Ultra Street Fighter II: The Final Challengers | |
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Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Toshiyuki Yamamoto |
Producer(s) | Yoshinori Ono |
Artist(s) |
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Composer(s) |
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Series | Street Fighter |
Engine | MT Framework |
Platform(s) | Nintendo Switch |
Release | May 26, 2017 |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Ultra Street Fighter II: The Final Challengers is a 2017 2D fighting game developed and published by Capcom for the Nintendo Switch. Released to celebrate the Street Fighter series' 30th anniversary, it is an updated version of Super Street Fighter II Turbo (1994), itself an update of Street Fighter II (1991). The game features two graphical styles: classic pixel art and updated high-definition art. New gameplay mechanics and modes were also introduced, with minor changes being made to the game's balance. The game garnered mixed-to-positive reviews from critics, who praised its updated visuals, but criticized its price, the Way of the Hado mode, and control problems.
Ultra Street Fighter II: The Final Challengers is an updated version of the 1991 fighting game Street Fighter II: The World Warrior . [1] Gameplay is based on the Super Street Fighter II Turbo iteration of Street Fighter II, however Ultra Street Fighter II introduces new mechanics like grapple breaks and re-tunes some aspects of the game's balance. [1] Combo timing has also been adjusted from the original games. [2]
The intro for the game is based on that of Super Street Fighter II, but is now intercut with excerpts of gameplay, and brief glimpses of Evil Ryu towards the end.
The game is playable in two styles on both graphic and sound settings: the "Classic" graphic mode featuring pixel art graphics of the original game which is played in 4:3 aspect ratio, with the "New Generation" graphic mode featuring the updated high definition graphics of 2008's Super Street Fighter II Turbo HD Remix and is played in 16:9 widescreen. [3] In the classic sound style, the game uses the original arcade soundtrack and voice-acting, while in the updated new generation sound style uses includes newly remixed music and the characters' Japanese voices from the Street Fighter IV series. [4] The game supports all control options on the Nintendo Switch console, including play with a single Joy-Con controller. [2]
Ultra Street Fighter II has a standard roster of nineteen characters, [4] plus one hidden character. In addition to all seventeen fighters from Super Turbo, two characters–Evil Ryu and Violent Ken–have been added to the game's roster. [3] [5] Evil Ryu first appeared in the series in 1996's Street Fighter Alpha 2 . [2] He is a version of Street Fighter protagonist Ryu that has succumbed to the evil power Satsui no Hado. [3] [2] Violent Ken makes his official debut in a Street Fighter game, having previously only appeared in the crossover fighting game SNK vs. Capcom: SVC Chaos . [2] [6] He is a version of Ken Masters that has been brainwashed by M. Bison and makes use of Bison's Psycho Powers. [3] [2] As Akuma becomes a regular selectable fighter, his Shin Akuma form, a secret boss from Street Fighter Alpha 2, is also featured as a secret character only selectable in local play through the input of a code on the character select screen. [7]
Character | Country of Origin |
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Akuma | Thailand |
Balrog | United States |
Blanka | Brazil |
Cammy | England |
Chun-Li | China |
Dee Jay | Jamaica |
Dhalsim | India |
E. Honda | Japan |
Evil Ryu | Japan |
Fei Long | Hong Kong |
Guile | United States |
Ken | United States |
M. Bison | Thailand |
Ryu | Japan |
Sagat | Thailand |
T. Hawk | Mexico |
Vega | Spain |
Violent Ken | United States |
Zangief | Soviet Union |
The game features local and online multiplayer. [8] [6] Online multiplayer includes a point-based ranking system based on a player's wins and losses. [9] A "standby" feature has been added to the game's arcade mode, which allows other online players to challenge and take the place of the CPU opponent that the player typically battles in arcade. [9] A local cooperative game mode, known in the Alpha games as "Dramatic Battle", has been added in Ultra Street Fighter II now known as "Buddy Battle". [2] [3] [10] It allows players to team up in a two versus one fight against a CPU player. [2] [3] [10] Additionally the game includes a simplified one-hit knockout mode. [10]
In addition to the standard 2D gameplay, there is also an exclusive new Street Fighter V/Street Fighter IV-styled first-person battle mode known as "Way Of the Hado". [11] In this mode, the player controls Ryu in a first-person perspective to defeat as many Shadaloo Soldiers as possible (Sometimes, M. Bison also appears as a boss). For this mode, the player must hold the Joy-Con controller in both hands to perform attacks such as Hadouken, Shoryuken and Tatsumaki Senpukyaku in order to defeat enemies. As the player progresses throughout the game, the player can earn growth points to power up Ryu. The mode has three difficulties: Beginner, Standard and Extra. There is also a practice mode for practicing attacks, as well as an Endless mode that lets the player fight until Ryu's health bar is empty.
