List of Sega controllers

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The following is a list of video game control pads for Sega game consoles. Other peripherals existed for each console, but were secondary to the main control pad.

Contents

Master System

Two versions of the Master System controller, including an early model with a joystick d-pad Sega-Master-System-Controllers.jpg
Two versions of the Master System controller, including an early model with a joystick d-pad

The Master System controller is visually similar to the competing Nintendo Entertainment System controller of the same third generation. Although button placements and layout is the same, the Sega variant lacked an independent start button and omitted a separate select button. A pause button was included on the console, although it is possible to move this button's function onto the controller by custom modification. [1] [2]

The earlier models included a mini joystick attached to the d-pad, a feature that was removed in later revisions. A third-party alternative pad named the SG Commander control pad was released exclusively for Europe and Japan in 1988, featuring turbo fire switches above the A and B buttons. [3]

Genesis/Mega Drive

Original controller Sega-Genesis-3But-Cont.jpg
Original controller

Sega completely redesigned its controller for the fourth generation Genesis/Mega Drive console, adding a separate start button and an additional button C placed in sequence with the A and B buttons. The pad was designed to be backwards compatible with the previous generation Master System, although some (such as Shanghai) are not compatible and only work with the original Master System control pad.[ citation needed ]

Unlike the controller of its Super Nintendo counterpart released later, the Sega controller lacked shoulder buttons and was functionally comparable to the previous generation NES controller, having the same number of buttons. The majority of games released on the Sega system were not impacted by the fewer number of buttons compared to the Super Nintendo and the few that were would use alternate button combinations to achieve what an additional button may have. For example, the game Syndicate incorporated additional triggers and actions beyond what the controller could natively support and instead would assign some actions to multiple button presses to overcome this. [4] Other games, including street fighting games ported from the arcades, benefited from the use of additional buttons which would lead to Sega developing a revised controller.

Later version of the controller, featuring 3 additional X-Y-Z buttons plus a mode button Sega-Genesis-6But-Cont.jpg
Later version of the controller, featuring 3 additional X-Y-Z buttons plus a mode button

The six-button control pad was released in 1993 [5] and became the de facto controller until the console was discontinued, replacing the standard 3-button control pad internationally.[ citation needed ] Two different sized variants of the pad were released, with a smaller pad sold in the Asian markets.[ citation needed ] The pad is functionally identical to the original pad, with the addition of three additional face buttons, X-Y-Z. Some earlier games were not compatible with the new controller due to the difference in its operation. Sega included a mode button to overcome this, which when pressed upon boot-up, would revert the pad to the 3-button operation. One particular game which made full use of the additional buttons was Street Fighter II , [5] which documented usage of the additional buttons, as well as the alternative approach to utilise the actions on a 3-button pad. [6]

Saturn

First revision North American pad Sega-Saturn-Controller-Mk-I-NA-FL.jpg
First revision North American pad

The original control pad for the Saturn console was visually and functionally similar to the previous generation Genesis, retaining the A-B-C, X-Y-Z button layout, with the addition of two shoulder buttons and the removal of the redundant mode button.

Saturn 3D control pad, featuring an analog stick Sega-Saturn-3D-Controller.jpg
Saturn 3D control pad, featuring an analog stick

A 3D control pad was released alongside the game Nights into Dreams in 1996, which included an analog stick (referred to as a 3D Directional Pad) similar to that found on the Nintendo 64 controller which followed, whilst the controller was a rounded design which meant all buttons were accessible from a single held position.

Like the Genesis 6-button controller, the 3D control pad had some compatibility issues with earlier games and a switch was included below the start button to change between Digital and Analog modes (digital mode being functionally the same as the original controller, while analog enabled support for the analog stick). The original Playstation controller similarly did not include analog sticks, and later revisions which did, such as the Dual Analog Controller, added an Analog button to disable the feature for incompatible games in a similar way to the 3D control pad.

Dreamcast

Dreamcast controller with the VMU accessory Sega-Dreamcast-Cont-n-VMU.jpg
Dreamcast controller with the VMU accessory

Sega's final console, the Dreamcast, featured a controller visually similar to that of the Saturn's 3D control pad, with a familiar rounded shape and button placements, including the analog stick and d-pad placement, although dropped two face buttons. The controller featured two individual expansion dock slots for the addition of accessories, such as the Visual Memory Unit memory card.

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GameCube Home video game console developed by Nintendo

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A game controller, gaming controller, or simply controller, is an input device used with video games or entertainment systems to provide input to a video game, typically to control an object or character in the game. Before the seventh generation of video game consoles, plugging in a controller into one of a console's controller ports were the primary means of using a game controller, although since then they have been replaced by wireless controllers, which do not require controller ports on the console but are battery-powered. USB game controllers could also be connected to a computer with a USB port. Input devices that have been classified as game controllers include keyboards, mouses, gamepads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers.

Gamepad Type of video game controller

A gamepad, joypad, controller, is a type of game controller held in two hands, where the fingers are used to provide input. They are typically the main input device for video game consoles.

D-pad flat, usually thumb-operated directional control on most modern video game controllers and remote controllers

A D-pad is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern video game console gamepads, game controllers, on the remote control units of some television and DVD players, and smart phones. Like early video game joysticks, the vast majority of D-pads are digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions do provide diagonals and many modern D-pads can be used to provide eight-directional input if appropriate.

Analog stick Input device for a video game controller

An analog stick, sometimes called a control stick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation to the default "center" position. While digital sticks rely on single electrical connections for movement, analog sticks use continuous electrical activity running through potentiometers to measure the exact position of the stick within its full range of motion. The analog stick has greatly overtaken the D-pad in both prominence and usage in console video games.

