Klonoa | |
---|---|
Developer(s) | Paon |
Publisher(s) | Namco Bandai Games [lower-alpha 1] |
Producer(s) | Hideo Yoshizawa |
Composer(s) | Yoshitaka Hirota |
Series | Klonoa |
Platform(s) | Wii |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
Klonoa [lower-alpha 2] is a side-scrolling platform video game for the Wii developed by Paon and published by Namco Bandai Games. It is a remake of the 1997 PlayStation game Klonoa: Door to Phantomile , the first game in the Klonoa series, updating the game with fully 3D graphics, additional content, and gameplay changes. It was released in Japan in December 2008 and in North America and Europe in May 2009.
The game was conceived in an effort to revive the series for its 10th anniversary. It was produced by Hideo Yoshizawa, the director of the original Door to Phantomile, who brought in other former team members. Despite being released to positive critical reception, with some deeming it one of the best titles released on the Wii, it was a commercial failure, resulting in Bandai Namco abandoning its planned revival of the franchise at the time. The Klonoa series would not see another entry in over a decade until Klonoa Phantasy Reverie Series , [lower-alpha 3] a compilation consisting of remastered versions of Klonoa and Klonoa 2: Lunatea's Veil , which was released in July 2022.
Klonoa is a side-scrolling platform video game, serving as a remake of Klonoa: Door to Phantomile . The game follows the eponymous Klonoa and his companion Huepow as they journey to save the songstress Lephise from the evil Ghadius. Players control Klonoa as he runs and jumps through each stage, using his ring to fire a "Wind Bullet" that can inflate enemies. These enemies can be thrown in multiple directions to attack enemies or break obstacles, or launched from to perform an extra jump in mid-air and attack enemies from above. The remake additionally adds an optional "Whirlwind" move that can slow down enemies. [1] The remake features fully 3D graphics as opposed to the original game's mixture of 2D sprites and 3D environments, as well as full voice acting in English, French, German, Italian, Spanish or Japanese, depending on the game's region, in addition to the "Phantomilian" language from the original game. The remake also includes an unlockable Reverse Mode in which players play through mirrored versions of each stage, each containing hidden challenge areas, as well as unlockable costumes based on other games in the series and a Time Attack mode. [1] [2]
Following the merger of Namco and Bandai to form Bandai Namco Holdings in 2005, Namco Bandai Games vice president Shin Unozawa expressed interest in reviving the Klonoa series due to its large fan community. [3] The company chose to remake the original Klonoa: Door to Phantomile for its 10th anniversary, using it to determine if the series would be suitable for a proper revival, and chose to develop it for the Wii due to its wide appeal, allowing the game, like the original, to appeal to both older and younger players. [4] Development of the game began in October 2007. [3]
The remake was developed by Japanese studio Paon, with the original game's director Hideo Yoshizawa serving as producer. The development team was formed of former members of the Klonoa Works development studio, including chief planner Tsuyoshi Kobayashi, Yoshihiko Arai, and sound designer Kanako Kakino, as well as fans of the series from within the company. [3] [4] [5] Unlike the original game, which featured 2D character sprites in 3D environments, the entire game features 3D graphics similar to the game's 2001 sequel, Klonoa 2: Lunatea's Veil , with cutscenes recreated in-game. [6] Yoshizawa stated that the Wii's hardware capabilities allowed the team to bring the world of Klonoa closer to its original vision, allowing for elements such as transparent water and sunlight. [3] The remake added gameplay and level tweaks from the original to make the game more "playful", while the unlockable Reverse Mode and costumes were added to appeal to hardcore fans of the genre. [3] [4] [5] The game also features full voice acting in Japanese for the Japanese version and English, French, German, Italian and Spanish for the International versions, in addition to a Phantomilian language option voiced by the Japanese cast. The Japanese cast includes Kumiko Watanabe as Klonoa, Akemi Kanda as Huepow, Yuko Minaguchi as Lephise, and Bin Shimada as Joka. [7] The remake was officially unveiled at the 2008 Tokyo Game Show and released in Japan on December 4, 2008. [8] [9]
During development of the international version, Namco Bandai released a public survey which proposed a region-specific redesign of Klonoa with more cat-like ears, as Yoshizawa felt that the original design would be considered too "old-fashioned" and "cute" for Western audiences. [10] This design was met with negative reception from critics; Joystiq and Kotaku both found the design unappealing and compared it to a bat. [11] [12] As a result, Namco Bandai decided to scrap the redesign and keep Klonoa's original design for the international release instead. The Western release also dropped the Door to Phantomile subtitle from its title and added a new "whirlwind" attack which utilized the Wii Remote's motion functionality. [4] [3] The game was released in North America on May 2, 2009, and in Europe on May 22, 2009.
