Atari Karts

Last updated

Atari Karts
Atari Karts Jaguar Miracle Designs front.jpg
Cover art in all regions by Jen Smith
Developer(s) Miracle Designs
Publisher(s) Atari Corporation
Producer(s) Bill Rehbock
Loïc Duval
Programmer(s) Filip Hautekeete
Peter Vermeulen
Composer(s) Fabrice Gillet (uncredited)
Platform(s) Atari Jaguar
Release
  • NA: December 22, 1995
  • EU: January 1996
Genre(s) Kart racing
Mode(s) Single-player, multiplayer

Atari Karts is a kart racing video game developed by Miracle Designs and published by Atari Corporation for the Atari Jaguar in North America on December 22, 1995, and Europe on January 1996. In the game, the players take control of one of several playable characters, each with differing capabilities. One or two players race against computer-controlled characters in four cups consisting of multiple tracks over four difficulty levels. During races, the players can obtain power-ups placed at predetermined points in the tracks and use them to gain an advantage. It plays similarly to Super Mario Kart and features Bentley Bear, main protagonist of the arcade game Crystal Castles (1983).

Contents

Atari Karts started production when Belgian programmers Filip Hautekeete and Peter Vermeulen received a development kit for the Jaguar from Atari, creating a demo featuring an emulated interpretation of the Mode 7 graphics mode seen in the Super Nintendo Entertainment System. Impressed with the demo, Atari decided to make a game that combined F-Zero and Super Mario Kart with a cutesy atmosphere, suggesting the usage of Bentley Bear and other Atari characters that did not make it into the final release.

Atari Karts garnered mixed reception from critics and retrospective commentarists, all of which compared it to Super Mario Kart. Miracle Designs began development on a sequel after release but never moved forward beyond the planning phase, however, Merlin Racing (2000) for Nuon is considered a spiritual successor to the game. In 2022, the game was included as part of the Atari 50 compilation.

Gameplay

Gameplay screenshot, showing Bentley Bear with a wheel power-up racing on a snow track JAG Atari Karts.png
Gameplay screenshot, showing Bentley Bear with a wheel power-up racing on a snow track

Atari Karts is a kart racing game similar to Super Mario Kart featuring single-player and multiplayer modes, where the main goal is to finish a race ahead of other racers controlled by the computer and other players. [1] [2] [3] [4] [5] Before each race, a traffic light will appear to start countdown and the race begins when the light turns green. The players take control of one of seven characters available at the start of the game, each with differing capabilities, and drive karts around tracks from a third-person perspective behind the player's kart. [1] [6] [7] When selecting a character, another player can join at any given time. [6] Among the roster of racers, Bentley Bear from Crystal Castles (1983) is a playable character. [8] The players can access an options menu where various settings can be changed such as controls and the type of terrain display when racing. [6]

The players race against computer-controlled characters in three cups consisting of multiple tracks over four difficulty levels. [4] [5] [7] The player can access the "Miracle Race" challenge by winning all of the three cups at the selected difficulty level of challenge, but only the easiest difficulty is initially available. [1] [3] [6] In the Miracle Race, one or two players race against one of four boss characters and when defeated, they become playable characters. [2] [3] [6] [7] There are 11 playable characters in total. [5] As with Super Mario Kart, each cup consists of five-lap races and each one takes place on a distinct track, with more being unlocked on higher difficulties but in order to continue through a cup, a fourth or higher position must be achieved in each race. If a player finishes in fifth to eighth position, they are "ranked out" and the race must be replayed at the cost of one of a limited number of lives until a placing of fourth or above is earned. [2] [6]

During the gameplay, there are power-ups placed at predetermined points in the tracks as tiles. These power-ups give special abilities that can either benefit or harm a player's kart if the vehicle passes over them. Some of the power-ups include a rabbit icon that give players a speed boost for a few seconds, as well as a red icon that reverses the vehicle's controls for brief period of time. During two-player races, a green icon that reverses the opponent's controls is the only offensive power-up available on the game. [2] [4] [5] [6] [7] If the player has no lives when they rank out, the game is over, though players can pick up a heart icon placed in a fixed spot of the track for an extra life. [2] [6] The game features support for the ProController. [6]

