Mickey's Ultimate Challenge

Last updated

Mickey's Ultimate Challenge
Mickey's Ultimate Challenge cover.jpg
Box art
Developer(s) Designer Software
Publisher(s) Walt Disney Computer Software
Hi Tech Expressions
Tectoy (Master System)
Platform(s) Sega Genesis, SNES, Game Boy, Game Gear, Master System
ReleaseFebruary 1994
Genre(s) Platform, puzzle
Mode(s) Single-player, multiplayer

Mickey's Ultimate Challenge is a puzzle video game developed by Designer Software and co-published by Walt Disney Computer Software and Hi Tech Expressions for the Super NES, Game Boy, Genesis/Mega Drive, Master System, and Game Gear. The Master System version, released in Brazil by Tectoy in 1998, was the last game released for that console. [1] [2] All other versions were released in 1994. Players move Mickey through the game by making him walk, jump, and go through doors. There are five major challenges, a segue, and a final challenge. It was met with mixed reviews from gaming magazines.

Contents

Plot

Mickey is lying in bed reading a book of fairy tales. He thinks to himself how wonderful it would be to live on a far-away land in a magical castle. Mickey falls asleep and dreams that he learns of trouble in Beanswick. There is a strange rumbling over the castle and no one can explain it. Mickey (or Minnie) volunteers to investigate. He must go through a series of challenges in various rooms of the castle in order to collect magic beans and items. [3]

Gameplay

Mickey's Ultimate Challenge is a puzzle game where players must complete challenges to beat the game. Players must go through a series of challenges in various rooms of the castle in order to collect magic beans and items.

Players must sort books in a medieval library as a part of their challenge. The screenshot from the Sega Master System version is being shown. MickeysUltimateChallengeSMSCastleLibrary.png
Players must sort books in a medieval library as a part of their challenge. The screenshot from the Sega Master System version is being shown.

In Sorting Books, Books are floating up and down in the library of the Beanswick castle and Mickey must sort them in alphabetical order by jumping on them. Depending on the difficulty, there are various numbers of books to be sorted and different patterns for the books to float in. Only a portion of the alphabet must be sorted. Once the books have been sorted, players receive an item from Horace Horsecollar.

In Moving Potions, Mickey is shrunk to a tiny size and placed on a chess-like game board. Potion bottles are on this board, as well as block obstacles that must be maneuvered around. The potion bottles are to be pushed into a magic mirror on the board. In more difficult games, there are more boards to play in increasing difficulty. Once all potions have been collected, the player returns to normal size and receives their item from Donald Duck (dressed as a wizard).

Picture Matching is a timed, memory challenge. Mickey must dust off portraits hanging on the castle walls in matching pairs. Basically, it's the matching card game. He must complete this task before the lights in the castle dim to darkness. Depending on the difficulty, there are more or fewer pictures. For challenges with more pictures, more time is given. He is armed with a feather duster and a sliding ladder. Players must match up all the pictures before time and light runs out to receive an item from Daisy Duck as a princess.

Playing the Pipes is another memory game. Several pipes light up and make different noises in a pattern that builds every turn. Mickey must listen, remember, and repeat what he heard. He can do this by jumping on the top of the pipes and playing the notes back in the proper order. The pipes only play one melody, adding one note after every time Mickey successfully completes the previous one. The difficulty of gameplay determines the length of the melody. Players must play all the right pipes to receive the item from Huey, Dewey, and Louie.

In Guess the Tools, Goofy wants Mickey to guess what tools are in his toolbox. Mickey has seven attempts to successfully guess the tools and their order inside Goofy's toolbox. After each guess, a clue appears telling players how many and which tools they guessed in the correct order. In easier games, the hints will turn red or green to denote correctness. In more difficult games, a small quartered square of red and green pieces tells Mickey which ones are right. Players must correctly guess what is in Goofy's toolbox to earn an item from him.

