|Dance Dance Revolution SuperNOVA|
|Series||Dance Dance Revolution|
|Platform(s)||Arcade, PlayStation 2|
|Arcade system||Bemani Python 2|
Dance Dance Revolution SuperNova (ダンスダンスレボリューションスーパーノヴァ, Dansu Dansu Reboryūshon Sūpānova), released in Europe as Dancing Stage SuperNova, is an arcade and PlayStation 2 game in the Dance Dance Revolution (DDR) series of music video games. It was produced by Konami and released through Betson Enterprises. The game was released in Europe on April 28, 2006, followed shortly by a North American release on May 15 and a Japanese release on July 12.
It is the first DDR game released for the arcades since Dance Dance Revolution Extreme three years before, although there had been steady releases of DDR games for consoles in the interim. Instead of Bemani System 573 Digital, the arcade version was built using the PlayStation 2-based Bemani Python 2, which results in higher-quality graphics and superior sounds than previous games. Unlike previous DDR arcade releases, all versions have the same features and song list. It is the ninth arcade release in Japan, the fifth arcade release in Europe, and the third arcade release in North America.[ citation needed ]
The game retains the same core gameplay of the series. During gameplay, arrows scroll from the bottom to the top of the screen towards stationary arrows known as the "Step Zone". Once they reach the zone, players step on the dance pad corresponding to the arrows and the game will then judge the accuracy of the timing. The rankings are as follow: "Marvelous", "Perfect", "Great", "Good", "Almost", and "Boo". The last two rankings are taken from the North American games and differ from the ones used for DDR Extreme, which respectively has "Boo" and "Miss".
There are also changes in modifiers. The game adds the option to turn off jumps. In addition to "Flat" (all arrows are the same color), and "Rainbow" (brightly colored arrows taken from Dance Dance Revolution Solo , previously named "Solo"), a "Note" arrow option is added, which recolors the arrows based on timing (e.g. red for 1/4 beat arrows, blue for 1/8 beat arrows, etc.). "Little", which removes all non-quarter beat arrows, has been renamed "Cut".
Aesthetic changes include the renaming of three difficulty options: "Light", "Standard", and "Heavy" to "Basic", "Difficult", and "Expert", respectively. The song selection screen is still displayed in the form of a song wheel, but all difficulties are now displayed at once, instead of having to be highlighted separately. Instead of pre-rendered videos, songs are set to randomly generated characters dancing in several backgrounds, though certain songs may replace them with pre-rendered videos instead.
Instead of a difficulty option shown after selecting play styles, the game presents a mode selection offering eight options: "Tutorial", "Easy", "Medium", "Difficult", "All Music", "Nonstop", "Challenge", and "Battle". Tutorial is a new addition: it teaches first-time players on the basics of the game, before offering them a chance to play a song out of a limited selection in Beginner difficulty. Easy, Medium, and Difficult modes take players to normal gameplay but restrict them to a limited selection of songs based on their difficulty. As the name indicates, the entire song list can only be accessed through the All Music mode. Nonstop and Challenge modes, retained from previous games, can also be accessed through the same mode selection. Finally, the game introduces "Battle" mode, a gimmick-based gameplay in which opposing players compete by sending modifiers to mess up each other's playthrough.
DDR SuperNova is the first in the series to support e-Amusement functionality. The service is used for Internet Ranking, updates, and content delivery. The service is not available outside of Asia. In addition, it was supposed to feature Link Data, designed to provide connectivity between the arcade and PS2 versions of the game, by means of a PS2 memory card. The reader was depicted in arcade flyers, but it was never released. This feature already existed in Dance Dance Revolution Extreme and several earlier releases, but used original PlayStation memory cards and readers instead, which SuperNova does not support. Supplier issues with Sony forced Konami to cancel the functionality. To compensate, Konami offered a coupon or soundtrack sampler for customers in North America who purchased the game in 2006.