Development

Atari Karts was developed by the Belgian group Miracle Designs. [9] [10] [11] [12] The team wanted to create video games after visiting Visual Impact, a Ghent-based game developer founded in 1994 by Kris Van Lier and Claude Verstraeten, who were working on Hyper Force for Atari Jaguar. [13] [14] [15] [16] They walked into the Atari booth at ECTS and applied to be developers, receiving a Jaguar development kit and resulting in the company's formation. [15] Filip Hautekeete and Peter Vermeulen began working with the kit, creating a demo showing an emulated interpretation of the Mode 7 graphics mode found on the Super Nintendo Entertainment System to test the Jaguar's capabilities and sent it to Atari producers Bill Rehbock and J. Patton. [17] Impressed with the demo, Atari decided to make a title that combined F-Zero and Super Mario Kart with a cutesy atmosphere, becoming the starting point for the game's production. [17]

The Mode 7 demo created by Miracle Design for the Atari Jaguar became the basis of development for Atari Karts. Atari-Jaguar-Console-Set.jpg
The Mode 7 demo created by Miracle Design for the Atari Jaguar became the basis of development for Atari Karts.

The game was co-produced by Rehbock and Loïc Duval, with Hautekeete and Vermeulen acting as co-programmers. [6] [15] [17] [18] The soundtrack was composed in Protracker by Fabrice "Arpergiator" Gillet of the Amiga demoscene group Chryseis. [19] [20] Neither Gillet nor the people responsible for the artwork are listed in the game's credits, with the instruction manual just referring to them as the "Miracle Designs Team", though Duval and Jen Smith provided additional graphics and sound. [6] [18] [21] Smith was also responsible for the cover illustration. [6]

Atari Karts makes extensive use of the Mode 7 technique made by Hautekeete and Vermeulen for the Jaguar, featuring raised and lowered terrains when racing on tracks. [17] Rehbock suggested the usage of Bentley Bear, main protagonist of Crystal Castles (1983), along with other Atari characters that did not make it into the final release. [17] The game features homages to Atari's history and games; The Borregas cup is a reference to the company's former address (1196 Borregas Avenue, Sunnyvale, California), while the Tempest cup is named after Dave Theurer's Tempest (1981). [22] Internal documentation from Atari showed that development of the game was completed by December 11, 1995. [23]

Release

The game was formally announced in early 1995 under the working titles Kart and Super Kart. [9] [24] It was also previewed under the name Super Karts, which led to confusion in a supplementary 1995 issue by Edge magazine that Virgin Interactive's SuperKarts was being converted to the Jaguar. [25] Additional internal documentation from and magazines listed the game under the name Atari Kart, being advertised with a September 1995 launch window. [10] [26] [27] The game was also featured in a promotional recording sent by Atari to video game retail stores on October 9, and showcased during an event hosted by Atari dubbed "Fun 'n' Games Day" under its final title, Atari Karts. [28] [29] [30] The game was first published in North America on December 22, 1995, and later in Europe on January 1996. [4] [31] [32] [33]

After its release on the market, Miracle Designs began working on a sequel to the game but never moved forward beyond the planning phase. [17] [34] Merlin Racing, a 2000 racing game created by Miracle Designs and released for Nuon, is considered a spiritual successor to the game. [17] [12] [35] In 2003, Miracle Designs split the game's content across four separate titles released for PlayStation: Rascal Racers, Miracle Space Race, ATV Racers, and XS Airboat Racing . [12] [35] Miracle Designs would later work on titles such as Hooters Road Trip and a adaptation based on the 2003 action comedy film Taxi 3 . [12] Hautekeete and Vermeulen would go on to co-found Neopica, the sister studio of Sproing Interactive. [36] In 2022, Atari Karts was included as part of the Atari 50 compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One, marking its first re-release. [37] [38]

