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ACG ("Animation, Comics, and Games") is a term used in some subcultures of Greater China and East Asia. Because there is a strong economic and cultural interlinkage that exists between anime, manga, and games in Japanese and East Asian culture at large, the term ACG is used to describe this phenomenon in relative fields. [1] [2] The term refers in particular to Japanese anime, manga, and video games. The term is not normally translated into Chinese; if the meaning needs to be translated, it is usually "two-dimensional space" (Chinese :二次元, Èr cìyuán; Japanese : 2次元 , romanized: nijigen)
In 1995, a Taiwanese fan of animation and comics using the name "AIplus" established a board at National Sun Yat-sen University's BBS; the board was named the "ACG_Review Board", referring to animation, comics, and games. It is considered the first appearance of the term "ACG". [3] Popularizing by Taiwanese anime and comics critique group Shuffle Alliance, the arrangement of the three letters was stabilized, and the term became popular in Mainland China, Hong Kong, Macau and Taiwan.
After light novels, which are often adapted into anime, comics, and video games, became more popular, the term "ACGN" was coined. However, the term ACG is still used in the majority of situations and is generally thought to include light novels even without "N."
Japanese do not use the term ACG, though a similar concept is "MAG", meaning "Manga, Anime, and Games". Japanese speakers usually use nijigen (2次元, lit. "two-dimensional space") to refer a series of anime and manga culture (containing light novels and garage kits). The otaku culture (オタク文化, otaku bunka) refers to the related subculture, [4] while otaku industry (オタク産業, otaku sangyō) refers to related industries.
In India, "AVGC" is used instead, meaning "Animation, Visual Effects, Gaming, and Comics". [5]
Though the term is common in Sinophone-speaking areas and East Asia, it is not prevalent in the Anglosphere.
Hentai is a style of Japanese pornographic anime and manga. In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games.
Otaku is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko.
The history of anime can be traced back to the start of the 20th century, with the earliest verifiable films dating from 1917. Before the advent of film, Japan already had a rich tradition of entertainment with colourful painted figures moving across the projection screen in utsushi-e (写し絵), a particular Japanese type of magic lantern show popular in the 19th century. Possibly inspired by European phantasmagoria shows, utsushi-e showmen used mechanical slides and developed lightweight wooden projectors (furo) that were handheld so that several performers could each control the motions of different projected figures.
In Japanese popular culture, lolicon is a genre of fictional media which focuses on young girl characters, particularly in a sexually suggestive or erotic manner. The term, a portmanteau of the English-language phrase "Lolita complex", also refers to desire and affection for such characters, and their fans. Associated mainly with stylized imagery in manga, anime, and video games, lolicon in otaku culture is generally understood as distinct from desires for realistic depictions of young girls, or real young girls as such, and is associated with moe, or affection for fictional characters, often bishōjo characters in manga or anime.
In Japanese popular culture, a bishōjo, also romanized as bishojo or bishoujo, is a cute girl character. Bishōjo characters appear ubiquitously in media including manga, anime, and computerized games, and also appear in advertising and as mascots, such as for maid cafés. An attraction towards bishōjo characters is a key concept in otaku subculture.
In Japan, doujin is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle". Self-published creative works produced by these groups are also called doujin, including manga, magazines, novels, music, anime, merch, and video games. Print doujin works are collectively called doujinshi.
Moe, sometimes romanized as moé, is a Japanese word that refers to feelings of strong affection mainly towards characters in anime, manga, video games, and other media directed at the otaku market. Moe, however, has also gained usage to refer to feelings of affection towards any subject.
Nijikon (二次コン) or nijigen konpurekkusu (二次元コンプレックス), from the English phrase "2D complex", is a sexual or affective attraction towards two-dimensional anime, manga, and light novel characters, as opposed to an attraction towards real human beings. It has been interpreted by some observers as a genuine sexual orientation. This attraction is primarily directed towards the non-realistic characteristics found in manga and anime styles. One of its sub-attractions is Lolicon. Initially discussed as male otaku sexuality in Japan, it has more recently been examined within the context of queer studies, extending beyond Japan, and referred to as a form of fictosexuality.
The following is a glossary of terms that are specific to anime and manga. Anime includes animated series, films and videos, while manga includes graphic novels, drawings and related artwork.
Boys' love (BL), a genre of male-male homoerotic media originating in Japan that is created primarily by and for women, has a robust global fandom. Individuals in the BL fandom may attend conventions, maintain/post to fansites, create fanfiction/fanart, etc. In the mid-1990s, estimates of the size of the Japanese BL fandom were at 100,000 to 500,000 people. Despite increased knowledge of the genre among the general public, readership remained limited in 2008.
Hong Kong comics are comics originally produced in Hong Kong.
The anime and manga fandom is a worldwide community of fans of anime and manga. Anime includes animated series, films and videos, while manga includes manga, graphic novels, drawings, and related artworks. The anime and manga fandom traces back to the 1970s and has an international reach.
Fan service, fanservice or service cut is material in a work of fiction or in a fictional series that is intentionally added to please the audience, often sexual in nature, such as nudity. The term originated in Japanese in the anime and manga fandom, but has been used in other languages and media. It is about "servicing" the fan—giving the fans "exactly what they want". Fan service can also refer to other stories that contain visual elements.
Anime and manga or animanga for short are forms of mass media produced by the content industry of Japan.
Rem is a fictional character from the fantasy light novel and anime series Re:Zero, created by Tappei Nagatsuki. She is voiced by Inori Minase in Japan and by Brianna Knickerbocker in the English dub. She first appeared within Volume 2 of the light novel, "The Road to Redemption Begins" in 2014 and made her anime debut in the episode "The Happy Roswaal Mansion Family", the fourth episode of the anime, in April 2016.
The International Otaku Expo Association (IOEA), stylized as I.O.E.A, is an international cooperative association of otaku fan event organizers from around the world. The term otaku is used to indicate enthusiasm for Japanese pop culture and subculture surrounding anime, manga, games and fashion. The association does not limit membership to events that focus solely on Japanese culture. Any association that wishes to embrace otaku culture, whether it be Japanese or non-Japanese, is welcome to apply for membership with the IOEA.
Fictosexuality is sexual attraction towards fictional characters. Romantic attraction towards fictional characters is called fictoromantic.
Database consumption refers to a way of content consumption in which people do not consume a narrative itself, but rather consume the constituent elements of the narrative. The concept was coined by the Japanese critic Hiroki Azuma in the early 2000s.
Otaku: Japan's Database Animals is a nonfiction essay that relates otaku culture to postmodernism. It was published by Hiroki Azuma in 2001, and translated into English by the University of Minnesota Press in 2009. Azuma released a sequel in March 2007 titled Birth of Game-like Realism: Japan's Database Animals II (ゲーム的リアリズムの誕生~動物化するポストモダン2).
Moegirlpedia, commonly shortened as Mengbai, is a Chinese wiki encyclopedia launched in October 11, 2010, and features anime, comics, and video games, commonly abbreviated in China as ACG, and mainly contains female characters, moe anthropomorphism works, and Chinese authors' original works.