The game retains the Extra Stage system introduced in DDRMAX Dance Dance Revolution 6thMix . Scoring AA or better in the final stage on Expert or Challenge difficulty will net access to Extra Stage. A new boss song will be added, though players may choose any song for Extra Stage. Unlike in DDR Extreme, players are free to choose any difficulty, instead of being locked to Expert. What boss song they get depends on which game mode they selected; selecting Easy or Medium modes will add "Healing-D-Vision", while selecting Difficult or All Music modes will add "Fascination MAXX" and "Fascination (eternal love mix)". Regardless of which song they choose, they are forced to play it with several options turned on, including 1.5x speed, "Reverse" scroll (arrows come from top to bottom instead of the opposite), and "Rainbow" arrow option. The dance meter starts full and cannot be replenished if it goes down.
If players manage to pass "Healing-D-Vision" and "Fascination MAXX" in Extra Stage, they will gain access to One More Extra Stage. The only song available for selection is "CHAOS". During this stage, players are forced to play in Sudden Death dance meter, in which a single Good, Almost, Miss, or N.G. judgment will immediately end the game. All options are disabled.
The game was released in North America on May 15, 2006, with the first confirmed sighting at Disneyland in Anaheim, California at the Tomorrowland Starcade. Its release in Japan was delayed slightly so that the game software could be updated to fix the reported timing issues, and was later released with an extra song (the aforementioned remix of Flow) in late July 2006.[ citation needed ]
|Dance Dance Revolution SuperNova 2|
|Series|| Dance Dance Revolution |
|Platform(s)||Arcade, PlayStation 2|
Dance Dance Revolution SuperNova 2, sometimes abbreviated as DDR SN2, was released on August 22, 2007 by Konami to Japanese arcades and on February 21, 2008 for the PlayStation 2 counterpart. In North America, a slightly different PlayStation 2 version was released first on September 25, 2007 before that region's arcade release on January 17, 2008. It is the final arcade release to be powered by the PlayStation 2 by means of the Python 2 arcade board.
SuperNova 2 features some changes to the series. It introduces a new scoring system that is retained in all future installments. The score cap is 1,000,000 and factors in Marvelous timing, making it an integral part of the gameplay instead of being restricted to courses. A full combo is not a prerequisite for AA or AAA ratings, which are now determined solely by score.
The game adds several new options, including 0.25x and 0.5x speed, Brake (arrows slow down when they are about to reach the Step Zone) and Wave (arrows bounce up and down as they reach the Step Zone, similar to a wave). Aesthetic additions include unique arrow shapes, character cut-ins which happen if players reach certain combo milestones, and a small marquee which displays the song title and artist during gameplay. It is also one of the few arcade DDR games which provides everyone with a character select screen before the gameplay proper; later games would restrict this to e-Amusement players. The mode selection from SuperNova has been simplified to offering just six options; Easy, Medium, and Difficult modes are replaced with "Beginner", which provides a limited selection of the song list, while All Music is renamed "Standard".
While the first SuperNova introduced e-Amusement in a limited fashion, the service is taken to its full advantage in SuperNova 2, a practice that would be replicated in future games. E-Amusement players are given additional information and stats and could participate in limited-time events. The game has a vast amount of post-release content delivered through e-Amusement up to a year after release. Since the service continues to be unavailable outside of Asia, Konami compensated this by sending codes to arcade operators which can be entered to unlock in-game content.
The game overhauls the Extra Stage system. Scoring A or better on any song prior to Final Stage will add a new boss song for that stage. Getting A will only unlock the boss song's difficulty corresponding to the one played on the required song, while getting AA or better will unlock all difficulties except for Challenge. Getting AA or better on the boss song will net players access to Extra Stage, which adds another boss song. Unlike previous games, players may change options for Extra Stage, though the dance meter will be limited to a non-renewable battery with up to 4 bars, the amount of which depends on the score attained during Final Stage. If they score AA or better on that boss song, the player will net access to Encore Extra Stage ("One More Extra Stage" in previous games). In yet another deviation, players may choose any song and set options, but their dance meter will still be set to "Sudden Death", in which scoring Good, Almost, Boo, or N.G. will end the game.