Reception

Atari Karts garnered mixed reception from critics, all of which compared it to Super Mario Kart . [39] [40] [42] [45] [46] GameFan 's Dan Granett found the game visually impressive for Atari Jaguar standards, citing the use of details, colors, and parallax-scrolling backgrounds. Nevertheless, Granett criticized its lack of depth and easy completion, as well as the soundtrack. [4] Mega Fun's Ulf Schneider commended the karts for being easy to control and the colorful bitmap graphics but expressed mixed thoughts about the audio. Schneider ultimately felt that the game did not measure up to Mario Kart. He also noted the difficulty of drifting in curves using the keypad while driving. [41] German publication ST-Computer concurred with Schneider on most points but recommended the game to Jaguar owners, highlighting its split-screen multiplayer. [22] In contrast, Computer and Video Games ' Paul Davies was very critical, stating "How Atari have a hope when pitching this kind of rot against Sega Rally , and Wipeout I do not even try to understand." [1]

Electronic Gaming Monthly 's two sports reviewers particularly faulted its dull track design. One of them elaborated that "Although the scenery changes, each race is an exercise in repetition: pick up icons, don't hit anything." They did, however, compliment the smoothness of the controls. [39] Game Zero Magazine's R.I.P. gave positive remarks to the game's audiovisual presentation but panned its handling controls. [47] Marc Abramson of the French ST Magazine lauded the game for its pastel-toned visuals, music, sound effects, controls, and two-player mode. However, Abramson lamented the lack of support with the JagLink and Team Tap peripherals for more players, and criticized the positioning of power-ups on the tracks. [2] Última Generación's Javier S. Fernández compared Atari Karts favorably with both Super Mario Kart and Street Racer by Ubi Soft, noting its character designs and colorful track settings. [44]

Video Games' Jan Schweinitz agreed with R.I.P. regarding the handling. Regardless, Schweinitz wrote that "Even if the vehicle feel of Atari Karts isn't nearly as good as that of the Mario Kart's, so much good stuff has been stolen from Nintendo's classic that even Atari racing is really fun." [3] Fun Generation's Stephan Girlich and Andreas Binzenhöfer praised the graphical presentation and gameplay but felt mixed about the audio. [43] GamePro 's Air Hendrix commented that the game was well-made but too simplistic and cutesy to appeal to anyone but young children, concluding, "These races present just the right level of cuteness and challenge for those younger Jaguar gamers. The question, of course, is how many seven-year-olds are out there looking for Jag games?". [48] Next Generation agreed that it was chiefly geared to a younger audience and lacked sophistication, and further criticized that the various tracks are visually different but handle and feel the same. However, they said the game "does have a certain charm that makes it hard to avoid." [42] MAN!AC's Robert Bannert commended the title for its audiovisual presentation, characters, and playability, but felt that the controls were inferior to Mario Kart. [18]

Retrospective commentary for Atari Karts has been equally middling. [8] [49] [50] The Atari Times' Gregory D. George criticized the lack of interesting power-ups and limited AI of computer drivers. [8] Author Andy Slaven regarded Atari Karts as one of the best racing games on the Jaguar. [49] Christian Roth and Nils of the German website neXGam gave the positive remarks to the game's mode 7-style visuals and two-player mode, but its controls and lack of battle mode were seen as negative points. [50]

Related Research Articles

Mario Kart is a series of kart racing games and a spin-off Mario franchise developed and published by Nintendo. Players compete in go-kart races while using various power-up items. It features characters and courses mostly from the Mario series as well as other gaming franchises such as The Legend of Zelda, Animal Crossing, F-Zero, Excitebike, and Splatoon.

<i>Super Mario Kart</i> 1992 video game

Super Mario Kart is a kart racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The first game in the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year in 1993. Selling 8.76 million copies worldwide, the game went on to become the fourth best-selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, on the Wii U's Virtual Console in 2013, and on the New Nintendo 3DS's Virtual Console in 2016. Nintendo re-released Super Mario Kart in 2017 as part of the company's Super NES Classic Edition.

<i>Mario Kart: Super Circuit</i> 2001 kart racing video game

Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996; in North America on February 10, 1997; in the United Kingdom on June 13, 1997; and in Europe on June 24, 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii and Wii U Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.

