Wet (video game)

Last updated
WET
Wet game.jpg
The game's cover art features protagonist Rubi Malone
Developer(s) Artificial Mind & Movement
Publisher(s) Bethesda Softworks
Director(s) Patrick Fortier
Producer(s)
  • Philip DeRosa
  • Stéphanie Marchand
Designer(s) Ashraf Ismail
Programmer(s) Philippe Leblanc
Artist(s) Jean-François Mignault
Writer(s) Duppy Demetrius
Composer(s) Brian LeBarton
Engine Gaia
Platform(s) PlayStation 3
Xbox 360
Release
  • NA: September 15, 2009
  • EU: September 18, 2009
  • AU: October 1, 2009
Genre(s) Third-person shooter, action
Mode(s) Single-player

Wet (stylized as WET) is a 2009 third-person shooter action game, developed by Artificial Mind & Movement and published by Bethesda Softworks for the PlayStation 3 and Xbox 360. A PlayStation Portable version was planned, but ultimately cancelled. [1]

Contents

Wet's gameplay revolves around killing opponents with both firearms and swords while engaging in acrobatic moves. In its story and setting, Wet follows heroine Rubi Malone (voiced by actress Eliza Dushku), a "problem-solver". [2] Wet's title derives from the euphemism "wet work" a messy job or task that involves one's hands becoming wet with blood.

Originally set to be published by Sierra Entertainment, Bethesda Softworks eventually announced that they would become Wet's publisher. [3] The game received mixed reviews from critics, garnering praise for its gameplay, music, and production values, but was criticized for its graphics, levels, and lack of innovation. It sold 1 million units. A sequel to the game was announced in 2011, but was cancelled.

Gameplay

Wet is an action game that combines shooting and swordplay with acrobatics and gore. The main character, Rubi, carries twin pistols and a sword (she can also carry dual shotguns, submachine guns, or crossbows), and can fire while jumping, sliding on her knees, and running on walls. During these acrobatic actions, the game enters slow motion, and she will automatically aim at a second enemy, allowing the player to shoot at two enemies at once. She can also combine her attacks, such as wall running off a person or performing a sword uppercut while sliding. Racking up kills and collecting multiplier icons gains multipliers, which increase score and the rate at which Rubi regenerates health. Rubi can also regain health by finding bottles of whiskey.

In some sections of the game, Rubi's face will get covered in blood and she will go into a murderous, berserker-like rage. These sections are presented in noir style, with bold red, black and white visuals. [4] Rubi's attacks become faster and stronger to fight against large numbers of enemies during these sections, and killing chains of enemies extends her psychotic fury. There are also motorway sections that feature shooting integrated with quick time events.

At the end of each stage of play, the player will be graded on three different factors: Completion Time, Acrobatics, and Average Multiplier. Based on performance in these areas, Style Points will be given, allowing the purchase of upgrades to both Rubi and her weapons. [5] Different upgrades include additional health blocks for Rubi, as well as increased firing rate and damage for the pistols, shotguns, submachine guns, and crossbows.

Plot

Rubi Malone (Eliza Dushku) is a "problem-solver": a bounty hunter and general mercenary. In the game's prologue, she is hired to retrieve a briefcase that is hijacked by a gang. She does so, leaving numerous dead gang members in her wake, and delivers the case to a hospital. It turns out to contain a human heart, which a powerful man named William Ackers (William Morgan Sheppard) needs to survive. Rubi delivers the case to Ackers's grateful son, collects her fee, and departs.

One year later, Mr. Ackers approaches Rubi in her Texas hideout and hires her to go to Hong Kong to bring back his son, whom Mr. Ackers says has fallen in with a bad crowd. Rubi flies to Hong Kong and consults with a local friend, Ming (James Sie), who tells her that Ackers is heading up a powerful drug ring. Rubi, with difficulty, kidnaps the younger Ackers and delivers him to his father in London.

However, the "William Ackers" who hired Rubi turns out to be an imposter and a rival of the real Ackers. His bodyguards decapitate Ackers's son, then stab Rubi and leave her for dead. Rubi recovers with the help of a friend, Milo, and vengefully starts to track down the fake Ackers and his gang.

On a tip from Milo, Rubi does a favor for a shady woman named Kafka, performing a theft of a rare book being shipped to the British Museum. Kafka puts her on the trail of "Ackers", who is really a drug lord named Rupert Pelham (Malcolm McDowell). The trail leads Rubi back to Hong Kong and then to London again, where she is captured by Pelham's subordinate, Sorrell (Alan Cumming), and tortured for information. Rubi manages to overpower her captors and escape, and kills Sorrell, but not before he confesses that Pelham is moving in on the real Ackers that night.

