S.W.I.N.E.

Last updated
S.W.I.N.E.
S.W.I.N.E. Coverart.jpg
Developer(s) StormRegion
Publisher(s) Ravensburger Interactive Media
Platform(s) Microsoft Windows
Release
  • EU: October 30, 2001
  • NA: December 3, 2001 [1]
Genre(s) Real-time tactics
Mode(s) Single-player, multiplayer

S.W.I.N.E. (Strategic Warfare In a Nifty Environment) is a real-time tactics video game designed by Hungarian video game developer StormRegion and published by Ravensburger Interactive Media under their mature game label Fishtank Interactive. The player chooses to fight as either the brutal invading pigs or the campy rabbits, and plays a series of missions. There are many units, including mortar, artillery, and tank units. There are also 10 multiplayer maps, each with many modes of play, including capture the flag and deathmatch. In 2005, S.W.I.N.E. was made available to download for free by its developer, StormRegion. [2] Owing to the GameSpy shutdown, multiplayer is no longer available.

Contents

The gameplay Swine--battle-with-red.png
The gameplay

S.W.I.N.E. HD Remaster was developed by Kite Games and released on Steam and GOG in May 2019. [3]

Gameplay

Like many other real-time tactics games, S.W.I.N.E. focuses on the tactical aspects of the battle. There is no building construction or resource gathering. Instead, the player is given a determined number of Strategic Points (or SPs) after the accomplishment of a mission, and these points can be either used to buy new units or to activate certain special abilities possessed by some units during battle. It is possible, however, to buy units during the missions.

Like many other 3D strategy games, it is possible for the player to zoom in and out of the battle, as well as rotating the camera around the battlefield. When selected, the units make random statements based on a wide variety of circumstances, such as the time of the day, the type of the terrain or their current health.

Each type of unit has its own special capabilities and weaknesses. Scouts, for instance, are great for exploring or luring the enemy and are the only unit capable of traversing water, but have little armor and do not last long on the frontline. On the other hand, tanks have both a good offensive and defensive capability but are vulnerable against units which have greater sight.

The rabbit campaign deals with the aftermath of the Pig's initial offensive and Carrotland's attempt to cut off the N.P.A. supply lines; the Pig campaign shows the final battle against the rebels of New Porkshire and the initial offensive against the Rabbits, as well as the continuation of succeeding combat operations as if the Pigs had won the war. The pig campaign is aimed at experienced players, and has a greater difficulty level compared to its rabbit counterpart. [4]

One of the special and innovative features of the game engine is the direct display of the minimal and maximal firing range of a unit by dotted lines surrounding the unit. These lines fully adhere to the terrain just above the texture layer and are displayed in red for minimal and yellow for maximal range. While obvious, this tool from the world of turn-based strategies was most likely the first implementation in real-time tactics. The feature greatly enhances the gameplay and is also a signature component of the following StormRegion's Codename: Panzers series.

Story

The city Swine-city.png
The city

On July 26, the Republic of the Pigs was overthrown by the General Iron Tusk. After dealing with the remaining Republican loyalist forces in his territory, Tusk turned its attention to the neighboring nation of Carrotland, home of the rabbits. On August 3, without warning, the National Army of the Pigs, (also referred to as the National Pig Army) crossed the border between the two nations, and launched a brutal and swift campaign against the rabbits. Within only two weeks, they'd laid waste to Carrotland, and had its capital under siege. As a result of the intense fighting, the rabbit army is nearly decimated. Towns and villages are deserted. Carrotland's military defensive efforts haven't been crowned by success, and their reduced army cannot stop the hordes of swine. In desperation, the government and the staff of generals reach the following decision: because overwhelming Iron Tusk's war machine with a frontal attack is impossible, they would have to resort to subterfuge. From the remains of their reserves, the rabbits decided to create a powerful fighting force. Without suffering too many losses, this force must harass and sneak attack the enemy until they lose all their supply lines and military objectives. Now, all that remains is to find a capable officer who can lead this operation.

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. [5] Critics complimented its graphics and voice acting, while criticizing the unit AI. [10] [1]

See also

Related Research Articles

<i>Operation Flashpoint: Cold War Crisis</i> 2001 video game

Operation Flashpoint: Cold War Crisis is a 2001 tactical shooter simulation video game developed by Bohemia Interactive Studio and published by Codemasters. Set during the Cold War in 1985, the game follows United States Armed Forces personnel in various combined arms roles as they combat a rogue Soviet Armed Forces field army invading the fictional island countries of Everon and Malden.

<i>Call of Duty</i> (video game) 2003 video game

Call of Duty is a 2003 first-person shooter game developed by Infinity Ward and published by Activision. It is the first installment in the Call of Duty franchise, released on October 29, 2003, for Microsoft Windows. The game simulates infantry and combined arms warfare of World War II using a modified version of the id Tech 3 engine. Much of its theme and gameplay is similar to the Medal of Honor series; however, Call of Duty showcases multiple viewpoints staged in the American, British, and Soviet campaigns of World War II in Europe.

