Martin O'Donnell | |
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Born | May 1, 1955 |
Occupations |
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Years active | 1982–present |
Political party | Republican |
Children | 2 |
Musical career | |
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Martin O'Donnell (born May 1, 1955) [1] [2] is an American composer, audio director, and sound designer known for his work on video game developer Bungie's titles, such as the Myth series, Oni , the Halo series, and Destiny . O'Donnell collaborated with his Michael Salvatori for many of the scores; he has also directed voice talent and sound design for the Halo trilogy.
O'Donnell began his career in music writing television and radio jingles such as the Flintstones Chewable Vitamins jingle and scoring for radio stations and films. O'Donnell moved to composing video game music when his company, TotalAudio, did the sound design for the 1997 title Riven . After producing the music for Myth II , Bungie contracted O'Donnell to work on their other projects, including Oni and the project that would become Halo: Combat Evolved . O'Donnell ended up joining the Bungie staff ten days before the studio was bought by Microsoft, and was the audio director for all Bungie projects until he was fired in April 2014.
O'Donnell's score to the Halo trilogy has received critical acclaim, earning him several awards, and the commercial soundtrack release of the music to Halo 2 was the best-selling video game soundtrack of all time in the United States. He composed the scores for Halo 3 (2007), Halo 3: ODST (2009), and Halo: Reach (2010). His final work for Bungie was composing music for the 2014 video game Destiny . He successfully sued Bungie for unpaid wages and stock ownership. Subsequently, he co-founded Highwire Games and composed the score for their debut virtual reality game Golem , which was released in late 2019.
O'Donnell ran for the U.S. House of Representatives as a Republican in Nevada's 3rd congressional district in 2024, placing fourth in the Republican primary.
O'Donnell describes his upbringing as "typical"; he received piano lessons and wanted to start a rock band when he was in junior high school. [3] His father made films while his mother taught piano. [2] Despite his interest in progressive and fusion rock, O'Donnell studied the classical component of music and composition at Wheaton College Conservatory of Music [2] and received his Masters of Music Degree in composition with honors from the University of Southern California in the early 1980s. [4]
After getting his degree, O'Donnell moved to Chicago, where he expected that he would teach at the American Conservatory of Music. The job fell through, and instead he worked as a grip in the film and television business. [4] O'Donnell began his musical career in the field after one of his colleagues who knew of his music background approached him to write for his film. O'Donnell talked to his friend Michael Salvatori, who had his own recording studio, and offered to split the profits from the job with him; the two became constant partners. [4]
After completing a film score and a few commercials, the two decided to quit their day jobs and produce music in Chicago; [4] they founded a production company, TotalAudio. O'Donnell composed the music for jingles for Mr. Clean and Flintstones Chewable Vitamins. [5] After fifteen years of composing for TV and radio commercials, he decided that he wanted to work on game soundtracks and move on from commercial-sounding music. "I was hoping to find some other medium that would be new and cutting-edge and sort of the Wild West," he recalled. [6]
In 1993, Dick Staub, a Chicago radio personality and friend of O'Donnell's, asked if his eighteen-year-old son Josh could visit O'Donnell's studio, as he was interested in computer games and audio. O'Donnell agreed, and in talking with Josh learned that he had friends in Spokane, Washington who were making a game O'Donnell had never heard of called Myst . [4] In hearing the theme music to the game, O'Donnell realized that the game industry was making great strides in creating "legitimate music" that contained dramatic elements. [6] O'Donnell became acquainted with the game's developers, including brothers Rand and Robyn Miller, and was hired four years later [4] as a sound designer for Myst's sequel, Riven . [7] Among the games Riven's developers would play in their downtime was a title called Marathon , created by Chicago-based Bungie. On returning to Chicago O'Donnell emailed a Bungie staffer and pursued them for a job. [4]
