Kingdom Under Fire: A War of Heroes

Last updated
Kingdom Under Fire: A War of Heroes
Kingdom Under Fire box art.jpg
Developer(s) Phantagram
Publisher(s) Gathering of Developers
Series Kingdom Under Fire
Platform(s) Microsoft Windows
Release
  • NA: 16 January 2001 [1]
  • EU: 18 January 2001
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Kingdom Under Fire: A War of Heroes is a real-time strategy video game developed by Phantagram and published by Gathering of Developers. Released for Windows in 2001, the game is based in a high fantasy setting and is played from an overhead isometric perspective. The game included single-player and multiplayer online modes through Phantagram's Wargate server. The game is the first release in the Kingdom Under Fire series, which later received critical acclaim through the Xbox release Kingdom Under Fire: The Crusaders , a game which, like others in the series, incorporated both role-playing and real-time strategy elements. A "Gold Patch" was released for Kingdom Under Fire which introduced a map editor, extra missions, and in-game save option; this version was also re-released as Kingdom Under Fire Gold.

Contents

Gameplay

Two factions, light and dark, are playable in the game, with each side having units fulfilling the typical roles of warrior, archer, flying unit and wizards – as well as more powerful individual hero characters. The campaigns are split into 13 missions of which 10 are battles and the other three being a dungeon crawl for a hero character. [2] Skirmish and multiplayer modes were also supported, with online games with human opponents organized via the Wargate.Net server. [2]

Plot

Kingdom Under Fire is set in the fantasy land of Bersia and covers the struggle between the forces of light (Humans, Dwarves, and Elves) and the forces of dark (Ogres, Orcs, Undead, and others). [2] One hundred years before the events of the game, an epic war was waged between the two forces until finally a legendary group known as the Knights of Xok defeated the forces of dark and brought peace to the land of Bersia. [3]

Development

The game was announced in January 2000. [4]

Reception

The game received mixed reviews according to the review aggregation website Metacritic. [5] The hero missions were unfavourably compared with Blizzard's Diablo games. The difficulty was claimed to be too high by some reviewers, with hero units unbalanced and the game's AI also found lacking. The game's graphics were considered good or passable, though the animations limited, but the audio and story were praised by critics. [2] [3] John Lee of NextGen said, "A potential treasure cruise for gamers, Kingdom misses the boat by a hair." [15]

The game sold 20,000 units in the U.S. by October 2001. [17]

Related Research Articles

<i>Myth</i> (video game series) Video game series

Myth is a series of real-time tactics video games for Microsoft Windows and Mac OS. There are three main games in the series: Myth: The Fallen Lords (1997), Myth II: Soulblighter (1998), and Myth III: The Wolf Age (2001). The Fallen Lords was developed by Bungie, and published by Bungie in North America and Eidos Interactive in Europe. Soulblighter was also developed by Bungie, and was published by Bungie in North America and GT Interactive in Europe. The Wolf Age was developed by MumboJumbo, and co-published by Take-Two Interactive and Gathering of Developers for Windows and by Take-Two and MacSoft for Mac.

<i>Tom Clancys Rainbow Six</i> (video game) 1998 video game

Tom Clancy's Rainbow Six is a 1998 tactical shooter video game developed and published by Red Storm Entertainment for Microsoft Windows, with later ports for the Nintendo 64, PlayStation, Mac OS, Game Boy Color, and Dreamcast. It is the first installment in the Rainbow Six series. Based on the Tom Clancy novel of the same name, the game follows Rainbow, a top secret international counterterrorist organization, and the conspiracy they unravel as they handle a seemingly random spike in terrorism.

<i>Age of Wonders</i> 1999 video game

Age of Wonders is a 1999 turn-based strategy game co-developed by Triumph Studios and Epic MegaGames, and published by Gathering of Developers.

<i>Dungeon Siege</i> 2002 action role-playing game

Dungeon Siege is an action role-playing game developed by Gas Powered Games and published by Microsoft in April 2002 for Microsoft Windows and the following year by Destineer for Mac OS X. Set in the pseudo-medieval kingdom of Ehb, the high fantasy game follows a young farmer and her companions as they journey to defeat an invading force. Initially only seeking to warn the nearby town of the invasion of a race of creatures named the Krug, the farmer and the companions that join her along the way are soon swept up in finding a way to defeat another race called the Seck, resurgent after being trapped for 300 years. Unlike other role-playing video games of the time, the world of Dungeon Siege does not have levels but is a single, continuous area without loading screens that the player journeys through, fighting hordes of enemies. Also, rather than setting character classes and manually controlling all of the characters in the group, the player controls their overall tactics and weapons and magic usage, which direct their character growth.

