Extreme-G

Last updated
Extreme-G
Extreme-G.jpg
Developer(s) Probe Entertainment
Publisher(s) Acclaim Entertainment
Composer(s) Simon Robertson
Platform(s) Nintendo 64
Release
  • NA: October 27, 1997 [1]
  • EU: December 9, 1997
  • JP: May 29, 1998
Genre(s) Racing
Mode(s) Single-player, multiplayer

Extreme-G is a futuristic racing video game developed by Probe Entertainment and published by Acclaim Entertainment, featuring an original trance soundtrack. It was released for the Nintendo 64 in 1997, with a Japan release on May 29, 1998. [2] Despite the competitive landscape of Nintendo 64 racing games, Extreme-G received moderately positive reviews and achieved commercial success. A sequel, Extreme-G 2 , was launched in 1998, followed by two additional titles: Extreme-G 3 (2001) and XGRA: Extreme-G Racing Association (2003). In 2024, the game was re-released through the Nintendo Switch Online + Expansion Pack by Throwback Entertainment, which acquired the rights to the game in 2006. [3]

Contents

Gameplay

A screenshot of Extreme-G gameplay on Nintendo 64 Foto+Extreme-G.jpg
A screenshot of Extreme-G gameplay on Nintendo 64

The gameplay of Extreme-G primarily revolves around fast-paced racing through a variety of futuristic environments. An assortment of defensive and offensive weapons can be found on the track. [4] These weapons include multi-homing/reverse missiles, magnetic and laser mines, as well as shield-boosting power-ups. Special weapons, such as invisibility, phosphorus flash, and the formidable Wally-Warp, can also be collected; if not avoided, the Wally-Warp can instantly transport a bike to the back of the pack.

As with all Extreme-G games, players control futuristic racing pilots riding plasma-powered bikes in an intergalactic Grand Prix, reaching speeds of over 750 km/h. The focus is on speed and innovative racetrack design, with tracks looping like roller coasters.

At the beginning of each round, players receive three "nitro" power-ups, which provide a temporary speed boost (these power-ups cannot be replenished). Additionally, falling off cliffs or, in some instances, the track itself results in merely losing time rather than lives; bikes are teleported back to the track and must regain their speed and recover lost time from a complete standstill.

The single-player mode offers three difficulty settings: Novice, Intermediate, and Extreme. The main game mode, known as Extreme Contest, features three championships: Atomic (four tracks), Critical Mass (eight tracks), and Meltdown (a full set of 12 standard tracks). Players must secure first place in each championship to progress. Winning championships across various difficulty levels unlocks hidden bikes, levels, and cheats. Once these levels are unlocked, they can be used in additional single-player and multiplayer modes.

The multiplayer modes include competitive racing, flag capture, and battle mode. [5]

Plot

Extreme-G is set in the distant future, where Earth has been transformed into a wasteland. From their newly discovered planet, human colonists observe as remote-controlled bikes wreak havoc through the remnants of ancient cities, battling to determine which racer can qualify for the competition.

Development

Extreme-G was developed under the working title "Ultimate Racer." [6] The game was created by Probe Entertainment, an internal development team of Acclaim Entertainment. [7]

Reception

Extreme-G received "favorable" reviews according to the review aggregation website Metacritic. [8] Critics particularly praised the track designs, which feature numerous loops, jumps, and corkscrews, along with the exhilarating sense of speed. [a] Crispin Boyer wrote in Electronic Gaming Monthly that no other title delivers a sense of speed quite like Extreme-G. [12] Next Generation noted that the game features fast, futuristic, heavily armed speedbikes racing on rollercoaster-like tracks set in some hallucinogenic scenarios. [20] A few critics remarked that the intense speeds create a steep learning curve; however, they concluded that the controls work well overall. [18] [20] Edge criticized the handling of the bikes but highlighted the game's strong emphasis on combat. [11]