Exchanging Items is the segue of the game. The items Mickey collected were of no importance to their previous owners but would serve useful to others in Beanswick. Mickey must go back to all of the others in each challenge and give them the item that suits them. In return for each correctly placed item, Mickey receives a magic bean. Only after retrieving all five beans can Mickey use them. After returning the items to their respective owners, Mickey visits the well. The annoying rumbling occurs again and Mickey throws his beans near the well. Suddenly, a giant beanstalk grows straight up into the clouds. A curious Mickey climbs the beanstalk into the clouds and encounters a giant. The giant is sound asleep and snoring. This massive snoring is the cause of all the trouble for Beanswick. There is a scrambled picture of an alarm clock standing next to the giant. Mickey must unscramble the picture by sliding the pieces and wake up the giant. After Mickey wakes up and talks to the giant, the troubles in Beanswick are solved. [3]

Reception

Mickey's Ultimate Challenge has received generally mixed reviews from gaming magazines. Electronic Gaming Monthly gave the Genesis version a 6.25 out of 10. They remarked that the game is much too easy for puzzle veterans but would be good fun for younger players. [5] They gave the Game Boy version a 6.75 out of 10, again commenting that the puzzles are easy but fun, particularly for younger gamers. [5] In issue #59 of Nintendo Power magazine reviewed the SNES version and stated that the game proved "to be fun for its intended audience". [14]

See also

Related Research Articles

<span class="mw-page-title-main">Pete (Disney)</span> Disney cartoon character, antagonist of Mickey Mouse

Pete is a cartoon character created by Walt Disney and Ub Iwerks of The Walt Disney Company. Pete is traditionally depicted as the villainous arch-nemesis of Mickey Mouse, and was made notorious for his repeated attempts to kidnap Minnie Mouse. Pete is the oldest continuing Disney character, having debuted in the cartoon Alice Solves the Puzzle in 1925. He originally bore the appearance of an anthropomorphic bear, but with the advent of Mickey in 1928, he was defined as a cat.

<i>Dr. Robotniks Mean Bean Machine</i> 1993 video game

Dr. Robotnik's Mean Bean Machine is a falling block puzzle game developed by Compile and published by Sega. It was released for the Sega Genesis / Mega Drive in North America and Europe in November 1993, and ported to the Game Gear in 1993 and Master System in 1994.

<i>Anticipation</i> (video game) 1988 video game

Anticipation is a video board game developed by Rare and released by Nintendo for the Nintendo Entertainment System (NES) in 1988. It is playable in either single-player or multiplayer mode, with up to four players competing against each other and/or computer-controlled opponents.

The Bugs Bunny Crazy Castle is a 1989 puzzle video game developed by Kemco for the Nintendo Entertainment System. In 1990, it was released with the same title for the Game Boy in North America and Europe. In Japan, it was released for the Disk System as Roger Rabbit, and then for the Game Boy as Mickey Mouse.

<i>Wizards & Warriors</i> 1987 video game

Wizards & Warriors, titled Densetsu no Kishi Elrond in Japan, is an action platform video game developed by Rare and published by Acclaim Entertainment for the Nintendo Entertainment System. It was released in North America in December 1987, and in Europe on January 7, 1990. The player controls Kuros, "Knight Warrior of the Books of Excalibur", as he sets out in the Kingdom of Elrond to defeat the evil wizard Malkil. Malkil holds the princess of Elrond captive in Castle IronSpire, deep within the forests of Elrond. The player fights through forests, tunnels, and caves, while collecting keys, treasure, weapons, and magic items.

<i>Little Samson</i> 1992 video game

Little Samson is a 1992 platform game developed by Takeru and published by Taito for the Nintendo Entertainment System. It was released in Japan on June 26, 1992, in North America on October 22, 1992, and in Europe on March 18, 1993.

