The Great Giana Sisters

Last updated
The Great Giana Sisters
The Great Giana Sisters Coverart.png
German cover art for the Commodore 64
Developer(s) Time Warp [1]
Publisher(s) Rainbow Arts [1]
Designer(s) Armin Gessert
Manfred Trenz
Composer(s) Chris Huelsbeck
Platform(s) Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX
ReleaseMay 6, 1987
Genre(s) Platformer
Mode(s) Single-player, multiplayer

The Great Giana Sisters is a platform game developed by the West German company Time Warp and published by Rainbow Arts in 1987 for home computers such as the Commodore 64, Amiga and Atari ST. Players control Giana (or her sister Maria in the multiplayer mode) to explore a magical world inside their dreams; to wake up, they must find a giant diamond. They traverse side-scrolling stages while avoiding hazards such as monsters and other enemies. These can be defeated by using power-ups, which grant the player abilities such as firing projectiles and making enemies fall asleep.

Contents

The game was designed by Armin Gessert and Manfred Trenz. They were tasked with developing the game after Marc Ulrich of Rainbow Arts had seen the popular Nintendo video game Super Mario Bros. (1985). Gessert and Trenz were told to create a game obviously recognizable as being like Super Mario Bros. but still legally distinct. Following its release in West Germany, the game was released in the United Kingdom to praise from publications such as Zzap!64 and Computer and Video Games, who liked the game's gameplay and many secrets, despite taking significant inspiration from Mario.

Following its UK release, the game was almost immediately pulled from shops after Rainbow Arts received a notice from Nintendo. Despite being commercially unavailable, the game grew to become one of the most popular home computer games of its era via pirated and emulated versions of the game. A sequel was made for Commodore 64 titled Hard'n'Heavy which downplayed its Nintendo inspiration while various new Giana Sisters games were released in the early 2000s. The game's music, by Chris Huelsbeck, grew popular among video game music fans and has been used in later games and performed by symphony orchestras decades after the game's release.

Plot and gameplay

The Great Giana Sisters is set in the dream of a girl, Giana. She dreams about a world of deserted castles filled with monsters and can only wake up when she finds a large diamond. [2] The game is a platform game, where the player controls either Giana in single player mode, or, in two-player mode, switches between Giana and Maria. [2] [3] [4] The player controls either sister via a joystick, where they can walk and jump through 33 levels of horizontally scrolling platforms, while avoiding holes and other dangerous objects such as nails and fire. Each player starts with five lives. Each level has a 100-second time limit. If time runs out, the player loses a life. [5] [6]

Power-ups granting enhancements can be collected. These include projectiles, lightning and strawberry power ups, a clock which cause all enemies on screen to fall asleep, magic bombs that vanish all enemies on screen, and lollies which give the player an extra life. [7]

Development

In the 1970s and early 1980s, video game clones of popular arcades were rampant, and this growth of clones were followed on home computers. These clones often copied the gameplay and had similar names to their original influences, with titles like Munch Man (1982) or Snapper (1982) which were derivative of Namco's Pac-Man (1980). [1] The trend continued for The Great Giana Sisters. Trenz and Gessert were assigned to make a game similar to Nintendo's popular Super Mario Bros. (1985) after Marc Ulrich, the CEO of publisher Rainbow Arts, saw the game. [1] Trenz recalled that Ulrich grew excited by the potential to be the first to offer a similar game for home computers. [8] In 1983, the Commodore 64 home computer had been introduced in West Germany and quickly became the popular home computer in the country. [9] Trenz initially got into computers through a VIC-20 in 1984 and was so impressed with it that he purchased a Commodore 64 and began developing his own games in BASIC and assembly language. After coming third in a contest 1986 contest for a German magazine called 64'er, the small company Rainbow Arts was impressed with his entry and asked him to work on graphics for their games. He joined the company on a permanent basis in 1987, and The Great Giana Sisters was his first in-house project. [10]

A level in The Great Giana Sisters. Time Warp were tasked to create a game that was obviously similar to Super Mario Bros. (1985) to audiences while being legally distinct from Nintendo's game. Giana Sisters Screenshot.png
A level in The Great Giana Sisters. Time Warp were tasked to create a game that was obviously similar to Super Mario Bros. (1985) to audiences while being legally distinct from Nintendo's game.