The bike designs were also lauded, with several reviewers comparing their aesthetics to that of the movie Tron . [b] GameRevolution praised the game's replay value due to its extensive number of tracks, weapons, and multiplayer options. [15] Critics generally complimented the selection of modes and options, [c] although there were some complaints that the multiplayer modes did not match the strength of the single-player experience. Several reviewers noted instances of slowdown and choppiness in the otherwise solid frame rate when four players are racing, [d] while Shawn Smith of Electronic Gaming Monthly described the tracks in the multiplayer Battle mode as dull and unimaginative. [12] Next Generation stated that while four-player Extreme-G bike deathmatches was a decent idea, it ultimately fell short due to various flaws. [20] Most critics agreed that the techno soundtrack is unoriginal but effectively enhances the mood of the intense races. [e] Although many criticized the use of distance fog, reviews unanimously declared the game's graphics to be outstanding. [f]

Most reviews concluded that while a handful of shortcomings prevent Extreme-G from achieving top-tier status, it remains impressive enough to recommend. GamePro , for instance, stated that Extreme-G would satisfy Nintendo 64 racers until the release of F-Zero 64 . [22] Similarly, Peer Schneider of IGN opined that while it cannot compete with Wave Race 64 and Top Gear Rally in terms of graphics, physics, and control, he ultimately recommended it for action and racing fans. [18]

According to N64 Magazine , Extreme-G was a commercial success, selling 700,000 copies by October 1998. [23]

Notes

Related Research Articles

<i>Mario Kart 64</i> 1996 video game

Mario Kart 64 is a 1996 kart racing game developed and published by Nintendo for the Nintendo 64 (N64). It is the second main entry in the Mario Kart series and is the successor to Super Mario Kart (1992) for the Super Nintendo Entertainment System. It was released in Japan on December 14, 1996, and in North America and Europe in 1997. It was released for the iQue Player in China on December 25, 2003. It was released on the Wii's and Wii U's Virtual Console in 2007 and 2016, and on the Nintendo Switch Online + Expansion Pack on October 25, 2021.

<i>Cruisn World</i> 1996 video game

Cruis'n World is a 1996 racing game developed by Midway Games and published by Nintendo. It is the sequel to the 1994 arcade racer Cruis'n USA. A port for the Nintendo 64 developed by Eurocom was released in 1998, and was the best received of the Cruis'n ports.

<i>San Francisco Rush 2049</i> 1999 video game

San Francisco Rush 2049 is a 1999 futuristic-themed racing video game developed and manufactured by Atari Games for arcades, later ported to home systems. It is the third game in the Rush series as the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA as well as the last to be set in the city of San Francisco. An updated version with fixes and more tracks was later released subtitled Tournament Edition. The game was notably also the last coin-op title rooted to the original Atari arcade business and Atari brand, 27 years after Pong.

<i>Top Gear Rally</i> 1997 video game

Top Gear Rally is a 1997 racing video game developed by Boss Game Studios and released for the Nintendo 64. A follow-up to Kemco's original Top Gear game, it features a championship mode where a single player must complete six seasons of two to four races, as well as a multiplayer mode where two players may compete against each other via a split-screen display. The game's tracks combine both road and off-road surfaces and can be played in different weather conditions, including night, fog, rain, and snow. Players may customize their car with different tire grips and adjust its suspension stiffness and steering sensitivity. An option that allows players to custom paint their cars is also included.

<i>Automobili Lamborghini</i> (video game) 1997 video game

Automobili Lamborghini is a 1997 racing video game developed and published by Titus France for the Nintendo 64. It is a successor to Lamborghini American Challenge.

<i>BattleTanx</i> 1998 video game

BattleTanx is a 1998 action game released for the Nintendo 64, produced by The 3DO Company. The game was followed by a 1999 sequel, titled BattleTanx: Global Assault.

<i>WWF War Zone</i> 1998 professional wrestling video game

WWF War Zone is a professional wrestling video game developed by Iguana West and released by Acclaim Entertainment in 1998 for the PlayStation, Nintendo 64, and Game Boy. The game features wrestlers from the World Wrestling Federation (WWF).

<i>Extreme-G 2</i> 1998 video game

Extreme-G 2, also known as Extreme G: XG2, is a racing video game developed by Probe Entertainment and published by Acclaim Entertainment for the Nintendo 64 and Microsoft Windows. It serves as the sequel to Extreme-G and is followed by Extreme-G 3.