<i>Harry Potter and the Philosophers Stone</i> (2001 video game) 2001 action-adventure video game

Harry Potter and the Philosopher's Stone is an action-adventure video game based on the 2001 film of the same name. Philosopher's Stone was initially released for Microsoft Windows and the PlayStation in November 2001. A different game bearing the same name was made two years later for the GameCube, PlayStation 2, and Xbox in December 2003. The versions on different platforms differ greatly from each other and do not follow the same level structures or gameplay, with somewhat varying stories as well.

<i>Equinox</i> (1993 video game) 1993 video game

Equinox is an action adventure puzzle video game developed by Software Creations and published by Sony Imagesoft for the Super NES. A sequel to Solstice (1990) for the Nintendo Entertainment System, Equinox depicts Glendaal saving his father Shadax, the previous game's playable character, from the imprisonment of Sonia, Shadax's apprentice. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues Solstice's isometric puzzle game style, with greater emphasis on action adventure and Mode 7 overworld map.

<i>Back to the Future Part II & III</i> 1990 video game

Back to the Future Part II & III is a 1990 video game for the Nintendo Entertainment System based on the second and third films in the Back to the Future trilogy. The game was produced by Beam Software and published by Acclaim Entertainment under their LJN label.

<i>Solstice</i> (1990 video game) 1990 video game

Solstice: The Quest for the Staff of Demnos, or simply Solstice, is a 1990 puzzle video game developed by Software Creations. It was published by Nintendo in Europe and CSG Imagesoft in North America for the Nintendo Entertainment System. The game focuses on the wizard Shadax's bid to defeat the evil baron Morbius and rescue Princess Eleanor, whom Morbius plans to sacrifice. Shadax aims to gather the six pieces of the titular Staff of Demnos hidden within the fortress of Kâstleröck. The game's setting is non-linear, and consists of 250 rooms, each with a particular puzzle to solve.

<i>Mickey Mania</i> 1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed by Traveller's Tales and published by Sony Imagesoft for the Super NES, Sega Genesis, and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based on classical Mickey Mouse cartoons. The game was later released on the PlayStation in 1996 as Mickey's Wild Adventure in PAL regions by Sony Computer Entertainment, Sony Imagesoft's successor. A second game, Mickey Mania 2, was intended to be released but was cancelled due to Traveller's Tales focusing on other games.

<i>Adventures in the Magic Kingdom</i> 1990 video game

Adventures in the Magic Kingdom is a video game released in 1990 for the Nintendo Entertainment System. Its soundtrack was composed by Yoko Shimomura. The game was released in five different regions, using three different retail covers. The game places the player as a nameless main character, for whom the player can enter a name at the start of the game, into a hub-and-spoke Disney park heavily based on the company's Disneyland, Magic Kingdom, and Tokyo Disneyland parks. Goofy left the golden key for the castle gate inside, and Mickey Mouse asks for the player's help to find six silver keys needed to open the Cinderella Castle gate and allow the Disney parade to begin. After completing this task, Mickey congratulates the player and the parade begins.

<i>Mickey Mouse: Magic Wands!</i> 1993 video game

Mickey Mouse: Magic Wands!, known in Japan as Mickey Mouse V: Mahou no Stick and known in Europe as Mickey Mouse V: Magic Wands!, is a puzzle/action game hybrid developed and published by Kemco in Japan on December 22, 1993. It was later published in North America and Europe by Nintendo in May 1998 in a version featuring Super Game Boy support. It is the fifth installment in the Crazy Castle series.

Disney's Magical Quest is a Disney platform game trilogy released by Capcom. The games star Mickey Mouse and either Minnie Mouse or Donald Duck, who must defeat Pete. The gameplay is similar amongst all games in the series: the player must move as in a typical platform game, defeating enemies either by jumping on them or by grabbing and throwing blocks at them.

<i>Magical Tetris Challenge</i> 1998 video game

Magical Tetris Challenge is a puzzle game by Capcom for the Nintendo 64, Game Boy Color, and PlayStation. It is a version of Tetris featuring Disney characters. It is one of the few Nintendo 64 games to be entirely in 2D, in addition to being Capcom's first game for the console.