NeGcon

The NeGcon, stylized as neGcon, is a motion-based video game controller manufactured in 1995 by Namco for the PlayStation. One of the first third-party peripherals for the system, the controller is connected by a swivel joint, allowing the player to twist the halves relative to each other. The controller also replaces the “symbol” buttons on the original PlayStation controller with two “A” and “B” buttons, as well as “I” and “II” buttons that allowed for analogue control. A black variant was released exclusively in Japan.

A video game accessory is a distinct piece of hardware that is required to use a video game console, or one that enriches the video game's play experience. Essentially, video game accessories are everything except the console itself, such as controllers, memory, power adapters (AC), and audio/visual cables. Most video game consoles come with the accessories required to play games out of the box : one A/V cable, one AC cable, and a controller. Memory is usually the most required accessory outside of these, as game data cannot be saved to compact discs. The companies that manufacture video game consoles also make these accessories for replacement purposes as well as improving the overall experience. There is an entire industry of companies that create accessories for consoles as well, called third-party companies. The prices are often lower than those made by the maker of the console (first-party). This is usually achieved by avoiding licensing or using cheaper materials. For the mobile systems like the PlayStation Portable and Game Boy iterations, there are many accessories to make them more usable in mobile environments, such as mobile chargers, lighting to improve visibility, and cases to both protect and help organize the collection of system peripherals to. Newer accessories include many home-made things like mod chips to bypass manufacturing protection or homemade software.

V.Smile educational home video game console released by VTech in 2004

The V.Smile is a sixth-generation educational home video game console manufactured and released by VTech. Titles are available on ROM cartridges called "Smartridges", to play off the system's educational nature. The graphics are primarily sprite-based. The console is often sold bundled with a particular game, with most of them having a game called "Alphabet Park Adventure." Several variants of the V.Smile console are sold including handheld versions, or models with added functionality such as touch tablet integrated controllers or microphones. The V-Motion is a major variant with its own software lineup that includes motion sensitive controllers and has Smartriges designed to take advantage of motion-related "active learning". The V-Motion and Smartridges however are fully backwards compatible with other V.Smile variants and V.Smile Smartridges, and a V-Motion Smartridge can also be played on V.Smile console or handheld, albeit with limited functionality. However, in 2010, V.Smile NEW and OLD were canceled. VTech still made games for V.Smile Pocket and V.Motion.

Dual Analog Controller controller for the PlayStation

The Dual Analog Controller is Sony's first handheld analog controller for the PlayStation, and the predecessor to the DualShock. Its first official analog controller was the PlayStation Analog Joystick (SCPH-1110).

Nintendo 64 controller Primary game controller for the Nintendo 64

The Nintendo 64 controller is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996 in Japan, in late 1996 in North America, and 1997 in Europe. It is the successor to the Super Nintendo controller and is designed in an "M" shape and features 11 buttons, one analog "Control Stick" and a directional pad.

Classic Controller game controller for the Wii

The Classic Controller is a game controller produced by Nintendo for the Wii video game console. While it later featured some compatibility with the Wii U console, the controller was ultimately succeeded by the Wii U Pro Controller. As of April 2014, Nintendo had discontinued production of both the Classic Controller and Classic Controller Pro.

GameCube controller Primary game controller for the Nintendo GameCube

The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. It is the successor to the Nintendo 64 controller and as such, evolves Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.

Wii U GamePad controller to the Wii U game system

The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating traits from tablet computers, the GamePad has traditional input methods, touchscreen controls, and motion controls. The touchscreen can be used to supplement a game by providing alternate, second screen functionality or an asymmetric view of a scenario in a game. The screen can also be used to play a game strictly on the GamePad screen, without the use of a television display. Conversely, non-gaming functions can be assigned to it as well, such as using it as a television remote.

Various accessories for the PlayStation 2 video game console have been produced by Sony, as well as third parties. These include controllers, audio and video input devices like microphones and video cameras, and cables for better sound and picture quality.

Rhythm game accessories are often required to play rhythm games available for various consoles, such as the PlayStation 2, PlayStation 3, Wii, and Xbox 360. These include dance pads, guitar controllers, drum controllers, microphones and turntable controllers. With the exception of microphones, these controllers can generally be used to control any game, but have limited inputs, making them impractical for most games.

Atari joystick port Computer port used for gaming controllers

The Atari joystick port is a computer port used to connect various gaming controllers to game console and home computer systems in the 1970s to the 1990s. It was originally introduced on the Atari 2600 in 1977 and then used on the Atari 400 and 800 in 1979. It went cross-platform with the Commodore VIC-20 of 1981, and was then used on many following machines from both companies, as well as a growing list of 3rd party machines like the MSX platform and various Sega consoles.

Atari CX40 joystick Cross-platform game controller made by Atari

The Atari CX40 single-button, digital joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System in 1977 and became the primary input device for most games on the platform. The CX10 was replaced after a year by the simpler and less expensive CX40. The addition of the Atari joystick port to other platforms cemented its popularity. It was the standard for the Atari 8-bit family of home computers and was compatible with the VIC-20, Commodore 64 and 128, MSX, and later the Atari ST and Amiga. Third-party adapters allowed it to be used on other systems, such as the Apple II and the ZX Spectrum.

References

Citations

  1. "Pause-Button Mod (SMS)". 2004. Retrieved 6 April 2020.
  2. "Sega Master System Pause Button Modification". YouTube . 26 August 2016. Retrieved 6 April 2020.
  3. "SG Commander control pad". Sega Retro. Retrieved 6 April 2020.
  4. "Sega Genesis Game: Syndicate (Manual)" (PDF). Sega. Retrieved 6 April 2020.
  5. 1 2 Loguidice 2014, p. 174.
  6. "Sega Genesis Game: Street Fighter II (Manual)" (PDF). Sega. Retrieved 6 April 2020.

Sources