i>SaGa</i> Video game series

SaGa (サガ) is a series of science fantasy open world role-playing video games formerly developed by Square, and is currently owned by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu. It has since continued across multiple platforms, from the Super Nintendo Entertainment System to the PlayStation 2. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguishes the series from most of Square's other titles.

<i>Dragon Quest VII</i> 2000 role-playing video game

Dragon Quest VII: Fragments of the Forgotten Past is a Japanese role-playing video game developed by Heartbeat and ArtePiazza, and published by Enix for the PlayStation in 2000. It was released in North America in 2001 under the title Dragon Warrior VII. The game received a remake on the Nintendo 3DS on February 7, 2013 in Japan, which was released in North America and Europe for the Nintendo 3DS under the title Dragon Quest VII: Fragments of the Forgotten Past in 2016. A version of the game for Android and iOS was also released in Japan on September 17, 2015.

<i>Itadaki Street</i> Video game series

Itadaki Street is a party video game series originally created by Dragon Quest designer Yuji Horii. It is currently owned by Square Enix and Kadokawa. The first game was released in Japan on Nintendo's Famicom console in 1991. Since then, new installments in the series have been released for the Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Mobile Phones, Android, iOS, PlayStation 4 and PlayStation Vita. The series was exclusive to Japan prior to the 2011 Itadaki Street Wii, which is released as Fortune Street in North America and Boom Street in PAL regions.

<i>Star Ocean</i> (video game) 1996 video game

Star Ocean is an action role-playing video game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game used a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.

<i>Legend of Mana</i> 1999 Square Enix role-playing video game

Legend of Mana is a 1999 action role-playing game developed and published by Square for the PlayStation. It is the fourth game in the Mana series, following 1995's Trials of Mana. Set in a high fantasy universe, the game follows an unnamed hero as they restore the land of Fa'Diel by creating the world around them and completing a number of interrelated quests in order to restore the Tree of Mana.

DigiCube Co., Ltd. was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of DigiCube was to market and distribute Square products, most notably video games and related merchandise, including toys, books, and music soundtracks. DigiCube served as a wholesaler to distributors, and was noteworthy for pioneering the sale of video games in Japanese convenience stores and vending machine kiosks.

Hiromichi Tanaka

Hiromichi Tanaka is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix and the head of the company's Product Development Division-3.

<i>Dragon Quest & Final Fantasy in Itadaki Street Portable</i> 2006 video game

Dragon Quest & Final Fantasy in Itadaki Street Portable is a crossover party board video game in the long running Itadaki Street series. The game is notable for its inclusion of characters from the Final Fantasy and Dragon Quest series of video games, being the second in the series to do so, the first being 2004's Dragon Quest & Final Fantasy in Itadaki Street Special for the PlayStation 2. Itadaki Street Portable was developed by Think Garage and published by Square Enix for the PlayStation Portable in Japan on May 25, 2006. As with other entries in the series prior to it, was not released in any other regions.

<i>Crystal Defenders</i> Two tower defense video games by Square Enix

Crystal Defenders is a set of two tower defense video games developed and published by Square Enix. The games use the setting of Ivalice and design elements from Final Fantasy Tactics A2: Grimoire of the Rift, forming part of the wider Final Fantasy franchise. The games feature a selection of characters sporting Final Fantasy-based character classes, and play out tower defense scenarios against recurring series of monsters. The first game in the series is Crystal Guardians, which was released in three parts for Japanese mobile phones in 2008. It was adapted for iOS later that year as Square Enix's first game for the platform, and renamed Crystal Defenders. Under that name, the game was also released between 2009 and 2011 for Android, Xbox Live Arcade, WiiWare, and PlayStation 3 and PlayStation Portable via the PlayStation Store. It was re-released with graphical improvements for iOS as Crystal Defenders Plus in 2013. A sequel, Crystal Defenders: Vanguard Storm, was released for iOS in 2009.

<i>Xenogears Original Soundtrack</i> 1998 soundtrack album by Yasunori Mitsuda

The Xenogears Original Soundtrack is the official soundtrack to Square's role-playing video game Xenogears. It was composed by Yasunori Mitsuda and contains 44 tracks, including a Bulgarian choral song and two pieces performed by the Irish singer Joanne Hogg. Though the game was released in both Japan and North America, the album was published in Japan exclusively as a two-CD set on March 1, 1998.

<i>Rakugaki Showtime</i>

Rakugaki Showtime is a 1999 fighting game for the PlayStation developed by Treasure and published by Enix. It is a full 3D battle arena fighting game, featuring characters that resemble crayon drawings. The game was only released in Japan.

Music of <i>Chrono Cross</i> Music of the video game Chrono Cross

The Chrono series is a video game franchise developed and published by Square Enix. It began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers and Chrono Cross. The music of Chrono Cross was composed by Yasunori Mitsuda, the main composer of Chrono Trigger and Radical Dreamers. Chrono Cross has sparked a soundtrack album, released in 1999 by DigiCube and re-released in 2005 by Square Enix, and a greatest hits mini-album, published in 2000 by Square along with the North American release of the game. Radical Dreamers, the music of which heavily inspired the soundtrack of Chrono Cross, has not sparked any albums, though some songs from its soundtrack were reused in Chrono Cross. An album of arrangements of Chrono Cross songs was first announced by Mitsuda in 2005, and later intended to be released to coincide with the tenth anniversary of the game in 2009; its release date was pushed back several times since then. In 2015, Mitsuda released an album of arranged music from Chrono Trigger and Chrono Cross entitled To Far Away Times to commemorate the 20-year anniversary of Chrono Trigger.

