A television timeout (alternately TV timeout or media timeout) is a break in a televised live event for the purpose of television broadcasting. This allows commercial broadcasters to take an advertising break, or issue their required hourly station identification, without causing viewers to miss part of the action.
Programs making use of timeouts are usually live-action sporting events. However, other live programs occasionally make use of timeouts for advertising purposes, such as the Academy Awards and the Eurovision Song Contest.
The National Football League requires sixteen commercial breaks per game, with eight in each half. Exceptions to this are overtime periods, which have none. These breaks run either one minute or two minutes in length. Of the eight commercial breaks per half, two are mandatory: at the end of the first or third quarter, and at the two-minute warning for the end of the half. The remaining six breaks are optional. [1] The timeouts can be applied after field goal tries, conversion attempts for both one and two points following touchdowns, changes in possession either by punts or turnovers, and kickoffs (except for the ones that start each half, or are within the last five minutes). The breaks are also called during stoppages due to injury, instant replay challenges, when either of the participating teams uses one of its set of timeouts, and if the network needs to catch up on its commercial advertisement schedule. The arrangement for college football contests is the same.
A network television coordinator on the field wears a long pair of blaze orange gloves and indicates a television timeout with one arm raised, then lowers it when the game broadcaster returns to coverage.
Association football (or soccer) has no formal television timeouts or commercial breaks, due to the continuous live action from opening kick throughout a half to the whistle at the conclusion of stoppage time. However, the interval between the two halves is approximately 15 minutes. There are no commercial breaks during any extra periods or during any penalty shootouts in FIFA World Cup matches; however, a television timeout may happen between the second period of extra time and the penalty shootout, depending on the broadcaster.
During the 2021/22 season, the Australian A-League Men TV broadcast games introduced a short break of approximately one minute that takes place in the middle of each half of the game. Initially these breaks were disguised to the viewers as being the FIFA-mandated hot weather "drinks breaks", but were subsequently taken in games held during cool night time conditions and referees could be heard on pitch side microphones confirming a delay for ad breaks. [2] Following player and fan complaints the practice was abandoned (legitimate hot weather water breaks still occur).
After a goal has been scored, before the umpire bounces the ball in the center square to restart play, they go to commercial for 30 seconds on free-to-air television only. There is no TV timeout after a behind is scored.
No formal television timeout, but the interval between the end of a half-inning is set between two and three minutes for televised games, and during pitching changes that happen in the middle of an inning for the pitcher to warm up. The pitch clocks surrounding the field are used to indicate to spectators and those on the field how much time remains before the inning's start and the game broadcasters have returned to coverage of the game.
In college basketball, there is a break at the first dead ball, or the first successful three-point shot after 4-minute intervals (beyond the 16:00, 12:00, 8:00, and 4:00 minute mark of each half). [3] Additionally, the first timeout requested by either team in the second half shall become the length of a timeout called for by the electronic-media agreement. [4] If free throws are to be shot, a timeout is taken first. [4] Effective with the 2015–16 season, when a team calls a timeout within the 30-second window before the next scheduled TV timeout break, the called timeout takes the place of the scheduled TV timeout. [5]
Media timeouts are taken at the first dead ball after the 5:00 mark in each quarter. Any called timeout before the 5-minute mark of a quarter becomes the media timeout. Organisers have the option in FIBA play to implement a television timeout at the next dead ball following the same point. [6]
In the NBA, there must be two timeouts in each quarter (known as mandatory timeouts). These timeouts only occur at the first dead ball after a certain minute mark.
1st mandatory timeout (less than 7:00 minutes remaining)
If no team has called a timeout, a timeout is automatically charged to the home team.
2nd mandatory timeout (less than 3:00 minutes remaining)
If no subsequent timeout is taken, a timeout is automatically charged to the team not previously charged.
Length
The first and second timeouts in each quarter are 2 minutes 45 seconds for locally televised games, and 3 minutes 15 seconds for nationally televised games (including any games that may also be locally televised). Other timeouts in a quarter are 1 minute 15 seconds in length. [7]
The Professional Bowlers Association rulebook does not contain any provisions on when a television timeout must be taken in the sport of bowling. Generally, such timeouts occur only between games. Commerical breaks during PBA Tour telecasts usually occur when the bowler who starts the match second finishes the sixth frame.
