XGRA: Extreme-G Racing Association

Last updated
XGRA:
Extreme-G Racing Association
XGRAcover.jpg
German PAL cover art
Developer(s) Acclaim Studios Cheltenham
Publisher(s) Acclaim Entertainment
Designer(s) Christopher Whiteside
Platform(s)
Release
September 10, 2003
  • PlayStation 2, Xbox
    • NA: September 10, 2003 (PS2) [1]
    • NA: September 16, 2003 (Xbox) [1]
    • AU: October 1, 2003 [2]
    • EU: October 3, 2003
    GameCube
    • NA: November 24, 2003
    • PAL: March 5, 2004 [3]
Genre(s) Racing
Mode(s) Single-player, multiplayer

XGRA: Extreme-G Racing Association is a futuristic racing video game, the fourth and final installment in the Extreme-G series, following Extreme-G 3 . This game features more tracks as well as a brand new weapon system.

Contents

Overview

Screenshot of gameplay. XGRA-01.jpg
Screenshot of gameplay.

Gameplay is similar but slightly different to previous games in the series. XGRA features a wide range of riders, tracks and bikes that can accelerate at an incredibly rapid rate, going from 0 to 300 mph (0 to 483 km/h) in a matter of seconds. A returning feature is the ability to break the sound barrier: upon reaching 750 mph, all sound effects will cut out, except for item collection sound, other rider's taunts, weapons firing, and in-game music.

XGRA allows players to race for 8 different teams, with each team's bike having their own advantages and drawbacks such as Regeneration, Handling, Speed, Acceleration and Shielding.

Reception

XGRA: Extreme-G Racing Association received "average" reviews on all platforms according to the review aggregation website Metacritic. [4] [5] [6]

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References

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