Xplora1: Peter Gabriel's Secret World

Last updated
XPLORA1: Peter Gabriel's Secret World
Xplora1.jpg
Developer(s) Real World Media
Publisher(s) MacPlay
Designer(s) Peter Gabriel
Platform(s) Macintosh, CD-i, PC
Release21 December 1993 (Macintosh)
9 March 1995 (Windows)
Genre(s) Music Game
Mode(s) Single-player

XPLORA1: Peter Gabriel's Secret World (or simply XPLORA1) is a musical computer game designed by musician Peter Gabriel.

Contents

Summary

The game was intended to promote his 1992 album, Us , and the success of Xplora1 would prompt him to release a similar musically themed interactive game entitled EVE in 1996 as the second of his post-WOMAD projects. The game was first released for Macintosh in 1993, followed by Windows in 1994 and CD-i in 1995, in which the project was completed in collaboration with Brilliant Media under Gabriel's own label Real World Records. [1]

The game was conceived by Brilliant Media's Steve Nelson and pitched to Peter in 1990. The project was developed at Brilliant Media's offices in SOMA, San Francisco, CA. The design and coding for the initial release on Mac CDROM, was created in HyperCard. Footage included WOMAD and on location at the studio in Bath, UK. The branding, marketing and retail distribution was led by Jane Lalonde at Brian Fargo's Interplay Studios. The gameplay consists of a number of sub-games such as scavenger hunts, sliding mixes, music, a secret world, puzzles, etc. [2] In interactive mode the player may watch video interviews with Peter Gabriel, and can explore brief summaries of a number of musicians Gabriel has performed with in the past. As the player completes puzzles and accomplishes goals new areas of the CD are unlocked featuring new content for the player to explore. [3]

Reception

Computer Gaming World said in March 1994 that while the backstage footage was interesting, "explorers will have the most fun remixing their own Peter Gabriel music videos and joining in on jam sessions. Multimedia is a much abused term, but this beautiful work deserves the title". [4]

Xplora1 received 3 awards from the Academy of Interactive Arts & Sciences [5] for:

The game sold more than 100,000 copies globally and more than 2,000 copies in Australia. [6]

See also

Related Research Articles

<i>Day of the Tentacle</i> 1993 adventure game

Day of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle - a sentient, disembodied tentacle - from taking over the world. The player takes control of the trio and solves puzzles while using time travel to explore different periods of history.

<i>Myst</i> 1993 video game

Myst is an adventure video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released in 1993 for the Macintosh. In the game, the player travels via a special book to a mysterious island called Myst. From there, solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid. The player interacts with objects and walks to different locations by clicking on pre-rendered imagery.

<i>Return to Zork</i> 1993 video game

Return to Zork is a 1993 graphic adventure game in the Zork series. It was developed by Activision and was the final Zork game to be published under the Infocom label.

<i>Riven</i> 1997 video game

Riven: The Sequel to Myst is a puzzle adventure video game, the second in the Myst series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Broderbund. Riven was distributed on five compact discs and released for Mac and Windows personal computers on October 31, 1997, in North America; it was later released on a single DVD-ROM in 1998. Riven was also ported to several other platforms. The story of Riven is set after the events of Myst. Having been rescued from the efforts of his sons, Atrus enlists the help of the player character to free his wife from his power-hungry father, Gehn. Riven takes place almost entirely on the Age of Riven, a world slowly falling apart due to Gehn's destructive rule.

<i>Uru: Ages Beyond Myst</i> 2003 video game

Uru: Ages Beyond Myst is an adventure video game developed by Cyan Worlds and published by Ubisoft. Released in 2003, the title is the fourth game in the Myst canon. Departing from previous games of the franchise, Uru takes place in the modern era and allows players to customize their onscreen avatars. Players use their avatars to explore the abandoned city of an ancient race known as the D'ni, uncover story clues and solve puzzles.

<i>The 7th Guest</i> 1993 video game

The 7th Guest is an interactive movie puzzle adventure game, produced by Trilobyte and originally released by Virgin Interactive Entertainment in April 1993. It is one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac. The game received press attention for making live action video clips a core part of its gameplay, for its then-unprecedented amount of pre-rendered 3D graphics, and for its adult content. The game was very successful, with over two million copies sold. It, alongside Myst, is widely regarded as a killer app that accelerated the sales of CD-ROM drives. The 7th Guest has subsequently been re-released on Apple's app store for various systems such as the Mac. Bill Gates called The 7th Guest "the new standard in interactive entertainment".

<i>9: The Last Resort</i> 1996 video game

9: The Last Resort is a 1996 adventure computer game developed by Tribeca Interactive.

<i>Myst V: End of Ages</i> 2005 video game

Myst V: End of Ages is a 2005 adventure video game, the fifth installment in the Myst series. The game was developed by Cyan Worlds, published by Ubisoft, and released for Macintosh and Windows PC platforms in September 2005. As in previous games in the series, End of Ages's gameplay consists of navigating worlds known as "Ages" via the use of special books and items which act as portals.

