Trioncube

Last updated
Trioncube
Trioncube.jpg
North American cover art
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Producer(s) Hideo Yoshizawa
Designer(s) Kouji Asuna
Composer(s) Ryuichi Takada
Platform(s) Nintendo DS
Release
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Trioncube [a] is a puzzle video game developed by Namco Bandai Games and released for the Nintendo DS. It follows The Captain, sole pilot of the penguin-shaped spaceship Penko, in his pursuit of the princess captured by the evil Hell Metal and King Pluto. [4] [5]

Contents

Gameplay

Trioncube consists of 45 levels and four different game modes [6] , each of which has the player moving their ship toward an end goal by combining trominoes (a la Tetris’ tetrominoes) into overlapping 3x3 squares, referred to in-game as cubes. [7] Creating cubes in succession starts a combo, which ends either when a certain time passes without placing a block or a block is placed that fails to form a new 3x3 cube. [5] When a combo ends, the ship moves a distance forward depending on the size of the combo, completing the level if the end goal is reached before the timer runs out. [6] [8] Ending a combo also produces coins, which can be used to unlock various in-game graphics and sound effects. [6] [9]

The game features four modes: [6]

Development

Trioncube was developed by Namco Bandai Games. The game was chiefly designed by Kouji Asuna and was produced by Hideo Yoshizawa, [8] known for his work on the Mr. Driller series of puzzle games. The idea for the game came to Asuna while he was at home, watching television after a bath. [10] He had been working on a separate puzzle game at the time and was stuck on how to bring the project together. "Something just clicked in my head as soon as this certain shape appeared on the screen," he explained. "That was the moment Trioncube started to [materialize] in my head." [3] Asuna wanted to make Trioncube unique by emphasizing large combos rather than clearing lines. Asuna considered utilizing the DS touchscreen for moving blocks, but chose not to because "it didn’t really feel natural or make things easier". [3] The game's "cute" aesthetic was also intentional, evolving from a more basic interface to one the design team hoped would appeal to both younger and female players. [10]

Prior to its release, an Adobe Flash demo version of Trioncube could be played on both the English [11] and Japanese [12] Bandai Namco website. The Japanese site also hosted special promotional content for the game, including commercials, [13] wallpapers, [14] and an official manga [15] [16] featuring the game’s development team. [17]

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. [18] It was said to be far too easy, [22] with the slow pace of the game giving a lack of challenge and making it dull. [7] ONM mentioned that the game was not as addictive as Tetris, and there were better puzzle games on the DS. [29] In Japan, Famitsu gave it a score of 25 out of 40. [20] GamePro said, "In the end, Trioncube doesn't offer much for a puzzle game. There's little depth or difficulty to be found, and while the odd story is surprisingly entertaining, it isn't enough to keep you playing for long." [30] [b]

Notes

  1. Japanese: 気持ちよさ連鎖パズル トリオンキューブ, Hepburn: Kimochiyo-sa Rensa Pazuru Torionkyūbu, lit. Comfortable Chain Puzzle Trion Cube
  2. GamePro gave the game 3.75/5 for graphics, two 3.5.5 scores for sound and control, and 2.5/5 for fun factor.