As well as Trenz, who created the game's visuals and high score programming, the developers included Gessert, who developed the rest of the code, and Chris Huelsbeck who wrote the score. Trenz was not a big fan of the original Nintendo game, having seeing the PlayChoice arcade version and Donkey Kong (1981) before, but was more interested in games like Defender (1981). Trenz and Gessert received a Nintendo Entertainment System and a copy of Super Mario Bros. and played it intensively to discover the game's secrets. Trenz expressed difficulty with creating the game, stating that it had to be immediately recognizable to players as Super Mario Bros., but legally distinct as to not cause any legal issues for Rainbow Arts with Nintendo. [11]

To do so, Trenz changed the mushroom and turtle-like enemies of the original game to giant ants and other cute monsters. He recollected that "it would be incredibly cheeky to simply copy the enemies as they were in Super Mario Bros., so I decided to invent as many new and funny ones as possible". [12] He opted to create a style that borrowed the visual sense but had its own design, simpler and shorter than Super Mario Bros., allowing them to make many different levels within their short development time. [11] [13]

Trenz found the Giana sisters' character design difficult, thinking each draft had "something missing". [11] In contrast to Mario, who grows in size when getting a mushroom, the Giani sisters grew spiky hair when collecting a power-up. Trenz's decision was technical, as he thought creating a larger sprite would have been too close to Super Mario Bros. [12] Musically, the game differs from Super Mario Bros. It features unique music for the title screen music, and two for the main game: one for overworld stages and one for boss stages. [14]

Release

British cover art for The Great Giana Sisters. Developer Manfred Trenz disliked the character design on the cover and felt "The Brothers are History" led to the game's early removal from commercial distribution. Giana-sisters-UK-cover.jpg
British cover art for The Great Giana Sisters. Developer Manfred Trenz disliked the character design on the cover and felt "The Brothers are History" led to the game's early removal from commercial distribution.

The Great Giana Sisters was released on May 6, 1987, in Europe. [14] The Great Giana Sisters was released for the home computers including the Commodore 64, Amstrad CPC, Atari ST, Amiga and MSX. A version was announced for the ZX Spectrum but went unreleased. [1] [15]

Recall

Following the British release of the game, Rainbow Arts received what Huelsbeck described as a "nasty letter" from Nintendo, without formal legal action, but including a warning to take the game off the market. [16] The British distributor for the game withdrew the game from sale in 1988. [17] Publications such as Your Sinclair suggested in 1988 that Nintendo had taken legal action against the distributor, although Trenz later claimed that he was not sure who or what caused the game to responsible for the game being pulled from shelves. He noted that "placing the slogan 'The Brothers are History!' on the box certainly couldn't have helped". [13] Darran Jones wrote in Retro Gamer that the game only grew in popularity after being pulled from store shelves, while Trenz said that the game only received a wider audience after it became commercially unavailable. [13]

Box art

Trenz was happy with the German box art for the game but disliked the UK version, stating it made the characters look strange, and that the Giana sisters resembled Miss Piggy from The Muppets . [12] The games were generally the same across the Atari ST and Amiga as they were for the Commodore 64, with the Atari ST version lacking a scrolling screen. [18] Darran Jones in Retro Gamer echoed this, lambasting that the Amstrad CPC port of the game had a title screen resembling the UK cover, which he described as "gruesome art". [13]

Reception

Darran Jones of Retro Gamer wrote in his overview of the game that it received a "fair amount of critical acclaim" on its release for the Commodore 64. [12] Reviews compared it to contemporary platformer games. "GBH" of Your Commodore compared the game to earlier attempts at platforming games on home computers, writing that players no longer need "to make pixel perfect leaps or time every move down to the last split second". [3] "Dunc" of Your Sinclair found the game similar to Wonder Boy declaring it superior to that game due to its addictive gameplay. [26] A Zzap!64 reviewer went as far as to say it was "the best game of its kind since Bubble Bobble , and there can't be many higher recommendation than that". [27] Reviews from several publications including ACE , Power Play, Zzap!64 and Computer and Video Games all compared the game to Super Mario Bros. (1985). [19] [23] [27] [18] Matt Bielby of Computer and Video Games went as far as to call it "as straight a rip-off as they come" [18] Reviewers of Zzap!64 and Power Play generally found it not as strong as Nintendo's game. [18] [27] [23]

Other reviews commented on the overall appeal and the music. "GBH" and the Zzap!64 reviewers found the game addictive, highlighting the amount of secrets and power-ups. [19] [3] Rod Lawton of Ace questioned whether players would feel compelled to complete the game. [19] Reviews of the game's music included Lawton calling it "appropriately jaunty", [19] while the reviewers of Zzap!64 found it a little twee, but ultimately "excellent". [27]