<i>Kings Quest VI</i> 1992 video game

King's Quest VI: Heir Today, Gone Tomorrow is a point-and-click adventure game, first released in 1992 as the sixth installment in the King's Quest series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, King's Quest VI is widely recognized as the high point in the series for its landmark 3D graphic introduction movie and professional voice acting. King's Quest VI was programmed in Sierra's Creative Interpreter and was the last King's Quest game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation.

<i>Ground Zero: Texas</i> 1993 video game

Ground Zero: Texas is a full motion video game, released for the Sega CD in November 1993. The game relies heavily on video footage, with which the player interacts. It contains 110 minutes of interactive footage from four different cameras. It was directed by Dwight H. Little, who is also known for the films Marked for Death and Halloween 4: The Return of Michael Myers.

<i>Prince Interactive</i> 1994 multimedia CD-ROM video game

Prince Interactive is an interactive multimedia CD-ROM video game. It was released in 1994, based on the musician Prince and his Paisley Park Studios recording complex.

<i>Wonderland</i> (video game) 1990 video game

Wonderland is an interactive fiction game developed by Magnetic Scrolls and published in 1990 by Virgin Games.

<span class="mw-page-title-main">MusicVR</span>

MusicVR is a virtual reality project created and developed by the musician Mike Oldfield. To date it has produced two standalone simulation games and inspired content for some of Oldfield's albums. As of January 2010 Tubular.net hosts the free downloads of the two games.

<i>The Treehouse</i> (video game) 1991 video game

The Treehouse is an educational point-and-click personal computer game developed for DOS and then ported to Macintosh and the FM Towns, with Windows versions arriving later. Following the success of The Playroom, Broderbund created The Treehouse, which provides more content and furthers the user's ability to explore. First released in 1991, most copies were sold in educational supply stores rather than mainstream stores that sold computer software; it included a sing-along cassette tape. It was re-released in 1996 for Windows 3.1 and Windows 95. Although the Windows version has the same general activities, the characters, interface, and locations are different.

<i>Alice: An Interactive Museum</i> 1991 video game

Alice: Interactive Museum is a 1991 point-and-click adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and pioneered the use of pre-rendered 3D computer graphics, being released two years before 1993's highly notable The Journeyman Project and Myst. It was initially designed for Mac computers and later released for the Windows 3.x and Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone. They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.

An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.

The Magic School Bus is a series of educational software video games developed by Music Pen and published by Microsoft via their Microsoft Home brand. The interactive adventures are part of the larger franchise and based with The Magic School Bus original series books and public television series.

<i>Kajko i Kokosz</i> (video game) Polish point-and-click adventure video game

Kajko i Kokosz is a Polish video point-and-click adventure game based on the Kayko and Kokosh comic-book series about the adventures of two Polish warriors, the comedy duo of Kajko and Kokosz. The game was released for Amiga in 1994, for PC MS-DOS in 1995, and for PC Windows in 1998. It was the first of several video-game adaptations of the Kayko and Kokosh comics. The game was described as a commercial success, despite receiving mixed reviews.

<i>Peter Gabriel: Eve</i> 1996 video game by Peter Gabriel

Peter Gabriel: Eve, also known as simply Eve, is a music and art adventure video game directed by Michael Coulson and co-produced by the Starwave Corporation, developed and published by Real World Multimedia for Windows and Macintosh in 1996–1997. It was created in association with and featuring the music of Peter Gabriel.

<span class="mw-page-title-main">Secret World Tour</span> 1993–94 concert tour by Peter Gabriel

Secret World Tour was a 1993–94 concert tour mounted by British singer-songwriter Peter Gabriel to promote his 1992 album Us. The stage show was designed by French-Canadian Robert Lepage, expressing the themes of tension and union between male and female forces, as represented by two stages linked by moving walkway. Three tour legs with elaborate staging were interspersed with two legs of much simpler WOMAD festival dates. Many of the same songs were performed by Gabriel, and he felt that all of his large-scale performances during these two years were part of the same tour. Secret World was Gabriel's first major solo outing since his tour of 1986–87 to support the album So. Afterward, he waited for almost a decade before embarking on the next tour, Growing Up, in 2002.

References

  1. Niemla, Karen (2010-01-04). "XPLORA 1: Peter Gabriel's Secret World". Adventure Classic Gaming. Retrieved 2010-01-10.
  2. Xplora 1: Peter Gabriel's Secret World Archived 2015-04-28 at the Wayback Machine . MobyGames. Retrieved 28 November 2008.
  3. Pinto, Martha. XPLORA1 Peter Gabriel's Secret World . University of Michigan. 1995.
  4. "Taking A Peek". Computer Gaming World. March 1994. pp. 174–180.
  5. XPLORA1 Peter Gabriel's Secret World Archived November 11, 2007, at the Wayback Machine Genesis Discography. 1994.
  6. Love, Sue (September 13, 1994). "Long-time Apple deal sours". The Sydney Morning Herald . p. 27. Retrieved October 15, 2021 via Newspapers.com.