In February 2022, it was announced that Klonoa: Phantasy Reverie Series, a remastered compilation of Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil, would be released for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, and PC via Steam on July 7, 2022. [13] [14] It is the fourth remastered title in Bandai Namco Entertainment's Encore series following remasters of Katamari Damacy , Kotoba no Puzzle: Mojipittan , and Mr. Driller Drill Land . [15] The remaster of Klonoa: Door to Phantomile is based on the Wii remake, albeit with HD graphics and updated character models, with the art style being based on the original PlayStation game. [16] The Japanese version had downloadable costumes as pre-order bonuses, and a downloadable Special Bundle was released worldwide that includes the bonus costume items, original soundtracks, and a digital artbook. [17] [18]
Aggregator | Score |
---|---|
Metacritic | 77/100 [19] |
Publication | Score |
---|---|
Destructoid | 7.25/10 [20] |
Edge | 6/10 [21] |
Eurogamer | 7/10 [22] |
Game Informer | 7/10 [23] |
GamePro | [24] |
GameRevolution | B+ [25] |
GameSpot | 7.5/10 [26] |
GameTrailers | 8/10 [27] |
GameZone | 8/10 [28] |
Giant Bomb | [29] |
IGN | 8/10 [30] |
Nintendo Power | 9/10 [31] |
The game received mostly positive reviews from critics, earning a 77 out of 100 rating from Metacritic. [19] The title experienced low sales in Japan, however, debuting as the 33rd highest-selling game in the region during its first week with only 5,800 copies sold. [32] Its poor commercial performance resulted in Bandai Namco scrapping plans for reviving the franchise, including plans for a remake of the second game and a new third game for the series. [33]
Reviews of the gameplay have been mixed. Weekly Famitsu felt that the game was overall enjoyable, awarding it a 36 out of 40 score and a Platinum Award, but criticised it for a lack of freshness. [34] The magazine also felt that the graphics had "evolved significantly", [34] sentiments echoed by Kotaku, who also praised its gameplay while criticizing the game's overall simplicity, calling it a "fairly stock platformer". [35] GameSpot also felt the game was enjoyable, but criticised the game for being linear and easy. [36] GameSpot praised the game for a large amount of detail, and called the environment "bright and colorful". [36] IGN similarly praised the colours of the game, calling it "visually impressive" due to its "lush water palette" and "great water effects". [37] 1UP.com compared the graphics to those of the original game's successor, Klonoa 2 , [38] and would later include the title in their list of the "Six Obscure Wii Games You Must Play". [39] Editors of Nintendo Power named Klonoa as one of the 30 "Wii Essentials" in June 2012, [40] and later ranked it as the 63rd greatest game ever released for a Nintendo console in their farewell issue the following December. [41] GamesRadar placed the game 38th on its own list of the Top 50 Wii games in 2013. [42]
Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.
Klonoa is a platform video game series created by Namco in 1997. It stars Klonoa, an anthropomorphic creature who explores dream worlds. The series includes two main games: Klonoa: Door to Phantomile (1997) for the PlayStation and Klonoa 2: Lunatea's Veil (2001) for the PlayStation 2. A remake of Door to Phantomile was released for the Wii in 2008, and remasters of both games were released in 2022. The series also includes a set of handheld games released between 1999 and 2002 for the WonderSwan and Game Boy Advance.
Klonoa 2: Lunatea's Veil is a platform game developed and published by Namco for the PlayStation 2 in 2001. It is the direct sequel to Klonoa: Door to Phantomile (1997) for the PlayStation.
Klonoa: Empire of Dreams is a 2001 platform video game published by Namco for the Game Boy Advance. Falling somewhere between Klonoa: Door to Phantomile and Klonoa 2: Lunatea's Veil, Empire of Dreams is a two-dimensional adventure game with puzzle elements that takes place in the new realm in the Klonoa series, the Empire of Jillius.
Klonoa: Moonlight Museum is a video game developed by Namco and published by Bandai, released in Japan for the WonderSwan in 1999. It is the first handheld game in the Klonoa series to place him in a fully two-dimensional world, and established the system that the Game Boy Advance titles later used.
Klonoa 2: Dream Champ Tournament is a video game published by Namco and released on the Game Boy Advance in Japan in 2002 and North America in early 2005. As the third game in the Klonoa handheld series, the game retains many of the gameplay elements of the previous titles, while adding in a few of its own.
Klonoa: Door to Phantomile is a platform game developed and published by Namco for the PlayStation in 1997 and the first game in the Klonoa series. The story follows Klonoa and his friend Huepow in their efforts to save the dream world of Phantomile from an evil spirit intent on turning it into a world of nightmares. The player controls Klonoa through a 2.5D perspective; the stages are rendered in three dimensions but the player moves along a 2D path. Klonoa can grab enemies and throw them as projectiles, or use them as a jump boost to navigate through the stages.