<i>Rune</i> (video game) 2000 action-adventure video game

Rune is an action-adventure video game developed by Human Head Studios which was released in 2000. The game is based on Ragnarok, showing the conflict between the Gods Odin and Loki and the buildup to Ragnarok. Built on the Unreal Engine, the game casts the player as Ragnar, a young Viking warrior whose mettle is tested when Loki and his evil allies plot to destroy the world and bring about Ragnarok.

<i>Jazz Jackrabbit 2</i> 1998 video game

Jazz Jackrabbit 2 is a 1998 platform game produced by Epic MegaGames. It was released for Windows, and later for Macintosh. Like the first game, Jazz Jackrabbit, Jazz Jackrabbit 2 is a side-scrolling platform game but features additional multiplayer options, including the ability to play over a LAN or the Internet. The game was re-released on GOG.com along with the first game on November 30, 2017.

<i>Star Wars: Empire at War</i> 2006 real-time strategy video game

Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released.

<i>Ogre Battle 64</i> 1999 video game

Ogre Battle 64: Person of Lordly Caliber is a real-time tactical role-playing game developed by Quest Corporation and published by Nintendo for the Nintendo 64. Atlus released the game outside Japan. Though conceptually similar to Ogre Battle: The March of the Black Queen, significant gameplay tweaks were implemented to change the game's overall flow. Ogre Battle 64 is the third game in the series, the first two being Ogre Battle: The March of the Black Queen, and Tactics Ogre. Gaidens have been released in Japan, on Game Boy Advance and Neo Geo Pocket Color. Unlike earlier Ogre Battle games, which feature Queen song titles, "Person of Lordly Caliber" is an original title. Ogre Battle 64 was released in PAL regions for the first time via the Wii Virtual Console in 2010.

<i>Stronghold</i> (2001 video game) 2001 video game

Stronghold is a 2001 real-time strategy video game developed by Firefly Studios and originally published by Gathering of Developers for Microsoft Windows and Mac OS X. It is the first instalment of the Stronghold series. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.

<i>Heroes of Might and Magic IV</i> 2002 video game

Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.

Destroyer Command is a naval simulation released by Ubi Soft in 2002 and developed by the now-defunct Ultimation Inc.

<i>Knights and Merchants: The Shattered Kingdom</i> 1998 video game

Knights and Merchants: The Shattered Kingdom, known as simply Knights and Merchants, is a medieval-time based real-time strategy (RTS) video game. It was developed by Joymania Entertainment and published by TopWare Interactive in 1998. The player takes the role of the captain of the palace guards and leads the soldiers and citizens to victory. An expansion pack was released in 2001, titled Knights and Merchants: The Peasants Rebellion.

<i>Ms. Pac-Man Maze Madness</i> 2000 video game

Ms. Pac-Man Maze Madness is a 2000 maze video game developed and published by Namco Hometek for the PlayStation. It was later released for the Nintendo 64, Dreamcast, and Game Boy Advance. A remake of General Computer Corporation's Ms. Pac-Man (1982), players control the titular character in her quest to stop a witch named Mesmerelda from stealing the Gems of Virtue. The game was well-received upon release, with critics applauding its simplicity and faithfulness to the arcade original. A sequel was in development around 2006, but was cancelled for unknown reasons.

<i>Sacrifice</i> (video game) 2000 real-time strategy video game

Sacrifice is a real-time strategy video game published by Interplay Entertainment in 2000 for Microsoft Windows platform. Developed by Shiny Entertainment, the game features elements of action and other genres. Players control wizards who fight each other with spells and summoned creatures. The game was ported to Mac OS 9.2 in 2001.

Phantagram is a video game development studio based in South Korea. It is known for its game series Kingdom Under Fire. Phantagram co-developed the fantasy/strategy action game Ninety-Nine Nights with Q Entertainment, for the Xbox 360. It published Phantom Crash for the Xbox, which was developed by Genki.

<i>Kingdom Under Fire: The Crusaders</i> 2004 video game

Kingdom Under Fire: The Crusaders is a tactical wargame developed by the Korean studio Phantagram for the Xbox. It is the sequel to the 2001 game Kingdom Under Fire: A War of Heroes, and continues its storyline. Kingdom Under Fire: The Crusaders combines third-person action and role-playing elements in its gameplay, which differs from its predecessor.

<i>Kingdom Under Fire: Heroes</i> 2005 video game

Kingdom Under Fire: Heroes is an action strategy game, the prequel to Kingdom Under Fire: The Crusaders, released in 2005 for the Xbox.

