Reviews for it were generally positive, with an aggregate score of 78% from GameRankings.[33]PlayStation Power reported that both Japanese and American reviewers commended the combination of humor and "futuristic manga-style" action, and the variety of moves and combos.[37]IGN staff said it would be well received by fans of traditional 2D fighting video games and considered it one of the bests of the genre on PlayStation.[38] Writing for Electronic Gaming Monthly (EGM), a reviewer dubbed "Sushi" said it was the second best 2D fighter on PlayStation behind Street Fighter Alpha 2.[35] Harry Slater of Pocket Gamer and Eurogamer's Wesley Yin-Poole affirmed it as regarded "by many to be the greatest 2D, one on one fighter of the era" and "the greatest fighting game of all time", respectively.[39][40]
Its graphics have been well received by James Mielke of GameSpot, who qualified it as having "fast and fluid animation".[1]Allgame's Michael L. House also described it as "fluid".[5] Writing for Eurogamer, Tom Bramwell noted "the classic 'cartoon' look suits Guilty Gear perfectly", and Randy Nelson from IGN praised its "unrivaled animation quality".[6][12] Slater stated "it's one of the coolest 2D fighters from a time when 2D fighters just weren't cool".[39] In opposition, Ed Lomas of Computer and Video Games declared, "the graphics aren't great, but a lot of effort has been put into certain characters, especially in terms of animation."[34] An EGM reviewer deemed the graphics and animation as "the big draw" of Guilty Gear,[41] while a Jeuxvideo.com contributor said it could be "more polished".[32]
Its gameplay has been praised, with Mielke, House, and Nelson describing it as "fast, [and] furious".[1][5][6] Conversely, Play criticized its speed as "Guilty Gear takes it away too far."[25] Lomas praised its combo system, and compared to Street Fighter Alpha games,[34] while IGN staff also commended its "over-the-top" combos.[38] Bobba Fatt of GamePro, however, complained that it was difficult to perform some special moves.[36] Mielke declared it is "one of the few non-Capcom or SNK 2D fighters to make any sort of impact on the genre."[1] Though stating that Capcom was still the best developer, Nelson said Guilty Gear is "better than 90% of those [2D fighting games] on the market".[6] Similarly, Jeuxvideo.com writer thought it was the game that would "finally provide a valid alternative to Capcom's hegemony" in the niche.[32]
While Lomas called the characters "unoriginal",[34] John R and Shawn from EGM described them as "OK" and "cool-looking".[35] Nelson, on other hand, called them "the best ... outside Capcom/SNK",[6] and Mielke found them "truly awesome", noting that their diversity "keeps Guilty Gear fresh".[1] House declared "superb is the only way to describe them", asserting that they are all "pretty original".[5] A Jeuxvideo.com commentator wrote that they are "varied enough not to bore",[32] while Fatt praised the characters' uniqueness as each have "distinct looks and strategies."[36]
A Jeuxvideo.com reviewer praised its music and sound,[32] while Mielke said its combination created "a truly awesome sound experience".[1] Conversely, House and Nelson felt it "is very unoriginal", and "[s]trictly average", respectively.[5][6] Most of criticism, however, is directed to how the AI makes the game difficult and how there are some attacks that cause too much damage. EGM's four critics consensus was that the worst feature of the game was the balance of characters.[35] Both Nelson and Bramwell felt the aforementioned problems are the two major issues of the game.[6][12] On this matter, House commented "the computer will destroy you a lot", and that "[a] few characters can execute attacks that really take off way too much damage and this is real the problem with the game".[5] In spite of it, Game Informer considered the instant-kill move to be the "biggest" concept introduced by Guilty Gear.[13]
Lomas wrote a more negative review, saying it "is initially totally unappealing, with ... nothing that hasn't been done loads of times before".[34]Game Informer named the game one of the top ten weirdest of all time.[42] In contrast, most of critics were positive in their conclusions. Mielke said it "is as good as it gets",[1] and it was described by House as "just a solid, well-executed 2D fighting game that has class, personality and a great engine".[5] Nelson declared "[n]o true fan of the genre should be without a copy",[6] and Bramwell urged "If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff like this."[12] In retrospect, Evan Shamoon wrote for the Official Dreamcast Magazine that Guilty Gear is one of the most "beloved-yet-under-appreciated" games, commenting it defined itself for its balance, "wonderful art design", and "extremely tight control."[43]
Controversy
In a 1999 speech condemning advertisements for violent video games aimed at children, U.S. President Bill Clinton held up an advertisement for Guilty Gear, denouncing how the game promoted violence with a tagline about how players could "kill your friends, guilt-free." Years later, a portrait of Clinton was later added to the Digital Figure mode in Guilty Gear Strive (2021) to commemorate the incident.[44]
In the same year of the game's release, a strategy guide titled Official Walkthrough Fanbook Guilty Gear Complete Bible was released by Takarajimasha on May 28 in Japan.[57]
Following the game's original release, a soundtrack album was released by Nippon Columbia on May 21, 1998.[58]Guilty Gear Original Sound Collection was composed by Ishiwatari, Takahiro Uematsu, Hatsuaki Takami, Takuya Moritou, arranged by Yasuharu Takanashi,[58] and consisting mostly of rock and heavy metal music.[1][2]
The album was well received by critics; Don Kotowski of Square Enix Music called the tracks "very enjoyable", but he felt it is "less refined" than subsequent soundtracks.[59] Another reviewer from the same site, GoldfishX, said the only drawback the disc has is the mastering of the CD which can make it difficult to hear the guitars on rhythm in some tracks. Nevertheless, as it was not a problem related to composition, he still gave a perfect score to the soundtrack.[60]
Several themes featured in the game, such as "Keep Yourself Alive" and "Holy Orders (Be Just or Be Dead)", were used in subsequent games,[59] and its soundtrack as a whole became one of the aspects the series is most known for.[60][61]
1 2 Domański, Maciej (February 10, 2010). "Guilty Gear (PSX)". Miastogier (in Polish). Archived from the original on February 2, 2014. Retrieved January 29, 2014.
↑ Yin-Poole, Wesley (March 17, 2011). "The Arc of Fighting". Eurogamer. Gamer Network. Archived from the original on December 13, 2013. Retrieved January 30, 2014.
↑ ギルティギア 復刻版[Guilty Gear Reprinted edition] (in Japanese). Playstation.com. Archived from the original on December 14, 2014. Retrieved September 6, 2013.
↑ Bramwell, Tom (January 8, 2010). "New PAL Releases Roundup". Eurogamer. Gamer Network. Archived from the original on February 2, 2014. Retrieved January 30, 2014.
This page is based on this Wikipedia article Text is available under the CC BY-SA 4.0 license; additional terms may apply. Images, videos and audio are available under their respective licenses.