Mario & Wario

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Mario & Wario
MariowarioSFC boxart.jpg
Developer(s) Game Freak
Publisher(s) Nintendo
Director(s) Satoshi Tajiri
Producer(s) Makoto Kano
Tsunekazu Ishihara
Designer(s) Satoshi Tajiri [1]
Programmer(s) Michiharu Nishihashi
Junichi Masuda [2]
Artist(s) Ken Sugimori
Motofumi Fujiwara
Composer(s) Junichi Masuda
Series Mario
Wario
Platform(s) Super Famicom
Release
  • JP: August 27, 1993
Genre(s) Puzzle-platform
Mode(s) Single-player

Mario & Wario [a] is a 1993 puzzle-platform game developed by Game Freak and published by Nintendo for the Super Famicom. The game requires the Super Famicom Mouse accessory to play. [3] Despite being a Japanese-only release, the game is entirely in English. [4]

Contents

The gameplay of Mario & Wario focuses on guiding Mario, who has various objects placed atop his head by his self-declared arch rival Wario, through a series of levels consisting of various obstacles and traps. Because Mario has been rendered sightless and is constantly in danger of walking into hazards, the player controls the fairy Wanda, who can protect Mario by changing the environment around him as he moves towards the levels' end. The game offers a total of 100 levels and offers three playable characters.

Gameplay

A player controls Wanda to turn box outlines into blocks in an effort to help Mario reach for the "Goal", where Luigi is standing. Mario & Wario Level 3-7.PNG
A player controls Wanda to turn box outlines into blocks in an effort to help Mario reach for the "Goal", where Luigi is standing.

Mario & Wario focuses on Mario, who has various objects, including buckets and vases, dropped onto his head from an airplane by the antagonist Wario. Because the objects render Mario sightless, it is the main goal of the player to guide Mario through each level, which consist of various obstacles and traps, to his brother Luigi, who can remove the offending object. The player must also complete each level within a specified time limit. Because Mario will constantly walk left or right regardless of any oncoming hazards, the player controls the fairy Wanda, who possesses the ability to manipulate the environment in order to protect Mario.

Wanda is controlled via a point-and-click interface with the Super Famicom Mouse accessory, influencing objects on the screen when clicked. For example, Wanda can solidify block outlines for use as barriers or bridges for Mario to walk across, and can destroy certain obstacles and enemies. The player can also click Mario to turn him around and reverse his direction. The player is awarded points for defeating enemies, collecting items, and for any remaining time when the level is completed. Extra lives may also be awarded.

Mario & Wario contains a total of 100 levels allotted amongst ten unique locales, which include forest, desert, and underwater settings, each with a different offering of enemies or hazards. In addition to Mario, the player can select Princess Peach or Yoshi to be the character that is guided through each level. Princess Peach walks slower than Mario and Yoshi walks faster, which may offer advantages or disadvantages depending on how difficult a particular level is or how fast the player seeks to complete it. At the end of each locale, Wanda directly battles Wario with the player character looking on, attacking his plane and earning coins from it until he is burnt and flees. After the final level is completed, the player character gives Wario chase by plane and drops a barrel on his head, causing him to crash and foiling his plans.

Development

Controls for Mario & Wario were changed from the Super Scope to the Super Famicom Mouse during development. SNES-Mouse-and-Pad.jpg
Controls for Mario & Wario were changed from the Super Scope to the Super Famicom Mouse during development.

Mario & Wario was designed by Pokémon creator Satoshi Tajiri [1] and developed by Game Freak. The developer's co-founder Junichi Masuda was the game's music composer and one of its programmers. According to Masuda, an early version of the game involved catching monsters by shooting out a net using the Super Scope. However, the team had difficulty getting the peripheral to recognize the tops and bottoms of television screens, most of which were generally small at the time. Control was then switched to the Super Famicom Mouse. [2]

The game was released for the Super Famicom in Japan on August 27, 1993. [5]