The games were generally the same across the Atari ST and Amiga as they were for the Commodore 64, with the Atari ST version lacking a scrolling screen. [18] Jones of Retro Gamer described the version for the Amstrad CPC as a "god-awful conversion" with low-quality graphics and no sound. [13] Crash reviewed the unreleased ZX Spectrum release, praising the variety of the game. It echoed comparisons to Super Mario Bros. stating that The Great Giana Sisters could not compare in terms of graphics to Nintendo's game, but that "in terms of gameplay (which is the most important thing after all), those Super Mario Bros have certainly met their match". [20] The reviewers generally praised the game, while finding it also lacking colour and that it ran slower than the Commodore 64 original. [20] Tony Dillion of Sinclair User wrote positively about the game's theme and graphics, but that the game performed far too slowly to be playable. [24]

From retrospective reviews, Kristan Reed of Eurogamer stated that the game felt like a footnote in gaming history by 2007 and that it was one of the best games ever made for the Commodore 64, saying "to most teenage C64 owners of the late '80s, it was an essential release at the point when the best developers had already started to migrate to the 16-bit systems". [22] In a 2021 overview, Stefano Castelli of IGN called it the best scrolling platform games on the Commodore 64, while still being a pale imitation to Super Mario Bros.. He wrote that The Great Giana Sisters was lacking inspired level design in terms of variety, the control lacked the subtleties of Nintendo's game, and that Huelsback music was less inspired than Koji Kondo's Super Mario Bros. score. [28]

Legacy

Music from The Great Giana Sisters being performed at Play! A Video Game Symphony in 2007. Play! A video game symphony VI (526586160).jpg
Music from The Great Giana Sisters being performed at Play! A Video Game Symphony in 2007.

The Great Giana Sisters received a sequel in 1989 with Hard'n'Heavy for the Commodore 64, Atari ST and Amiga. [12] The characters in the game wore space suits and had an outer-space themed game, a theme less obviously connected to Super Mario Bros. [12] By 2008, the rights to the Great Giana Sisters were held by Gessert's Spellbound Entertainment. [13] Further follow-ups to the game followed in the 21st century, such as Giana Sisters DS (2009), Giana Sisters: Twisted Dreams (2012), and Giana Sisters: Dream Runners (2015). [14] [29] [30] [31]

Andreas Lange and Michael Liebe wrote in Video Games Around the World (2015) that along with Trenz's other Rainbow Arts game Turrican (1989), The Great Giana Sisters was the most popular action game from Germany, with both titles receiving international acclaim. [32] Despite being removed from the market, the game grew in popularity via piracy and emulation. [22] Gessert later reflected that "I think it's a great game, but it never reached the detail and class of Super Mario Bros". [13]

Huelsbeck would go on to compose music for games in Star Wars: Rogue Squadron and R-Type series. [32] [33] His music has been adapted to symphony orchestra music, such as at the concert titled Symphonic Shades in tribute to Huelsbeck's career. [33] Giana Sisters: Twisted Dreams also features Huelsbeck's music which is extended and features new arrangements from the original game's music. [14]

Related Research Articles

<i>Bombuzal</i> 1988 video game

Bombuzal is a puzzle video game designed by Antony Crowther and David Bishop for Image Works. The game was released in 1988 for the Amiga, Atari ST and Commodore 64. It was also released in 1989 for MS-DOS and in December 1990 in Japan for the Super Famicom, with the North American version released in August 1992 renamed as Ka-Blooey.

<span class="mw-page-title-main">Chris Huelsbeck</span> Musical artist

Christopher Hülsbeck, known internationally as Chris Huelsbeck, is a German video game music composer. He gained popularity for his work on game soundtracks for The Great Giana Sisters and the Turrican series.

<i>Kung-Fu Master</i> (video game) 1984 video game

Kung-Fu Master, known as Spartan X in Japan, is a 1984 beat 'em up game developed and published by Irem for arcades. It was distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.

<i>Zzap!64</i> Computer games magazine

Zzap!64 is a computer games magazine covering games for computers manufactured by Commodore International, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.

Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and publishers of the 1980s and 1990s.

1989 saw many sequels and prequels in video games, such as Phantasy Star II, Super Mario Land, Super Monaco GP, along with new titles such as Big Run, Bonk's Adventure, Final Fight, Golden Axe, Strider, Hard Drivin' and Teenage Mutant Ninja Turtles. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with Tetris and Super Mario Land.

<i>Turrican</i> 1990 video game

Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.