If a bowler is on pace for a perfect game of 300, the commercial breaks will not be taken. [8]
In cricket, television timeouts generally occur at the end of some overs as the field switches around, when a wicket falls, during drinks breaks and during intervals. In the 2009 season of the Indian Premier League of Twenty20 cricket, the halfway point of each innings contained a seven-and-a-half-minute stoppage of play, two-thirds of which were devoted to advertising time. [9] After complaints by viewers and players (criticizing its use as an extended commercial break, and for breaking the flow of the game), these breaks were replaced in the following year by two compulsory "strategic timeouts" of two-and-a-half minutes per innings. One must be taken by the bowling team between the 6th to 10th overs, and the batting team between the 11th to 16th overs. [10] [11]
Timeouts in curling occur at the conclusion of each end. The game generally resumes before the commercial break ends, so when the broadcast comes back on a few rocks will have already been thrown[ citation needed ] (in the US).
Commercial time-outs are taken after 4-minute intervals at the first stoppages of play after the 14:00, 10:00, and 6:00 marks in each period when both teams are at even strength.
However, there are no commercial time-outs:
Additionally there are no timeouts, commercial or team, granted during a shootout.
Due to these restrictions, it is possible that not all of the scheduled breaks are taken, in which case sometimes a network will take a timeout at the conclusion of the game to make up for it before signing off on the broadcast. [12]
Efforts must be made to identify the situations where a video review might happen in order to NOT go into a commercial time-out. [13]
During outdoor games, a hard TV timeout is called at the 10:00 mark of the third period, and play is immediately stopped (as they need to change ends of the ice to ensure fairness).
During overtime, television timeouts are taken only in the following situations:
Most motorsport races are unable to accommodate television timeouts, but certain events, such as the NASCAR Camping World Truck Series, events are structured with a safety car after 20 minutes of green flag action to help inexperienced drivers acclimate themselves with pit stops (full green flag pit stops are discouraged in order to help younger drivers gain experience with live pit stops in a more controlled environment). In order to alleviate the lack of television timeout periods, technology such as Side-By-Side has been introduced. During the Sprint All-Star Race, commercials are only taken between periods after the pit stop, or during safety car situations.
Professional wrestling events which are broadcast on live television but not pay per view require scheduling of matches to fit the advertising breaks, with the general overview of segments in an event being known as "the format". Most matches are given limited time, so they start and finish between breaks but matches such as the main event may be scheduled over more than one segment. Due to the nature of modern wrestling where there are no rounds and matches are one fall to finish, the match has to continue for the stadium audience while the break happens. There is no "timeout", but the wrestlers have several tricks to use to keep up the appearance of the match, such as long rest holds, the "double knock down" closeline spot, a wrestler taunting the opponent & the crowd, or a spectacular jump over the ropes that knocks down all the wrestlers until the break is over.
In tennis, beginning after the third game of the set, commercial breaks are taken at the end of every odd-numbered game during players' changeovers and at the completion of any set. Commercial breaks are not taken during tiebreaks or during changeovers after 6-5 in the fifth set of a major men's match or 6-5 in the third set of a major women's match.[ citation needed ]
In volleyball games governed by FIVB, television timeouts are referred to as technical time-outs and occur during each non-tie-breaking set. [14]
The Academy Awards and other award ceremonies that are broadcast live have media timeouts at regular intervals. During this time, members of the audience may vacate their seats for various reasons (such as getting refreshments, going to the bathroom, going backstage for the next presentation, etc.) and seat fillers then scramble to make sure the entire theater or venue remains full for the TV cameras. [15] [16]
Each participating broadcaster of the Eurovision Song Contest is required to broadcast the show in its entirety: including all songs, recap, voting and reprise, skipping only the interval act for advertising breaks if they wish. [17] Since 1999, broadcasters who wished to do so were given the opportunity to take more advertising breaks as short, non-essential hiatuses were introduced. [18]
In a sport or game, sudden death is a form of competition where play ends as soon as one competitor is ahead of the others, with that competitor becoming the winner. Sudden death is typically used as a tiebreaker when a contest is tied at the end of regulation (normal) playing time or the completion of the normal playing task.
Overtime or extra time is an additional period of play specified under the rules of a sport to bring a game to a decision and avoid declaring the match a tie or draw where the scores are the same. In some sports, this extra period is played only if the game is required to have a clear winner, as in single-elimination tournaments where only one team or players can advance to the next round or win the tournament and replays are not allowed.
In sports, a time-out or timeout is a halt in the play. This allows the coaches of either team to communicate with the team, e.g., to determine strategy or inspire morale, as well as to stop the game clock. Time-outs are usually called by coaches or players, although for some sports, TV timeouts are called to allow media to air commercial breaks. Teams usually call timeouts at strategically important points in the match, or to avoid the team being called for a delay of game-type violation, such as the five-second rule in basketball.
Gameplay in American football consists of a series of downs, individual plays of short duration, outside of which the ball is or is not in play. These can be plays from scrimmage – passes, runs, punts or field goal attempts – or free kicks such as kickoffs and fair catch kicks. Substitutions can be made between downs, which allows for a great deal of specialization as coaches choose the players best suited for each particular situation. During a play, each team should have no more than 11 players on the field, and each of them has specific tasks assigned for that specific play.
