POWER, PowerPC, and Power ISA architectures |
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NXP (formerly Freescale and Motorola) |
IBM |
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IBM/Nintendo |
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Cancelled in gray, historic in italic |
There are several ways in which game consoles can be categorized. One is by its console generation, and another is by its computer architecture. Game consoles have long used specialized and customized computer hardware with the base in some standardized processor instruction set architecture. In this case, it is PowerPC and Power ISA, processor architectures initially developed in the early 1990s by the AIM alliance, i.e. Apple, IBM, and Motorola.
Even though these consoles share much in regard to instruction set architecture, game consoles are still highly specialized computers so it is not common for games to be readily portable or compatible between devices. Only Nintendo has kept a level of portability between their consoles, and even there it is not universal.
The first devices used standard processors, but later consoles used bespoke processors with special features, primarily developed by or in cooperation with IBM for the explicit purpose of being in a game console. In this regard, these computers can be considered "embedded". All three major consoles of the seventh generation were PowerPC based.
As of 2019, no PowerPC-based game consoles are currently in production. The most recent release, Nintendo's Wii U, has since been discontinued and succeeded by the Nintendo Switch (which uses a Nvidia Tegra ARM processor). The Wii Mini, the last PowerPC-based game console to remain in production, was discontinued in 2017.[ citation needed ]
Name | Image | Manufacturer | Generation | CPU | Clock | RAM | On the market | No. sold |
---|---|---|---|---|---|---|---|---|
Pippin | Apple Bandai Katz Media | 5th | PowerPC 603 | 66 MHz | 6 MB | 1995–1997 | 42.000 | |
M2 | 3DO Panasonic | 2× PowerPC 602 | 2× 66 MHz | 8 MB | 1997 Never marketed | none | ||
GameCube | Nintendo | 6th | Gekko | 486 MHz | 24 MB | 2001–2007 | 21.74 million | |
Xbox 360 | Microsoft | 7th | XCPU (Xbox 360) XCGPU (Xbox 360 S and Xbox 360 E) | 3.2 GHz | 512 MB | 2005–2016 | 84 million June 2014 | |
Wii | Nintendo | Broadway | 729 MHz | 64 MB | 2006–2017 | 101.63 million March 2016 | ||
PlayStation 3 | Sony | Cell B.E. | 3.2 GHz | 256 MB | 2006–2017 | 87 million May 2017 | ||
Wii U | Nintendo | 8th | Espresso | 1.24 GHz | 2 GB | 2012–2017 | 13.36 million September 2016 |
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place.
PowerPC is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple–IBM–Motorola alliance, known as AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors.
In electronics and computer science, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions in order to accomplish a task because the individual instructions are written in simpler code. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler to achieve given simpler instructions.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.
Computer operating systems (OSes) provide a set of functions needed and used by most application programs on a computer, and the links needed to control and synchronize computer hardware. On the first computers, with no operating system, every program needed the full hardware specification to run correctly and perform standard tasks, and its own drivers for peripheral devices like printers and punched paper card readers. The growing complexity of hardware and application programs eventually made operating systems a necessity for everyday use.
In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit central processing units (CPU) and arithmetic logic units (ALU) are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer.
The PowerPC 7xx is a family of third generation 32-bit PowerPC microprocessors designed and manufactured by IBM and Motorola. This family is called the PowerPC G3 by Apple Computer, which introduced it on November 10, 1997. A number of microprocessors from different vendors have been used under the "PowerPC G3" name. Such designations were applied to Mac computers such as the PowerBook G3, the multicolored iMacs, iBooks and several desktops, including both the Beige and Blue and White Power Macintosh G3s. The low power requirements and small size made the processors ideal for laptops and the name lived out its last days at Apple in the iBook.
The PowerPC 970, PowerPC 970FX, and PowerPC 970MP are 64-bit PowerPC CPUs from IBM introduced in 2002. Apple branded the 970 as PowerPC G5 for its Power Mac G5.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.
Broadway is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii home video game console. It was designed by IBM, and was initially produced using a 90 nm SOI process and later produced with a 65 nm SOI process.
Microprocessors belonging to the PowerPC/Power ISA architecture family have been used in numerous applications.
The PowerPC 600 family was the first family of PowerPC processors built. They were designed at the Somerset facility in Austin, Texas, jointly funded and staffed by engineers from IBM and Motorola as a part of the AIM alliance. Somerset was opened in 1992 and its goal was to make the first PowerPC processor and then keep designing general purpose PowerPC processors for personal computers. The first incarnation became the PowerPC 601 in 1993, and the second generation soon followed with the PowerPC 603, PowerPC 604 and the 64-bit PowerPC 620.
A ROM cartridge, usually referred to in context simply as a cartridge, cart, cassette, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.
Gekko is a superscalar out-of-order 32-bit PowerPC microprocessor custom-made by IBM in 2000 for Nintendo to use as the CPU in their sixth generation game console, the GameCube, and later the Triforce Arcade Board.
The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.
In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
Espresso is the codename of the 32-bit central processing unit (CPU) used in Nintendo's Wii U video game console. It was designed by IBM, and was produced using a 45 nm silicon-on-insulator process. The Espresso chip resides together with a GPU from AMD on an MCM manufactured by Renesas. It was revealed at E3 2011 in June 2011 and released in November 2012.