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Pin Bot | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Director(s) | Paul Proctor Tim Stamper |
Composer(s) | David Wise |
Platform(s) | Nintendo Entertainment System |
Release | |
Genre(s) | Pinball simulation |
Mode(s) | Single-player, multiplayer |
Pin Bot is a pinball video game developed by Rare and published by Nintendo for the Nintendo Entertainment System. It was released in North America in April 1990. It is a conversion of the pinball machine by the same name [2] (developed and manufactured by Williams in 1986). The NES version of the game accurately reproduces some of the game-play and aesthetics of the pinball machine, while introducing new features and added challenges.
The primary objective of Pin Bot is to score points by hitting targets and completing simple objectives. The rules of the game are for the most part identical to those of the pinball machine: The player starts with a lit marker set on Pluto and advances through the Solar System by hitting various lit targets. Reaching a certain flashing checkpoint planet (Saturn, Jupiter or Mars) awards a Special, which in this version lights an Extra Ball. Reaching the Sun also awards a Special, lighting another Extra Ball.
A 5x5 grid sits in front of Pin Bot's visor, and two banks of targets on the top and side of the grid allow the player to light the grid one or two units at a time. Once the grid is fully lit, the visor opens, allowing the player to lock the ball. Locking a second ball in the visor starts a two-ball multiball mode, during which scores are doubled. The player can then re-lock one of the balls and shoot the other up the Solar Ramp, collecting a bonus score.
In the NES version of the game, successfully scoring a Solar bonus during multiball causes the playfield to change, effectively resulting in six different "levels" of playfield. The shape of the playfield and the locations of all targets remain the same throughout the game, but the playfield's color scheme changes and different enemies begin appearing after Level 1. Level 2 introduces a blob that advances through the planets, then when sitting on top of the Sun lamp, attempts to suck in and eat the ball, spitting out fragments of the ball if successful. In Level 3, a plane flies around the playfield, occasionally holding a missile that drops when the plane is destroyed by the ball or disappears on its own. The missile drops toward one of the flippers, damaging or destroying the flipper if allowed to reach it. Level 4 features the same plane, but the plane can now catch the ball and carry it away. Levels 5 and 6 both introduce a snake that appears in the outlanes and attempts to grab the ball, pulling it into the outlane. In all cases where the ball is "captured" by an enemy, the enemy can be defeated by "shaking" the machine repeatedly.
In addition to changing the playfield, certain bonuses and level advancements also cause the ball to change from a sphere to a triangular wedge, then finally to a cube. Each new shape of ball is faster and more difficult to control than the last, but otherwise behaves identically to the original ball (the physics simulation is not altered).
The NES conversion of Pin Bot reproduces the design and artwork of the pinball machine's playfield and backglass display, as well as its music and many of its sound effects. Additionally, the game plays the synthesized speech of Pin Bot, though gameplay is interrupted while its phrases are being played back. The speech, music and sound effects can each be toggled on and off through a pause menu, accessible via the second controller. (The first controller cannot pause the game since the Start and Select buttons are used to "nudge" the machine.)
Rare reused Pin Bot's game engine in another pinball simulation for the NES, High Speed (1991), which is based on Steve Ritchie's pinball machine High Speed (1986). However, Tradewest, rather than Nintendo of America, published the game.
Pinball is an arcade game in which a ball rolls and is propelled inside a machine, hitting various lights, bumpers, ramps, and other targets depending on its design. The game's object is generally to score as many points as possible by hitting these targets and making various shots with flippers before the ball is lost. Most pinball machines use one ball per turn, and the game ends when the ball(s) from the last turn are lost.
Rollerball is a video game produced by HAL Laboratory in 1984 for the MSX. A Nintendo Entertainment System version of the game was released in 1988. It is designed to be played by one to four players, in turn. It is an emulation of a pinball machine.
A glossary of terms, commonly used in discussing pinball machines.
Pin-Bot is a pinball machine released by Williams in October 1986. It was designed by Python Anghelo and Barry Oursler.