Famista 64, also known as Family Stadium 64, is a 1997 baseball video game developed and published in Japan by Namco for the Nintendo 64. Controlling one of fourteen selectable teams, both real-world and fictional, the player must score more runs than the opposing team by pitching, batting and catching the ball, as in real baseball. It is the twelfth entry in the Family Stadium series, serving as a 3D remake of the original Pro Baseball: Family Stadium.
Klonoa Beach Volleyball, known in Japan as Klonoa Beach Volley: Saikyō Team Ketteisen!, is a sports video game developed by Namco and released for the PlayStation in 2002. It is a spin-off of the Klonoa game series, and has the distinction of being the last game Namco published for the PlayStation. Its release was limited to Japan and Europe, with the European release notably featuring the characters speaking in multiple languages, such as English, Spanish, French, Italian and German. This marks the first time the Klonoa series would include separate languages as options, which would not happen again until the release of Klonoa, the Wii remake of Klonoa: Door to Phantomile, years later.
Hideo Yoshizawa born September 2, 1960, is a Japanese video game director, screenwriter, and producer, most famous for his work on the Ninja Gaiden and Klonoa series of video games. Prior to being employed by Namco, he worked for Tecmo and was involved in the original Ninja Gaiden trilogy for the Nintendo Entertainment System under the name "Sakurazaki".
We Ski is a 2008 skiing video game for the Wii developed and published by Namco Bandai Games. It is the first third-party game released that makes use of the Wii Balance Board.
Muscle March, known in Japan as Muscle Kōshinkyoku, is an action video game developed and published by Namco Bandai Games for the Wii through the WiiWare service. It was released in Japan in 2009, and in North America and the PAL region in 2010. Players control one of seven different bodybuilders and try to catch a thief that has stolen their bodybuilding friends' tub of protein powder. Its gameplay is similar to Hole In The Wall, where players use the Wiimote and Nunchuck to perform specific bodybuilder poses to pass through corresponding holes in walls left by the thief.
Keroro RPG: Kishi to Musha to Densetsu no Kaizoku is an action role-playing game developed by Namco Tales Studio and published by Namco Bandai Games for the Nintendo DS, which released in Japan in March 2010. It is the final game based on the Sgt. Frog franchise and features gameplay elements adapted from the Tales series.
Namco Generations was a brand name created by Namco Bandai Games for modernized remakes of their older video games. It was introduced in 2010 in conjunction with Pac-Man Championship Edition DX for the Xbox 360 and PlayStation 3. Galaga Legions DX was the second game to use the brand, being released in 2011. Two other games were in production under the Namco Generations label, a Metro-Cross sequel named Aero-Cross and a remaster of Dancing Eyes, both of which were cancelled.
Mr. Driller is a 1999 puzzle arcade game developed and published by Namco. Versions for the PlayStation, Dreamcast, Microsoft Windows, Game Boy Color, WonderSwan Color, mobile phones, and iOS were also released. Controlling Susumu Hori, the titular "Mr. Driller", the player must dig their way to the bottom of the screen by destroying colored blocks that litter the playfield. Blocks will be cleared if four or more are touching each other, which can be used to cause chain reactions. Susumu has a constantly-depleting oxygen meter that can be refilled by collecting air capsules found throughout stages.
Smash Tennis is a 1993 tennis video game developed and published by Namco for the Super Nintendo Entertainment System. It was released in Japan as Super Family Tennis. It is a follow-up to Family Tennis, originally published in 1987 for the Family Computer. It was designed by Hideo Yoshizawa, a former employee of Tecmo that later created Klonoa: Door to Phantomile, Mr. Driller and R4: Ridge Racer Type 4. It did not receive a North American release until it was released on Nintendo Switch Online in February 2020.
Mr. Driller A is a 2002 puzzle video game developed and published in Japan by Namco for the Game Boy Advance. The fourth installment in its Mr. Driller series, players control one of seven characters and must make it to the bottom of the level by destroying colorful formations of blocks. A adds several new mechanics to the gameplay of its predecessors, such as a virtual pet named the "Pacteria" that players can grow and care for.
Klonoa Phantasy Reverie Series is a 2022 Klonoa video game compilation developed by Monkey Craft and published by Bandai Namco Entertainment. It features remasters of the platform games Klonoa: Door to Phantomile (1997), originally released on PlayStation, and Klonoa 2: Lunatea's Veil (2001), originally released on PlayStation 2. The remaster of Door to Phantomile is built from its 2008 Wii remake developed by Paon.