<i>Heroes of Mana</i> 2007 real-time strategy game for the Nintendo DS

Heroes of Mana is a 2007 real-time strategy game developed by Brownie Brown and Square Enix and published by Square Enix for the Nintendo DS. It is the ninth game of the Mana series and the fourth entry in the World of Mana subseries, following the release of Dawn of Mana three months prior. Set in a high fantasy universe, Heroes of Mana follows a young soldier, Roget, as he journeys to defend several nations from the ruthless aggression of his own country in a series of battles.

<i>Warcraft II: Tides of Darkness</i> 1995 video game

Warcraft II: Tides of Darkness is a fantasy real-time strategy computer game developed by Blizzard Entertainment and released for MS-DOS and Microsoft Windows in 1995 and Mac OS in 1996 by Blizzard's parent, Davidson & Associates. A sequel to Warcraft: Orcs & Humans, the game was met with positive reviews and won most of the major PC gaming awards in 1996. In 1996, Blizzard released an expansion pack, Warcraft II: Beyond the Dark Portal, for DOS and Mac OS, and a compilation, Warcraft II: The Dark Saga, for the PlayStation and Sega Saturn. The Battle.net edition, released in 1999, included Warcraft II: Beyond the Dark Portal, provided Blizzard's online gaming service, and replaced the MS-DOS version with a Windows one.

<i>Tooth and Tail</i> Real-time strategy video game

Tooth and Tail is a real-time strategy video game developed and published by indie development team Pocketwatch Games, the company behind Monaco: What's Yours Is Mine. Tooth and Tail was released in September 2017 for Windows, MacOS, Linux and PlayStation 4.

References

  1. "New Releases". EB Games . Archived from the original on 8 February 2001. Retrieved 17 December 2023.
  2. 1 2 3 4 5 Beers, Craig (18 January 2001). "Kingdom Under Fire Review". GameSpot . Fandom. Archived from the original on 24 January 2001. Retrieved 17 December 2023.
  3. 1 2 3 Butts, Steve (19 January 2001). "Kingdom Under Fire". IGN . Ziff Davis. Archived from the original on 21 May 2019. Retrieved 17 December 2023.
  4. "Gathering of Developers to Publish Phantagram's Kingdom Under Fire". Gathering of Developers . January 27, 2000. Archived from the original on April 17, 2001. Retrieved May 19, 2024.
  5. 1 2 3 "Kingdom Under Fire: A War of Heroes". Metacritic . Fandom. Archived from the original on 17 December 2023. Retrieved 17 December 2023.
  6. Tresca, Michael. "Kingdom Under Fire: A War of Heroes - Review". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 17 December 2023.
  7. Levine, Jason (2 March 2001). "Kingdom Under Fire". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on 25 May 2003. Retrieved 17 December 2023.
  8. Price, Tom (April 2001). "Kingdom Under Fire" (PDF). Computer Gaming World . No. 201. Ziff Davis. p. 102. Archived (PDF) from the original on 5 April 2023. Retrieved 17 December 2023.
  9. Reaume, Paula (6 March 2001). "Kingdom Under Fire: A War of Heroes". The Electric Playground . Greedy Productions Ltd. Archived from the original on 30 April 2005. Retrieved 17 December 2023.
  10. Bye, John "Gestalt" (6 March 2001). "Kingdom Under Fire". Eurogamer . Gamer Network. Archived from the original on 8 March 2001. Retrieved 17 December 2023.
  11. "Kingdom Under Fire". Game Informer . No. 95. FuncoLand. March 2001.
  12. Joe (February 2001). "Kingdom Under Fire Review". GameRevolution . CraveOnline. Archived from the original on 19 September 2015. Retrieved 17 December 2023.
  13. Haumersen, Lee (17 February 2001). "Kingdom Under Fire". GameSpy . GameSpy Industries. Archived from the original on 11 June 2002. Retrieved 17 December 2023.
  14. Lafferty, Michael (16 February 2001). "Kingdom Under Fire Review". GameZone. Archived from the original on 8 March 2009. Retrieved 17 December 2023.
  15. 1 2 Lee, John (May 2001). "Kingdom Under Fire". NextGen . No. 77. Imagine Media. p. 90. Retrieved 17 December 2023.
  16. "Kingdom Under Fire". PC Gamer . Vol. 8, no. 5. Imagine Media. May 2001. p. 39.
  17. "GOD's Games" (PDF). Computer Gaming World. No. 207. Ziff Davis. October 2001. p. 31. Archived (PDF) from the original on 29 July 2023. Retrieved 17 December 2023.