Dragon's Lair

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Dragon's Lair
Dragons-lair-logo.png
Genre(s)
Developer(s)
Publisher(s)
Creator(s)
Platform(s)
First release Dragon's Lair
June 19, 1983
Latest release Dragon's Lair 3D: Return to the Lair
November 18, 2002

Dragon's Lair is a video game franchise created by Rick Dyer. The series is notable for its film-quality animation by ex-Disney animator Don Bluth, and complex decades-long history of being ported to many platforms. It has also been adapted into television and comic books.

Contents

The first game in the series, Dragon's Lair , was originally released for arcades in 1983 by Cinematronics. [1] It leveraged LaserDisc technology, offering greatly superior graphics compared to other contemporary video games. [2] While many home ports were released in the following years, developers often had to make severe compromises to make the game work on the target platforms of the era, such as splitting it into two halves. [3] A sequel, Dragon's Lair II: Time Warp, had started development as early as 1984, but would only see release in arcades in 1991. While its graphics were once again praised, its limited interactivity compared to the newer generation of arcade games was considered outdated, and kept it from reaching the same popularity of the original. [4]

The two first games in the series are considered gaming classics, [5] and are frequently re-released on each new generation of consoles, often bundled alongside the 1984 LaserDisc game Space Ace . [6]

The franchise has since expanded into other media, including a short lived animated series that aired on ABC in 1984 and a comic-book miniseries released in 2003. Plans for a feature-length film have existed since the 1980s and resurfaced in 2015, when Bluth launched two crowd-funding campaigns. [7] While the Kickstarter campaign was unsuccessful, [8] the Indiegogo campaign reached its target in early 2016. [9]

Gameplay

Most games in the Dragon's Lair series are interactive films where the player controls Dirk the Daring, in a quest to save Princess Daphne. The game presents predetermined animated scenes, and the player must select a direction on the joystick or press the action button in order to clear each quick time event, with different full motion video segments showing the outcome. [10] A perfect run of the 1983 arcade game with no deaths lasts no more than 12 minutes. In total, the game has 22 minutes or 50,000 frames of animated footage, including individual death scenes and game over screens. [11]

Characters

Dirk the Daring

Dirk the Daring is the main protagonist of the first game and subsequent franchise. As a knight of the kingdom, Dirk was entrusted with the rescue of Princess Daphne from Mordroc and Singe because all other knights were killed. He becomes heir to the throne upon saving Princess Daphne; following her rescue, Dirk and Daphne are married. In both games, Dirk is voiced by sound editor Dan Molina. Retro Gamer included Dirk on their list of top 50 game characters in the category "Top Ten Forces of Good" and called him "without a doubt, the epitome of the heroic knight". [12]

Princess Daphne

Princess Daphne
Dragon's Lair character
First appearance Dragon's Lair (1983)
Created by Rick Dyer
Designed by Don Bluth
Voiced byVera Lanpher (Dragon's Lair, Dragon's Lair II)
Ellen Gerstell (television series)
Darcy Harvier (Dragon's Lair 3D)

In the games, Princess Daphne is the beautiful daughter of King Aethelred and an unnamed queen. She serves as the series' damsel in distress. A beautiful maiden coveted by many princes and knights, her heart belongs to the kingdom's champion, Dirk the Daring. [13] [14]

Design and portrayal

Princess Daphne was originally created by Rick Dyer's Advanced Microcomputer Systems (AMS, later RDI Video Systems) team, then completely redesigned by the ex-Disney artist and animator Don Bluth. Bluth took his inspiration from photographs from the producer Gary Goldman's collection of old issues of Playboy magazine, ultimately putting Daphne "in a very-revealing one piece 'thong' bathing suit with a sheer veil that partially covered her". [15] Due to the limited budget's constraints, Daphne's in-game vocals were supplied by the head of AMS' Clean-up Department, Vera Lanpher. [16]

For Dragon's Lair II, where Daphne has experienced more than a dozen births, Bluth said "he thought it would be interesting if Daphne looked just as beautiful as ever; there's absolutely no sign she's been through anything". [17] Professional voice actress Ellen Gerstell voiced the character in the cartoon, wherein her attire is a less-revealing dress.

