List of PowerPC-based game consoles

Last updated

There are several ways in which game consoles can be categorized. One is by its console generation, and another is by its computer architecture. Game consoles have long used specialized and customized computer hardware with the base in some standardized processor instruction set architecture. In this case, it is PowerPC and Power ISA, processor architectures initially developed in the early 1990s by the AIM alliance, i.e. Apple, IBM, and Motorola.

Contents

Even though these consoles share much in regard to instruction set architecture, game consoles are still highly specialized computers so it is not common for games to be readily portable or compatible between devices. Only Nintendo has kept a level of portability between their consoles, and even there it is not universal.

The first devices used standard processors, but later consoles used bespoke processors with special features, primarily developed by or in cooperation with IBM for the explicit purpose of being in a game console. In this regard, these computers can be considered "embedded". All three major consoles of the seventh generation were PowerPC based.

As of 2019, no PowerPC-based game consoles are currently in production. The most recent release, Nintendo's Wii U, has since been discontinued and succeeded by the Nintendo Switch (which uses a Nvidia Tegra ARM processor). The PlayStation 3, the last PowerPC-based game console to remain in production, was discontinued in 2017. [1]

List

NameImageManufacturerGenerationCPUClockRAMOn the marketNo. sold
Pippin Pippin-Atmark-Console-Set.jpg Apple
Bandai
Katz Media
5th PowerPC 603 66 MHz6 MB1995–199742.000
M2 3DO
Panasonic
PowerPC 602 2× 66 MHz8 MB1997
Never marketed
none
GameCube GameCube-Set.jpg Nintendo 6th Gekko 486 MHz24 MB2001–200721.74 million
Xbox 360 Xbox-360-Consoles-Infobox.png Microsoft 7th XCPU (Xbox 360)
XCGPU (Xbox 360 S and Xbox 360 E)
3.2 GHz512 MB2005–201684 million
June 2014
Wii Wii-Console.png Nintendo Broadway 729 MHz64 MB2006–2017101.63 million
March 2016
PlayStation 3 PS3Versions.png Sony Cell B.E. 3.2 GHz512 MB2006–201787 million
May 2017
Wii U Wii U Console and Gamepad.png Nintendo 8th Espresso 1.24 GHz2 GB2012–201713.36 million
September 2016

See also

Related Research Articles

<span class="mw-page-title-main">Central processing unit</span> Central computer component which executes instructions

A central processing unit (CPU)—also called a central processor or main processor—is the most important processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs).

<span class="mw-page-title-main">Handheld game console</span> Portable self-contained video game console

A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.

<span class="mw-page-title-main">PowerPC</span> RISC instruction set architecture by AIM alliance

PowerPC is a reduced instruction set computer (RISC) instruction set architecture (ISA) created by the 1991 Apple–IBM–Motorola alliance, known as AIM. PowerPC, as an evolving instruction set, has been named Power ISA since 2006, while the old name lives on as a trademark for some implementations of Power Architecture–based processors.

<span class="mw-page-title-main">Reduced instruction set computer</span> Processor executing one instruction in minimal clock cycles

In computer engineering, a reduced instruction set computer (RISC) is a computer architecture designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions in order to accomplish a task because the individual instructions are written in simpler code. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler to achieve given simpler instructions.

<span class="mw-page-title-main">Video game console</span> Computer system for running video games

A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles.

<span class="mw-page-title-main">History of operating systems</span> Aspect of computing history

Computer operating systems (OSes) provide a set of functions needed and used by most application programs on a computer, and the links needed to control and synchronize computer hardware. On the first computers, with no operating system, every program needed the full hardware specification to run correctly and perform standard tasks, and its own drivers for peripheral devices like printers and punched paper card readers. The growing complexity of hardware and application programs eventually made operating systems a necessity for everyday use.

A computing platform or digital platform or software platform is an environment in which a piece of software is executed. It may be the hardware or the operating system (OS), even a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage on which computer programs can run.

In computer architecture, 64-bit integers, memory addresses, or other data units are those that are 64 bits wide. Also, 64-bit CPUs and ALUs are those that are based on processor registers, address buses, or data buses of that size. A computer that uses such a processor is a 64-bit computer.

Non-volatile random-access memory (NVRAM) is random-access memory that retains data without applied power. This is in contrast to dynamic random-access memory (DRAM) and static random-access memory (SRAM), which both maintain data only for as long as power is applied, or forms of sequential-access memory such as magnetic tape, which cannot be randomly accessed but which retains data indefinitely without electric power.

The PowerPC 7xx is a family of third generation 32-bit PowerPC microprocessors designed and manufactured by IBM and Motorola. This family is called the PowerPC G3 by Apple Computer, which introduced it on November 10, 1997. The term "PowerPC G3" is often, and incorrectly, imagined to be a microprocessor when in fact a number of microprocessors from different vendors have been used. Such designations were applied to Mac computers such as the PowerBook G3, the multicolored iMacs, iBooks and several desktops, including both the Beige and Blue and White Power Macintosh G3s. The low power requirements and small size made the processors ideal for laptops and the name lived out its last days at Apple in the iBook.

<span class="mw-page-title-main">PowerPC 970</span>

The PowerPC 970, PowerPC 970FX, and PowerPC 970MP are 64-bit PowerPC processors from IBM introduced in 2002. When used in PowerPC-based Macintosh computers, Apple referred to them as the PowerPC G5.

Cell is a 64-bit multi-core microprocessor microarchitecture that combines a general-purpose PowerPC core of modest performance with streamlined coprocessing elements which greatly accelerate multimedia and vector processing applications, as well as many other forms of dedicated computation.

The history of video game consoles, both home and handheld, had their origins in the 1970s. The concept of home consoles used to play games on a television set was founded by the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles bore out from electro-mechanical games that had used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles, and fully realized by the Game Boy system.

Microprocessors belonging to the PowerPC/Power ISA architecture family have been used in numerous applications.

The PowerPC 600 family was the first family of PowerPC processors built. They were designed at the Somerset facility in Austin, Texas, jointly funded and staffed by engineers from IBM and Motorola as a part of the AIM alliance. Somerset was opened in 1992 and its goal was to make the first PowerPC processor and then keep designing general purpose PowerPC processors for personal computers. The first incarnation became the PowerPC 601 in 1993, and the second generation soon followed with the PowerPC 603, PowerPC 604 and the 64-bit PowerPC 620.

<span class="mw-page-title-main">Emulator</span> System allowing a device to imitate another

In computing, an emulator is hardware or software that enables one computer system to behave like another computer system. An emulator typically enables the host system to run software or use peripheral devices designed for the guest system. Emulation refers to the ability of a computer program in an electronic device to emulate another program or device.

The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.

<span class="mw-page-title-main">Classes of computers</span>

Computers can be classified, or typed, in many ways. Some common classifications of computers are given below.

<span class="mw-page-title-main">Steam Deck</span> Handheld gaming computer by Valve

The Steam Deck is a handheld gaming computer developed by Valve and released on February 25, 2022. The device uses Valve's Linux distribution SteamOS, which incorporates the namesake Steam storefront. SteamOS uses Valve's Proton compatibility layer, allowing users to run Windows applications and games. In addition to handheld use, the Steam Deck can be connected to a TV or monitor through a docking station and be used like a desktop computer or home video game console. In desktop mode, users can install Linux-based third-party applications.

References

  1. "Sony will soon stop PS3 production and shipments in Japan".