Darkstone: Evil Reigns | |
---|---|
Developer(s) | Delphine Software International |
Publisher(s) |
|
Director(s) | Paul Cuisset Bertrand Gibert |
Producer(s) | Paul Cuisset Philippe Delamarre |
Designer(s) | Paul Cuisset |
Programmer(s) | Benoist Aron Claude Levastre Boris Vidal-Madjar |
Artist(s) | Denis Mercier Frédéric Michel Thierry Levastre |
Writer(s) | Mathieu Gaborit Jean-Luc Dumon |
Composer(s) | Christophe Rime |
Platform(s) | Microsoft Windows, PlayStation, Android, iOS |
Release | Windows PlayStation iOS, Android 19 March 2014 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Darkstone: Evil Reigns (Darkstone in North America) is an action role-playing video game developed by Delphine Software International for Microsoft Windows and PlayStation. In 2014, the French publisher Anuman Interactive launched a remake available on iPad, iPhone and Android, with the cooperation of the original game's author Paul Cuisset. [4]
In the distant past a corrupt monk, Draak, turned against the goddess of light, Kaliba, and turned himself into a dragon. However, he was eventually thwarted from destroying the world via the Time Orb, created from seven of Kaliba's tears. To protect the Time Orb from Draak's followers, it was split apart again by Kaliba's monks and the seven crystals hidden across the four lands of Uma.
The game begins when Draak has recovered from his earlier defeat and returned with his minions to the world of Uma. As part of his return he has created the Darkstone, which drains life energy from Uma, bringing death and mayhem. Players take on the role of an adventurer who has to recreate the Time Orb and use this to slay Draak in his lair.
Beginning in an unnamed village, the player can choose from a range of characters (warrior/Amazon, wizard/sorceress, assassin/thief and monk/priestess) and from here they quest across the four lands of Uma - Ardyl, Marghor, Omar and Serkesh - to solve quests, kill the evil creatures roaming the lands and delve into dungeons to locate the seven crystals to form the Time Orb. At some point in the gameplay the Darkstone itself erupts out of the ground in the village, switching the game from the previous colour scheme of a sunny day to more oppressive purples.
There are seven crystals to be found after completing quests in the dungeons: the purple Crystal of Wisdom, the red Crystal of Virtue, the blue Crystal of Bravery, the yellow Crystal of Nobility, the turquoise Crystal of Compassion, the green Crystal of Integrity and the grey Crystal of Strength. These are magically reassembled by the hermit Sebastian to form the crystal Time Orb.
Villagers will ask the player to do optional quests in return for money, either retrieving artifacts or killing an infamous monster, and are randomly selected for each new game. The artifacts are the Holy Grail, the Royal Diadem, the Shield of Light, the Unicorn's Horn, the Horn of Plenty, the Dragon's Scale, the Magic Anvil, the Path Book, the Medallion of Melchior, the Sacred Scroll, the Stone of Souls, the Cursed Sword, the Storm Flower, the Claw of Sargon, the Celestial Harp, the Bard's Music Score and the Broken Vase. The monsters are the ratman Buzbal the Furious, the vampire Nosferatu and the skeletal Evil Garth.
The crystal quests are found by exploring the lands of Uma to find NPCs who send you into nearby dungeons.
A typical medieval RPG, Darkstone is similar to Baldur's Gate and Diablo in gameplay style and themes.
Gameplay revolves around improving the character stats of strength, magic, dexterity and vitality as well as the character's gear, weapons, magical knowledge, etc. The four lands of Uma increase in difficulty and are accessed sequentially, with different enemies patrolling the lands and dungeons beneath.
The village acts as an initial training area with firing ranges and example weapons, then subsequently as a trade base for adventurers to sell their loot, bank their cash, buy upgrades, repair armour and weaponry, buy new spellbooks and stock up on health and mana potions as well as food (characters can die from hunger). It is possible to pick up cursed items, such as a cloak that makes the player randomly drop items from their inventory, so a shopkeeper can remove these for you. Finally, if the player wants to hear a song about the Darkstone, they can toss a coin to the singer Audren. [5]
Magic can be learnt by all characters, via finding or buying spellbooks, with 32 potential spells of varying difficulty. A variety of skills can also be learnt, such as thieving from other characters, repairing your own gear, disarming traps, etc. Spells and skills can be acquired by all character types apart from lycanthropy, which can only be learnt by the sorceress. This allows her to change into a werewolf and converts all magic stat points to strength points.
Quests for each new game are randomly selected from 20 options, with different dungeon placement and land layouts, improving the game's replayability. The PC version allows the player to control two characters, switching between them at will, though the Playstation version only allowed for a single character.
