Extreme-G 3

Last updated
XGIII: Extreme G Racing
Extreme-G 3 cover.jpg
North American cover art for the PlayStation 2 version
Developer(s) Acclaim Studios Cheltenham
Publisher(s) Acclaim Entertainment
Platform(s) PlayStation 2, GameCube
ReleasePlayStation 2
  • NA: 21 August 2001 [1]
  • EU: 31 August 2001
GameCube
  • NA: 27 November 2001 [2]
  • EU: 3 May 2002
  • AU: 17 May 2002 [3]
Genre(s) Racing
Mode(s) Single-player, multiplayer

XGIII: Extreme G Racing, also known as Extreme-G 3, is a racing video game developed by Acclaim Studios Cheltenham and published by Acclaim Entertainment for PlayStation 2 and GameCube. The game is a sequel to Extreme-G 2 , and was followed by XGRA: Extreme-G Racing Association .

Contents

Gameplay

Screenshot of gameplay. ExtremeG3-01.jpg
Screenshot of gameplay.

It the game depicts the sport of "Extreme-G" racing in the 23rd century. The player takes the role of one of the twelve riders competing in a championship, each representing one of the six teams of two. The game career mode starts in the slowest class, 250G, and as the player progresses through the career, they will eventually make it into the 1000G class, the fastest in the game.

The sound barrier conventions from Extreme-G 2 are transferred here.

10 tracks are included, with twists, drops, and sharp turns. Extreme-G 3 handles weaponry differently, resulting in a significant change in gameplay from the first and second games. While in the first and second games, the player could pick up weapons on the track, and firing these weapons would not consume their primary weapon bar, in the third game, the player purchases weapons with money won, and firing weapons consumes a small amount of the weapon bar for each shot. Compared to the previous games, Extreme-G 3 offers fewer weapons.

Reception

Extreme-G 3 received "favorable" reviews on both platforms according to the review aggregation website Metacritic. [4] [5] Gary Whitta of NextGen called the PlayStation 2 version a solid title for fans of Wipeout -style racers. [19]

Iron Monkey of GamePro said that the PlayStation 2 version "boasts sizzling speeds and enough thumb-crushing intensity to keep futuristic racing fans satiated until Wipeout Fusion arrives." [23] [lower-alpha 2] Star Dingo later called the GameCube version "a hyper-fun, super-polished, vertigo-inducing thrill ride that will rush plenty of adrenaline through your veins... for a while, anyway." [24] [lower-alpha 3]

The same PlayStation 2 version was nominated for the "Best Driving Game" award at GameSpot 's Best and Worst of 2002 Awards, which went to Gran Turismo 3: A-Spec . [25] The game was also nominated at The Electric Playground 's 2001 Blister Awards for "Best Sound in a Console Game", "Best Console Driving Game", and "GameCube Game of the Year" (though not reviewed), but lost to Star Wars: Obi-Wan , Grand Theft Auto III , and Star Wars Rogue Squadron II: Rogue Leader , respectively. [26] [27]

Notes

  1. Two critics of Electronic Gaming Monthly gave the PlayStation 2 version each a score of 6/10, and the other gave it 6.5/10.
  2. GamePro gave the PlayStation 2 version two 4.5/5 scores for graphics and control, and two 4/5 scores for sound and fun factor.
  3. GamePro gave the GameCube version two 4.5/5 scores for graphics and control, and two 4/5 scores for sound and fun factor.

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