X-Men: Mutant Academy 2 | |
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![]() North American PlayStation cover art | |
Developer(s) | Paradox Development |
Publisher(s) | Activision |
Platform(s) | PlayStation |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
X-Men: Mutant Academy 2 is a 2.5D fighting game for the PlayStation video game console. It was developed by Paradox Development and published by Activision on September 18, 2001. [1] It is the sequel to X-Men: Mutant Academy and predecessor to X-Men: Next Dimension .
X-Men: Mutant Academy 2 is a 2.5D action fighting game. Characters and environments are modeled in 3D, but gameplay is restricted to a 2D plane. Like its predecessor, the game allows the player to select from several heroes and villains from the X-Men franchise and includes many of the signature moves from the comics. The game also includes a behind-the-scenes look at X-Men: The Movie concept sketches, costumes and other similar material. Four game modes are offered to the player.
X-Men: Mutant Academy 2 features 18 total playable characters, consisting of all 10 characters from the PlayStation version of Mutant Academy and eight newcomers. Mutant Academy 2 is also the only game in the series to feature a playable character from outside the X-Men franchise, that being Spider-Man. Newcomers are marked in bold:
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Aggregator | Score |
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GameRankings | 71.92% [2] |
Metacritic | 72/100 [3] |
Publication | Score |
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Computer and Video Games | 6/10 [4] |
Electronic Gaming Monthly | 5/10 [5] |
Game Informer | 8.25/10 [6] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | C+ [8] |
GameSpot | 8.4/10 [9] |
GameSpy | 73% [10] |
GameZone | 7.5/10 [11] |
IGN | 8.3/10 [12] |
Official U.S. PlayStation Magazine | ![]() ![]() ![]() ![]() ![]() |
Unlike X-Men: Mutant Academy , the game received mostly positive reviews by critics. Many praised the game for its improved graphics, new characters, gameplay, its hidden characters, its 3D environment, and the expanded number of combos.[ citation needed ] However, some criticized the game for its lack of gameplay modes and the combos were usually hard to pull off.[ citation needed ]
In 2011, Complex ranked it as the 43rd best fighting game of all time. [14]