Rubi confronts Pelham at Ackers's mansion, just as William Ackers is about to be killed. Rubi duels and kills Pelham's chief bodyguard, Tarantula (Kim Mai Guest), by snapping her neck, then decapitates Pelham. Ackers says that Rubi delivered his son to his death, albeit unknowingly. He cannot bring himself to forgive her, but her actions that night are enough for him to refrain from taking vengeance on her. Rubi accepts this and leaves, pocketing a small stack of cash that Pelham threw at her to try to save himself.

Before the credits roll, there is a close-up of Tarantula, whose hand twitches.

Development and release

On July 29, 2008, Activision Blizzard announced that Wet had been dropped along with many other games, thus putting its future into hiatus though according to Behaviour, the project would not be canceled completely because Wet had come so far along in development. [6] In November 2008, at the Montreal International Game Summit, Artistic Technical Director David Lightbown announced that Wet would be released in 2009. [7] [8]

On April 24, 2009, Famitsu and Amazon indicated that Bethesda Softworks would be publishing Wet. [7] [9] On April 27, 2009, Bethesda Softworks confirmed that they would publish Wet. [10] A demo of the game was released on the PlayStation Network and Xbox Live Marketplace on August 22, 2009. [11] The game was released for PlayStation 3 and Xbox 360 in September 2009 in North America and Europe, and in October in Australia. [12]

Original music for the game was composed by Brian LeBarton plus a list of rockabilly groups and Flamenco Rock n Roll pioneers Gypsy Pistoleros, who contributed 4 tracks to the soundtrack. The entire score was recorded live in four days in Los Angeles with a musical cast that included Carla Azar from Autolux, Motown drummer James Gadson, Shawn Davis on bass, Justin Stanley on guitar, Davey Chegwidden on percussion and Elizabeth and Chris Lea on trombone and saxophone. Brian is quoted as saying, "I wanted music that would scare the shit out of you, make you feel like you're in the game. It had to put you on edge and freak your brain out. Face-melting, musical debauchery." [13]

Reception

Critical reception

Wet received "mixed or average" reviews from critics, according to review aggregator website Metacritic. [14] [15] GameSpot praised the game's mechanics and soundtrack, but noted that the visuals are a bit rough and awkward. [23] These sentiments were echoed by Eurogamer [18] and Official Xbox Magazine UK [34] who both observed that the exploitation design ethic failed to conceal the game's dated visuals, but both also said that the game and the character of Rubi possessed sufficient charm to make it worth playing. PixlBit said that it "has its issues, but its Tarantino-esque style makes it a raucous romp." [35] IT Reviews noted that "it isn't a particularly original game, with bits and pieces borrowed from everywhere", but also said "it's well executed riotous blasting all the way, and it left us with an undeniable grin on our faces the majority of the time." [36]

Edge was more scathing, commenting: "Some cool things happen to crazy people in A2M's Wet, but unfortunately there are times in between where you're actually expected to play it." [17] Ben "Yahtzee" Croshaw, who hosts the online show Zero Punctuation, described the main character of Rubi being "as likable and sympathetic as a deepsea anglerfish in an SS uniform." [37] In Japan, where the PlayStation 3 version was ported for release on September 17, 2009,[ citation needed ] Famitsu gave it a score of two sevens and two eights for a total of 30 out of 40. [19]

Sales

Wet sold over 1 million units. [38]

Cancelled sequel

On November 8, 2010, a sequel was announced by Behaviour Interactive (formerly Artificial Mind and Movement), [39] but rumors of its cancellation began on May 17, 2011, when an employee listed the project as canceled on their LinkedIn profile. [40] Also, Bethesda Softworks, publishers of Wet, stated that they would not be the publishers of the sequel. [41]

Related Research Articles

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited. In 1999, it became a subsidiary of ZeniMax Media. In its first 15 years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its in-house development team into Bethesda Game Studios, leaving Bethesda Softworks to focus on publishing operations.

<i>Fallout</i> (franchise) Video game seriеs

Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, at Interplay Entertainment. The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of Fallout is Wasteland, a 1988 game developed by Interplay Productions. Fallout is regarded as a spiritual successor to Wasteland.

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006) and The Elder Scrolls V: Skyrim (2011) all winning Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide.

<i>The Elder Scrolls III: Morrowind</i> 2002 video game

The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

<i>The Elder Scrolls IV: Oblivion</i> 2006 video game

The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games. It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.