The game added and shuffled through the boss songs using e-Amusement. In the initial release, the Final, Extra, and Encore Extra Stages added the songs "Unreal", "NGO", and "Trip Machine PhoeniX", respectively. Later on, "PARANOiA (HADES)", "Pluto", and "Pluto Relinquish" were added in Encore Extra Stage while the others shuffled backwards. For example, when "PARANOiA (HADES)" was the Encore Extra Stage song from September 27 to December 26, 2007, "Trip Machine PhoeniX" was downgraded to Extra Stage, "NGO" was downgraded to "Final Stage", and "Unreal" was made available for normal play.
The soundtrack of the game ranges from classic Konami Originals to new pop and dance standards. The console version in North America features songs by Justin Timberlake, Gwen Stefani, Ian Van Dahl and Goldfrapp. Also featured is EyeToy support for additional gameplay elements as well as mini-games using the camera and online play through the PlayStation Network allowing players to face-off with other players across the country. The game was well received as a solid addition to the DDR lineup.
The arcade release of SuperNova contains 303 songs, of which 119 are all-new additions to the game. The arcade release of SuperNova 2 contains 357 songs, of which 62 are all-new additions to the game.
The original Dance Dance Revolution SuperNova arcade release in North America reached sales of about 250 brand new cabinets by distributor Betson.Conversion kits were also available, upgrading a machine with Dance Dance Revolution Extreme or older to SuperNova. As of October 2018, there are 337 SuperNova and SuperNova 2 arcade machines available worldwide, of which 253 are located in the Americas.
In North America, Konami partnered with Betson to distribute SuperNova and SuperNova 2 to arcades. The partnership resulted in "lower quality footpads and monitors" compared to Japan, though still of better quality than the infamous Dance Dance Revolution X and X2 arcade releases in North America and Europe.
|Eurogamer||6 / 10|
|GameSpot||7 / 10|
|IGN||7 / 10|
|GameSpot||5.5 / 10|
|IGN||7.3 / 10|
The PlayStation 2 release of SuperNova and SuperNova 2 received mixed reviews. For the first title, GameSpot and IGN each gave it a 7 out of 10 rating. Eurogamer gave Dancing Stage SuperNova a 6 out of 10.
To celebrate the 20th anniversary of Dance Dance Revolution, Dance Dance Revolution A received a DDR Selection mode, featuring songs from older mixes. A dozen of songs from the DDR SuperNOVA series, with six per SuperNOVA game, can be played with the SuperNOVA 2 interface by using this mode. Dance Dance Revolution A20 also offers this mode.
In 2019, a love hotel in Kobe, Japan installed Dance Dance Revolution SuperNova in a hotel room.
Dance Dance Revolution A20 introduced a new cover of "Long Train Runnin'" by The Doobie Brothers as free downloadable content.The SuperNova series and DDR X feature a cover by X-Treme, whereas DDRMAX2 and DDR Extreme feature a cover by Bus Stop with different lyrics. The A20 cover incorporates lyrics from both the X-Treme and Bus Stop covers.
Dance Dance Revolution (DDR), also known as Dancing Stage in earlier European games, is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, Dance Dance Revolution is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
Dancing Stage is a series of music video games developed and published by Konami. It is a spin-off of Dance Dance Revolution for the European market as well as a few Japanese titles. Games were released for arcade, PlayStation, PlayStation 2 and Wii.
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Dance Dance Revolution A is a music video game, the 16th installment of the Dance Dance Revolution arcade series in Japan, and the sequel to the 2014 release of Dance Dance Revolution. It was released on March 30, 2016 in Japan and Asia as a dedicated cabinet and as an upgrade kit, with Japan receiving a localized build, while the Korean release was delayed to the next week. This game was also released in North America later in 2016, in the form of new cabinets with e-Amusement connectivity, while Europe received new offline cabinets on December 15, 2017. It is the first international arcade release of Dance Dance Revolution since Dance Dance Revolution X2.
It turned out to be an original first-run dedicated (not converted) unit, one of about 250 ever built by exclusive distributor Betson Vending using internals supplied by Sony and Konami.
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