WOWCube

Last updated
WOWCube
Wowcube logo.png
Developer(s) CubiOs Inc. [1] Novato, California
Initial releaseMay 18, 2018;19 months ago (2018-05-18)
Stable release
3.1
Repository github.com/wowcube
Written in C, Pawn
Operating system CubiOS v0.9
Platform STM32
Size 2.75″ x 2.75″ x 2.75″
Type TUI, Puzzle, Handheld game console
License Open-source hardware
Website https://wowcube.com/
Illustration from the patent WO2018075714 Illustration from the patent US2017057296.png
Illustration from the patent WO2018075714
An example of a game on the surface of WOWCube (animation) Rubik's cube - pipes.gif
An example of a game on the surface of WOWCube (animation)

WOWCube is an prototype electronic puzzle. The device that has 24 screens on the surface that rotate like a Rubik's Cube. [2] [3] [4] [5] It was patented in 2017 and is an example of a tangible user interface [6] or a cubic console [7] .

Contents

History

The first prototype based on Arduino was developed in 2017 (The concept of the puzzle was proposed by Savva Osipov in 2016). The Russian patent was obtained by Ilya and Savva Osipov in 2017. [8] An early prototype was presented on June 8, 2017 at a scientific conference CALL in UC Berkeley, [9] and in May 2018, a prototype of the puzzle was presented at the Maker Faire exhibition in Santa Clara, California. [10]

Description

WOWCube is an electronic device cube which consists of eight self-contained modules, with 24 subdisplays and rotate like elements of Rubik’s Cube. Magnetic connectors used for data exchange between the self-contained modules to make user feel like it is homogeneous device. The console combines the properties of physical gadgets, such dynamic twiddling toys (e.g., Fidget spinner), and digital gaming consoles in one unit. [2] [11]

Awards

See also

Related Research Articles

Rubiks Cube 3-D combination puzzle

Rubik's Cube is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Ideal Toy Corp. in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer and won the German Game of the Year special award for Best Puzzle that year. As of January 2009, 350 million cubes had been sold worldwide, making it the world's top-selling puzzle game. It is widely considered to be the world's best-selling toy.

Mechanical puzzle puzzle presented as a set of mechanically interlinked pieces

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Ernő Rubik Hungarian inventor, architect and professor of architecture

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Professors Cube 5x5x5 Rubiks cube variation

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Pyraminx Tetrahedron twisty puzzle

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Square-1 (puzzle) shape-shifting puzzle similar to Rubiks Cube

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Megaminx dodecahedral puzzle

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Combination puzzle puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations

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Rubiks Cube in popular culture

The Rubik's Cube, a 1974 invention of Ernő Rubik of Hungary, fascinated people around the globe and became one of the most popular games in America in the early 1980s, having been initially released as the Magic Cube in Hungary in late 1977, and then re-manufactured and released in the western world as Rubik's Cube in 1980. As of January 2009, 350 million cubes have been sold worldwide making it the world's top-selling puzzle game. It earned a place as a permanent exhibit in New York’s Museum of Modern Art and entered the Oxford English Dictionary in 1982. The Cube retains a dedicated following, with almost 40,000 entries on YouTube featuring tutorials and video clips of quick solutions.

Ralph Osterhout American industrial designer

Ralph Osterhout is an American inventor, designer, entrepreneur, and CEO of Osterhout Design Group (ODG). During his career he has developed a range of products spanning toys, consumer electronics, dive equipment, furniture to devices for the Department of Defense. Osterhout is named as inventor on 260 patents and patent applications. Over the course of his career, Osterhout has developed over 2,000 different products and hundreds of separate product lines for companies ranging from start-ups to Fortune 500s, as well as the government.

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Oskar van Deventer Dutch puzzle maker

Oskar van Deventer is a Dutch puzzle maker. He prototypes puzzles using 3D printing. His work combines mathematics, physics, and design, and he collaborates at academic institutions. Many of his combination puzzles are in mass production by Uwe Mèffert and WitEden. Oskar van Deventer has also designed puzzles for Hanayama.