Arkane Studios SASU is a French video game developer based in Lyon. It was founded in 1999, and released its first game, Arx Fatalis, in 2002. Besides the Lyon studio, Arkane Lyon, Arkane Studios operated Arkane Studios LLC in Austin, Texas, from July 2006 until its closure in May 2024. The studio has created the popular Dishonored series as well as developing Prey (2017), Deathloop (2021) and Redfall (2023). Marvel's Blade is under development.

<span class="mw-page-title-main">Behaviour Interactive</span> Canadian video game development studio

Behaviour Interactive Inc. is a Canadian video game developer based in Montreal. The studio is best known for the multiplayer horror game Dead by Daylight.

<i>The Elder Scrolls IV: Knights of the Nine</i> Expansion to the video game The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Knights of the Nine is an expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion. Announced on October 17, 2006, for release on November 21, 2006, the expansion was developed by Bethesda Game Studios, and published and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. The Microsoft Windows version is available either as a downloadable plug-in from the company website or as part of the retail-released Oblivion Downloadable Content Collection CD—a release that also includes all previously released official downloadable content available for Oblivion. The Xbox 360 version is available via Xbox Live Marketplace, and the PlayStation 3 version of Oblivion includes Knights of the Nine in its packaged release.

<i>The Elder Scrolls IV: Shivering Isles</i> Expansion to the video game The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Shivering Isles is the second expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion. Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. It was released for Microsoft Windows in a boxed retail edition on March 26, 2007, while the Xbox 360 version was released digitally on the Xbox Live Marketplace. Shivering Isles takes place on the eponymous isles ruled by the Daedric Prince of Madness, Sheogorath. The player becomes Sheogorath's protégé, and together they try to defeat the Daedric Lord of Order, Jyggalag, thus preventing the isles from being destroyed; this main quest can be ignored for as long as the player wishes to interact with the new world. It is often considered to be Bethesda's best expansion, as well as one of the best expansions in video game history.

<i>Major League Baseball 2K8</i> 2008 video game

Major League Baseball 2K8, or, in shorter terms, MLB 2K8, is an MLB licensed baseball simulation video game co-developed by Blue Castle Games and newly renamed 2K Los Angeles and published by 2K Sports for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360. It was released on March 4, 2008. A demo was released on Xbox Live Marketplace the next day on March 5 for Canada, United States, and Asian markets and features the 2007 World Series opponents.

Development of <i>The Elder Scrolls IV: Oblivion</i> Development of 2006 video game

The development of The Elder Scrolls IV: Oblivion began in 2002, immediately after its predecessor, The Elder Scrolls III: Morrowind, was published. Rumors of a sequel to Morrowind started circulating in June 2004; the sequel's title was identified on September 10, 2004, the date of its official announcement. Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda Softworks and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked well, and Bethesda was not subject to excessive corporate guidance. Initially scheduled for a November 22, 2005, release, in tandem with the Xbox 360's launch, Oblivion was delayed to a March 21, 2006, release for Windows PCs and the Xbox 360.

<i>Conflict: Denied Ops</i> 2008 video game

Conflict: Denied Ops is a tactical shooter video game developed by Pivotal Games and published by Eidos Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It is the fifth and final installment in the Conflict series. Originally, the game was to be called "Crossfire" but was later changed. It released on February 8, 2008, in Europe, February 12, 2008, North America, February 21, 2008, in Australia and January 16, 2009, in Japan.

<i>Pure</i> (video game) 2008 off-road racing video game

Pure is an off-road, quad-bike trick-racing video game for Xbox 360, PlayStation 3 and Windows published by Disney Interactive Studios and developed by Black Rock Studio. The game was announced on 14 February 2008. The game incorporates a trick system that rewards the player with speed boosts for successfully pulling off tricks.

<i>Brink</i> (video game) 2011 video game

Brink is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2011. In Brink, two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth.

<i>NBA 2K9</i> 2008 basketball video game

NBA 2K9 is a 2008 basketball simulation video game developed by Visual Concepts and published by 2K. It is the tenth installment in the NBA 2K franchise and the successor to NBA 2K8. It was released in 2008 for the PlayStation 2, PlayStation 3, Xbox 360, and Microsoft Windows. Kevin Garnett of the Boston Celtics is the cover athlete of the game. NBA 2K9 is the predecessor to NBA 2K10 in the NBA 2K series.