<i>Mario Kart: Double Dash</i> 2003 video game

Mario Kart: Double Dash!! is a 2003 kart racing video game developed and published by Nintendo for the GameCube (GCN). This game is the fourth main entry in the Mario Kart series, following Mario Kart: Super Circuit (2001), Mario Kart 64 (1996), and Super Mario Kart (1992). Similar to the previous titles, Double Dash!! challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart and the other uses items, hence the game's title. Players can switch at any time. Double Dash!! is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash!! supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series.

<span class="mw-page-title-main">Mode 7</span> Graphics mode on the Super NES video game console

Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different depth effects. It also supports wrapping effects such as translation and reflection.

<i>Sonic Drift</i> 1994 racing game

Sonic Drift is a 1994 racing game based on Sonic the Hedgehog developed and published by Sega for the Game Gear. Players control one of four characters as they race to the finish line, with 18 tracks themed after levels in 1991's Sonic the Hedgehog.

<i>Street Racer</i> (1994 video game) 1994 video game

Street Racer is a racing video game published by Ubi Soft for various systems. It was released for the Super Nintendo Entertainment System in 1994, Sega Mega Drive in 1995, PlayStation, Sega Saturn and Game Boy in 1996 and PC and Amiga in 1997. Marketed as a "cross between Mario Kart and Street Fighter", the go-kart themed game combined racing with comedy and beat 'em up influenced violence. The game was a success on the SNES and Mega Drive and received mixed reviews across platforms.

<i>Konami Krazy Racers</i> 2001 video game

Konami Krazy Racers is a kart racing video game published and developed by Konami for the Game Boy Advance handheld video game console. It was first released in Japan, and was later released in North America and some PAL regions. It was also re-released for Wii U Virtual Console on October 15, 2015 in Europe. It was a launch game for the system. Konami Krazy Racers makes use of a variety of characters and concepts from several of Konami's franchises, including Castlevania, Metal Gear, and Gradius. It plays similarly to the Mario Kart series, with eight characters per circuit and offensive/defensive items placed at predetermined points in the tracks.

<i>Fever Pitch Soccer</i> 1995 video game

Fever Pitch Soccer, known as Head-On Soccer in North America, is a soccer video game originally developed and published by U.S. Gold for the Sega Genesis/Mega Drive in 1995.

<i>Nigel Mansells World Championship Racing</i> 1992 video game

Nigel Mansell's World Championship Racing is an arcade-style Formula One racing video game developed by Gremlin Graphics and released for various systems. The game was largely successful on Amiga and DOS platforms, and was consequently ported to home consoles.

<i>Club Drive</i> 1994 video game

Club Drive is a 1994 racing simulation video game developed and published by Atari Corporation for the Atari Jaguar. The premise takes place in 2098 at the Club Drive amusement park, where driving became legalized after being deemed illegal for safety reasons years prior due to the invention of indestructible vehicles which allowed the ban to be lifted. Gameplay consists of three modes for one or two players, each with their own adjustable ruleset.

<i>Mario Kart 7</i> 2011 video game

Mario Kart 7 is a 2011 kart racing video game developed by Nintendo EAD in cooperation with Retro Studios and published by Nintendo for the Nintendo 3DS. As with the previous games in the Mario Kart series, players participate in racing on various Mario-themed tracks, playing as one of seventeen different Mario characters. While racing, the players make use of power-up items that either assist their character or hinder opposing characters. New additions to the game include hang-gliding attachments for karts, the ability to drive underwater, the ability to drive in first person, and the ability to fully customize the vehicles' builds. The game supports both local and online multiplayer for up to eight players. The game was a critical and commercial success, with it going on to be the best-selling game on the Nintendo 3DS, with over 18.98 million copies sold worldwide.

<i>World Tour Racing</i> 1997 video game

World Tour Racing is a 1997 racing video game developed by Teque London and published by Telegames for the Atari Jaguar CD. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes and the player can customize the vehicle's characteristics.

