Dungeons & Dragons - Eye of the Beholder | |
---|---|
Developer(s) | Pronto Games |
Publisher(s) | Infogrames |
Designer(s) | Randy Angle |
Composer(s) | Andrew Edlen |
Series | Eye of the Beholder |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Dungeons & Dragons - Eye of the Beholder is a video game released for the Game Boy Advance in 2002, developed by American studio Pronto Games and published by Infogrames. It is an adaptation of the 1991 game of the same name.
The once peaceful city of Waterdeep now suffers from raids every night by the Undermountain factions, who have somehow become reunited and organized. The raiders are led by Xanathar's Guild, who have returned to take over Waterdeep. Lacking in manpower from the City Watch, Piergeiron the Paladinson summons a group of adventurers to investigate the city sewers, uncover the evil entity, and destroy it. [2]
The games uses a stripped-down version of the 3rd edition D&D rules" with only four basic character classes and several traits, feats and skills. [3] [4] It is not a port of the original game, though it possesses roughly the same plot. It bears stronger resemblance to the original Gold Box games, such as Pool of Radiance .
Navigating through the dungeons is done in first-person mode, where the characters can make use of their skills to get through difficulties and have very limited use of spells. When an enemy is encountered, the game mode switches to an isometric view where the player engages in turn-based combat against monsters. [5] Killing all enemies ends the combat mode. In some places, the player can recruit up to two additional characters, gather information and buy or sell items. Using items requires the player to equip them in a menu-driven inventory system. [2]
Aggregator | Score |
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GameRankings | 52% [6] |
Metacritic | 57% [7] |
Publication | Score |
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Game Informer | 55% [8] |
GameSpot | 5.1/10 [9] |
NGC Magazine | 41% [10] |
The game received moderately negative reviews compared to the original computer game. It was given a 41% rating by NGC Magazine, criticizing it for its slow pace between exploration and combat, its bad interface and confusing menus, while highlighting only its variety of spells and character customization, that give the game some level of depth. [10]
According to GameSpy, this game "only managed to be a curiosity for older gamers and an annoying Western-style RPG for a new generation of Nintendo fans who had no idea what a Gold Box game was". [11]
The game was showcased at the 2002 Electronic Entertainment Expo [12] and presented at the DunDraCon XXVII the following year, [13] where the company president and game designer Randy Angle was interviewed. [14]
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.
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Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
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