TotalAudio produced the music for Bungie's Myth: The Fallen Lords the same year. The company later composed the music for Valkyrie Studio's Septerra Core: Legacy of the Creator , during which O'Donnell met Steve Downes, whom he would later recommend as the voice actor for the Master Chief. O'Donnell described the work for Septerra Core as his most difficult assignment; during the production the TotalAudio studio burned to the ground and O'Donnell had to be hoisted through a window in order to save some 20 hours of recordings. [8]
After producing the music for Myth II , Bungie contracted O'Donnell for several of their other projects, including the game Oni . [9] In 1999, Bungie wanted to re-negotiate the contracts for Oni, and the negotiations resulted in O'Donnell joining the Bungie team, ten days before the company was bought by Microsoft. [8] O'Donnell was one of a handful of Bungie employees who remained working at the company since then, until his termination as of April 2014. [10] While O'Donnell worked at Bungie, Salvatori handled the business side of TotalAudio. [9]
After producing the music for Oni , O'Donnell was tasked with composing the music for Bungie's next project, which would be unveiled at E3 2000. After talking with Joseph Staten, O'Donnell decided the music needed to be "big, exciting, and unusual with a classical orchestra touch to give it some weight and stature. We also wanted it to have some sort of 'ancient' feel to it." [11] O'Donnell came up with the idea of opening the piece with gregorian chant and jotted down the melody in his car. [12] Because he did not know how long the presentation would be, O'Donnell created "smushy" opening and closing sections that could be expanded or cut as time required to back up a rhythmic middle section. [4] The music was recorded and sent to New York the same night the piece was finished; [11] the resulting music became the basis for the Halo series' "highly recognizable" signature sound, [13] [14] and what has been called one of the best-known video game themes. [4] The use of the chant in the main theme has been credited with contributing to popular interest in the genre.[ clarification needed ] [15] Halo's music used an interactive engine to change music in response to player's actions; this non-linear method has since become widespread. The scores for Halo and its sequel Halo 2 garnered awards such as The Game Developers Choice Award and Best Original Video Game Soundtrack from Rolling Stone . [8]
The music for Halo 3 contained refinements and revisions to previous themes heard in the series, as O'Donnell stressed the importance of using previous motifs in the final installment of the trilogy; [9] O'Donnell wanted to "blow out" the epic sounds from the first game. [4] O'Donnell also introduced a distinctive piano theme which had not been heard before, and made its appearance in the Halo 3 announcement teaser. In an interview, O'Donnell stated that he has always approached music from the keyboard, and that at the Electronic Entertainment Expo—where the trailer would first be shown—he had a feeling that, "no [other announcement] would start with a piano." [16] O'Donnell planned on composing the music "at the last minute", saying he had no intention of producing a large amount of music that would never be used. "It drives everyone crazy but it worked for me in the past and it works for the game in the best way. Writing music before the end just doesn't work for me," he said. [17]
For Halo 3: ODST , a planned expansion to Halo 3 that became a full game, O'Donnell and Salvatori abandoned all previous Halo themes and started anew. [4] Due to ODST's shift to a new protagonist, O'Donnell created music that was evocative of past Halo but branched in a different direction. [18] Since Bungie was aiming for a smaller, detective story feel, O'Donnell felt that a jazz-influenced approach worked best in echoing the film noir atmosphere. [19]