<i>Rise of Nations</i> Real-time strategy video game by Big Huge Games

Rise of Nations is a real-time strategy video game developed by Big Huge Games and published by Microsoft Game Studios in May 2003. Designed as a fusion of concepts from turn-based strategy games with the real-time strategy genre, the game's development was led by Brian Reynolds, who founded Big Huge Games following his involvement in the development of the turn-based strategy games Civilization II and Sid Meier's Alpha Centauri. In contrast to previous historical real-time strategy games, Rise of Nations is based on the entirety of history, taking place from the ancient era to the modern age, and features eighteen civilizations, playable across eight ages of world history. The game features several innovations on the real-time strategy genre, introducing novel features such as territory and attrition influenced by the turn-based strategy genre.

<i>Shogun: Total War</i> 2000 video game

Shogun: Total War is a turn-based strategy and real-time tactics video game developed by The Creative Assembly and published by Electronic Arts for Microsoft Windows personal computers. Released in June 2000, the game became the debut title in The Creative Assembly's Total War series. Set in Japan during Sengoku jidai—the "Warring States" period from the 15th to the beginning of the 17th century—the game has players adopt the leader of a contemporary Japanese clan, attempt to conquer the nation and claim the position of shōgun. The turn-based aspect of the game focuses on a map of Japan where military force, religion, diplomacy, espionage and economics all influence the player's actions, whilst battles are fought in a 3D real-time mode.

<i>Rome: Total War</i> 2004 video game

Rome: Total War is a strategy video game developed by The Creative Assembly and originally published by Activision; its publishing rights have since passed to Sega. The game was released for Microsoft Windows in 2004. The macOS version was released on February 5, 2010, by Feral Interactive, who also released the iPad version on November 10, 2016, the iPhone version on August 23, 2018, and the Android version on December 19, 2018. The game is the third title in The Creative Assembly's Total War series, following Shogun: Total War, and Medieval: Total War.

<i>Star Wars: Empire at War</i> 2006 real-time strategy video game

Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. On May 31, 2014, online functionality, including network multiplayer and wireless chat, was discontinued after Glu Mobile's purchase of GameSpy and the subsequent shutdown of all game servers. As of September 1, 2017, the multiplayer has been re-enabled on the Steam version with Workshop support added.

<i>Knights and Merchants: The Shattered Kingdom</i> 1998 video game

Knights and Merchants: The Shattered Kingdom, known as simply Knights and Merchants, is a medieval-time based real-time strategy (RTS) video game. It was developed by Joymania Entertainment and published by TopWare Interactive in 1998. The player takes the role of the captain of the palace guards and leads the soldiers and citizens to victory. An expansion pack was released in 2001, titled Knights and Merchants: The Peasants Rebellion.

<i>Hogs of War</i> 2000 video game

Hogs of War is a 2000 turn-based tactics video game developed by Infogrames Sheffield House and published by Infogrames for the PlayStation and Microsoft Windows. The game is set in the First World War-era where anthropomorphic pigs engage in combat. Hogs of War features 3D graphics and both a single-player career mode and offline multiplayer, with voice artistry by British comedic actors Rik Mayall and Marc Silk.

<i>Commandos 2: Men of Courage</i> 2001 video game

Commandos 2: Men of Courage is a real-time tactics video game, developed by Pyro Studios, published by Eidos Interactive, and released on September 20, 2001. It is a sequel to Commandos: Behind Enemy Lines and the second installment of the Commandos series, and is the only strategy game of the series to be designed not only for Microsoft Windows, but also for PlayStation 2 and Xbox. The game sees players taking control of a squad of commandos, along with various allied units, as they sneak behind enemy lines to accomplish various missions in World War II, between 1941 and 1944, that will help them to thwart the war efforts of the Germans and the Japanese. The game features several improvements to the gameplay from its predecessor, including the ability to use enemy weapons and explore interior locations, the inclusion of three new commandos, a number of new skills for the original six members along with their other abilities, and new pieces of equipment to help overcome the enemy.

<i>MechWarrior 4: Vengeance</i> 2000 video game

MechWarrior 4: Vengeance is a vehicle simulation game, developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. It is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002. Two smaller expansions, Inner Sphere Mech Pak and Clan Mech Pak, were also released in 2002.

<i>Praetorians</i> (video game) 2003 real-time tactics video game

Praetorians is a 3D real-time tactics video game developed by Pyro Studios and published by Eidos Interactive in 2003, based on Julius Caesar's historical campaigns in Gaul and Britain, Crassus' battles in Parthia, and the events of Caesar's Civil War during the 1st century BC. The player controls either the Roman Republic, the Ptolemaic Kingdom, or a generic barbarian tribe based on the Helvetii, Gauls, and Celts.

<i>Fleet Command</i> 1999 video game

Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. It was developed by Sonalysts Inc. and published by Electronic Arts (EA). The game licensed parts of Jane's Information Group's military information database, which was used as an in-game "Jane's Library", reference material that the player could refer to while in-game. Jane's also licensed to EA the "Jane's" name and the "Jane's Combat Simulations" logo, and the game was marketed under the "Jane's" name, much like the previous "Jane's Fighters Anthology", also published by Electronic Arts.