<i>Supercross 3D</i> 1995 video game

Supercross 3D is an off-road motorcycle racing video game developed by Tiertex Design Studios and published by Atari Corporation exclusively for the Atari Jaguar first in North America on December 15, 1995 and later in Europe on December 20 of the same year. Themed around motocross, the players compete in races across fourteen cities of United States such as San Jose, Dallas, Orlando, Florida, Indianapolis, Atlanta and Seattle.

<i>Power Drive Rally</i> 1995 video game

Power Drive Rally is a 1995 racing video game developed by Rage Software and published by Time Warner Interactive for the Atari Jaguar. It is a conversion of the 1994 racing game Power Drive, which was released on multiple platforms. Revolving around rallying, the game features six real vehicles and circuits based on eight locations around the world. The players participate in various racing events and earn money by qualifying or winning to continue the rally season and repair damage to the car.

<i>Breakout 2000</i> 1996 video game

Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.

<i>Checkered Flag</i> (1994 video game) 1994 video game

Checkered Flag is a 1994 racing video game developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It is a conversion of the 1991 Atari Lynx title of the same name. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes, and the player can choose various weather conditions or customize the vehicle's characteristics.

<i>Iron Soldier 3</i> 2000 video game

Iron Soldier 3 is an open world first-person mecha simulation video game developed by Eclipse Software Design and originally published by Vatical Entertainment for the PlayStation on 20 June 2000 and was ported to the Nuon in 2001. A sequel to Iron Soldier 2, it is the third and last installment of the Iron Soldier series.