USFII includes a gallery mode, containing over 1400 illustrations from the art book SF20: The Art of Street Fighter. The player can also listen to each fighter's modern or classic-styled stage music while in gallery mode.
In the Color Edit mode, the player can make their own alternate palettes for each of the 19 fighters, then use them in Arcade Mode, VS Mode and Online Battles, allowing for the storage of up to 10 custom palettes for each character.
Ultra Street Fighter II: The Final Challengers was developed by Japanese video game company Capcom. [1] The development team was composed of a mixture of old and young employees, some of whom worked on recent Capcom fighting games like Street Fighter V and Marvel vs. Capcom: Infinite . [1] On 14 February 2017, development of the game was 50% complete. [11]
The game was announced for the Nintendo Switch console in January 2017. [3] [5] The announcement marked the beginning of Street Fighter's 30th anniversary celebration. [1] With the last Street Fighter title to release on a Nintendo system being 2011's Super Street Fighter IV: 3D Edition for the Nintendo 3DS, Capcom saw the launch of the Nintendo Switch as an opportunity to bring a brand-new remixed version of a classic Street Fighter game to a Nintendo console. [1] There are currently no plans to release the game on other consoles. [12]
On the decision to revisit Street Fighter II, series producer Yoshinori Ono noted that they wanted to go back to their roots. [1] Capcom chose to include two graphical styles so that the game would give old players a sense of nostalgia but still appeal to a younger audience with the updated art. [1] The game's high-definition graphics were created by Udon Entertainment. [3] The development team did not want to overhaul the game's balance as they want the game to feel like a fighting game from the 1990s. [1] However, they felt that some questionable aspects of the game's balance should be re-tuned. [1]
Ultra Street Fighter II: The Final Challengers was released on 26 May 2017. [13]
Aggregator | Score |
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Metacritic | 66/100 [14] |
Publication | Score |
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Destructoid | 7/10 [15] |
Electronic Gaming Monthly | 65% [16] |
Game Informer | 7/10 [17] |
GameRevolution | [18] |
IGN | 75% [19] |
Nintendo Life | 6/10 [20] |
Polygon | 6/10 [21] |
Ultra Street Fighter II: The Final Challengers received a mixed reception, according to review aggregator Metacritic. [14] Though the updated graphics were praised, the game was criticized for charging a US$40 retail release for what is essentially an updated port of the much cheaper Super Street Fighter II Turbo HD Remix . [20] [21] The "Way of the Hado" mode was also criticized for poorly implemented motion controls that are prone to confusing attack inputs for other attacks, as well as being shallow in content. [15] [17] [18] [20] [21] The game's functionality of the Joy-Con controllers was also criticized [16] with critics pointing out issues with the Joy-Con's D-Pad and analog stick controls and suggested players pay an extra $70 to get a Pro Controller. [22] IGN concluded "Despite being the most complete version of Street Fighter II to date, the specific additions for the occasion just do not excite us." [19]
The game reached number 8 in the UK sales chart, [23] number 3 in Japan, [24] 2 in Australia and 3 in New Zealand [25] and number 3 in Switzerland. [26] In the USA eShop the game was number 2 behind Minecraft . [27] In August 2017, The Wall Street Journal 's Takashi Mochizuki reported that the game sold over 450,000 copies, selling more than what Capcom expected. Because of this, Capcom has shown more interest in selling more games on the Switch. [28] As of 2018 [update] , the game has crossed 500,000 sales. [29]
Street Fighter II: The World Warrior is a 1991 fighting game produced by Capcom for arcades, and their fourteenth game to use the CP System arcade system board. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.
Akuma, known in Japan as Gouki, is a fictional character from the Street Fighter series of fighting games created by Capcom. Akuma made his debut in Super Street Fighter II Turbo as a secret character and an alternative boss to the villain M. Bison. In the storyline, he is the younger brother of Gouken, Ryu's and Ken's master. After defeating his brother, Akuma gains interest in several fighters, most notably Ryu as he senses that the protagonist has a similar power to him known as the Satsui no Hadou. In some games, he also has an alternate version named Shin Akuma or Shin Gouki in Japanese and Oni Akuma in Super Street Fighter IV: Arcade Edition.
