Hordes of Dragonspear

Last updated
Hordes of Dragonspear
FRQ2 TSR9369 Hordes of Dragonspear.jpg
CodeFRQ2
First published1992

Hordes of Dragonspear is an adventure for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, released in 1992. The manual was published by TSR and written by William W. Conners. [1] It uses the Battlesystem ruleset for large scale battles. The cover illustration by Doug Chaffee originally appeared in the AD&D second edition Player's Handbook (1989). [2]

Contents

Contents

Publication history

The manual was published by TSR and written by William W. Conners. [1]

Reception

John Setzer reviewed the manual in a 1993 issue of White Wolf magazine, suggesting that it was overly ambitious and would lack utility for most Dungeon Masters. [1] He rated it a 2 out of a possible 5. [1]

Related Research Articles

<span class="mw-page-title-main">Ravenloft</span> Dungeons & Dragons fictional campaign setting

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.

<i>Players Handbook</i> Series of Dungeons & Dragons player rulebooks

The Player's Handbook is a book of rules for the fantasy role-playing game Dungeons & Dragons (D&D). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.

<i>Deities & Demigods</i> Tabletop role-playing game supplement

Deities & Demigods, alternatively known as Legends & Lore, is a reference book for the Dungeons & Dragons fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns.

<i>Manual of the Planes</i> Tabletop role-playing game supplement

The Manual of the Planes is a manual for the Dungeons and Dragons role-playing game. This text addresses the planar cosmology of the game universe.

<i>Greyhawk Adventures</i> 1988 sourcebook by Jim Ward

Greyhawk Adventures is an accessory for the Advanced Dungeons & Dragons (AD&D) World of Greyhawk campaign setting.

Kobold (<i>Dungeons & Dragons</i>) Fictional species in Dungeons & Dragons

Kobolds are a fictional race of humanoid creatures, featured in the Dungeons & Dragons roleplaying game and other fantasy media. They are generally depicted as small reptilian humanoids with long tails, distantly related to dragons.

<span class="mw-page-title-main">Centaur (Dungeons & Dragons)</span>

In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the centaurs of Greek myth, a centaur in the game resembles a human with the lower body of a horse.

<i>Draconomicon</i> Dungeons & Dragons sourcebook

The Draconomicon is the title for several optional sourcebooks for the Dungeons & Dragons role-playing game, providing supplementary game mechanics for dragons specifically. Different Draconomicon books have been issued for the 2nd, 3rd, and 4th editions of the Dungeons & Dragons game. The Latin-inspired name of the books loosely translates as "Book of Dragon Names".

<i>The Code of the Harpers</i>

The Code of the Harpers is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The book was written by Ed Greenwood and was published by TSR. The module featured cover art by Jeff Easley and interior art by Scott Rosema.

<i>The Shining South</i>

The Shining South is an accessory for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>Horde Campaign</i>

Horde Campaign is an accessory for the Dungeons & Dragons fantasy role-playing game.

<i>Fighters Challenge</i>

Fighter's Challenge is an adventure for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

<i>Celts Campaign Sourcebook</i> Accessory for Dungeons & Dragons

Celts Campaign Sourcebook is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992. The manual was published by TSR and written by Graeme Davis.

<i>Gold & Glory</i>

Gold & Glory is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

<i>The Great Glacier</i>

The Great Glacier is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.

<i>Volos Guide to Waterdeep</i> Advanced Dungeons & Dragons accessory

Volo's Guide to Waterdeep is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>The Ruins of Myth Drannor</i>

The Ruins of Myth Drannor is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

<i>Thiefs Challenge</i>

Thief's Challenge is an adventure for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.

Monsters in <i>Dungeons & Dragons</i> Group of fictitious creatures

In the Dungeons & Dragons fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called Monsters & Treasure and now commonly called the Monster Manual. Described as an "essential" part of Dungeons & Dragons, the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture.

References

  1. 1 2 3 4 Setzer, John (1993). "Capsule Reviews: Advanced Dungeons & Dragons; Hordes of Dragonspear". White Wolf . No. 36. White Wolf. p. 68.
  2. HGAI Frank Collection, Illustration Art Auction Catalog #7015, Heritage Capital Corporation, 2010, p. 17, ISBN   159967453X.