![]() | |
Genre | Role-playing games |
---|---|
Publisher | TSR |
Van Richten's Guide to the Created is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Van Richten's Guide to the Created discusses the manufacture of golems in detail, touching on material procurement, mental development, and brain transplants. A section on "Body Parts and Decay" tells how long it takes a corpse to rot under various climatic conditions; for example, a brain kept indoors should stay fresh for a couple of days. The "Nutritional Requirement" rules advise that a thoughtful master should feed his golem a suckling pig at least once a week. [1]
Van Richten's Guide to the Created was written by Teeuwynn Woodruff, and published by TSR, Inc. [1]
Rick Swan reviewed Van Richten's Guide to the Created for Dragon magazine #207 (July 1994). [1] He reviewed this book with the adventure Adam's Wrath , and commented that the "AD&D game meets Frankenstein in these first-rate supplements for the Ravenloft setting." [1] He commented on the "lurid detail" on golem creation: "What makes this the most memorable entry in the Van Richten's line is Woodruff's gleeful commentary about the, er, visceral consequences." [1]
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "domains", brought together by a mysterious force known only as the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original AD&DRavenloft I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel I, Strahd: The Memoirs of a Vampire. As originally established in the Ravenloft: Realm of Terror boxed set known as "the Black Box" released in 1990, the Ravenloft campaign setting was located in the Ethereal Plane. As a physical manifestation of that plane, lands, monsters and even people were created out of the mysterious mists, and the realm acted as a prison where one could enter or be transported, but means of escape were few. Other Ravenloft Domains and Darklords were eventually added in various AD&D 2nd edition products establishing a core continent attached around Barovia which could be traveled to by others if their respective lords allowed entering or leaving their borders; while some Domains remained isolated in the mists and were referred to as Islands.
In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.
The Monstrous Compendium is a series of accessories for the Advanced Dungeons & Dragons fantasy role-playing game released from 1989 to 1998. The title was then used for a series of 5th Edition Dungeons & Dragons supplements released on D&D Beyond.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
GURPS Vehicles is a sourcebook for GURPS by David Pulver. The first edition was published in 1993.
House of Strahd is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.
The Planescape Campaign Setting is a boxed set for the Dungeons & Dragons fantasy role-playing game. The set was designed by David "Zeb" Cook and published in 1994. It introduced the Planescape setting and was highly praised by White Wolf and Pyramid magazines.
The City of Greyhawk is a boxed set accessory for the World of Greyhawk campaign setting, part of the Advanced Dungeons & Dragons fantasy role-playing game. It was designed by Doug Niles, Carl Sargent, and Rik Rose, and published by TSR in 1989. It describes the Free City of Greyhawk in detail, and was highly praised by Dragon magazine.
Van Richten's Guide to Ghosts is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992.
Van Richten's Guide to the Lich is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1993.
Adam's Wrath is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
Player's Guide to the Forgotten Realms Campaign is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
The Will and the Way is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1994.
Karameikos: Kingdom of Adventure is an accessory for the Dungeons & Dragons fantasy role-playing game, published in 1994.
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including Dungeons & Dragons, and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as Fallout 3, Fallout 4 and Elder Scrolls IV: Oblivion, and was lead designer on Elder Scrolls V: Skyrim.
Teeuwynn Woodruff is a writer and game designer who has worked primarily on role-playing games, TV writing and interviewing, and trading card games.
Van Richten's Guide to Fiends is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.
The Compleat Alchemist is a generic role-playing game supplement first published by Bard Games in 1982.
Dirty Secrets of the Black Hand is a supplement published by White Wolf Publishing in 1994 for the modern-day horror role-playing game Vampire: The Masquerade.
Galitia Citybook is a supplement published by West End Games in 1994 for the fantasy-noir role-playing game Bloodshadows, using the generic role-playing rules of Masterbook.