<i>Stronghold: Crusader</i> 2002 video game

Stronghold: Crusader is the successor to Firefly Studios's 2001 real-time strategy video game Stronghold. Crusader has much in common with the original Stronghold, but differs from its predecessor in the fact that the game is no longer set in England, instead being set in the Middle East during the Crusades. Another prominent addition not found in its predecessor is a skirmish mode in single-player, allowing customized battles with AI opponents instead of the linear campaign. The game was also released as Stronghold Warchest. This version was a compendium of Stronghold and an enhanced version of Stronghold: Crusader, containing additional characters and an additional Crusader Trail.

<i>Battlestations: Midway</i> 2007 video game

Battlestations: Midway is a video game developed by Eidos Hungary and released in 2007 for the Xbox 360 and Microsoft Windows. The Mac version of this game was developed by Robosoft Technologies, based out of India and published in July 2008 by Feral Interactive.

<i>Commandos: Behind Enemy Lines</i> 1998 video game

Commandos: Behind Enemy Lines is a 1998 real-time tactics video game developed by the Spanish company Pyro Studios and published by Eidos Interactive. The game sees players take control of a group of six Allied Commandos, who conduct a range of missions across wartime Europe and Africa, using small unit tactics. Each mission's objective varies, but ranges from sabotage, assassination or rescuing captured allied units, with players having a full view of a mission's map to plan their strategy and its execution in advance.

<i>Commandos 3: Destination Berlin</i> Video game (2003)

Commandos 3: Destination Berlin is a real-time tactics video game and the third installment of the Commandos series. It was developed by Pyro Studios and published by Eidos Interactive in October 2003 for Windows, with a Mac OS X port releasing in June 2005 via publisher Feral Interactive. The game is the first in the series to use a true 3D engine as well as introduce deathmatch multiplayer mode.

<i>Warlords III</i> 1997 video game

Warlords III: Reign of Heroes is a computer wargame released in 1997, and the third release in the Warlords video game series. In 1998 it was followed by the expansion Warlords III: Darklords Rising.

<i>Sudden Strike 4</i> 2017 video game

Sudden Strike 4 is a real-time tactics video game set in World War II. It is the fifth game in the Sudden Strike series and the fourth standalone release. It is the first game developed by Kite Games, a collaboration of industry veteran game developers. Originally, it was scheduled to be released for PC and PlayStation 4 on June 27, 2017, but was delayed until August 11 and 15, for PC and PlayStation 4, respectively.

<i>Tooth and Tail</i> Real-time strategy video game

Tooth and Tail is a real-time strategy video game developed and published by indie development team Pocketwatch Games, the company behind Monaco: What's Yours Is Mine. Tooth and Tail was released in September 2017 for Windows, MacOS, Linux and PlayStation 4.

References

  1. 1 2 3 Adams, Dan (December 7, 2001). "S.W.I.N.E." IGN . Ziff Davis . Retrieved November 19, 2017.
  2. Bramwell, Tom (December 20, 2005). "S.W.I.N.E. released for free!". Eurogamer . Gamer Network . Retrieved November 19, 2017.
  3. Kite Games (January 29, 2019). "S.W.I.N.E. HD Remaster Announcement trailer 2019". YouTube . Retrieved March 6, 2019.
  4. 1 2 Osborne, Scott (December 26, 2001). "S.W.I.N.E." GameSpy . IGN Entertainment. Archived from the original on January 12, 2005. Retrieved November 19, 2017.
  5. 1 2 "S.W.I.N.E. for PC Reviews". Metacritic . CBS Interactive . Retrieved November 19, 2017.
  6. Allen, Christopher. "S.W.I.N.E. - Review". AllGame . All Media Network. Archived from the original on November 17, 2014. Retrieved November 19, 2017.
  7. Chick, Tom (March 25, 2002). "S.W.I.N.E." Computer Games Magazine . theGlobe.com. Archived from the original on April 2, 2002. Retrieved April 14, 2020.
  8. Price, Tom (May 2002). "S.W.I.N.E." (PDF). Computer Gaming World . No. 214. Ziff Davis. p. 75. Retrieved November 19, 2017.
  9. Brogger, Kristian (March 2002). "S.W.I.N.E." Game Informer . No. 107. FuncoLand. p. 89. Archived from the original on September 23, 2009. Retrieved November 19, 2017.
  10. 1 2 Beers, Craig (December 12, 2001). "S.W.I.N.E. Review". GameSpot . CBS Interactive. Retrieved November 19, 2017.
  11. Gerbino, Robert (December 27, 2001). "S.W.I.N.E. Review". GameZone. Archived from the original on February 1, 2009. Retrieved November 19, 2017.
  12. Preston, Jim (March 2002). "S.W.I.N.E." PC Gamer . Vol. 9, no. 3. Imagine Media. p. 68. Archived from the original on March 15, 2006. Retrieved November 19, 2017.
  13. Pullin, Keith (January 23, 2002). "PC Review: S.W.I.N.E." PC Zone . Future plc. Archived from the original on January 16, 2007. Retrieved November 19, 2017.