In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.
The various right- and left-hand rules arise from the fact that the three axes of three-dimensional space have two possible orientations. This can be seen by holding your hands together with palms up and fingers curled. If the curl of the fingers represents a movement from the first or x-axis to the second or y-axis, then the third or z-axis can point along either right thumb or left thumb.
The right-hand rule dates back to the 19th century when it was implemented as a way for identifying the positive direction of coordinate axes in three dimensions. William Rowan Hamilton, recognized for his development of quaternions, a mathematical system for representing three-dimensional rotations, is often attributed with the introduction of this convention. In the context of quaternions, the Hamiltonian product of two vector quaternions yields a quaternion comprising both scalar and vector components. [1] Josiah Willard Gibbs recognized that treating these components separately, as dot and cross product, simplifies vector formalism. Following a substantial debate, [2] the mainstream shifted from Hamilton's quaternionic system to Gibbs' three-vectors system. This transition led to the prevalent adoption of the right-hand rule in the contemporary contexts.
The cross product of vectors and is a vector perpendicular to the plane spanned by and with the direction given by the right-hand rule: If you put the index of your right hand on and the middle finger on , then the thumb points in the direction of . [3]
The right-hand rule in physics was introduced in the late 19th century by John Fleming in his book Magnets and Electric Currents. [4] Fleming described the orientation of the induced electromotive force by referencing the motion of the conductor and the direction of the magnetic field in the following depiction: “If a conductor, represented by the middle finger, be moved in a field of magnetic flux, the direction of which is represented by the direction of the forefinger, the direction of this motion, being in the direction of the thumb, then the electromotive force set up in it will be indicated by the direction in which the middle finger points." [4]
Axis/vector | Two fingers and thumb | Curled fingers |
---|---|---|
x (or first vector) | First or index | Fingers extended |
y (or second vector) | Second finger or palm | Fingers curled 90° |
z (or third vector) | Thumb | Thumb |
For right-handed coordinates, if the thumb of a person's right hand points along the z-axis in the positive direction (third coordinate vector), then the fingers curl from the positive x-axis (first coordinate vector) toward the positive y-axis (second coordinate vector). When viewed at a position along the positive z-axis, the ¼ turn from the positive x- to the positive y-axis is counter-clockwise.
For left-handed coordinates, the above description of the axes is the same, except using the left hand; and the ¼ turn is clockwise.
Interchanging the labels of any two axes reverses the handedness. Reversing the direction of one axis (or three axes) also reverses the handedness. Reversing two axes amounts to a 180° rotation around the remaining axis, also preserving the handedness. These operations can be composed to give repeated changes of handedness. [5] (If the axes do not have a positive or negative direction, then handedness has no meaning.)
In mathematics, a rotating body is commonly represented by a pseudovector along the axis of rotation. The length of the vector gives the speed of rotation and the direction of the axis gives the direction of rotation according to the right-hand rule: right fingers curled in the direction of rotation and the right thumb pointing in the positive direction of the axis. This allows some simple calculations using the vector cross-product. No part of the body is moving in the direction of the axis arrow. If the thumb is pointing north, Earth rotates according to the right-hand rule (prograde motion). This causes the Sun, Moon, and stars to appear to revolve westward according to the left-hand rule.
A helix is a curved line formed by a point rotating around a center while the center moves up or down the z-axis. Helices are either right or left handed with curled fingers giving the direction of rotation and thumb giving the direction of advance along the z-axis.
The threads of a screw are helical and therefore screws can be right- or left-handed. To properly fasten or unfasten a screw, one applies the above rules: if a screw is right-handed, pointing one's right thumb in the direction of the hole and turning in the direction of the right hand's curled fingers (i.e. clockwise) will fasten the screw, while pointing away from the hole and turning in the new direction (i.e. counterclockwise) will unfasten the screw.