<i>Skate 3</i> 2010 video game

Skate 3 is a skateboarding video game, the third installment in the Skate series and the sequel to 2009's Skate 2, developed by EA Black Box and published by Electronic Arts. It was released worldwide in May 2010 for PlayStation 3 and Xbox 360. The game takes place in the fictional city of Port Carverton, which embraces skateboarding, unlike considering it a crime in the second game. The player character goes by the alias "The Legend". After failing to "Jump The Shark", their goal becomes creating a successful skateboarding team. It is the player's goal to sell one million boards by completing challenges. The game introduced some new features including new tricks, a park builder, and "Easy" and "Hardcore" modes instead of just "Normal" mode.

<i>Hunted: The Demons Forge</i> 2011 video game

Hunted: The Demon's Forge is a 2011 action game set in a dark fantasy world. It was developed by inXile Entertainment and published by Bethesda Softworks for PlayStation 3, Xbox 360 and Microsoft Windows.

<i>Earth Defense Force 2025</i> 2013 video game

Earth Defense Force 2025 is a third-person shooter developed by Sandlot and published by D3 Publisher, for the PlayStation 3 and Xbox 360. It is the follow-up to Earth Defense Force 2017. A remastered version, titled Earth Defense Force 4.1: The Shadow of New Despair, was released for PlayStation 4 and Windows in 2016, which includes the original game as well as a new expansion. A Nintendo Switch version was released in Japan in December 2022. A reboot titled Earth Defense Force 5 was released on December 7, 2017.