References

  1. 1 2 3 4 5 Davies, Paul (March 1996). "CVG Review: Atari Karts — And you thought that Super X wounded the Jag's reputation. Atari Karts could well be the system's maim of the year!". Computer and Video Games . No. 172. EMAP. p. 34.
  2. 1 2 3 4 5 6 7 Abramson, Marc (March 1996). "Cahier Loisirs / Jaguar: 7 d´un coup! - Atari Karts". ST Magazine  [ fr ] (in French). No. 103. Pressimage. pp. 56–59.
  3. 1 2 3 4 5 Schweinitz, Jan (March 1996). "Reviews - Atari Jaguar: Dreist geklont - Atari Karts". Video Games  [ de ] (in German). No. 52. Magna Media. p. 68.
  4. 1 2 3 4 5 Granett, Dan (January 1996). "Jaguar's Domain - Review: Atari Karts". GameFan . Vol. 4, no. 1. Metropolis Media. p. 88.
  5. 1 2 3 4 "First Look: Atari Karts". VideoGames . No. 85. Larry Flynt Publications. February 1996. p. 70.
  6. 1 2 3 4 5 6 7 8 9 10 11 12 Atari Karts (Game Manual) (International ed.). Atari Corporation. 1995.
  7. 1 2 3 4 Scoleri III, Joseph (1998). "Atari Karts - Overview". AllGame . All Media Network. Archived from the original on 2014-11-14. Retrieved 2023-01-03.
  8. 1 2 3 George, Gregory D. (December 2001). "Jaguar Reviews: Atari Karts — Kan this Kart game Kompete with Mario?". 2001 Year End Issue. The Atari Times. pp. 8–24. Archived from the original on 2021-06-30. Retrieved 2024-01-09.
  9. 1 2 "Dossier - Ils Arrivent Sur Jaguar: Kart / Jaguar". CD Consoles (in French). No. 5. Pressimage. March 1995. p. 74. Archived from the original on 2018-08-29. Retrieved 2018-08-29.
  10. 1 2 Vendel, Curt (August 26, 1995). "Payment Schedule for Jaguar games to Developers" (PDF). atarimuseum.com. Archived from the original (PDF) on 2010-04-14. Retrieved 2022-12-26.
  11. Mehta, Andrew J. (March 2001). "Nuon: "Show me the Games!"". United Games Fanzine. Vol. 2, no. 2. United Games. pp. 26–27.
  12. 1 2 3 4 "Products: Atari Karts". Miracle Designs. 2007. Archived from the original on 2014-03-11. Retrieved 2024-04-02.
  13. "Europe: the state of play". Edge . No. 20. Future plc. May 1995. pp. 62–67.
  14. "About". Visual Impact. 2000. Archived from the original on 2000-08-17. Retrieved 2024-03-27.
  15. 1 2 3 Powell, Wes; Manne, Kevin (January 27, 2001). "An Interview With Phil of Miracle Designs". NUON-Dome. Archived from the original on 2002-01-24. Retrieved 2024-03-26. (Transcription by Alive. Archived 2005-10-25 at the Wayback Machine ).
  16. Daviaud, Martial (April 28, 2001). "The Alternative Corner - An interview with NUON developer TAKS: Chat with Tony Takoushi from TAKS". Alive (Special Edition [Error in Line 2001]). Alive Team. Archived from the original on 2005-10-25. Retrieved 2024-03-26.
  17. 1 2 3 4 5 6 7 Dan Wood; Ravi Abbott (September 14, 2018). "The Atari Jaguar with Bill Rehbock – The Retro Hour EP139" (Podcast). The Retro Hour. Event occurs at 50m55s. Archived from the original on 2018-09-17. Retrieved 2018-09-17.
  18. 1 2 3 4 Bannert, Robert (May 1996). "Spiele-Tests: Atari Karts (JAGUAR)". MAN!AC  [ de ] (in German). No. 31. Cybermedia. p. 73. (Transcription Archived 2020-11-26 at the Wayback Machine ).
  19. "Composer's Database - Arpegiator (Fabrice Gillet)". Amiga Music Preservation. 2007. Archived from the original on 2018-08-29. Retrieved 2018-08-29.
  20. "Interview - Arpergiator (Group: Chryseis)". Amiga Music Preservation. 2007. Archived from the original on 2008-12-03. Retrieved 2023-01-03.
  21. Miracle Designs (December 15, 1995). Atari Karts (Atari Jaguar). Atari Corporation. Level/area: Credits.
  22. 1 2 3 "Software: Jaguar-Spiele - ATARI Karts". ST-Computer  [ de ] (in German). No. 113. Falkemedia  [ de ]. February 1996. p. 63. (Transcription by Computer-Magazin-Archiv. Archived 2018-07-28 at the Wayback Machine ).
  23. Sillifant, Ross (Lost Dragon) (July 5, 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List!". Atari I/O. p. 5. Archived from the original on 2018-11-04. Retrieved 2023-01-03.
  24. "Ultimate Update - Super Kart..." Ultimate Future Games . No. 7. Future Publishing. June 1995. p. 32.
  25. "Jaguar: mass market machine". Edge (supplement). No. 22. Future Publishing. July 1995. pp. 4–7.
  26. "Release Liste: Jaguar". Video Games  [ de ] (in German). No. 45. Magna Media. August 1995. p. 43.
  27. Gore, Chris (August 1995). "The Gorescore - Industry News You Can: Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine . No. 79. Larry Flynt Publications. p. 14.