In vector calculus, it is necessary to relate a normal vector of a surface to the boundary curve of the surface. Given a surface S with a specified normal direction n̂ (a choice of "upward direction" with respect to S), the boundary curve C around S is defined to be positively oriented provided that the right thumb points in the direction of n̂ and the fingers curl along the orientation of the bounding curve C.
Ampère's right-hand grip rule, [6] also called the right-hand screw rule, coffee-mug rule or the corkscrew-rule; is used either when a vector (such as the Euler vector) must be defined to represent the rotation of a body, a magnetic field, or a fluid, or vice versa, when it is necessary to define a rotation vector to understand how rotation occurs. It reveals a connection between the current and the magnetic field lines in the magnetic field that the current created. Ampère was inspired by fellow physicist Hans Christian Ørsted, who observed that needles swirled when in the proximity of an electric current-carrying wire and concluded that electricity could create magnetic fields.
This rule is used in two different applications of Ampère's circuital law:
The cross product of two vectors is often taken in physics and engineering. For example, as discussed above, the force exerted on a moving charged particle when moving in a magnetic field B is given by the magnetic term of Lorentz force:
The direction of the cross product may be found by application of the right-hand rule as follows:
For example, for a positively charged particle moving to the north, in a region where the magnetic field points west, the resultant force points up. [5]
The right-hand rule has widespread use in physics. A list of physical quantities whose directions are related by the right-hand rule is given below. (Some of these are related only indirectly to cross products, and use the second form.)
Unlike most mathematical concepts, the meaning of a right-handed coordinate system cannot be expressed in terms of any mathematical axioms. Rather, the definition depends on chiral phenomena in the physical world, for example the culturally transmitted meaning of right and left hands, a majority human population with dominant right hand, or certain phenomena involving the weak force.
In vector calculus, the curl, also known as rotor, is a vector operator that describes the infinitesimal circulation of a vector field in three-dimensional Euclidean space. The curl at a point in the field is represented by a vector whose length and direction denote the magnitude and axis of the maximum circulation. The curl of a field is formally defined as the circulation density at each point of the field.
In geometry, a Cartesian coordinate system in a plane is a coordinate system that specifies each point uniquely by a pair of real numbers called coordinates, which are the signed distances to the point from two fixed perpendicular oriented lines, called coordinate lines, coordinate axes or just axes of the system. The point where the axes meet is called the origin and has (0, 0) as coordinates. The axes directions represent an orthogonal basis. The combination of origin and basis forms a coordinate frame called the Cartesian frame.
In physics, a dipole is an electromagnetic phenomenon which occurs in two ways:
In physics, specifically in electromagnetism, the Lorentz force law is the combination of electric and magnetic force on a point charge due to electromagnetic fields. The Lorentz force, on the other hand, is a physical effect that occurs in the vicinity of electrically neutral, current-carrying conductors causing moving electrical charges to experience a magnetic force.
In mathematics, physics, and engineering, a Euclidean vector or simply a vector is a geometric object that has magnitude and direction. Euclidean vectors can be added and scaled to form a vector space. A vector quantity is a vector-valued physical quantity, including units of measurement and possibly a support, formulated as a directed line segment. A vector is frequently depicted graphically as an arrow connecting an initial pointA with a terminal pointB, and denoted by
A magnetic field is a physical field that describes the magnetic influence on moving electric charges, electric currents, and magnetic materials. A moving charge in a magnetic field experiences a force perpendicular to its own velocity and to the magnetic field. A permanent magnet's magnetic field pulls on ferromagnetic materials such as iron, and attracts or repels other magnets. In addition, a nonuniform magnetic field exerts minuscule forces on "nonmagnetic" materials by three other magnetic effects: paramagnetism, diamagnetism, and antiferromagnetism, although these forces are usually so small they can only be detected by laboratory equipment. Magnetic fields surround magnetized materials, electric currents, and electric fields varying in time. Since both strength and direction of a magnetic field may vary with location, it is described mathematically by a function assigning a vector to each point of space, called a vector field.
Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation. A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation. A solid figure has an infinite number of possible axes and angles of rotation, including chaotic rotation, in contrast to rotation around a fixed axis.