Reception

Princess Daphne was met with mostly positive reception and greatly contributed to the success of the game, which was then ported to various home platforms and followed by several sequels, remakes and spin-offs. She has been cited by multiple publications as one of the most attractive characters in video game history. [18] [19] [20] [21] [22] UGO included her on their 2010 list of top 50 "video game hotties": "When the game was released, Daphne was the best-looking video game heroine around, so we still have a bit of a soft spot for her today". [23] Including her at the 14th place on a similar list in 2012, Larry Hester of Complex opined Daphne "might be the finest damsel in distress ever. Sorry, Peach, Disney-style cel animation wins again". [24]

Back in 1983, JoyStik's Joe Mendsky wrote "Daphne may look like the closest thing to a porn star in the annals of the video game, but she's not dumb. She's seen the line of quarters across the floor at the Denver arcade". [25] Nearly three decades later, Complex said of her that there has "only ever really been one reason to play Dragon's Lair", [26] and stated: "Never mind that the gameplay was nothing more than a quarter-sucking game of trial-and-error and memorization. And, oh, God: Princess Daphne and her little sheer black dress. Jesus Christ. She was way too sexy. Our little brains exploded". [27] Ranking her as the 14th "hottest video game girl of all time" in 2013, Steve Jenkins of CheatCodes.com wrote: "Don Bluth's animated portrayal of Daphne, the princess who just can't seem to keep out of trouble, was the real attraction in this game… and attractive she was. (...) Princess Daphne's love of shear(sic!) clothing, plunging necklines, and her eternal 'damsel in distress' neediness made 50 cents a bargain to spend some quality time with her". [28] Writing about the reason Dragon's Lair became so popular, Nikola Suprak of Hardcore Gamer stated: "Years of playing video games has made me very familiar with the 'save the princess' motif, which makes me extremely suspicious about Daphne's princess credentials. There is a far greater chance that she is just a stripper with the stage name Princess than an actual princess, because if actual princesses dressed like she did the royal weddings wouldn't be so boring to watch". [29]

Jon M. Gibson of GameSpy called Daphne "the epitome of a damsel in distress". [30] Rob Mead of ST Format wrote "Daphne has to be the dippiest woman on the planet. She's gone and got herself kidnapped again. Can you believe it? The woman is a victim. She might as well walk around with the words 'Kidnap me' tattooed on her forehead". [31] Charlie Barratt of GamesRadar included her among the seven "damsels you DON'T want to save", arguing that "underneath the skimpy leotard and fluttering eyelashes, Daphne's no deeper than a cardboard cutout. No smarter than a blow-up doll bimbo. Nothing more than salacious and cynical bait for your hard-earned quarters (and Dragon's Lair swallowed a LOT of quarters)". [32] Glamour model Tara Babcock ranked the "beyond beautiful" Daphne as the 16th "hottest video game" and wrote that "her half-naked, yet regal appearance, flowing blonde hair, big eyes with batting lashes and cute, ditzy appearance ... has been the subject of much controversy over 'sexism' in gaming!" [33]

Daphne's voice was described by Earl Green of Classic Gamer Magazine as "a high pitched voice that could cause harm to small pets". [34] Green also wrote that "those of us who were entering adolescence at the time never quite forgave the TV show for covering Princess Daphne up, even though a vast improvement was made in giving her more personality and more intelligence, rather than the original game's helium-voiced ditzy blonde". [35] Reviewing Dragon's Lair 3D in 2002, GameSpot 's Ryan Davis wrote Daphne "sounds just as squeaky and ditzy as she did in 1983". [36] Kristan Reed of Eurogamer wrote it "remains as simultaneously amusing and irritating as ever". [37]

Singe

Singe is a dragon who kidnaps Daphne.

Games

Release timeline
1983 Dragon's Lair
1984–1986
1987 Escape from Singe's Castle
1988–1989
1990 Dragon's Lair (NES)
1991 Dragon's Lair: The Legend
Dragon's Lair II: Time Warp
1992 Dragon's Lair III: The Curse of Mordread
Dragon's Lair (SNES)
1993Franky, Joe & Dirk: On the Tiles
1994–2001
2002 Dragon's Lair 3D: Return to the Lair