<i>South Park Rally</i> 2000 kart-style racing video game

South Park Rally is a kart-style racing video game released in early 2000 based on the American animated sitcom South Park published by Acclaim Entertainment and released for the PlayStation, Microsoft Windows, Nintendo 64, and Dreamcast. Gameplay follows the player in a competitive racing championship set in the fictional town of South Park. Players are given the options for multiplayer, arcade, or championship modes, but only the championship unlocks extra features. Competition begins in South Park's 1st Rally, a circuit race around four checkpoints in the downtown area of South Park. Races get gradually more diverse, with more locations, racers, and elements added as the game progresses.

<i>Aero Fighters Assault</i> 1997 video game

Aero Fighters Assault is an arcade-style combat flight simulator developed by Paradigm Entertainment and published by Vic Tokai and Video System for the Nintendo 64 in 1997.

<i>Nagano Winter Olympics 98</i> 1997 video game

Nagano Winter Olympics '98, known in Japan as Hyper Olympics in Nagano, is a multi-event sports game from Konami. It is based on the 1998 Winter Olympics and features 10 Olympic events including skating, skiing, luge, bobsleigh, slalom, curling, halfpipe and snowboarding. The game is part of the Track & Field/Hyper Sports series and would be the last licensed Olympic video game released on a Nintendo home console until Mario & Sonic at the Olympic Games about nine years later.

<i>AeroGauge</i> 1997 video game

AeroGauge is a hovercraft racing game designed for the Nintendo 64 game console and released in 1998. The game was developed by Locomotive and published by ASCII. It is conceptually similar to Psygnosis' Wipeout or Acclaim's Extreme-G. The main difference is that the vehicles in the game fly instead of hovering. AeroGauge garnered mediocre reviews, with criticism directed at its routine concept, excessive pop up, lack of weapons and power-ups, and overly high difficulty.

<i>F1 Pole Position 64</i> 1997 video game

F1 Pole Position 64, released in Japan as Human Grand Prix: The New Generation, is a racing video game for the Nintendo 64 developed by Human Entertainment and published by Human Entertainment in Japan, and published by Ubi Soft for North American and Europe. It is the fifth and final game in the Human Grand Prix / F1 Pole Position series, featuring Formula One branding.

<i>Forsaken</i> (video game) 1998 video game

Forsaken is a 1998 first-person shooter video game. It was developed by Probe Entertainment for Microsoft Windows and PlayStation and Iguana UK for the Nintendo 64 and published by Acclaim Entertainment. A remastered version was released in 2018 for Microsoft Windows, macOS, Linux and Xbox One.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known simply as Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for Windows, Nintendo 64, PlayStation, and Dreamcast. It was released between 1998 and 1999. A sequel, Racing Simulation 3, was released in 2002.

<i>NHL Breakaway 98</i> 1997 video game

NHL Breakaway 98 is a 1997 ice hockey video game for the PlayStation and Nintendo 64. It was the first hockey game to come from Acclaim Entertainment and the first game released under the publisher's new Acclaim Sports label. The game met with divisive reviews upon its release for the PlayStation, though the game's management mode and its system of using points to improve aspects of a team received widespread praise, but reviews for the later Nintendo 64 version were more consistently favorable. It was followed by a sequel, NHL Breakaway 99, released the following year.

<i>Jeremy McGrath Supercross 2000</i> 2000 video game

Jeremy McGrath Supercross 2000 is a motocross racing video game developed by Acclaim Studios Salt Lake City and published by Acclaim Entertainment under their Acclaim Sports label for Nintendo 64, Game Boy Color, PlayStation and Dreamcast. It features eight stadium tracks, eight outdoor tracks, and an option for players to create their own custom tracks. In addition to having a racing game mode, players could perform dirt bike tricks in a stunt mode.

<i>San Francisco Rush: Extreme Racing</i> 1996 video game

San Francisco Rush: Extreme Racing is a 1996 arcade video game developed and published by Atari Games. After appearing on arcades, it was ported to home consoles under the Midway label beginning with Nintendo 64 in 1997 and then PlayStation in 1998. An updated version named San Francisco Rush The Rock: Alcatraz Edition was later released with more tracks and cars. It was a critical and commercial hit, and became the first in the Rush series, followed up by San Francisco Rush 2049 (1999), bounded by the non-arcade Rush 2: Extreme Racing USA (1998).