Darkstone was developed under the working title Dragon Blade and went through several iterations, initially being designed as a fully 3D game akin to Tomb Raider . [6] After the game's original publisher, BMG Interactive, closed its doors, work on Dragon Blade went into a suspended state, with Delphine putting most of its resources towards developing Moto Racer 2 . [6]
Darkstone was released in 1999 for the PC. Although Delphine self-published the game in Europe, it was instead published by Gathering of Developers in the US. In March 2000, Delphine released an editor for custom quests via their website. Simultaneously, Delphine also released Darkstone: Journey in Uma online, a free expansion for Darkstone which contained additional quests. [7]
A PlayStation version was made available in 2001. Versions for iOS and Android was later released on 19 March 2014. The game was eventually released on Steam for modern operating systems. [8]
Aggregator | Score | |
---|---|---|
PC | PS | |
GameRankings | 77% [9] | 65% [10] |
Metacritic | N/A | 58/100 [11] |
Publication | Score | |
---|---|---|
PC | PS | |
CNET Gamecenter | 8/10 [12] | N/A |
Computer Games Strategy Plus | [13] | N/A |
Computer Gaming World | [14] | N/A |
Electronic Gaming Monthly | N/A | 3.17/10 [15] [lower-alpha 1] |
EP Daily | 6.5/10 [16] | N/A |
Game Informer | N/A | 7.25/10 [17] |
GameFan | 79% [18] | N/A |
GameRevolution | C [19] | D− [20] |
GameSpot | 8.6/10 [21] | 6/10 [22] |
IGN | 9/10 [23] | 6.9/10 [24] |
Next Generation | [25] | [26] |
Official U.S. PlayStation Magazine | N/A | [27] |
PC Accelerator | 6/10 [28] | N/A |
PC Gamer (US) | 90% [29] | N/A |
The PlayStation version received mixed reviews according to the review aggregation website Metacritic. [11]
IGN said of the PC version that, despite playing 'very similarly to Diablo', it 'is an incredibly fun and addictive game' and that the 'voice-overs are clean and crisp, and surprisingly well acted'. [23] For the PlayStation version, however, the website later stated, 'anybody who liked Diablo or anything else in the realm of dungeon-hack RPGs should be able to get their pocket-change's worth out of it', but that the 3D presentation means there is a loss of graphical detail and the lack of story means that it is a basic hack n slash dungeon crawler. [24] Jeff Lundrigan of NextGen 's November 1999 issue called the former "An addictive little title that is, in some ways, even better than the trendsetter it closely resembles." [25] Eighteen issues later, however, Emmett Schkloven called the latter "an addictive action RPG port, and the graphics are impressive. But if its generic elements prevent it from being a classic, the cheap entry fee still makes it worthwhile." [26]
Michael L. House of AllGame gave the PC version four-and-a-half stars out of five, saying that it "contains a veritable treasure-trove of other features such as generously creepy sound effects, heart-rending cries for help when your co-companion needs help, a haunting and effective music track (be sure to give the balladeers in town a few gold pieces, then just sit back, close you eyes and enjoy), supremely enjoyable multi-player action, incredibly deep quests and integrated puzzle-solving (such as stringing events and knowledge together to complete a sub-quest). I don't throw recommendations around lightly -- but if you're a big RPG fan like me, you owe it to yourself to grab this one." [30] John Thompson gave the PlayStation version three-and-a-half stars out of five, saying, "In the end, Darkstone plays well, even if it is a bit repetitive and clichéd. For ten dollars, fans of the genre can't do any better, and even weekend hack-n-slashers just might get a kick out of this game without feeling like they paid 30 bucks too much." [31] Edge gave the former version six out of ten, saying, "The particle effects and realtime lighting generated by the multitude of magic spells are fantastic, and it is certainly one of the most cleanly presented PC games you're ever likely to see. But Darkstone lacks passion, and that's a fatal flaw in any roleplaying game, no matter how innovative and easy it is to play." [32]
Barry Brenesal of GamePro called the PC version "a Diablo clone: a real-time action game complete with spells, swords, dozens of quests, and thousands of monsters-and a few interesting ideas of its own." [33] [lower-alpha 2] However, Uncle Dust said of the PlayStation version, "Even at its low price, Darkstone isn't worth the money. It's far better to spend a few more bucks for a used copy of any of the terrific RPGs that have come out for the PlayStation over the years." [34] [lower-alpha 3]
The PC version debuted at #13 on PC Data's computer game sales rankings for August 1999. [35] The firm tracked 63,553 domestic sales of the game through the end of 1999. [36] This number rose to roughly 75,000 units by March 2000, which led GameSpot 's writer P. Stephan "Desslock" Janicki to remark that the game "sold quite poorly". [37] As of October 2001, the PC version had sold around 130,000 units in the US. [38]
The PC version was a nominee for CNET Gamecenter 's 1999 "RPG" award, which went to Asheron's Call . [39] It was also nominated for the "Role-Playing Game of the Year" award at GameSpot's Best and Worst of 1999 Awards, which went to Planescape: Torment . [40]
Fallout 2: A Post Nuclear Role Playing Game is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to Fallout (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of Fallout and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States.