References

  1. 気持ちよさ連鎖パズル トリオンキューブ [Kimochiyo-sa Rensa Pasuru Trioncube]. Nintendo (in Japanese). Archived from the original on 2024-02-27. Retrieved 2024-08-17.
  2. Surette, Tim (2007-02-20). "Shippin' Out February 19–23: Big names for next-gens, PC". GameSpot . Fandom. Archived from the original on 2015-12-31. Retrieved 2024-08-17.
  3. 1 2 3 Burman, Rob (2007-06-05). "Namco: 'Anyone can Create Original Games'". IGN . Ziff Davis. Archived from the original on 2019-10-16. Retrieved 2024-08-17.
  4. "バンダイナムコゲームス、連鎖が生みだす気持ちよさが魅力。DS「トリオンキューブ」" [The charm of BANDAI NAMCO Games, the comfort that the chain creates is attractive. DS "Trion Cube"]. GAME Watch (in Japanese). 2006-05-26. Retrieved 2025-04-09.
  5. 1 2 3 Tucker, Ricky. "Trioncube: Trion Something New". Game Vortex. Retrieved 2025-04-07.
  6. 1 2 3 4 "Trioncube(TM) Blasts Onto The Nintendo DS(TM)". GamesIndustry.biz. 2006-12-08. Retrieved 2025-04-07.
  7. 1 2 3 4 5 Bramwell, Tom (2007-04-26). "Trioncube [Import]". Eurogamer . Gamer Network. Archived from the original on 2012-08-05. Retrieved 2024-08-17.
  8. 1 2 Trioncube Manual NDS. Namco Bandai Games America. 2008-12-03.
  9. "Trioncube Hands-On". GameSpot. Retrieved 2025-04-07.
  10. 1 2 Joscelyne, Svend (2007-06-05). "Q&As// Trion Cube Designer: Kouji Asuna". SPOnG. Archived from the original on 2023-01-17. Retrieved 2024-08-17.
  11. "Trioncube™ - NAMCO BANDAI Games America Inc". Bandai Namco Games. Archived from the original on 2007-02-03. Retrieved 2025-04-07.
  12. "気持ちよさ連鎖パスル トリオンキューブ | 無料体験版を遊んでみる" [Comfortable Chain Puzzle Trion Cube | Try the free trial version]. Bandai Namco Games Channel (in Japanese). Archived from the original on 2009-01-16. Retrieved 2025-04-07.
  13. "気持ちよさ連鎖パスル トリオンキューブ | コマーシャル" [Comfortable Chain Puzzle Trion Cube | Commercial]. Bandai Namco Games Channel (in Japanese). Archived from the original on 2009-01-08. Retrieved 2025-04-07.
  14. "気持ちよさ連鎖パスル トリオンキューブ | おまけ" [Comfortable Chain Puzzle Trion Cube | Bonus]. Bandai Namco Games Channel (in Japanese). Archived from the original on 2009-02-14. Retrieved 2025-04-07.
  15. Hayanon (2006-07-28). "スペシャル企画「気持ちよさ連鎖パズル トリオンキューブ」:その1" [Special project "Comfortable Chain Puzzle Trion Cube": Part 1]. GAME Watch (in Japanese). Retrieved 2025-04-07.
  16. Hayanon (2006-07-28), Trioncube Japanese Manga , retrieved 2025-04-07
  17. "気持ちよさ連鎖パスル トリオンキューブ" [Comfortable Chain Puzzle Trion Cube]. Bandai Namco Games Channel (in Japanese). Archived from the original on 2009-02-01. Retrieved 2025-04-07.
  18. 1 2 "Trioncube". Metacritic . Fandom. Archived from the original on 2024-08-17. Retrieved 2024-08-17.
  19. Edge staff (March 2007). "Trioncube [Import]". Edge . No. 173. Future plc. p. 86.
  20. 1 2 "気持ちよさ連鎖パズル トリオンキューブ". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-12-21. Retrieved 2024-08-18.
  21. Miller, Matt (April 2007). "Trioncube". Game Informer . No. 168. GameStop. Archived from the original on 2007-03-25. Retrieved 2024-08-18.
  22. 1 2 VanOrd, Kevin (2007-03-02). "Trioncube Review [score mislabeled as "5/10"]". GameSpot. Fandom. Archived from the original on 2007-03-05. Retrieved 2024-08-18.
  23. David, Mike (2007-03-09). "Trioncube - NDS - Review". GameZone. Archived from the original on 2009-02-28. Retrieved 2024-08-18.
  24. Harris, Craig (2007-02-27). "Trioncube Review". IGN. Ziff Davis. Archived from the original on 2022-09-02. Retrieved 2024-08-17.
  25. McFerran, Damien (2007-06-08). "Trioncube Review". Nintendo Life. Hookshot Media. Archived from the original on 2023-03-31. Retrieved 2024-08-17.
  26. "Trioncube". Nintendo Power . Vol. 213. Nintendo of America. March 2007. p. 89.
  27. Kaluszka, Aaron (2007-04-05). "Trioncube". Nintendo World Report. NINWR, LLC. Archived from the original on 2023-09-01. Retrieved 2024-08-18.
  28. Pickering, Chris (2007-03-05). "Trioncube [Import]". Pocket Gamer . Steel Media Ltd. Archived from the original on 2024-08-18. Retrieved 2024-08-18.
  29. "Trioncube". Official Nintendo Magazine . Future plc. August 2007. p. 86.
  30. Hamster4Sale (April 2007). "Trioncube" (PDF). GamePro . No. 223. IDG. p. 82. Archived from the original on 2007-10-22. Retrieved 2024-08-18.{{cite magazine}}: CS1 maint: numeric names: authors list (link)