<i>California Games</i> 1987 video game

California Games is a sports video game released by Epyx for the Apple II and Commodore 64 in 1987. Branching from their Summer Games and Winter Games series, this game is a collection of outdoor sports purportedly popular in California. It ported to other home computers and video game consoles and was the pack-in game for the Atari Lynx when that system launched in 1989. The game was successful and spawned a sequel, California Games II.

<i>Nebulus</i> (video game) 1987 video game

Nebulus is a platform game created by John M. Phillips and published by Hewson Consultants in the late 1980s for home computer systems. International releases and ports were known by various other names: Castelian, Kyorochan Land, Subline, and Tower Toppler.

<span class="mw-page-title-main">Tynesoft</span> Former software developer and publisher

Tynesoft Computer Software was a software developer and publisher in the 1980s and early 1990s.

<i>Turrican II: The Final Fight</i> 1991 video game

Turrican II: The Final Fight is the second game of the Turrican series. The game, developed by Factor 5 was released in 1991 for the Commodore Amiga. This version was finished before the C64 version, but Manfred Trenz cites the C64 version as the original design. Turrican II was also released for the CDTV, Atari ST, Amstrad CPC and ZX Spectrum, and later for DOS, and also for the Mega Drive/Genesis and Game Boy rebranded as Universal Soldier.

<i>Trailblazer</i> (video game) 1986 video game

Trailblazer is a racing video game developed by Mr. Chip Software and published by Gremlin Graphics for the ZX Spectrum, Commodore 64, Atari 8-bit computers, Amstrad CPC, Commodore 16 and Plus/4 in 1986. It was ported to the Amiga and Atari ST.

<i>Badlands</i> (1989 video game) 1989 arcade game

Badlands is a 1989 arcade video game published by Atari Games. It was ported by Domark under the Tengen label to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum. The game is a re-themed version of Atari's previous racing games Super Sprint and Championship Sprint with the addition of vehicular combat. Badlands is set in the aftermath of a nuclear war and races around abandoned wastelands with many hazards. Three gun-equipped cars race around a track to win prizes.

Armin Gessert was a computer game developer from Germany. Along with Manfred Trenz and Chris Hülsbeck, he was one of the developers of the 1987 computer game The Great Giana Sisters for Commodore 64. His previous employers included the labels Rainbow Arts and Blue Byte. He was the founder of Spellbound Entertainment.

<i>Giana Sisters DS</i> 2009 video game

Giana Sisters DS, also known on other handheld platforms as Giana Sisters, is a platform game developed by Spellbound Entertainment in cooperation with Bitfield GmbH for the Nintendo DS, iPad, iPhone, and Android. It was published by DTP Entertainment in Europe and Destineer in North America. It is a spiritual sequel to the 1987 Commodore 64 release The Great Giana Sisters. A version for Microsoft Windows, re-titled Giana Sisters 2D, was also released.

Tiertex Design Studios Limited was a British software development company and former video game developer based in Macclesfield, England; it was founded in 1986, focusing on porting games to home computers and handheld platforms.

<i>Giana Sisters: Twisted Dreams</i> 2012 video game

Giana Sisters: Twisted Dreams is a 2012 platform game developed and published by Black Forest Games for Microsoft Windows. It is the successor to the 1987 Commodore 64 title The Great Giana Sisters and sequel to the 2009 re-imagining Giana Sisters DS. The game was funded through crowdfunding website Kickstarter, reaching its goal of $150,000.

<i>Super Turrican</i> (1992 video game) 1992 video game

Super Turrican is a video game in the Turrican series for the NES released in 1992.

Giana's Return is a fan-made sequel to the videogame The Great Giana Sisters. A German-Austrian-French team, the founders of the independent studio Retroguru in 2011, developed the game from 1998 to 2014.

<i>Terrys Big Adventure</i> 1989 video game

Terry's Big Adventure is a game published by Shades Software in 1989 for use on the Atari ST, Commodore 64 and Commodore 128, and by Grandslam Interactive for Amiga.