<i>Fox Sports College Hoops 99</i> 1998 video game

Fox Sports College Hoops '99 is a college basketball sports video game developed by Z-Axis, and published by Fox Interactive under the brand name Fox Sports Interactive for the Nintendo 64. Jeff Sheppard of the University of Kentucky is featured on the cover.

<i>Micro Machines V3</i> 1997 video game

Micro Machines V3 is a racing video game developed by Codemasters, the third title of the Micro Machines series following Micro Machines 2: Turbo Tournament (1994) and the first set in a 3D game environment. It was originally released for PlayStation in 1997 followed by ports to Microsoft Windows, Nintendo 64 in 1999, and a 2D version for Game Boy Color in 2000

References

  1. "Game Informer News". Game Informer . 1999-01-27. Archived from the original on 1999-01-27. Retrieved 2023-04-06.
  2. "エクストリームG [NINTENDO64]". Famitsu (in Japanese). Enterbrain . Retrieved January 25, 2019.
  3. https://twitter.com/NintendoAmerica/status/1782937930618573050 Archived 2024-06-27 at the Wayback Machine [ bare URL ]
  4. "E3 Unleashed!". GamePro . No. 106. IDG. July 1997. p. 38.
  5. "Extreme-G: Warning: This Game Could Induce Motion Sickness". Electronic Gaming Monthly . No. 100. Ziff Davis. November 1997. p. 42.
  6. "Gaming Gossip". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 28.
  7. Major Mike (November 1997). "Extreme-G". GamePro. No. 110. IDG. p. 92.
  8. 1 2 "Extreme-G for Nintendo 64 Reviews". Metacritic . CBS Interactive. Archived from the original on April 25, 2017. Retrieved September 1, 2018.
  9. Marcus C. Fugett. "Extreme-G - Review". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved January 25, 2019.
  10. Paul Clancey (January 1998). "Extreme-G". Computer and Video Games . No. 194. Future Publishing. pp. 68–69.
  11. 1 2 3 "Extreme-G". Edge . No. 53. Future Publishing. Christmas 1997. p. 107. Retrieved January 25, 2019.
  12. 1 2 3 4 5 6 7 8 9 "Review Crew: Extreme-G". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 154.
  13. Andrew Reiner; Andy McNamara; Jon Storm (October 1997). "Extreme-G". Game Informer . No. 54. FuncoLand. p. 43. Archived from the original on September 9, 1999. Retrieved January 25, 2019.
  14. Dave "E. Storm" Halverson; David "Chief Hambleton" Hodgson; Guvnor (October 1997). "Extreme G". GameFan . Vol. 5, no. 10. Metropolis Media. p. 24. Retrieved November 1, 2020.
  15. 1 2 3 4 5 6 Colin (November 1997). "Extreme-G Review". GameRevolution . CraveOnline. Archived from the original on January 21, 1998. Retrieved January 25, 2019.
  16. 1 2 3 4 5 6 Fielder, Joe (October 30, 1997). "Extreme-G Review". GameSpot . CBS Interactive. Archived from the original on November 28, 2015. Retrieved August 22, 2018.
  17. Ren Hoek (February 1998). "Extreme G". Hyper . No. 52. Next Media Pty Ltd. pp. 46–47.
  18. 1 2 3 4 5 6 7 8 9 Peer Schneider (October 24, 1997). "Extreme-G". IGN . Ziff Davis. Archived from the original on March 4, 2016. Retrieved August 22, 2018.
  19. Tim Weaver (December 1997). "Extreme G". N64 Magazine . No. 9. Future Publishing. pp. 48–52.
  20. 1 2 3 4 5 6 7 8 9 "Extreme-G". Next Generation . No. 37. Imagine Media. January 1998. pp. 142–43. Retrieved November 1, 2020.
  21. "Extreme-G". Nintendo Power . Vol. 101. Nintendo of America. October 1997. p. 94. Retrieved January 25, 2019.
  22. 1 2 3 4 Scary Larry (December 1997). "Nintendo 64 ProReview: Extreme G". GamePro . No. 111. IDG. p. 142.
  23. "Extreme G2". N64 Magazine. No. 20. Future Publishing. October 1998. pp. 10–11.