NASCAR 2000 is a racing simulator video game developed by Stormfront Studios and published by EA Sports.
NBA Live 2000 is the 2000 installment of the NBA Live video game series. The cover features Tim Duncan of the San Antonio Spurs. The game was developed by EA Sports and released in 1999. Don Poier is the play-by-play announcer with Reggie Theus on color commentary. The game features Michael Jordan in his first official appearance in the series. The PC version of the game introduced EA's "Face in the Game" feature, allowing players to use custom facial photographs on created players. It was also the final NBA Live game released for Nintendo 64. NBA Live 2000 is followed by NBA Live 2001. A cancelled Game Boy Color version was in development by Handheld Games for THQ, but it was scrapped during testing.
Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon written by Ian Livingstone, and published by Puffin Books in 1984.
FIFA 99 is a football simulation video game developed by EA Canada and published by Electronic Arts under the EA Sports label. It is the sixth game in the FIFA series and was released in 1998 for Microsoft Windows, PlayStation and Nintendo 64.
Madden NFL 2000 is a football video game. This was the second of the Madden NFL games to not solely feature John Madden on the cover in North America. The only other one was Madden NFL '95. Most versions of the game cover featured Madden prominently in the foreground, and a recognizable Barry Sanders in a background action graphic. The European PAL edition features only Dorsey Levens on the cover.
Torneko: The Last Hope is a 1999 role-playing video game for the PlayStation. The game was co-developed by Chunsoft and Matrix Software and published by Enix. In Japan, the game was ported to the Game Boy Advance in 2001.
Azure Dreams is a roguelike role-playing video game developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStation. A Game Boy Color game with the same name was developed by Konami Computer Entertainment Nagoya and released two years later. A spiritual sequel, Tao's Adventure: Curse of the Demon Seal, was released on the Nintendo DS in 2005.
Croc 2 is a platform game developed by Argonaut Software and published by Fox Interactive. The sequel to Croc: Legend of the Gobbos, it revolves around the title character going on a quest to search for his missing parents, as well as saving the Inventor Gobbo from a revived Baron Dante.
Return to Krondor is a role-playing video game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows on the PC in time for the 1998 Thanksgiving and Christmas season. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.
Revenant is an action role-playing video game produced by Cinematix Studios and released in 1999 by publisher Eidos Interactive.
Rollcage is a racing video game developed by Attention to Detail and published by Psygnosis for Microsoft Windows and PlayStation. A sequel, Rollcage Stage II, was released in 2000 for PlayStation and Windows.
NHL 2000 is an ice hockey video game developed by Electronic Arts Canada. It was released in 1999 and was the successor to NHL 99.
NHL 2001 is a video game released by Electronic Arts in 2000. It is the successor to NHL 2000. An add-on featuring Elitserien and SM-Liiga was released on the PC version on March 8, 2001, that added Swedish and Finnish hockey leagues and teams to the game. It is the tenth installment of the NHL series, the final to be released on PlayStation, and the first to be released on PlayStation 2.
Motorhead: High Velocity Entertainment is a racing video game developed by Digital Illusions CE AB for PlayStation and Microsoft Windows. The game was published in Europe by Gremlin Interactive, and in North America by Fox Interactive.
Lands of Lore III is a 1999 action role-playing game developed by Westwood Studios and published by Electronic Arts. It is a sequel to Lands of Lore: Guardians of Destiny and the third game overall in the Lands of Lore video game series. The game set uses a first person perspective with a hack and slash combat system, and it features four "guilds" that the player may join to determine what quests the player will complete. Lands of Lore III was first announced in February 1998, and it received mixed reviews after release.
Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.
Lego Rock Raiders is a video game developed by Data Design Interactive and published by Lego Media for Microsoft Windows and PlayStation. It is based on the Lego theme of the same name. The Windows version was released in 1999, while a differently built game for PlayStation was released in 2000.
Pong: The Next Level is a remake of the 1972 Atari game of the same name developed by Supersonic Software and published by Hasbro Interactive.
NHL Championship 2000 is a video game developed by Radical Entertainment, published by Fox Sports Interactive and distributed by 20th Century Fox Home Entertainment in North America and Activision internationally for Microsoft Windows and PlayStation in 1999.