Reception and legacy

In the Japanese magazine Famitsu , the four reviewers all found the game to be a variation of Lemmings (1991). Two reviewers commented on the difficulty with one finding it well balanced, another finding it grew hectic a few levels in, and a third stating it was relatively easy as there was not much the player could do with the fairy. One reviewer found the game had well thought level design, another commented that they wish the entire game play area was displayed on the screen following the first few areas. Two reviewers disliked the controls, describing it as frustrating and they had to double-click too many times. One reviewer found it a must play for fans of the action puzzle games, another said it did not give them the "pleasant form of mental exhaustion" that similar works in the past had such as Lemmings or Lode Runner (1983). [5]

Jon Thompson of Allgame praised the colorful graphics and calling the gameplay "entertaining, being fast-paced enough to keep you constantly busy, without resorting to being fast and nearly impossible more than a couple of times". [6]

Mario & Wario was referenced in other Nintendo games. The Game Boy role-playing game Pokémon Red and Blue, also developed by Game Freak, alludes to the game: checking the Super NES belonging to a non-playable character displays the message "A game with MARIO wearing a bucket on his head!" [14] [15] This reference returns in Pokémon FireRed and LeafGreen. The bucket used to obscure Mario's vision appears as a collectible item in Kirby Super Star [16] and as a trophy in Super Smash Bros. Melee. [17]

Notes

  1. Japanese: マリオとワリオ, Hepburn: Mario to Wario

References

  1. 1 2 Peterson, Helen (15 November 1999). "King of Craze Too Shy For Spotlight Pifather Is an Introvert". Daily News . Mortimer Zuckerman. Archived from the original on 15 August 2011. Retrieved 28 January 2010.
  2. 1 2 Hilliard, Kyle (August 9, 2017). "Game Freak's Origins And Its Pre-Pokémon Games". Game Informer . GameStop. Archived from the original on December 4, 2019. Retrieved March 26, 2020.
  3. "Edge Prescreen". Edge . No. 1. Future plc. October 1993. p. 44.
  4. Brown, Andrew (11 February 2012). "Peripheral Visions — Feature". Nintendo World Report. Archived from the original on 12 August 2015. Retrieved 10 September 2019.
  5. 1 2 3 Noda, Minoru; Doitsu, Suzuki; Nagano, Isabella; TACOX (September 24, 1993). "New Games Cross Review 新作ゲームクロスレビュー" [New Games Cross Review]. Weekly Famitsu (in Japanese). No. 249. ASCII Corporation. p. 37.
  6. 1 2 Thompson, Jon (1998). "Mario & Wario - Review". Allgame . All Media. Archived from the original on 14 November 2014. Retrieved 18 May 2020.
  7. Haynes, Rik (November 1993). "Mario & Wario". Nintendo Game Zone . No. 13. pp. 30–33. Retrieved 2 January 2022.
  8. "Mario & Wario". Joypad (in French). No. 31. May 1994. p. 38. Retrieved 2 January 2022.
  9. Andy; Rad (November 1993). "Mario & Wario". Nintendo Magazine System . No. 14. pp. 46–48. Retrieved 2 January 2022.
  10. Leach, James (November 1993). "Mario & Wario". Super Play . No. 13. pp. 56–57.
  11. Frank (December 1993). "Mario & Wario". Total! . No. 24. p. 52. Retrieved 2 January 2022.
  12. "超絶 大技林 '98年春版: スーパーファミコン - マリオとワリオ". PlayStation Magazine (Special) (in Japanese). Vol. 42. Tokuma Shoten Intermedia. 15 April 1998. p. 393. ASIN   B00J16900U.
  13. Wynne, Stuart (November 1993). "Mario & Wario". Super Pro. No. 12. Paragon Publishing. p. 46. Retrieved 2 January 2022.
  14. Game Freak (28 September 1998). Pokémon Red and Blue (Game Boy). Nintendo. Scene: Saffron City.
  15. "Pokémon: Red and Blue Version". NinDB. Archived from the original on 18 June 2012. Retrieved 4 October 2011.
  16. "Kirby Super Star". NinDB. Archived from the original on 9 November 2011. Retrieved 4 October 2011.
  17. "Super Smash Bros. Melee Guide & Walkthrough – GameCube – IGN". IGN. p. 54. Archived from the original on 9 December 2007. Retrieved 27 September 2011.