Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | September 18, 2013 in San Francisco, US |
Founders |
|
Headquarters | , US |
Key people |
|
Products | Firewatch |
Number of employees | 12 [1] (2018) |
Parent | Valve (2018–present) |
Website | camposanto.com |
Campo Santo Productions LLC was an American video game developer based in Bellevue, Washington. Founded in September 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, the studio is best known for its debut game released in 2016, Firewatch . The company was acquired by and absorbed into Valve in April 2018.
Sean Vanaman and Jake Rodkin were both at Telltale Games as co-writers on the 2012 game The Walking Dead , which was considered Telltale's first turn into a more narrative type of episodic adventure game. The game was a critical success, and while other projects came along, Vanaman started to become too comfortable with his role at Telltale, and felt that he would be more motivated if there was more discomfort or risk in his duties. [2] After talking about the idea with Rodkin, the two left the company and co-founded Campo Santo on September 18, 2013, joined by Mark of the Ninja designer Nels Anderson and graphic artist Olly Moss. [3] [4] Environment artist Jane Ng and designer and composer Chris Remo, who had also worked with Vanaman and Rodkin on the Idle Thumbs podcast, soon joined the team as well. [5] [6]
Soon after, they announced Panic would back their debut project. [7] After a painting by Moss, [8] Ng adapted the painting's aesthetic style into a 3D environment [8] with the color and inspiration drawn from both New Deal advertisements and icons from the National Park Service [9] as well as a camping trip in Yellowstone National Park in which the team visited a preserved fire lookout tower two miles (3.2 km) from the campsite. [9] Development eventually led to the announcement of Firewatch in March 2014, with release originally slated for 2015. [10]
In August 2014, a game demo of Firewatch was released at PAX West, revealing the overall plotline and story of a fire lookout named Henry in the Shoshone National Forest in 1989. [11] [12] The game was released for Windows, PlayStation 4, macOS, Linux, and Xbox One in late 2016. [13] [14] The game received positive reviews from critics, and has been nominatively known alongside other "walking simulators". [15] The original score to Firewatch by Chris Remo was released digitally alongside the game, and received a vinyl release later in 2016. [16]
In February 2016, Vanaman stated that Campo Santo's next game would not be a sequel to Firewatch. [2] In September 2016, both Campo Santo and Good Universe issued a partnership to produce a feature film adaptation of Firewatch and other content. [17] In November 2016, the company stated that the game would begin a limited-run physical release towards the end of the year. [18] At the same time, it was announced that Firewatch had sold over a million copies. [19] [20]
In June 2016, Ford Motor Company used an image that closely resembled promotional art from Firewatch, which caused controversy from both Panic, Vanaman and others. [21] Shortly thereafter, Quirk Auto Dealers issued an apology, stating that Ford was not involved within the advertisement planning. [22]
In September 2017, Sean Vanaman tweeted that he would be issuing a Digital Millennium Copyright Act (DMCA) takedown against the streamer PewDiePie's playthrough of Firewatch in response to him using a racist insult while streaming PlayerUnknown's Battlegrounds . [23] The move resulted in a backlash from the gaming community, and Firewatch was "review-bombed" on Steam. [24] Ars Technica noted that the company previously stated on their website that they gave open permission to stream and monetize videos made while playing the game. [25]
On April 21, 2018, Campo Santo announced that they had been acquired by Valve and would subsequently move to Valve's Bellevue, Washington headquarters and continuing In the Valley of Gods as a Valve game. [26] According to Vanaman and Rodkin, after the success of Firewatch, they started internal discussions of where they wanted to take their company. These discussions continued informally with third parties, including Valve's Robin Walker, Erik Johnson and Scott Lynch. These Valve employees suggested that Campo Santo could retain its own direction while being wholly within Valve, yet still draw from Valve's knowledge and expertise. Vanaman and Rodkin discussed this more formally with Valve, ultimately leading to the acquisition. [27] [28]
Development on In The Valley of Gods was put on hold in July 2019, partially due to head writer Sean Vanaman moving to the writing team for Half-Life: Alyx , which had not been announced to the public at the time. [29] In November 2019, it was noted by journalists that Claire Hummel, Jane Ng, and Rodkin had removed In the Valley of Gods from their Twitter profile descriptions. The game also disappeared from Campo Santo's website and the original announcement trailer was made private on YouTube, though the website and its Steam profile page were still available. [30] It was later revealed by Rodkin that the game was put on hold as he and the other designers of the game had been busy working on other projects at Valve, such as Half-Life: Alyx , Dota Underlords , and Steam. [31] [32] [33]
Year | Title | Publisher(s) | Platform(s) | Notes |
---|---|---|---|---|
2016 | Firewatch | Panic Inc., Campo Santo | Windows, macOS, Linux, PlayStation 4, Xbox One, Nintendo Switch | |
TBA | In the Valley of Gods | Campo Santo | Windows, macOS, Linux | Development on hold since 2019. [34] |
Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.