In electrodynamics, circular polarization of an electromagnetic wave is a polarization state in which, at each point, the electromagnetic field of the wave has a constant magnitude and is rotating at a constant rate in a plane perpendicular to the direction of the wave.
In mathematics, the quaternion number system extends the complex numbers. Quaternions were first described by the Irish mathematician William Rowan Hamilton in 1843 and applied to mechanics in three-dimensional space. The algebra of quaternions is often denoted by H, or in blackboard bold by Quaternions are not a field, because multiplication of quaternions is not, in general, commutative. Quaternions provide a definition of the quotient of two vectors in a three-dimensional space. Quaternions are generally represented in the form
In fluid dynamics, a vortex is a region in a fluid in which the flow revolves around an axis line, which may be straight or curved. Vortices form in stirred fluids, and may be observed in smoke rings, whirlpools in the wake of a boat, and the winds surrounding a tropical cyclone, tornado or dust devil.
Unit quaternions, known as versors, provide a convenient mathematical notation for representing spatial orientations and rotations of elements in three dimensional space. Specifically, they encode information about an axis-angle rotation about an arbitrary axis. Rotation and orientation quaternions have applications in computer graphics, computer vision, robotics, navigation, molecular dynamics, flight dynamics, orbital mechanics of satellites, and crystallographic texture analysis.
In electromagnetism, the magnetic moment or magnetic dipole moment is the combination of strength and orientation of a magnet or other object or system that exerts a magnetic field. The magnetic dipole moment of an object determines the magnitude of torque the object experiences in a given magnetic field. When the same magnetic field is applied, objects with larger magnetic moments experience larger torques. The strength of this torque depends not only on the magnitude of the magnetic moment but also on its orientation relative to the direction of the magnetic field. Its direction points from the south pole to north pole of the magnet.
Screw theory is the algebraic calculation of pairs of vectors, also known as dual vectors – such as angular and linear velocity, or forces and moments – that arise in the kinematics and dynamics of rigid bodies.
Spatial rotations in three dimensions can be parametrized using both Euler angles and unit quaternions. This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by Euler some seventy years earlier than Hamilton to solve the problem of magic squares. For this reason the dynamics community commonly refers to quaternions in this application as "Euler parameters".
Fleming's left-hand rule for electric motors is one of a pair of visual mnemonics, the other being Fleming's right-hand rule for generators. They were originated by John Ambrose Fleming, in the late 19th century, as a simple way of working out the direction of motion in an electric motor, or the direction of electric current in an electric generator.
Rotation around a fixed axis or axial rotation is a special case of rotational motion around an axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession. According to Euler's rotation theorem, simultaneous rotation along a number of stationary axes at the same time is impossible; if two rotations are forced at the same time, a new axis of rotation will result.
A screw axis is a line that is simultaneously the axis of rotation and the line along which translation of a body occurs. Chasles' theorem shows that each Euclidean displacement in three-dimensional space has a screw axis, and the displacement can be decomposed into a rotation about and a slide along this screw axis.
A pinch is the compression of an electrically conducting filament by magnetic forces, or a device that does such. The conductor is usually a plasma, but could also be a solid or liquid metal. Pinches were the first type of device used for experiments in controlled nuclear fusion power.
In mathematics, the dual quaternions are an 8-dimensional real algebra isomorphic to the tensor product of the quaternions and the dual numbers. Thus, they may be constructed in the same way as the quaternions, except using dual numbers instead of real numbers as coefficients. A dual quaternion can be represented in the form A + εB, where A and B are ordinary quaternions and ε is the dual unit, which satisfies ε2 = 0 and commutes with every element of the algebra. Unlike quaternions, the dual quaternions do not form a division algebra.
The poles of astronomical bodies are determined based on their axis of rotation in relation to the celestial poles of the celestial sphere. Astronomical bodies include stars, planets, dwarf planets and small Solar System bodies such as comets and minor planets, as well as natural satellites and minor-planet moons.