Breast physics

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The exaggerated breast physics of Street Fighter V (seen on Chun-Li on the right), which were later changed in a patch Street Fighter V breast physics.gif
The exaggerated breast physics of Street Fighter V (seen on Chun-Li on the right), which were later changed in a patch

In video games, breast physics or jiggle physics are a feature that makes a female character's breasts bounce when she moves, sometimes in an exaggerated or unnatural manner.

Contents

History

Mai Shiranui is a popular fighting game character who is a notable early demonstration of breast physics technology. An example of Mai's famous breast-bounce effect as seen in 2010's The King of Fighters XIII, in which her design and stance are based on her first appearance in the Fatal Fury series MAI KOFXIII stance.gif
Mai Shiranui is a popular fighting game character who is a notable early demonstration of breast physics technology. An example of Mai's famous breast-bounce effect as seen in 2010's The King of Fighters XIII , in which her design and stance are based on her first appearance in the Fatal Fury series

The first video game in which breast physics were a notable feature was the fighting game Fatal Fury 2 (1992), which featured the fighter Mai Shiranui, who had noticeably jiggly breasts. [2] Pronounced breast physics have since remained a staple feature of many fighting games, perhaps in part because these games contain fewer character models than other games and can therefore afford to animate their characters in more detail. [2] The Dead or Alive series (1996–), in particular, has become identified with the "outlandish" physics of both its fighting moves and its female characters' breasts; [2] its developer Team Ninja created the term "breast physics". [3]

On occasion, this aspect of fighting games has caused particular attention, such as when the 2016 game Street Fighter V had the fighter Chun-Li's breasts move like large water balloons when she was chosen as the second player's character in the selection screen. Although this behavior was noticed by media even before the game's release, it remained present in the released version of the game. [4] The game's publisher Capcom attributed it to a bug and later removed it by a patch. [5]

In reaction to the prevalence of big, bouncy breasts in video games, games writer Jenn Frank initiated a "boob jam" in 2013. [6] The purpose of the initiative was to create games that deal "with an aspect of female breasts other than the fact that they're sexy and fun to look at". [7]

Technology

Breast physics is an application of soft-body dynamics, the field of computer graphics that focuses on physical simulations of the motion and properties of deformable objects. In a game with 3D graphics, character models are composed of a skeleton of "bones" connected with joints and covered by a "skin" of textured polygons. These virtual bones do not necessarily correspond to the bones in real humans, but are required to make anything move. To make breasts or other body parts move, video game animators make the bones' joints move according to the physical rules of the game's engine. [2]

To effect breast movement in most 3D games, the breast's bones are equipped with "springs" that make the breasts bounce when the rest of the skeleton moves. The setup and strength of these springs determines the strength of the breast bounce. Alternatively, the motion of the breasts may be governed by custom-written software, but this is more time-consuming and therefore rarer than using springs, which are a built-in feature in many game engines. [2]

Unnatural breast physics

Some video games feature breast movements that appear unnatural or exaggerated. [2] This may result from limitations of the "springs" system, which is better suited to animating rigid bodies rather than soft objects like breasts. [2] In some games, however, exaggerated breast physics are intentional. This may be caused by increasing the bounce effect in order to make it noticeable even when a character is standing still and talking, which may result in wildly exaggerated bounces when she actually moves. [2]

Ultimately, however, according to game developer Tim Dawson, if a video game features unnatural breast movements, "it's because somebody wanted them to look that way". Not only female bodies but also male bodies are often intentionally exaggerated or unrealistically portrayed in video games. [2]

Breast physics in individual games

Games noted for exaggerated breast physics

Games noted by video game publications for their exaggerated breast physics include the following:

Games otherwise noted for their breast physics

See also

Related Research Articles

A fighting game is a genre of video game that involves combat between two or more characters. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into "combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters.