<i>Lightning Returns: Final Fantasy XIII</i> 2013 action role-playing video game

Lightning Returns: Final Fantasy XIII is a 2013 Japanese role-playing video game developed and published by Square Enix. It is a sequel to Final Fantasy XIII-2, concludes the storyline of Final Fantasy XIII, and forms part of the Fabula Nova Crystallis subseries.

<i>Xeno</i> (series) Video game series

Xeno is a Japanese science fantasy video game meta series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno meta series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological and religious themes.

Drakengard, known in Japan as Drag-On Dragoon, is a series of action role-playing video games created by Yoko Taro. The eponymous first game in the series was released in 2003 on the PlayStation 2, and has since been followed by a sequel, a prequel and several spin-offs. A spin-off series titled Nier, taking place in an alternative timeline, was started in 2010 with the eponymous game. Yoko directed every game in both series, with the exception of 2005's Drakengard 2 on which he only had minor involvement.

Valkyrie Profile is a series of role-playing video games created by Yoshiharu Gotanda, developed by tri-Ace and published by Square Enix. The series is notable for featuring elements from Norse Mythology.

Square Enix Image Studio Division, is a Japan-based CGI animation studio dedicated towards creating video game cut scenes and full-length feature films for Square Enix. Square Enix Image Studio Division was founded as Visual Works as the CGI department for Square and was responsible for creating the pre-rendered CG openings for the company, starting with Final Fantasy VII in 1997.

References

  1. 1 2 3 4 Smith, David (July 18, 2000). "Threads of Fate". IGN . Archived from the original on June 20, 2016. Retrieved January 1, 2016.
  2. 1 2 3 "Square's New "Dew"". IGN. May 26, 1999. Archived from the original on May 22, 2006. Retrieved May 18, 2020.
  3. 1 2 Mielke, James (February 1, 2012). "First Impressions: Dew Prism". GameSpot. Retrieved May 19, 2020.
  4. Vestal, Andrew (April 27, 2000). "Second Opinion: Dewprism". GameSpot. Retrieved May 20, 2020.
  5. Taljonick, Ryan (July 14, 2014). "Top 7 Games with parallel plotlines". Games Radar. Archived from the original on February 6, 2018. Retrieved April 21, 2020.
  6. 1 2 3 4 5 6 7 Fischetti, Jay (October 14, 2015). "Interview with Koji Sugimoto, Director of Threads of Fate". Gather Your Party. Archived from the original on October 15, 2015. Retrieved May 18, 2020.
  7. 1 2 3 4 5 6 7 8 9 10 11 Lee, WoolJin (September 2, 1999). "Dew Prism Interview". RPGFan. Retrieved May 18, 2020.
  8. Wong, Alistair (October 15, 2019). "Dewprism/Threads of Fate Celebrates 20th Anniversary With Newly Discovered Test Footage". Siliconera. Retrieved April 21, 2020.
  9. "Threads of Fate and the sequel that never was". Siliconera. September 30, 2007. Retrieved April 21, 2020.
  10. "Junya Nakano". Rocketbaby. January 1, 2002. Archived from the original on February 28, 2003.
  11. Romano, Sal (June 9, 2010). "Threads of Fate dated for JP PlayStation Network". Gematsu. Archived from the original on December 25, 2015. Retrieved December 31, 2015.
  12. Reilly, Jim (December 29, 2010). "Vagrant Story, Xenogears Headed to PSN". IGN . Archived from the original on January 27, 2016. Retrieved December 31, 2015.
  13. Gutierrez, Rey (April 17, 2011). "The Drop: Week of April 18th 2011 New Releases". PlayStation Blog. Archived from the original on September 28, 2015.
  14. 1 2 "Threads of Fate for PlayStation". GameRankings. Archived from the original on March 4, 2016. Retrieved December 31, 2015.
  15. 1 2 Berger, Gregory. "Threads of Fate - Review". AllGame. Archived from the original on November 17, 2014. Retrieved December 31, 2015.
  16. "Threads of Fate". Electronic Gaming Monthly . 2000.
  17. "プレイステーション - DEWPRISM (デュープリズム)". Famitsu . 915: 13. June 30, 2006.
  18. Hill, Doug "Stom" (October 15, 1999). "Famitsu rates Square's Dewprism". RPGamer. Archived from the original on April 15, 2009. Retrieved July 29, 2008.
  19. "REVIEW for Threads of Fate". GameFan . July 14, 2000.
  20. 1 2 Star Dingo (August 2, 2000). "Threads of Fate Review for PlayStation on GamePro.com". GamePro . Archived from the original on February 20, 2005. Retrieved January 1, 2016.
  21. 1 2 Archer, Erik (July 2000). "Threads of Fate Review". Game Revolution. Archived from the original on March 4, 2016. Retrieved January 1, 2016.
  22. 1 2 Vestal, Andrew (November 19, 1999). "Threads of Fate Review". GameSpot . Archived from the original on September 18, 2015. Retrieved January 1, 2016.
  23. 1 2 Bass, Samuel (September 2000). "Finals". Next Generation . Vol. 3 no. 9. Imagine Media. p. 108.
  24. "Threads of Fate". Official U.S. PlayStation Magazine . 2000.
  25. "Review: Threads of Fate". PSM . August 2000.
  26. "1999年ゲームソフト年間売上TOP300" [1999 Game Software Annual Sales Top 300]. Famitsū Gēmu Hakusho 2005ファミ通ゲーム白書2005 [Famitsu Game Whitebook 2005] (in Japanese). Tokyo: Enterbrain. May 13, 2005. p. 416. ISBN   4-7577-2307-5. Archived from the original on June 28, 2015.
  27. Spencer (November 15, 2006). "Square-Enix reprints their Legendary Hits". Siliconera. Archived from the original on April 13, 2009. Retrieved April 1, 2009.