<i>Land of Illusion Starring Mickey Mouse</i> 1992 video game

Land of Illusion Starring Mickey Mouse, released in Japan as Mickey Mouse no Mahō no Crystal (ミッキーマウスの魔法のクリスタル) and in Brazil as Land of Illusion Estrelando Mickey Mouse, is a platform game developed and published by Sega for the Master System and Game Gear.

<i>Goof Troop</i> (video game) 1993 video game

Goof Troop is an action-adventure video game for the Super Nintendo Entertainment System developed and released by Capcom in North America in July 1993, in Europe on November 25, 1993, and in Japan on July 22, 1994, and based on the animated television series of the same name. The game can be played in both single-player and multiplayer mode, wherein one player controls Goofy and the other Max.

<i>Digger T. Rock</i> 1990 video game

Digger T. Rock: Legend of the Lost City is a platform game developed by Rare and published by the Milton Bradley Company for the Nintendo Entertainment System. It was first released in North America in December 1990 and in Europe in 1991. The game centres around the miner Digger T. Rock, as he spelunks various caves and catacombs whilst searching for the mythical Lost City.

<i>The Legend of Kyrandia: Hand of Fate</i> 1993 video game

The Legend of Kyrandia: Book Two - Hand of Fate is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Interactive Entertainment in 1993. It is the sequel to the 1992 video game The Legend of Kyrandia, and the second game of the Fables & Fiends series. The game focuses on the story of a young alchemist and magician saving the kingdom of Kyrandia from being wiped from existence.

<i>Jack the Giantkiller</i> 1982 platforming arcade game

Jack the Giantkiller is a 1982 arcade game developed and published by Cinematronics. It is based on the 19th-century English fairy tale "Jack and the Beanstalk". In Japan, the game was released as Treasure Hunt. There were no home console ports.

References

  1. Rignall, Jaz (December 27, 2015). "System Swan Songs: The Last Games Released on the Greatest Consoles". usgamer.net. Retrieved June 21, 2017.
  2. Rignall, Brendan (July 5, 2018). "System Swan Songs: The Last Official Release: Sega Master System – Mickey's Ultimate Challenge (1998)". Old School Gamer Magazine. Retrieved July 5, 2018.
  3. 1 2 Disney Interactive (1994) Mickey's Ultimate Challenge Manual
  4. Sam; Switch. "Mickey's Ultimate Challenge". Consoles + (in French). No. 31. pp. 114–115. Retrieved February 1, 2022.
  5. 1 2 3 "Review Crew: Mickey's Challenge". Electronic Gaming Monthly . No. 60. Sendai Publishing. July 1994. pp. 38, 40.
  6. Polak, Steve (June 1994). "Mickey's Ultimate Challenge". Hyper . No. 7. p. 66. Retrieved March 28, 2021.
  7. Trazom (April 1994). "Mickey's Ultimate Challenge". Joypad (in French). No. 30. p. 129. Retrieved February 1, 2022.
  8. Lucy; Gus (June 1994). "Mickey's Ultimate Challenge". Mean Machines Sega . No. 20. pp. 62–64. Retrieved February 1, 2022.
  9. "Now Playing". Nintendo Power . Vol. 60. May 1994. pp. 102–107. Retrieved February 1, 2022.
  10. Bros, Marjorie (May 1994). "Mickey's Ultimate Challenge". Super GamePower . Vol. 1, no. 2. p. 24. Retrieved February 1, 2022.
  11. Mott, Tony (June 1994). "Mickey's Ultimate Challenge". Super Play . No. 20. p. 60.
  12. "Mickey's Ultimate Challenge". VideoGames - The Ultimate Gaming Magazine . No. 62. March 1994. p. 80. Retrieved February 1, 2022.
  13. 1 2 Yates, Lauren (August 1994). "Mickey's Ultimate Challenge". Electronic Games . p. 84. Retrieved February 1, 2022.
  14. Nintendo Power (Issue 51#, Page 28).