Main series

Spin-offs

Other media

TV series

The game led to the creation of a short-lived television cartoon series, Dragon's Lair by Ruby-Spears Productions, where Dirk the Daring is voiced by Bob Sarlatte and the unseen storyteller that narrates each episode is voiced by Clive Revill. Changes in the TV series include the originally nameless Dragon being given the name Singe (voiced by Arthur Burghardt), Princess Daphne (voiced by Ellen Gerstell) wears a long pink dress, and includes some exclusive characters like Princess Daphne's father King Ethelred (voiced by Fred Travalena), Dirk the Daring's horse Bertram (vocal effects provided by Peter Cullen), Dirk the Daring's squire Timothy (voiced by Michael Mish), and Dirk the Daring's rival Sir Hubert Blunt (voiced by Peter Cullen). Enemies include the Lizard King, the Phantom Knight, the Giddy Goons, and the Mudmen. Thirteen half-hour episodes were produced and aired on the ABC network from September 8, 1984, to April 27, 1985. It was last aired on the USA Cartoon Express between the late '80s and the early '90s. To keep the show in the spirit of the game, before each commercial break the storyteller asks what the viewer would do to solve the problem facing Dirk. After the commercial break, the outcomes of the various choices are shown before Dirk acts on the correct idea (with the occasional exception) to save the day. Don Bluth had no involvement in the TV series.

Comic books

A comic book miniseries based on the game, but incorporating elements from the cartoon series as well, like Dirk's horse Bertram, was released in 2003 by CrossGen, concurrent with a miniseries based on Space Ace. Arcana Studio published the entire comic book series in 2006, as there are three issues that were previously unpublished.

Film

In the 1980s, a film version of Dragon's Lair was planned, with Alan Dean Foster involved in shaping the story. The project fell apart due to low interest from other studios. [47]

In 2015 and 2016, Bluth and Goldman crowdfunded US$731,172 for a 10-minute teaser for an animated feature-length Dragon's Lair prequel film, their first feature film since Titan A.E. [8] [9] [48] Bluth and Goldman have announced that the film will provide more backstory for Dirk and Daphne and that Daphne will show that she is not a "blonde airhead". [49]

In March 2020, a live action film adaptation was approved by Netflix after one year of negotiations. Ryan Reynolds was in talks for the lead role. Reynolds, Roy Lee, Trevor Engelson, Bluth, Goldman, and former Bluth collaborator John Pomeroy are producers, with Dan and Kevin Hageman as writers. [50]

Related Research Articles

<span class="mw-page-title-main">Damsel in distress</span> Trope and stock character in storytelling

The damsel in distress is a narrative device in which one or more men must rescue a woman who has been kidnapped or placed in other peril. The "damsel" is often portrayed as beautiful, popular and of high social status; they are usually depicted as princesses in works with fantasy or fairy tale settings. Kinship, love, lust or a combination of those motivate the male protagonist to initiate the narrative.

<span class="mw-page-title-main">Don Bluth</span> American filmmaker and animator (born 1937)

Donald Virgil Bluth is an American filmmaker, animator, video game designer and author. He is best known for directing the animated films The Secret of NIMH (1982), An American Tail (1986), The Land Before Time (1988), All Dogs Go to Heaven (1989), Anastasia (1997), and Titan A.E. (2000), for his involvement in the LaserDisc games Dragon's Lair (1983) and Space Ace (1984), and for competing with former employer Walt Disney Productions during the years leading up to the films that became the Disney Renaissance.

<i>Space Ace</i> 1983 video game

Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.

<i>Dragons Lair II: Time Warp</i> 1990 video game

Dragon's Lair II: Time Warp is a 1990 laserdisc video game by the Leland Corporation. It is the first true sequel to Dragon's Lair. As with the original, Dragon's Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. It takes place years after the original Dragon's Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk's children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.

<i>Super Don Quix-ote</i> 1984 video game

Super Don Quix-ote is an arcade laserdisc video game released by Universal in 1984. In it, the player controls the knight Don as he attempts to rescue a princess from an evil witch named Leona.

An interactive film is a video game or other interactive media that has characteristics of a cinematic film. In the video game industry, the term refers to a movie game, a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.

<span class="mw-page-title-main">Gary Goldman</span> American film director and producer (born 1944)

Gary Wayne Goldman is an American film producer, director, animator, writer and voice actor. He is known for working on films with Don Bluth such as All Dogs Go to Heaven for his directorial debut, Anastasia, An American Tail, and The Land Before Time. He was an animator at Disney before working at Sullivan Bluth Studios with Bluth.

<i>Thayers Quest</i> 1984 video game

Thayer's Quest is a LaserDisc video game initially developed by RDI Video Systems in 1984 for their unreleased Halcyon console, and later released in arcades as a conversion kit for Dragon's Lair and Space Ace. In 1995 it was ported to home consoles and PC under the title Kingdom: The Far Reaches. The arcade machine had a membrane keypad for controls instead of a joystick. To help players learn the daunting—for an arcade game—controls, a small holder containing instructional leaflets was attached to the cabinet. A sequel, Kingdom II: Shadoan, was released in 1996.

