Genre | Role-playing games |
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Publisher | TSR |
Van Richten's Guide to the Created is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Van Richten's Guide to the Created discusses the manufacture of golems in detail, touching on material procurement, mental development, and brain transplants. A section on "Body Parts and Decay" tells how long it takes a corpse to rot under various climatic conditions; for example, a brain kept indoors should stay fresh for a couple of days. The "Nutritional Requirement" rules advise that a thoughtful master should feed his golem a suckling pig at least once a week. [1]
Van Richten's Guide to the Created was written by Teeuwynn Woodruff, and published by TSR, Inc. [1]
Rick Swan reviewed Van Richten's Guide to the Created for Dragon magazine #207 (July 1994). [1] He reviewed this book with the adventure Adam's Wrath , and commented that the "AD&D game meets Frankenstein in these first-rate supplements for the Ravenloft setting." [1] He commented on the "lurid detail" on golem creation: "What makes this the most memorable entry in the Van Richten's line is Woodruff's gleeful commentary about the, er, visceral consequences." [1]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
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Teeuwynn Woodruff is a writer and game designer who has worked primarily on role-playing games, TV writing and interviewing, and trading card games.
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