In gridiron football, clock management is an aspect of game strategy that focuses on the game clock and/or play clock to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either extend the match or hasten its end. When the desired outcome is to end the match quicker, it is analogous to "running out the clock" seen in many sports. Clock management strategies are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.
The television rights to broadcast National Football League (NFL) games in the United States are the most lucrative and expensive rights of any sport in the world. Television brought professional football into prominence in the modern era after World War II. Since then, National Football League broadcasts have become among the most-watched programs on American television, and the financial fortunes of entire networks have rested on owning NFL broadcasting rights. This has raised questions about the impartiality of the networks' coverage of games and whether they can criticize the NFL without fear of losing the rights and their income.
In several team sports, matches are played in two halves. Half-time is the name given to the interval between the two halves of the match. Typically, after half-time, teams swap ends of the field of play in order to reduce any advantage that may be gained from wind or a slope to the playing surface, for example.
The 1976 NBA World Championship Series was the championship round for the National Basketball Association (NBA)'s 1975–76 season, and the culmination of the season's playoffs. The Eastern Conference champion Boston Celtics defeated the Western Conference champion Phoenix Suns 4 games to 2 to win their 13th NBA Championship. Celtics point guard Jo Jo White was named as the series MVP.
The two-minute warning is a suspension of play in an American football game that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime. Its effect on play is similar to that of a timeout: the game clock stops and the teams gather to discuss strategy. The suspension of play is two minutes long, the same as the short two-minute intermissions between quarters within each half. The rule is used in levels of professional football and is referred to as the two-minute timeout in the NCAA and high school football in Texas since 2024.
The National Hockey League rules are the rules governing the play of the National Hockey League (NHL), a professional ice hockey organization. Infractions of the rules, such as offside and icing, lead to a stoppage of play and subsequent face-offs, while more serious infractions lead to penalties being assessed to the offending team. The league also determines the specifications for playing equipment used in its games.
The 1959 FA Cup final was contested by Nottingham Forest and Luton Town at Wembley. Forest were playing in their second FA Cup final, while Luton were making their first final appearance in their history. Forest won 2–1 to win their second title, with goals from Roy Dwight and Tommy Wilson just four minutes apart. Dave Pacey scored Luton's consolation goal. As of 2024, this is Forest's most recent FA Cup title.
Side-by-side is a type of split-screen presentation format used on television broadcasts, particularly as a means of continuing to show a view of ongoing live content, whilst simultaneously airing commercials alongside them. Typically, only the audio of the advertising is played.
In team sports, substitution is replacing one player with another during a match. Substitute players that are not in the starting lineup reside on the bench and are available to substitute for a starter. Later in the match, that substitute may be substituted for by another substitute or by a starter who is currently on the bench.
In gridiron football, replay review is a method of reviewing a play using cameras at various angles to determine the accuracy of the initial call of the officials. An instant replay can take place in the event of a close or otherwise controversial call, either at the request of a team's head coach or the officials themselves.
The 2011 World Men's Handball Championship, the 22nd event hosted by the International Handball Federation, was held in Sweden from 13 to 30 January 2011. All matches were played in Malmö, Lund, Kristianstad, Gothenburg, Skövde, Jönköping, Linköping and Norrköping.
NFL RedZone is an American sports television channel owned and operated by NFL Network since 2009. It is named after the term "red zone", the part of the football field between the 20-yard line and the goal line. As a "special" game-day exclusive, it broadcasts on Sundays during the NFL regular season from 1:00 p.m. to 8:00 p.m. Eastern, or when the last afternoon window game ends. RedZone provides "whip around" simulcast coverage of all Sunday afternoon games airing in-progress on CBS and Fox.
The rules of water polo are the rules and regulations which cover the play, procedure, equipment and officiating of water polo. These rules are similar throughout the world, although slight variations do occur regionally and depending on the governing body. Governing bodies of water polo include FINA, the international governing organization for the rules; the NCAA, which govern the rules for collegiate matches in the United States; the NFHS, which govern the rules in high schools in the USA; and the IOC, which govern the rules at Olympic events.
TV advertisements by country refers to how television advertisements vary in different countries and regions.
Since the 1960s, all regular season and playoff games broadcast in the United States have been aired by national television networks. When the rival American Football League (AFL) began in 1960, it signed a 5-year television contract with ABC. This became the first ever cooperative television plan for professional football, through which the proceeds of the contract were divided equally among member clubs. ABC and the AFL also introduced moving, on-field cameras, and were the first to have players "miked" during broadcast games. As the AFL also had players' names stitched on their jerseys, it was easier for both TV viewers and people at the games to tell who was who.