In creating music for Halo: Reach , a prequel to Combat Evolved, O'Donnell wanted to create music with a "grittier" feel because of the dark nature of the story. [20] Reach was Bungie's last Halo project. O'Donnell called the prospect of writing new music both a challenge and a relief to step away from the iconic themes of Halo. [21] [22]
In 2015, music from the Halo series was voted by listeners into the Classic FM Hall of Fame for the first time, reaching position 244. [23]
Early in the video game Destiny 's development, O'Donnell began composition of an eight-movement symphonic suite entitled Music of the Spheres. Collaborating with Paul McCartney as well as Michael Salvatori and C. Paul Johnson, the symphony contained music to be implemented in Destiny, as well as any future installments of the franchise. [24] [25] On April 11, 2014, O'Donnell announced via Twitter he had been fired from Bungie "without cause". [26] In June 2014, he filed a lawsuit against Bungie president Harold Ryan, claiming he was terminated without cause and that Ryan withheld pay for vacation and sabbatical time. In a response filed in Washington's Superior Court, Ryan denied wrongdoing. [27] The suit was settled in June 2014, [28] with a final arbitration ruling decided September 4, 2015, [25] in which the court stated that "[...]Bungie breached the duty of good faith and fair dealing when it caused the closure of O'Donnell's stock and denied him any participation in the Profit Participation Plan". [29] At the 18th Annual D.I.C.E. Awards, Destiny was awarded with Outstanding Achievement in Original Music Composition and Outstanding Achievement in Sound Design. [30]
In 2015, O'Donnell founded video game development studio Highwire Games. [31] He worked on the soundtrack to their debut game Golem , a VR game which was released on November 15, 2019. A musical prequel album to the game, Echoes of the First Dreamer (The Musical Prequel to Golem) was released by video game music label Materia Collective. [32]
Year | Name | Developer | Notes |
---|---|---|---|
1997 | Riven | Cyan Worlds | Sound design |
Myth: The Fallen Lords | Bungie | Co-composer with Michael Salvatori and Paul Heitsch | |
1998 | Myth II: Soulblighter | Co-composer with Michael Salvatori | |
1999 | Septerra Core: Legacy of the Creator | Valkyrie Studios | Co-composer with Michael Salvatori |
2001 | Oni | Bungie | Co-composer with Michael Salvatori, Paul Sebastien, Brian Salter |
Halo: Combat Evolved | Co-composer with Michael Salvatori | ||
2004 | Halo 2 | Co-composer with Michael Salvatori | |
2007 | Halo 3 | Co-composer with Michael Salvatori, C Paul Johnson, Stan LePard, Ivan Ives | |
2009 | Halo 3: ODST | Co-composer with Michael Salvatori, C Paul Johnson, Stan LePard | |
2010 | Halo: Reach | Co-composer with Michael Salvatori, C Paul Johnson, Stan LePard, Ivan Ives | |
2014 | Destiny | Co-composer with Michael Salvatori, C Paul Johnson, Paul McCartney, Skye Lewin, Stan LePard | |
Destiny: Music of the Spheres | Co-composer with Michael Salvatori and Paul McCartney | ||
2017 | Echoes of the First Dreamer: The Musical Prequel to Golem | Highwire Games | |
2019 | Golem |
O'Donnell's music has been packaged into several soundtrack collections. For Halo's music, O'Donnell created "frozen" arrangements that represented an approximation of a play-through of the games. [33] The Halo Original Soundtrack sold over 40,000 copies, [34] and was followed by two different releases of the music to Halo 2. The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time in the United States. [8] The second album was released more than a year after the soundtrack had been mixed and mastered. [35]
The Halo 3 Original Soundtrack was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of O'Donnell's work on the series was repackaged as Halo Trilogy—The Complete Original Soundtracks in December 2008, alongside preview tracks written by Halo Wars composer Stephen Rippy. [36] The music to Halo 3: ODST was released as a two-disc set to coincide with the game's release on September 22, 2009. [19] Reach's soundtrack was available in digital formats the same day as the game's release on September 14, 2010; the physical two-disc soundtrack was released September 28, 2010.
On September 26, 2014, O'Donnell's soundtrack to Bungie's first installment of the Destiny franchise was released, several months after his termination from the company.