The Addams Family, is a pinball machine released in March 1992. It was designed by Pat Lawlor and Larry DeMar and released by Midway. It was based on the 1991 film of the same name, and features custom speech by the stars of the film, Anjelica Huston and Raul Julia. It is the best-selling solid state pinball machine of all time with 20,270 units sold.
Star Trek: The Next Generation is a widebody pinball game, designed by Steve Ritchie and released in November 1993 by Williams Electronics. It was part of WMS' SuperPin series, and was based on the TV series. It is the only pinball machine that features three separate highscore-lists. Apart from the regular highscore-list and the buy-in-list, it also features a reminiscence to The Machine: Bride of Pin*Bot billionaires club. It is also the third pinball game overall based on the Star Trek franchise, following the 1979 pinball game by Bally, and the 1991 game by Data East, and preceding the 2013 pinball game by Stern.
Twilight Zone is a widebody pinball machine, designed by Pat Lawlor and based on the TV series of the same name. It was first released in 1993 by Midway. This game is part of WMS' SuperPin line of widebody games alongside Star Trek: The Next Generation and Indiana Jones: The Pinball Adventure.
Cirqus Voltaire is a 1997 pinball game, designed by John Popadiuk and released by Williams Electronics Games. The theme involves the player performing many different marvels in order to join the circus. Some of the game's distinctive features include a neon light running along the right-hand ramp, a pop bumper that rises up from the middle of the playfield at certain times, and a magnet at the top of the left ramp that can catch balls and divert them into the locks. The most notable feature is the Ringmaster, a head that rises at certain times and taunts the player.
Indiana Jones: The Pinball Adventure is a 1993 widebody pinball game designed by Mark Ritchie and released by Williams. It was based on the Indiana Jones movies. It was also part of WMS' SuperPin series of widebody games.
Demolition Man is a Williams pinball machine released in February 1994. It is based on the motion picture of the same name. It is part of WMS' SuperPin line of widebody games.
The Flintstones is a pinball game released by Williams in 1994 and based on the movie of the same name. This machine is not to be confused with another pinball machine, a redemption game, based on the TV series and also released in 1994, manufactured by Innovative Concepts in Entertainment (ICE).
Doctor Who is a pinball machine designed by Bill Pfutzenreuter (Pfutz) and Barry Oursler, and released by Midway in September 1992. It is based on the television series Doctor Who. As stated in the Gameplay section, the rulesheet is rather different from other pinball machines released at the time, which didn't help popularity as casual players did not understand the complex rule changes that occur during the game.
Space Jam is a 1996 pinball machine released by Sega Pinball. It is based on the film of the same name.
Mary Shelley's Frankenstein is a 1995 pinball machine released by Sega Pinball. It is based in the film of the same name.
Jack-Bot is a 1995 pinball game which was designed by Barry Oursler and Larry DeMar, and released by Williams. It is the third game in the Pin-Bot series, following Pin-Bot (1986) and The Machine: Bride of Pin-Bot (1991).
The Machine: Bride of Pin-Bot is a 1991 pinball game designed by Python Anghelo and John Trudeau, and released by Williams. It is the second game in the Pin-Bot series, and is the last game produced by Williams to use a segmented score display rather than a dot-matrix screen. It is also one of the few pinball games produced that uses a variable-brightness segmented display.
High Speed is a pinball simulation video game developed by Rare for the Nintendo Entertainment System, and published by Tradewest in 1991. High Speed employs the game engine that Rare previously developed for Pin*Bot (1990).
Comet is a pinball machine released by Williams in June 1985. It was designed by Barry Oursler, who was inspired by the Comet roller coaster at Riverview Park in Chicago, and was the first in an amusement park themed pinball trilogy followed by Cyclone in 1988 and Hurricane in 1991.
Hurricane is a pinball machine released by Williams Electronics in August 1991. It was designed by Barry Oursler as the third game in Oursler's amusement park themed pinball trilogy. The first being Comet, released in 1985, and the second being Cyclone, released in 1988.
Bugs Bunny's Birthday Ball is a 1990 pinball game designed by John Trudeau and Python Anghelo and released by Midway. It is based on Warner Bros.' Looney Tunes and Merrie Melodies series of cartoons. This is the first of only two licensed pinball tables ever to feature the Looney Tunes characters.