<i>Virtua Fighter</i> (video game) 1993 video game

Virtua Fighter is a fighting game created for the Sega Model 1 arcade platform by AM2, a development group within Sega, headed by Yu Suzuki. An early prototype version was location tested in Japan by August 1993, before the complete game was released worldwide in December 1993. It is the first game in the Virtua Fighter series, and the first arcade fighting game to feature fully 3D polygon graphics. The game has been ported to several platforms including the Sega Saturn, Sega 32X, and Microsoft Windows.

<i>Tekken</i> Fighting video game series

Tekken is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.

Chun-Li is a fictional character in Capcom's Street Fighter video game series. She first appeared in Street Fighter II: The World Warrior in 1991 and is the first ever female playable character to appear in a fighting game to gain mainstream recognition. She is an expert martial artist and Interpol officer who restlessly seeks revenge for the death of her father at the hands of the evil M. Bison, leader of the Shadaloo crime syndicate.

<span class="mw-page-title-main">Mai Shiranui</span> Player character in a number of fighting video games

Mai Shiranui is a fictional character in the Fatal Fury and The King of Fighters series of fighting games by SNK. She has also appeared in other media of these franchises and in a number of other games since her debut in 1992's Fatal Fury 2 as the first female character in an SNK fighting game. She also appears in the games' various manga and anime adaptations and plays a leading role in the live-action film.

Dead or Alive (DOA) is a media franchise based on a fighting game series developed by Team Ninja and published by Tecmo. It is primarily composed of fast-paced fighting games that began with the original Dead or Alive in 1996. The series received critical and universal acclaim with the sequels Dead or Alive 2 in 1999 and Dead or Alive 3 in 2001, which are both considered landmark titles in the fighting genre and gaming. Dead or Alive is the creation of Tomonobu Itagaki, who developed the first four installments but has since left the company and is no longer working on the series, which continues without him.

Kasumi (<i>Dead or Alive</i>) Dead or Alive character

Kasumi is a fictional character and the protagonist of the Dead or Alive fighting game series by Team Ninja and Tecmo. Kasumi has served as the lead character of the Dead or Alive franchise since its premiere in 1996. She was a main character in the first, second and fifth games of the series and in the film DOA: Dead or Alive.

<i>Dead or Alive Ultimate</i> 2004 video game

Dead or Alive Ultimate is a compilation of fighting games developed by Team Ninja and released by Tecmo for the Xbox in 2004. It is a collection of the two previous games in the series, 1996's Dead or Alive and 1999's Dead or Alive 2. It marks the first game in the series to be a compilation. DOA Ultimate contains a high-resolution edition of the Sega Saturn version of Dead or Alive, and an enhanced remake of DOA2 which utilizes a new graphics engine and offers Dead or Alive 3 game mechanics, new game content, and the inclusion of Hitomi as a playable character. The game offered online multiplayer capabilities, making the compilation among the first fighting games to offer online play.

<i>Dead or Alive 2</i> 1999 video game

Dead or Alive 2 is a fighting game developed by Team Ninja and published by Tecmo. It debuted in Arcades in 1999 and was later ported for the Dreamcast and the PlayStation 2 in 2000. It is the second main entry in the Dead or Alive fighting series. Several enhanced editions of the game were released, including the updates Dead or Alive 2 Millennium and Dead or Alive 2 Hardcore.

<span class="mw-page-title-main">Ivy Valentine</span> Fictional character

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<i>Dead or Alive</i> (video game) 1996 video game

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Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released.

<i>Dead or Alive Xtreme 2</i> 2006 video game

Dead or Alive Xtreme 2 is a 2006 video game for the Xbox 360 game console. Developed by Team Ninja, it is the sequel to Dead or Alive Xtreme Beach Volleyball. The title expands upon the activities available in the original, supplementing beach volleyball with additional beach-related minigames.

<i>Lula 3D</i> 2005 video game

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<i>Dead or Alive 5</i> 2012 video game

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<i>Dead or Alive 5 Last Round</i> 2015 video game

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<i>Dragon Ball FighterZ</i> 2018 2.5D Dragon Ball fighting game

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<span class="mw-page-title-main">Noesis (software)</span>

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References

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Further reading