Telltale Incorporated was an American video game developer based in San Rafael, California. The company was founded in July 2004 by former LucasArts developers Kevin Bruner, Dan Connors and Troy Molander, following LucasArts' decision to leave the adventure game genre. Telltale established itself to focus on adventure games using a novel episodic release schedule over digital distribution, creating its own game engine, the Telltale Tool, to support this. It closed in October 2018 after filing for bankruptcy protection.
Half-Life 2: Episode One is a 2006 first-person shooter game developed and published by Valve for Windows. It continues the story of Half-Life 2 (2004). As the scientist Gordon Freeman, players must escape City 17 with Gordon's companion Alyx Vance. Like previous Half-Life games, Episode One combines shooting, puzzles and storytelling.
Panic Inc. is an American software development and video game publishing company based in Portland, Oregon. The company specializes in macOS and iOS applications and began publishing video games in 2016.
Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007. Following the cliffhanger ending of Episode Two (2007), it was widely anticipated.
Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.
Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters from different franchises: Tycho Brahe from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy Weapons Guy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010. A sequel, Poker Night 2, was released in 2013. The game was delisted from Steam on May 23rd, 2019.
Jake Rodkin is an American video game designer, writer, graphic designer, and podcaster. He was the co-project leader of Tales of Monkey Island and the co-project leader and co-writer of The Walking Dead, Poker Night at the Inventory, and Puzzle Agent 2. He was also the director of the fifth episode of Sam & Max: The Devil's Playhouse, and designer and writer of Firewatch.
Idle Thumbs is a video game culture website and podcast network founded in 2004.
Oliver Jonathan Moss is an English graphic artist, best known for his reimagining of movie posters. His work has been released by Mondo and is regularly featured in Empire magazine.
Sean Vanaman is an American video game designer, writer, and podcaster. He was the co-project leader and lead writer of The Walking Dead, and Puzzle Agent 2. He also wrote the third episode of Tales of Monkey Island, and was the designer of Wallace & Gromit's Grand Adventures, and the writer of the third episode, Muzzled. He was one of the regular hosts of the Idle Thumbs podcast and is one of the co-founders of Campo Santo, the company that produced Firewatch.
Chris Remo is an American video game designer, composer, writer, podcaster, and former journalist.
Firewatch is an adventure game developed by Campo Santo and published by the developer in partnership with Panic. The game was released in February 2016 for Linux, OS X, PlayStation 4, Windows, and Xbox One in September 2016, and for Nintendo Switch in December 2018. The story follows a fire lookout named Henry who works in Shoshone National Forest. Henry interacts with his supervisor Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. Over the course of the summer, Henry and Delilah appear to be menaced by unseen forces and have to unravel a years-old mystery.
Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.
The Foo Show was an interactive virtual reality talk show developed by Foo VR and created by Will Smith. The first episode was released in April 2016.
The SXSW Gaming Awards were awards given to video games during the annual South by Southwest Festival (SXSW), held in Austin, Texas typically in March of that year. The Awards were part of the SXSW Gaming Expo which is part of the SXSW Interactive branch of the festival.
Jane Ng is a Chinese-American 3D environment artist, best known for her work on Firewatch, The Cave, and Brütal Legend. She previously worked at Campo Santo, a game studio that is part of Valve, as a Senior Environment Artist. Other notable works include Stacking, Costume Quest, Spore, and The Godfather.
Cissy Jones is an American voice actress.
Half-Life: Alyx is a 2020 virtual reality (VR) first-person shooter game developed and published by Valve. It was released for Windows and Linux, with support for most PC-compatible VR headsets. Set five years before Half-Life 2 (2004), players control Alyx Vance on a mission to seize a superweapon belonging to the alien Combine. Like previous Half-Life games, Alyx incorporates combat, puzzles and exploration. Players use VR to interact with the environment and fight enemies, using "gravity gloves" to snatch objects from a distance, similarly to the gravity gun from Half-Life 2.