Street Fighter III: New Generation is a 1997 fighting game in Capcom's Street Fighter series, originally released as a coin-operated arcade game. The game, which was designed as a direct sequel to Street Fighter II (1991), initially discarded every previous character except for Ryu and Ken, introducing an all-new roster led by Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Dan Hibiki is a fictional character from Capcom's Street Fighter fighting game franchise. He was created to parody Ryo Sakazaki and Robert Garcia, the two lead characters of SNK's Art of Fighting series, as Capcom saw Ryo as a ripoff of Street Fighter characters Ryu and Ken. Since then, Dan has become a fan favorite due to his humorous design, signature moves and mannerisms.
Ryu is a character and the protagonist of Capcom's Street Fighter series. Introduced in Street Fighter (1987), Ryu appears as the game's lead character alongside his best friend and friendly rival Ken Masters. Other games in the series show Ryu's training and dedication to be the strongest fighter he can be, befriending new fighters. Unable to control his dark nature, Ryu develops two alter egos: Evil Ryu, and Kage-naru mono or simply Kage. Mastering the dark nature is Ryu's main objective in order to become stronger. Ryu has appeared as a playable character in several crossover games involving the franchise, including the Marvel vs. Capcom series, SNK vs. Capcom, Project X Zone, and the Super Smash Bros. Ultimate. He has also appeared in manga and anime adaptations, as well as the 1994 live-action film.
Ken Masters is a character in Capcom's Street Fighter fighting game series. The character was first introduced in the 1987 title Street Fighter as an alternate fighter to Ryu. While Ken and Ryu are devoted to testing their power against many different fighters as older more experienced fighters in Street Fighter II, Ken instead ends his story developing a family with his girlfriend Elisa. Ken still keeps appearing in the following games, including the Street Fighter Alpha younger fighter or the spin-off Street Fighter EX. An alternate brainwashed version of Ken has also appeared as a boss character in a few of his appearances. The character has been featured in several sequels to Street Fighter as well as adaptations based on the games. He has also made cross-over appearances in Namco × Capcom, Project X Zone and Super Smash Bros.
Super Street Fighter II: The New Challengers is a 1993 competitive fighting game produced by Capcom and originally released as an arcade game. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Oceania, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is a remake of the previous year's Street Fighter Alpha: Warriors' Dreams and features a number of improvements, such as new attacks, stages, endings, and gameplay features. It was ported to the PlayStation, Sega Saturn and Super Nintendo home consoles globally in 1996, and later a Windows port. It was followed by Street Fighter Alpha 3 in 1998.
Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge is a 1994 fighting game released for the arcades by Capcom. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers (1993). Like its predecessor, it ran on the CP System II hardware.
Street Fighter Alpha 3, released as Street Fighter Zero 3 in Japan, Asia, South America, and Oceania, is a 2D fighting game originally released by Capcom for the arcade in 1998. It is the third and final installment in the Street Fighter Alpha sub-series, which serves as a sequel to Street Fighter Alpha 2, and ran on the same CP System II hardware as previous Alpha games. The game was produced after the Street Fighter III sub-series has started, being released after 2nd Impact, but before 3rd Strike. Alpha 3 further expanded the playable fighter roster from Street Fighter Alpha 2 and added new features such as selectable fighting styles called "isms".
Super Puzzle Fighter II Turbo, released in Japan as Super Puzzle Fighter II X, is a tile-matching puzzle video game released in 1996 for the CP System II (CPS2) arcade board, by Capcom and its Capcom Coin-Op division. The game's title is a play on Super Street Fighter II Turbo, as there were no other Puzzle Fighter games at the time, and the game includes music and interface elements spoofing the Street Fighter Alpha and Darkstalkers games. It was a response to Sega's Puyo Puyo 2 that had been sweeping the Japanese arcade scene.
Sheng Long is a character hoax related to the Street Fighter series, created by Electronic Gaming Monthly as an April Fools' prank in 1992. Conceived by editor Ken Williams due to a mistranslation suggesting the existence of a character named Sheng Long in the Capcom fighting game Street Fighter II, the publication released an article describing a method to fight the character in the game. Despite intending it to be an obvious joke, many players took it seriously, and other publications reprinted the details as fact without verifying its legitimacy causing the Sheng Long hoax to spread worldwide. As a result, the magazine later acknowledged it was indeed a hoax, though revisited the concept for a similar joke in 1997. Claiming Sheng Long would appear in Street Fighter III, they provided a backstory for the character and an appearance designed by editor Mike Vallas. Despite the article trailing off and being incomplete, it resulted in confusion between the North American and Japanese branches of Capcom, with the former calling the latter to ask why they had not been informed about the character.
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