Larry D. Nichols

Larry D. Nichols, born 1939 in the United States, is a puzzle designer. He grew up in Xenia, Ohio, and studied chemistry at DePauw University in Greencastle, Indiana, before moving to Massachusetts to attend Harvard Graduate School. He is best known for the invention of mechanical puzzles including 'The Nichols Cube Puzzle' (1974), patent US365520. He has lived with his wife Karen in Arlington, Massachusetts since 1959.

Gear Cube

The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer. It was initially produced by Shapeways in 2009 and known as "Caution Cube" due to the likeliness of getting fingers stuck between the gears while speedcubing. Later, in 2010, it was mass-produced by Meffert's as the "Gear Cube".

Prithveesh K. Bhat

Prithveesh K. Bhat or Prathvish K. Bhat is an Indian Rubik's Cube speedcuber and mosaic artist. He has set several Rubik's Cube records, including two Guinness World Records namely ′Largest Dual Sided Rubik’s Cube Mosaic′, leading a team of 20 members and ′Most contributions to a Rubik's cube mosaic′, leading a team of 293 people.

References

  1. Irina Mamikonyan (2018-10-03). "Russian-American start-up WOWCUBE raised $500K". Firrma (in Russian). Retrieved 2017-07-27.
  2. 1 2 Dean Takahashi (2018-05-30). "Cubios' WowCube is a handheld game console inspired by Rubik's Cube". VentureBeat . Retrieved 2018-06-28.
  3. Александр Грек (2019-06-01). "Вау-кубик: больше, чем игрушка". Популярная Механика (in Russian). Retrieved 2019-06-02.
  4. Влада Стеканова (2018-09-06). "Предприниматель, отец школьника-участника TechCrunch Disrupt 2018 Илья Осипов: "В воспитании использую принцип первобытных людей"". RusBase (in Russian). Retrieved 2018-09-06.
  5. Por Noelia Núñez (2018-08-02). "El joven prodigio de 13 años que ha convertido el cubo de Rubik en videoconsola". El País (in Spanish). Retrieved 2018-08-04.
  6. Osipov, I. V.; Nikulchev, E. (2018-04-09). Review puzzles and construction sets falling under the category of augmented reality games. ITM Web Conf. 18. p. 4. Retrieved 2018-06-29.
  7. Эльдар Муртазин (2019-01-15). "CES 2019. День шестой – безумные и не очень гаджеты CES". mobile-review.com.
  8. "patent RU2644313C1: 'Electronic device with volumetric transformable display' 2017". Google Patents. Retrieved 2018-06-28.
  9. Osipov, I. V. (2017-07-08). Jozef Colpaert (ed.). Transreality puzzle as an object of Augmented reality, Cubios puzzle (PDF). CALL in CONTEXT 2017. Depotnummer: D/2017/12.293/19. Berkeley, University of California: Proceedings, 2017. p. 626. ISBN   9789057285509 . Retrieved 2018-06-29.
  10. WOWCUBE at Maker Faire Bay Area 2018, Zone 8 in Sequoia: Mixed Reality
  11. Josiah Motley (2018-05-31). "WOWCube is a digital, interactive gadget". KnowTechie. Retrieved 2018-07-19.
  12. Maker Faire Ribbon Winners
  13. SVOD'18 Winners
  14. "2018 World Technology Awards Winners". www.wtn.net. The World Technology Network. 2018. Retrieved 2019-04-05.
  15. "Patent US3655201 A: 'Pattern forming puzzle and method with pieces rotatable in groups' by Larry D. Nichols, 1970". Google Patents. Retrieved 2017-07-25.
  16. "Patent US4378117: 'Spatial logical toy' by Erno Rubik, 1974". Google Patents. Retrieved 2017-07-25.