O'Donnell has used an Apple Macintosh computer for composition. In an interview O'Donnell wished that his software would easily upgrade to newer revisions; "for the last twenty years of technology, every time a 'new' version of something comes out, the old version gets trashed and I find myself unable to do something that I used to depend on," he said. O'Donnell was involved in the implementation of his music as well as the composition, and was Bungie's Audio lead. [8] He composed at Bungie from a sound-proofed room in the corner of Bungie's office, dubbed the "Ivory Tower". [37]
O'Donnell said in an interview that he feels that one problem with games is those that play music non-stop, which he feels detracts from the overall impact. Composers are forced to either write ambient music, he says, or very light music that is not emotionally driven, which he said is a detriment. [12] O'Donnell prefers to write music towards the end of the development cycle, because he would rather score the final timing for things like cinematics and gameplay changes. [4] O'Donnell credits part of the success of the Halo theme to his background writing jingles. For that music, O'Donnell had to make sure he could write music that would "get in people's heads" after 15 to 30 seconds. O'Donnell pushed Bungie to spend money on hiring singers and musicians to record the theme before Macworld as a way to present a strong showing. [4]
Among the video game composers O'Donnell admires are Jeremy Soule, Jason Hayes, Koji Kondo, and Nobuo Uematsu, but he notes that he is older than most fellow game composers and that he was not directly influenced by them. Instead classical music by Beethoven, Brahms, and Barber and progressive rock groups like Jethro Tull and Genesis informed O'Donnell's taste and works. [4]
In addition to composition, O'Donnell also arranges his work. He created a special arrangement that was used for a Halo 3 segment of Video Games Live in London, after which O'Donnell appeared. He has also appeared with and without Salvatori at other shows featuring his music, including later Video Games Live tours and Play! A Video Game Symphony. [38] [39] [40]
In March 2024, O'Donnell announced on his Discord server his intention to run as a Republican Party candidate in Nevada's 3rd congressional district in the 2024 House of Representatives elections, challenging incumbent Democrat Susie Lee. A supporter of former President (and 2024 President-Elect) Donald Trump, O'Donnell focused his campaign on supporting family values, strengthening the middle class, and border security. [41] He was defeated in the Republican primary, placing fourth behind Elizabeth Helgelien, Dan Schwartz, and Drew Johnson. [42]
O'Donnell has been married for more than 30 years to his wife, Marcie, and has two daughters, Alison and Christine. His children were part of a singing choir for the Flintstones Chewable Vitamins commercial jingle O'Donnell composed. [4] [10] His father did voice work for Myth as the "Surly Dwarf", as well as "The Prophet of Objection" in Halo 2.
O'Donnell is a self-described political conservative, and Bungie coworkers described him as the most right-leaning employee at the company. [9]
Despite his extensive work with Bungie, O'Donnell remained co-owner [8] and president of TotalAudio. [43]
The Nevada Independent reported that O'Donnell has a net worth of nearly $74 million, much of which is held in stock holdings through individual retirement accounts and investment portfolios. [44]
Halo: Combat Evolved is a 2001 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox, for which it was released on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. Halo is set in the 26th century, with the player assuming the role of Master Chief, a cybernetically enhanced supersoldier. Master Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Halo 2 is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service. In Halo 2's story mode, the player assumes the roles of the human Master Chief and alien Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.
Oni is a third-person action video game developed by Bungie West, a division of Bungie. It was originally released by Gathering of Developers for Microsoft Windows and Mac OS in 2001; a PlayStation 2 port developed by Rockstar Canada was released the same year. It was Bungie West's only game. Gameplay consists of third-person shooting with hand-to-hand combat, with a focus on the latter. The game's style was largely inspired by Ghost in the Shell and Akira and shares the same genre, being set in a cyberpunk world.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. In cooperative play, other human players assume the role of allied alien soldiers. The game features vehicles, weapons, and gameplay elements familiar and new to the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels.
Halo is a military science fiction video game series and media franchise, originally developed and created by Bungie and currently managed and developed by Halo Studios, part of Microsoft's Xbox Game Studios. The series launched in November 2001 with the first-person shooter video game Halo: Combat Evolved and its tie-in novel, The Fall of Reach. The latest major installment, Halo Infinite, was released in late 2021. Spinoffs include real-time strategy and twin-stick shooter games.
The Halo Original Soundtrack is a soundtrack for the video game Halo: Combat Evolved. Composed and produced by Martin O'Donnell and Michael Salvatori for Bungie, the soundtrack was released on June 11, 2002. Most of the music from Halo: Combat Evolved is present on the CD, although some songs have been remixed by O'Donnell in medley form for "more enjoyable" listening. The first piece O'Donnell wrote, known as "Halo", became the basis for Halo's "signature sound" which has been heard in the other games of the main trilogy.
