Thunder Road (board game)

Last updated
Thunder Road
Players 2 to 4
Setup time 3 to 10 minutes
Playing time approx. 30 minutes

Thunder Road (a.k.a. ThunderRoad, Le Survivant) [1] is a post-apocalyptic themed racing board game invented by Jim Keifer and published by Milton Bradley. Using an assortment of four different vehicles each ranging from a modified dune buggy to a gyrocopter, players must race down an infinite roadway against one another. The goal of the game for players is to either be the last player team alive (e.g., eliminate all other player vehicle teams) or simply out race (i.e., out distance) the other teams. Although the game was originally published by Milton Bradley in 1986, Hasbro currently owns the rights to the game, since it acquired Milton Bradley in 1984.

Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least the 3rd millennium BC in Egypt, Iraq, and Iran; and also the most widely dispersed: "all cultures that have games at all have race games." Race games often use dice to decide game options and how far to move pieces.

Board game game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules

A board game is a tabletop game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill.

Milton Bradley Company American board game company established by Milton Bradley in Springfield, Massachusetts, in 1860

The Milton Bradley Company was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States.


Game play

After the game pieces have been assembled (first time setup time can be approximately ten minutes due to game piece complexity), the switch & link game board has been set up with its appropriate hazard areas (wrecks), and player colors have been selected play begins. Initial play consists of each player rolling three yellow dice and moving their vehicles for the number of spaces rolled on a per die per vehicle basis. Once all players have done this, the rest of the game proceeds with each player rolling to move and also trying to attack opposing player vehicles.

Dice throwable object with multiple resting positions, used for generating random outcomes

Dice are small throwable objects that can rest in multiple positions, used for generating random numbers. Dice are suitable as gambling devices for games like craps and are also used in non-gambling tabletop games.

Attacks can be done by a player ramming their vehicle into their opposition's vehicle, shooting at their opponent's vehicle with vehicle-mounted artillery or using their aerial vehicle (the Thunder Chopper) to attack. As play progresses along the game board, it is constantly extended by using the back portion of the board; the Rear Board. Indeed, a way in which a player can beat an opponent is by getting all of his cars and chopper onto the forward-most game board (Lead Board) faster than his opponent's vehicles. If a player is lagging too far behind and is still on the rear-most game board section (Rear Board) by the time another player has reached the end of the Lead Board, any vehicles on that portion of board are permanently removed from the game; this suggests that the car was "outrun". An exception to this rule applies only to the Thunder Chopper, it can stay in play as long as a player has at least one running car remaining.

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