References

Sources

  • "The Making of...Turrican". Retro Gamer . No. 22. Imagine Publishing. 2006. ISSN   1742-3155.
  • Time Warp (May 6, 1987a). The Great Giana Sisters (Commodore 64). Rainbow Arts. What Happened One night, when little Giana from Milano was fast asleep, she had a strange dream [...] Giana suddenly finds herself in a strange mysterious world, where everything is completely different [...] Old grottos and deserted castles seem to hide lots of secrets and, and frighteneing and hideous creatures appear [...] Giana can't leave this world unless she finds the magic, huge diamond. So she starts searching for this wonderful jewel. [...] She is not totally alone, for her little sister Maria can dream, too.
  • Time Warp (May 6, 1987b). The Great Giana Sisters (Commodore 64). Rainbow Arts. Starting the Game If the two player option has been chosen, Giana and Maria can play by turns.
  • Time Warp (May 6, 1987c). The Great Giana Sisters (Commodore 64). Rainbow Arts. Now We're Really Getting Started: By collecting rectangular blue dream-crystals the sisters can raise their stamina (extra lives). 100 cyrstals are needed for each.
  • Time Warp (May 6, 1987). The Great Giana Sisters (Commodore 64). Rainbow Arts. Bonus Symbols
  • "Move Over Brothers!!! Make Way for... The Great Giana Sisters". Crash. No. 55. Newsfield. August 1988.
  • "The Great Giana Sisters". Gameindustry.biz . March 10, 2009. Archived from the original on August 16, 2022. Retrieved April 25, 2024.
  • "The Great Giana Sisters Returns to Nintendo DS". IGN . December 9, 2008. Archived from the original on September 4, 2012. Retrieved April 25, 2024.
  • "The Great Giana Sisters". Power Play (in German). West Germany: Markt+Technik. February 1988. ISSN   0937-9754.
  • "Data Statements". Your Commodore . Vol. 5, no. 2. EMAP National Publications. November 1988. ISSN   0269-8277.
  • Bielby, Matt (July 1988). "Great Gianni Sisters". Computer and Video Games . No. 81. East Midland Allied Press. ISSN   0261-3697.
  • Braun, Peter (May 1988). "Konvertierungen". Aktueller Software Markt (in German). No. 5. ISSN   0933-1867.
  • Caoili, Eric (November 9, 2009). "Giana Sisters Co-Creator Armin Gessert Passes". Game Developer. Archived from the original on April 24, 2024. Retrieved June 14, 2024.
  • Castelli, Stefano "Stef" (March 20, 2021). "IGN Retro: The Great Giana Sisters". IGN (in Italian). Archived from the original on March 24, 2021. Retrieved June 25, 2024.
  • Dillion, Tony (September 1988). "Great Giana Sisters". Sinclair User . No. 79. p. 10. ISSN   0262-5458.
  • Dunc (October 1988). "The Great Giana Sisters". Your Sinclair . No. 34.
  • Frey, Oliver, ed. (July 1988). "Spitting Dreambubbles". The Games Machine . No. 8. Newsfield. ISSN   0954-8092.
  • GBH (November 1988). "The Great Giana Sisters". Your Commodore. Vol. 5, no. 2. ISSN   0269-8277.
  • Hopkins, Christopher (2022). Video Game Audio: A History, 1972-2020. McFarland & Company. ISBN   9781476674353.
  • Jones, Darran (2008). "The Making of... The Great Giana Sisters". Retro Gamer. No. 50. Imagine Publishing. ISSN   1742-3155.
  • Kirchesch, Christian (November 2, 2015). "Chris Hülsbeck Über Turrican, Great Giana Sisters und Homebrew auf dem Commodore Amiga". Digitalista (in German). Archived from the original on October 1, 2018. Retrieved April 25, 2024.
  • Lawton, Rod (August 1988). "The Great Giania Sisters". ACE . No. 11. Future Publishing.
  • Logudice, Bill (October 23, 2007). "A History of Gaming Platforms: The Commodore 64". Game Developer. Archived from the original on April 24, 2024. Retrieved June 14, 2024.
  • Phil; Kati; Nick (August 1988). "The Great Giania Sisters". Crash . No. 55. Newsfield. ISSN   0954-8661.
  • Lange, Andreas; Liebe, Michael (2015). "Germany". In Wolf, Mark J. P. (ed.). Video Games Around the World. The MIT Press. ISBN   9780262527163.
  • Ramsey, Adam (August 30, 2015). "Giana Sisters: Dream Runners Review". Push Square . Archived from the original on May 25, 2024. Retrieved June 14, 2024.
  • Reed, Kristan (October 26, 2007). "The Great Giana Sisters". Eurogamer . Archived from the original on July 7, 2022. Retrieved April 25, 2024.
  • Rignall, Julian, ed. (July 1988). "The Great Giana Sisters". Zzap!64 . No. 39. Newsfield Publications. ISSN   0954-867X.
  • Stewart, David, ed. (September 1988). "Great Giana Sisters". ST Action. Vol. 1, no. 5. Goliner Publishing.
  • Tong, Sophia (July 5, 2011). "Sound Byte: Meet the Composer - Chris Huelsbeck". GameSpot . Archived from the original on April 25, 2024. Retrieved April 25, 2024.