Digital Leisure, Inc. is a Canadian publisher of software. The company formed in 1997 with the aim to acquire, remaster and publish numerous classic video-based arcade games such as the Don Bluth-animated titles Dragon's Lair, Dragon's Lair II: Time Warp and Space Ace. Over time, they have acquired the publishing rights to various full motion video games, which they have re-released on a variety of modern formats. In more recent years, they have produced original games as well.

<i>Dragons Lair 3D: Return to the Lair</i> 2002 video game

Dragon's Lair 3D: Return to the Lair is an action-adventure game released in 2002 by Ubi Soft. It is based on 1983 arcade video game Dragon's Lair and follows a similar story: Dirk the Daring must enter the evil wizard Mordroc's castle to rescue Princess Daphne from Singe the Dragon. Many of the characters and locations from the 1983 original make appearances in the game, along with new puzzles, rooms and enemies. Animator and director Don Bluth, who produced the cartoon animation for the original Dragon's Lair, produced new animated sequences for the opening and ending of the game. The game uses cel shading to mimic the style of the hand-drawn art of the 1983 game.

Don Bluth Entertainment was an Irish-American animation studio established in 1979 by animator Don Bluth. Bluth and several colleagues, all of whom were former Disney animators, left Disney on September 13, 1979, to form Don Bluth Productions, later known as the Bluth Group. This studio produced the short film Banjo the Woodpile Cat, the feature film The Secret of NIMH, a brief animation sequence in the musical Xanadu, and the video games Dragon's Lair and Space Ace. Bluth then co-founded Sullivan Bluth Studios with American businessman Gary Goldman, John Pomeroy and Morris Sullivan in 1985.

<i>Dragons Lair</i> (1990 video game) 1990 video game

Dragon's Lair is a cinematic platform video game developed by Motivetime and published by CSG Imagesoft for the Nintendo Entertainment System. Based on the LaserDisc game of the same name, it is identical plotwise to the original.

<i>Escape from Singes Castle</i> 1987 video game

Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle, is a 1987 video game from Software Projects. The game is sometimes referred to as Dragon's Lair II, but is not the official arcade sequel Dragon's Lair II: Time Warp.

<i>Dragons Lair</i> (TV series) 1984 American TV series or program

Dragon's Lair is a television animated series by Ruby-Spears Productions based on the 1983 video game of the same name. Thirteen half-hour episodes were produced and aired from September 8, 1984, to April 20, 1985, on ABC.

<i>Ninja Hayate</i> 1984 video game

Ninja Hayate (忍者ハヤテ) is a 1984 laserdisc video game first developed and released by Taito and Malone Films for arcades in Japan and the United States. The game was later ported to the Sega CD video game console as Revenge of the Ninja in 1994.

Dan Kuenster is an American character animator and director, who worked for Walt Disney Animation Studios, BrainPower Studio and Sullivan Bluth Studios, before pursuing educational multimedia projects. He is also formerly Executive Vice President of Design and Animation at Istation in Dallas, Texas.

<i>Dragons Lair: The Legend</i> 1991 video game

Dragon's Lair: The Legend is a 1991 side-scrolling platform video game for the Nintendo Game Boy developed by Elite Systems. The game is part of the Dragon's Lair franchise and stars Dirk the Daring, who explores the world attempting to collect all 194 fragments of the mythical Life Stone. The gameplay is an extreme departure from other games in the series as it includes no enemies and aside from its protagonist, no other established characters. It does however retain the grueling difficulty that the series is known for.

<i>Dragons Lair</i> (1983 video game) 1983 LaserDisc-based arcade game

Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.

<i>Dragons Lair III: The Curse of Mordread</i> 1992 video game

Dragon's Lair III: The Curse of Mordread is a video game in the Dragon's Lair series, developed by Don Bluth Multimedia and published by ReadySoft Incorporated for the Amiga, Atari ST and MS-DOS in 1992. An Apple IIGS port was released in 2022.

<i>Dragons Lair</i> (Game Boy Color video game) 2001 Game Boy Color port

Dragon's Lair is a 2001 action video game developed by Digital Eclipse and published by Capcom for the Game Boy Color handheld game console. An adaptation of the 1983 arcade title, players control protagonist Dirk the Daring who is tasked with rescuing Princess Daphne from the dragon Singe. In doing so, players must avoid various obstacles and foes using quick reaction inputs to get from one scene to another. If an action command is failed, Dirk loses a life. A new feature introduced into this game was the tutorial, which allowed players to practice certain parts of the game.

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