The Halo 2 Original Soundtrack is the soundtrack for Bungie's 2004 video game Halo 2. The soundtrack was released as two separate volumes, released almost two years apart. Volume 1, released at the same time as Halo 2 on November 9, 2004, contains arranged instrumental pieces written by Martin O'Donnell and his partner Michael Salvatori, as well as "inspired-by" tracks from bands Incubus, Hoobastank and Breaking Benjamin. Volume 2 was released on April 25, 2006, and contains all the game music arranged in a suite form.
Jason Jones is an American video game developer and programmer who co-founded the video game studio Bungie with Alex Seropian in 1991. Jones began programming on Apple computers in high school, assembling a multiplayer game called Minotaur: The Labyrinths of Crete. While attending the University of Chicago, Jones met Seropian and the two formed a partnership to publish Minotaur.
Joseph Staten is an American writer best known for his work at video game studios Bungie, Microsoft Studios, and 343 Industries.
Michael C. Salvatori is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the Halo video game series. Salvatori became acquainted with O'Donnell in college; when O'Donnell was given a job offer to score a colleague's film, Salvatori and O'Donnell formed a partnership and eventually created their own production company, TotalAudio. Salvatori continued to manage TotalAudio and worked on his own music for clients such as Disney and Wideload Games.
Halo 3 Original Soundtrack is the official soundtrack to Bungie's first-person shooter video game Halo 3. Most of the original music was composed by Martin O'Donnell and Michael Salvatori, but also includes a bonus track, "LvUrFR3NZ", which was the winning entry in a contest held before the soundtrack's release. The 2-CD set was released on November 20, 2007.
Halo 3: ODST is a 2009 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The fifth installment in the Halo franchise as a side game, it was released on the Xbox 360 in September 2009. Players assume the roles of United Nations Space Command Marines, known as "Orbital Drop Shock Troopers" or ODSTs, during and after the events of Halo 2. In the game's campaign mode, players explore the ruined city of New Mombasa to discover what happened to their missing teammates in the midst of an alien invasion. In the "Firefight" multiplayer option, players battle increasingly difficult waves of enemies to score points and survive as long as possible; Halo 3's multiplayer is contained on a separate disc packaged with ODST.
Stephen A. Rippy is an American composer from Texas who is well known for his musical compositions for the soundtracks of various video games, most notably the Age of Empires franchise by Ensemble Studios and Microsoft Games.
Luke Michael Smith is an American writer. He was a staff member at the video game development company Bungie, and is a former video games journalist. Smith wrote for a college newspaper and weekly papers in Michigan before being hired as one of the first new freelance writers for Kotaku. At Kotaku, Smith developed his writing style but soon left the site for a staff position as 1Up.com's news editor. Smith made a name for himself at 1Up, particularly through an article he wrote focusing on problems with the game Halo 2.
Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant.
Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios, originally for the Xbox 360. The sixth installment in the Halo series and a direct prequel to Halo: Combat Evolved, Reach was released worldwide in September 2010. The game takes place in the year 2552, where humanity is locked in a war with an alien theocracy known as the Covenant, which seeks to exterminate humanity. Players play as Noble Six, a member of an elite squad of supersoldiers, known as Noble Team, attempting to stage a defense of the human world known as Reach, which falls under Covenant attack.
Bungie, Inc. is an American video game company based in Bellevue, Washington, and a subsidiary of Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game Minotaur: The Labyrinths of Crete. Originally based in Chicago, Illinois, the company concentrated on Macintosh games during its early years and created two successful video game franchises called Marathon and Myth. An offshoot studio, Bungie West, produced Oni, published in 2001 and owned by Take-Two Interactive, which held a 19.9% ownership stake at the time.
The Halo 4 Original Soundtrack is the official soundtrack to the first-person shooter video game Halo 4, developed by 343 Industries and published by Microsoft Studios. British record producer Neil Davidge was Halo 4's main composer and producer. The soundtrack was released on October 19, 2012 in Australia and New Zealand, and October 22 everywhere else. A second volume containing more of the score was released digitally on April 8, 2013.
Destiny is an online first-person shooter video game developed by Bungie. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythological science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each destination which feature public events. PvP features objective-based modes, as well as traditional deathmatch game modes.