Tom Clancy's Ghost Recon: Shadow Wars

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Tom Clancy's Ghost Recon: Shadow Wars
Tom Clancy's Ghost Recon - Shadow Wars cover art.jpg
Developer(s) Ubisoft Sofia
Publisher(s) Ubisoft
Producer(s) Julian Gollop
Designer(s) Andrey Velkov
Yavor Mihaylov
Programmer(s) Stefan Dyulgerov
Artist(s) Borislav Bogdanov
Writer(s) Daniel Greenberg (story)
Martin Capel
Bozhidar Grozdanov
Composer(s) Elitsa Yovcheva
Series Tom Clancy's Ghost Recon
Platform(s) Nintendo 3DS
Release
  • EU: March 25, 2011 [1]
  • NA: March 27, 2011 [1]
  • AU: March 31, 2011 [1]
  • JP: May 19, 2011
Genre(s) Turn-based tactics
Mode(s) Single-player, multiplayer

Tom Clancy's Ghost Recon: Shadow Wars is a turn-based tactics video game for the Nintendo 3DS developed and published by Ubisoft in 2011. The game is part of the Ghost Recon series of the Tom Clancy games. First images of the game were leaked by IGN in 2010. [2] The game was released on March 25, 2011 in Europe, March 27 in North America, and March 31 in Australia as a launch title for Nintendo's new console. It was later released in Japan on May 19, 2011. The game released in North America five days before the Nintendo 3DS North American launch.

Contents

Shadow Wars received generally positive reviews from critics, who praised its gameplay, design and combat, and called it an improvement over its recent predecessors, while criticizing its multiplayer and characters.

Gameplay

The battle system is similar to other turn-based tactics video games, such as Advance Wars and Fire Emblem , but elevation and cover play a critical tactical role and its support fire system makes the combat system distinctive. The battle system is similar to Gollop's previous video games Rebelstar: Tactical Command and UFO: Enemy Unknown .

Completing objectives in missions gives the player points which can be used to upgrade the rank of each unit. Units have a predetermined development tree, with each new level granting a mix of Hit Point (HP) bonuses, new abilities and alternative equipment. Players choose which points to spend on each unit.

The game can be played in three modes:

The game features several playable characters:

In addition to these there are other units which join the player's squad as part of the story and can be issued instructions during missions.

Reception

Reviews for the game were generally favorable. GameRankings gave it a score of 78.88%, [4] while Metacritic gave it 77 out of 100. [5] GameSpot scored the game 8 out of 10, but called the story one-dimensional. [12] Official Nintendo Magazine praised the game's accessibility and gave it an 80%. [18] Anthony Gallegos of IGN criticized the game's multiplayer component, repetitiveness of the campaign and clichéd characters but stated that the game was still fun enough for him to recommend to turn-based game fans, ending with scoring it a 7 out of 10. [14]

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