References

  1. "Wet (Preview)". Game Informer . No. 174. GameStop. October 2006.
  2. Get WET. Bethesda Softworks . August 11, 2009. Retrieved February 14, 2011 via YouTube.[ dead YouTube link ]
  3. "Sierra brings the Wet-works". 22 August 2007. Archived from the original on 12 February 2023. Retrieved 12 February 2023.
  4. "Review: WET". 18 September 2009. Archived from the original on 29 March 2019. Retrieved 7 December 2017.
  5. "Wet Review". Archived from the original on 2018-09-24. Retrieved 2018-09-24.
  6. Pattison, Narayan (July 29, 2008). "Activision Drops Several Vivendi Games". IGN . Ziff Davis. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  7. 1 2 Edge staff (January 27, 2009). "Wet Returns". Edge . Future plc. Archived from the original on May 23, 2012. Retrieved December 6, 2017.
  8. Johnson, Stephen (January 28, 2009). "A2M Says 'Wet' Is Coming In 2009". G4 . G4 Media. Archived from the original on September 25, 2012. Retrieved December 6, 2017.
  9. Chester, Nick (April 24, 2009). "Famitsu, Amazon say Bethesda is publishing WET". Destructoid . Enthusiast Gaming. Archived from the original on April 27, 2009. Retrieved April 28, 2009.
  10. Bethesda staff (April 27, 2009). "Bethesda Softworks to Publish Wet for Xbox 360 and PlayStation 3". Bethesda Softworks. Archived from the original on April 30, 2009. Retrieved December 6, 2017.
  11. "WET Demo Makes a Splash on Xbox Live". Shacknews. 2009-08-25. Retrieved 2024-08-17.
  12. Editor, Stephany Nunneley-Jackson Former News (2009-07-31). "WET gets a firm September release date". VG247. Retrieved 2024-08-17.{{cite web}}: |last= has generic name (help)
  13. Pagan, Sam (August 27, 2009). "WET kicks ass and takes names". Re:Generator Magazine. Archived from the original on July 15, 2011. Retrieved August 27, 2009.
  14. 1 2 "Wet for PlayStation 3 Reviews". Metacritic . CBS Interactive. Archived from the original on November 25, 2017. Retrieved December 6, 2017.
  15. 1 2 "Wet for Xbox 360 Reviews". Metacritic. CBS Interactive. Archived from the original on December 27, 2017. Retrieved December 6, 2017.
  16. Chester, Nick (September 18, 2009). "Review: WET (PS3)". Destructoid. Enthusiast Gaming. Archived from the original on March 29, 2019. Retrieved December 7, 2017.
  17. 1 2 Edge staff (November 2009). "Wet (X360)". Edge. No. 207. Future plc. p. 99.
  18. 1 2 Gibson, Ellie (September 18, 2009). "Wet (Xbox 360)". Eurogamer . Gamer Network. Archived from the original on September 22, 2009. Retrieved September 21, 2009.
  19. 1 2 Ishaan (September 13, 2009). "Endless Ocean 2 Scores High in Famitsu". Siliconera . Curse, Inc. Archived from the original on December 30, 2009. Retrieved December 6, 2017.
  20. 1 2 Helgeson, Matt (October 2009). "Wet: Bethesda's Wet Goes Buck Wild". Game Informer. No. 198. GameStop. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  21. 1 2 Lewis, Cameron (September 15, 2009). "WET". GamePro . GamePro Media. Archived from the original on September 20, 2009. Retrieved December 6, 2017.
  22. 1 2 Morse, Blake (September 15, 2009). "Wet Review". Game Revolution . CraveOnline. Archived from the original on September 6, 2015. Retrieved December 6, 2017.
  23. 1 2 3 Watters, Chris (September 16, 2009). "Wet Review". GameSpot . CBS Interactive. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  24. "Wet Review (X360)". GameTrailers . Viacom. September 21, 2009. Archived from the original on February 22, 2012. Retrieved December 6, 2017.
  25. Buck, Derek (November 4, 2009). "WET - PS3 - Review". GameZone. Archived from the original on April 20, 2010. Retrieved December 7, 2017.
  26. Zacarias, Eduardo (September 29, 2009). "WET - 360 - Review". GameZone. Archived from the original on October 2, 2009. Retrieved December 7, 2017.
  27. 1 2 Gerstmann, Jeff (September 18, 2009). "WET Review". Giant Bomb . CBS Interactive. Archived from the original on December 7, 2017. Retrieved December 7, 2017.
  28. 1 2 Kolan, Patrick (September 14, 2009). "Wet AU Review". IGN. Ziff Davis. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  29. 1 2 Onyett, Charles (September 14, 2009). "WET Review". IGN. Ziff Davis. Archived from the original on December 7, 2017. Retrieved December 6, 2017.
  30. "Wet". Official Xbox Magazine . Future US. December 2009. p. 80.
  31. "Review: Wet". PlayStation: The Official Magazine . No. 26. Future plc. December 2009. p. 77.
  32. Larck, Adam (October 5, 2009). "WET (Xbox 360) Review". 411Mania. Archived from the original on October 12, 2009. Retrieved December 6, 2017.
  33. Teti, John (September 21, 2009). "Wet (X360)". The A.V. Club . The Onion. Archived from the original on September 25, 2009. Retrieved December 6, 2017.
  34. OXMUK staff (September 16, 2009). "Wet". Official Xbox Magazine UK . Future plc. Archived from the original on September 23, 2009. Retrieved December 6, 2017.
  35. Ronaghan, Neal (September 23, 2009). "Wet Review". PixlBit. Archived from the original on October 4, 2009. Retrieved September 29, 2009.
  36. Allan, Darren (November 2, 2009). "Bethesda - Wet review". IT Reviews. Archived from the original on August 6, 2012. Retrieved December 6, 2017. It's marvellous, albeit linear; great dollops of entertainment. While it's true that the game is very channelled, and essentially boils down to the chain slow-motion slaughter of room after corridor after room full of bad guys, Wet doesn't become a chore. That's partly because it's just plain fun to experiment with the different weapons and killing moves you can pull off, but also due to two further factors. Namely the game's finely honed sense of cinematic style, and the various levels with a different spin on them which A2M has dotted throughout the campaign.
  37. Croshaw, Ben (July 21, 2011). "WET (Zero Punctuation)". The Escapist . Archived from the original on 2021-12-21. Retrieved September 28, 2014 via YouTube.
  38. Morris, Chris (October 18, 2010). "The Biggest Video Game Publisher You've Never Heard of". .cnbc.com. Archived from the original on December 12, 2021. Retrieved December 12, 2021.
  39. Kev J. (November 8, 2010). "WET 2 Officially Confirmed". Electronic Theatre. Archived from the original on August 31, 2013. Retrieved August 9, 2013. As part of today's announcement that the developers of last year's WET, Artificial Mind & Movement (A2M), would be changing their name to Behaviour, the independent studio has revealed plans to continue the story of Rubi Malone. No formats were discussed, but it is likely that the sequel will follow the original release onto the PlayStation 3 and Xbox 360 consoles.
  40. Spencer (May 17, 2011). "Did Behaviour Cancel Wet 2?". Siliconera. Curse, Inc. Archived from the original on July 29, 2013. Retrieved August 9, 2013. A LinkedIn profile from an ex-Behaviour employee lists Wet 2 as a canceled game. Roughly around March and April 2011, a number of A2M/Behaviour employees working on Wet 2 also left the company and transitioned to nearby studios like Eidos Montreal.
  41. Sliwinski, Alexander (May 17, 2011). "Rumor: Wet sequel dries up, canceled". Joystiq . Engadget. Archived from the original on December 7, 2017. Retrieved December 4, 2017. Wet 2 was confirmed to be in development last November, but it would seem that's as far as the sequel is going to get. ~. Bethesda, which published the first Wet game, told us today, "We are not publishing Wet 2."