  28. Official Atari Jaguar Dealer Demo Promo Tape. Atari Studios (VHS). United States: Atari Corporation. October 9, 1995. Event occurs at 1m40s. Retrieved 2022-12-26.
  29. Urbano, Adam (January 1, 1996). "Fun 'N Games Deux". Atari Explorer Online. Vol. 4, no. 9. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2024-04-16. (Transcription by The Cleveland Free-Net Atari SIG Historical Archive. Archived 2006-05-16 at the Wayback Machine ).
  30. "Atari's Fun 'n' Games Day". GamePro . No. 78. IDG. January 1996. p. 60.
  31. "Atari Corp.'s Jaguar 64 hits mass market price; in time for holiday sales, Jaguar now $99". TheFreeLibrary.com . Business Wire. December 15, 1995. Archived from the original on 2018-07-09. Retrieved 2023-01-03.
  32. Abramson, Marc (February 1996). "Cahier Loisirs / Jaguar: Interrogation Écrite". ST Magazine  [ fr ] (in French). No. 102. Pressimage. pp. 57–58.
  33. "Jaguar Online STR InfoFile: Online Users Growl & Purr! - CATnips... Jaguar tidbits from Don Thomas (95.12.06)". Silicon Times Report. No. 1149. STR Electronic Publishing Inc. December 8, 1995.
  34. Adrian Wallett (April 30, 2018). "Arcade Attack Podcast – April (5 of 5) 2018" (Podcast). Arcade Attack. Archived from the original on 2018-09-17. Retrieved 2018-09-17.
  35. 1 2 Day, Ashley (July 26, 2023). "Nuon, The DVD Player That Tried To Be A Games Console And Failed". Time Extension . Hookshot Media. Archived from the original on 2023-07-31. Retrieved 2023-08-27.
  36. "Company". Neopica. 2009. Archived from the original on 2009-04-27. Retrieved 2023-01-03.
  37. Machkovech, Sam (September 12, 2022). "The 103 classic games that did, and didn't, make the Atari 50 anniversary cut — Retailer leak suggests games from arcade to Jaguar; surprises apparently still await". Ars Technica . Condé Nast. Archived from the original on 2022-09-14. Retrieved 2022-09-15.
  38. McFerran, Damien (October 27, 2022). "Atari 50: The Anniversary Celebration Trailer Shows Jaguar Games In Action - The cat is back". Time Extension. Hookshot Media. Archived from the original on 2022-10-29. Retrieved 2022-11-12.
  39. 1 2 3 Cowboy, Video; Perez, Dindo (March 1996). "Team EGM - Box Score: Atari Karts (Jaguar • Atari)". Electronic Gaming Monthly . No. 80. Sendai Publishing. p. 118.
  40. 1 2 "Jaguar Reviews: Atari Karts". Game Informer . No. 33. Sunrine Publications. January 1996.
  41. 1 2 Schneider, Ulf (February 1996). "Test Mixed (Jaguar): Atari Karts - Der Name ist Programm: Auch der Jaguar möchte seinen Modulschacht mit einer eigenen Super Mario Kart-Version füllen". Mega Fun  [ de ] (in German). No. 41. Computec. p. 90. Archived from the original on 2018-08-28. Retrieved 2018-08-28.
  42. 1 2 3 "Finals - Jaguar: Atari Karts". Next Generation . No. 16. Imagine Media. April 1996. p. 88.
  43. 1 2 Girlich, Stephan; Binzenhöfer, Andreas (March–April 1996). "Spiele Tests - Jaguar: Atari Karts - Während sich immer mehr Entwickler vom Jaguar distanzieren oder dies schon längst getan haben, versucht Atari nichtsdestotrotz die schrumpfende Fangemeinde mit einer Mario Kart-Kopie bei der Stange zu halten". Fun Generation (in German). No. 3. Vogel Verlag und Druck. p. 86.
  44. 1 2 S. Fernández, Javier (March 1996). "Versión Final – Jaguar: Atari Karts". Última Generación (in Spanish). No. 12. MV Editores. pp. 68–69.
  45. "Jaguar-Spiele: ATARI Karts". Atari Inside (in German). No. 9. falkemedia  [ de ]. February–March 1996. p. 61. (Transcription by Computer-Magazin-Archiv. Archived 2016-08-20 at the Wayback Machine ).
  46. Kalivoda, Martin (April 1996). "Recenze: Atari Karts". Level (in Czech). No. 15. Vogel Publishing. p. 60. Archived from the original on 2016-04-11. Retrieved 2024-04-04.
  47. R.I.P. (March 1996). "The Final Word game review - In a Nutshell... Mini-Reviews: Atari Karts -- Atari". Game Zero Magazine. Game Zero. Archived from the original on 1998-01-21. Retrieved 2019-10-02.
  48. Hendrix, Air (April 1996). "ProReview - Jaguar: Atari Karts". GamePro . No. 91. IDG. p. 85.
  49. 1 2 Slaven, Andy; Barnes, Lucus (2002). "JAG - Atari Jaguar". Video Game Bible, 1985-2002. Vol. 1. Trafford Publishing. pp. 47–53. ISBN   9781553697312.
  50. 1 2 Nils; Roth, Christian (December 27, 2009). "Atari Karts im Test (Jaguar)" (in German). neXGam. Archived from the original on 2022-05-23. Retrieved 2023-01-04.