Code | C6 |
---|---|
Rules required | AD&D |
Character levels | 4 - 8 |
Campaign setting | Greyhawk / Generic AD&D |
Authors | Daniel Kramarsky Jean & Bruce Rabe |
First published | 1987 |
Linked modules | |
C6 |
The Official RPGA Handbook is an adventure module for the Dungeons & Dragons fantasy role-playing game, set in the game's World of Greyhawk campaign setting. TSR, Inc. published the module in 1987 for the first edition Advanced Dungeons & Dragons rules. It is part of the "C" series of modules, a set of unrelated adventures originally designed for competition play ("c" being the first letter in competition). [1]
The Official RPGA Tournament Handbook is a supplement containing the official rules for gamemastering adventures for RPGA Advanced Dungeons & Dragons tournaments. [2] Twelve pages of this module are devoted to essays on how to design, run, and judge tournaments. [3] The book features two tournament adventure scenarios, titled "Honor Guard" and "The Long Way Home". [2]
Twenty pages of pullout materials are provided with the scenarios, eight of which are devoted to pre-designed player characters, with six PCs per scenario. [3]
The Official RPGA Tournament Handbook (C6) was written by Daniel Kramarsky, Jean, and Bruce Rabe, and was published by TSR in 1987 as a 64-page booklet with an outer folder. [2] Design, development, and editing were done by Daniel Kramarsky, Jean and Bruce Rabe, Penny Petticord, and Harold Johnson. [3]
The module contains two short adventures, either for one-evening sessions or for incorporation into an ongoing campaign, instructions and score sheets to run a role-playing tournament, and directions on how to design one's own tournament.
Ken Rolston reviewed The Official RPGA Tournament Handbook for Dragon magazine #133 (May 1988). [3] He wrote that while the text on running and judging tournaments is of little interest to most DMs, the five-page section on designing tournaments is "perhaps the finest guide to designing and refereeing AD&D game adventure sessions I've ever seen. The section 'Tournament Design Goals' [...] offers excellent advice for all scenario designers. Many of us would instantly recognize the value of these goals, but just as many of us are likely to ignore them in the design of our adventures, often to the detriment of ourselves and our players." [3] Rolston called the two adventure scenarios "first-rate, original, well-motivated and plausible, and tactically challenging", and said that they "represent a more modern approach to tournament scenarios" when compared to those designed in the "big dungeon" tradition, citing that they "both have minor dungeon-style sequences, but most of their action depends on wilderness and campaign-style settings and plot devices. Their themes are also more modest in scale, as contrasted to the epic, save-the-universe themes of Scourge of the Slavelords and Egg of the Phoenix ." [3] Rolston stated that although this product warranted his unreserved enthusiasm, it may not be that pleasing for the average gamer: "Its small scale makes possible the fineness of its presentation, but less fussy tastes may prefer something with more 'stuff' and epic grandeur". [3]
Dungeon was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.
Dungeonland (EX1) is a 1983 adventure module for the Dungeons & Dragons (D&D) roleplaying game, written by Gary Gygax for use with the First Edition Advanced Dungeons & Dragons (AD&D) rules. It is an adaptation of Lewis Carroll's 1865 novel Alice's Adventures in Wonderland, with the various characters from the book translated into AD&D terms.
Ravenloft is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game. The American game publishing company TSR, Inc. released it as a standalone adventure booklet in 1983 for use with the first edition Advanced Dungeons & Dragons game. It was written by Tracy and Laura Hickman, and includes art by Clyde Caldwell with maps by David Sutherland III. The plot of Ravenloft focuses on the villain Strahd von Zarovich, a vampire who pines for his lost love. Various story elements, including Strahd's motivation and the locations of magical weapons, are randomly determined by drawing cards. The player characters attempt to defeat Strahd and, if successful, the adventure ends.
The RPGA, was initially part of the organized play arm of TSR, Inc and later of Wizards of the Coast. From 1980 to 2014, it organized and sanctioned role-playing games worldwide. In 2014, it was replaced with the D&D Adventurers League.
Scourge of the Slave Lords (A1–4) is an adventure module for the Dungeons & Dragons fantasy role-playing game, published by TSR, Inc. in 1986. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with Advanced Dungeons & Dragons first edition rules.
H1 Bloodstone Pass is an adventure module for the first edition of the Advanced Dungeons & Dragons (D&D) fantasy role-playing game. It was written by Douglas Niles and Michael Dobson and published by TSR, Inc., in 1985. While it contained some traditional D&D elements, the main portion of the module was a series of mass battles using the D&D Battlesystem.
The Gem and the Staff, by John and Laurie Van De Graaf, is an adventure module for the Dungeons & DragonsExpert Set. Rather than being a typical group adventure, The Gem and the Staff was designed for head-to-head tournament-style play, with players separately playing the same adventure and competing against each other for points earned by accomplishing certain goals. The adventure is only playable with one dungeon master (DM) and one player.
Jacob Franklin "Frank" Mentzer III is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980 to 1986, spending part of that time as Creative Advisor to the Chairman of the Board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.
To Find a King is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game. It was written by Bob Blake and published in 1985 by TSR. As part of the Competition, or C-series of modules, it contains material that was first used as a tournament adventure at Gen Con XVI. The module is designed for a party of ten characters at levels 4–7 and can be run as either a competition module or as part of a campaign.
The Lost Caverns of Tsojcanth is an adventure module for the Dungeons & Dragons fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition Advanced Dungeons & Dragons (AD&D) rules. The 64-page adventure bears the code "S4" and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
The Bane of Llywelyn is an adventure module for the first edition of the Advanced Dungeons & Dragons fantasy roleplaying game. The adventure was written by Bob Blake and published by TSR in 1985 as part of the Competition, or C-series of modules, and contains material first used in a tournament adventure at GenCon XVI. C5 The Bane of Llywelyn continues the story that started in C4 To Find a King.
Swords of Deceit is a 1986 adventure module for the Advanced Dungeons & Dragons fantasy role-playing game, for the Lankhmar setting.
Rahasia is an adventure module, self-published by DayStar West Media in 1980 and published by TSR, Inc. in 1983 and 1984, for the Basic Set rules of the Dungeons & Dragons fantasy role-playing game. Its product designation is TSR 9115. It was designed by Tracy and Laura Hickman, and features artwork by Jeff Easley and Timothy Truman.
Desert of Desolation is a compilation adventure module published by TSR for the Dungeons & Dragons (D&D) fantasy roleplaying game. It combines three previously published individual modules: Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The modules were made for use with the first edition Advanced Dungeons & Dragons (AD&D) rules. Pharaoh was created by Tracy and Laura Hickman soon after the couple married in 1977, and published by TSR in 1982. Oasis of the White Palm was a collaboration between Tracy Hickman and Philip Meyers, and Hickman wrote the Lost Tomb of Martek on his own; both were printed in 1983.
Night's Dark Terror is an adventure module for the Dungeons & Dragons (D&D) fantasy role-playing game written by British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. It was designed specifically for campaigns transitioning from the D&D Basic Set to the D&D Expert Set. The player characters (PCs) journey from a farmstead into uncharted wilderness, where they encounter new hazards and contend with a secret society. The adventure received a positive review from White Dwarf magazine.
Egg of the Phoenix is an adventure module published in 1987 for the Advanced Dungeons & Dragons fantasy role-playing game.
Puppets is an adventure module published by TSR in 1989 for the fantasy role-playing game Advanced Dungeons & Dragons.
Nightwatch in the Living City is an adventure for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.