Collaborative method

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Collaborative methods are processes, behaviors, and conversations that relate to the collaboration between individuals. [1] These methods specifically aim to increase the success of teams as they engage in collaborative problem solving. Forms, rubrics, charts and graphs are useful in these situations to objectively document personal traits with the goal of improving performance in current and future projects.

Contents

History of collaboration

Group setup

Deliberate setup of a team—before beginning work—increases the potential for high performance.[ citation needed ] To do so, the following components of collaboration should be an initial focus:

Group models

Four group models are common in collaboration: [1]

Chance
Collaboration by chance is the most basic model and underlies all four. The team is a random pick of whoever is available without any specific regard for the skills or needs of each member.
Acuity
Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team. However, this does not mean a team of four is required as people can have varying levels of each acuity and even excel at more than one.
Interest
Collaboration by interest forms a team of persons with similar hobbies, curiosities or careers. Typically, this common interest is related to the problem the team plans to solve. While acuity is still important in this group, their common, unique knowledge may be able to overcome any weakness.
Leader
Collaboration by leader is a team model where the members are chosen by a leader. While the leader has common leadership qualities, those who assemble high performing teams also understand the process of collaboration. The goal is to pick team members with compatible values, schedules and working environments while also addressing interest and acuity.

Spence's basic rules

Spence identifies [1] seven rules for all collaboration:

Look for common ground: find shared values, consider shared personal experiences, pay attention to and give feedback, be yourself and expect the same of others, be willing to accept differences in perception and opinions
Learn about others: consider their perspectives and needs, appeal to the highest motives, let others express themselves freely
Critique results, not people: do not waste time on personal hostility, make other people feel good, avoid criticism and put downs
Give and get respect: show respect for others' opinions, be considerate and friendly, put yourself in the other person's shoes, be responsive to emotions, speak with confidence but remain tactful
Proceed slowly: present one idea at a time, check for understanding and acceptance of each idea before moving on to the next. Speak in an organized and logical sequence.
Be explicit and clear: share your ideas and feelings, pay attention to nonverbal communication, speak clearly and make eye contact, select words that have meaning for your listeners
Remember the five "Cs" of communication: clarity, completeness, conciseness, concreteness, and correctness

Katzenbach and Smith's "team basics"

In research since 1993, Katzenbach and Smith have identified six fundamentals of collaboration that are necessary for high performing groups: [2]

Small numbers of people—typically less than twelve
Complementary skills in team members
Common purposes for working
Specific performance goals that are commonly agreed upon
Shared working approaches
Mutual accountability amongst all members

Working styles

Two primary types of working styles exist,[ citation needed ] each benefiting from contributions of the other:

  1. Alone/Quiet/Focused workers are typically self-paced, internal thinkers who are driven by goals and are conscious of ownership issues. They are usually best at expressing themselves in writing.
  2. Shared/High-Energy/Dynamic workers are typically fast-paced, external thinkers who are conceptual/visionary and work towards building consensus in real-time. They are usually best at expressing themselves verbally.

Conflict between these groups typically occurs when group one becomes passive aggressive or group two becomes outwardly aggressive. Managing expectations, building consensus and communicating well are ways to avoid conflict.

Acuity

A chart used to identify the acuities of people, particularly for use in assigning roles in collaboration. Identifying-acuities.png
A chart used to identify the acuities of people, particularly for use in assigning roles in collaboration.

While psychologist Howard Gardner identified seven major realms of intelligence,[ citation needed ] a more simple set of acuities may be more useful within smaller groups. Four roles have been identified and are defined as follows (note that individuals may score high in more than one category):

The conceptualist role typically provides ideas, concepts and the 'visionary' direction of the group
The formalist role typically excels at production tasks that relate to organization of content, adherence to formal requirements and quality of craft
The operations role typically offers professional demeanor, documentation of process and articulation of verbal and/or visual presentation
The technician role often excels at performing research and using technology

Higher performing teams often have a diverse set of skills and an appropriate number of persons in each role—as required by the goal of the team.

Thinking styles

A chart used to evaluate the thinking style of persons, particularly for use in collaborative teams. Evaluating-thinking-styles.png
A chart used to evaluate the thinking style of persons, particularly for use in collaborative teams.

There are two main components of thinking styles: internal and external,[ citation needed ] they share similarities to the extraversion and introversion traits seen in human personalities. The two thinking styles are dichotomies and can be used as axes when charting personal evaluation; note that "there is no 'right' place on the grid." [1]

Creation of ideas

Internal thinkers typically express themselves best through writing and take longer to develop and express ideas.

External thinkers typically express themselves best through speech and are faster at developing and expressing ideas.

Application of ideas

Detailed thinkers typically focus on specific, existing situations and start small, eventually working towards solving the greater whole of a given problem.

Visionary thinkers typically focus on broad, potential situations and start big, eventually working towards solving the more specific parts of a given problem

With both thinking styles, each benefits from the existence of the other; internal thinkers 'feed' off of the rapid-fire ideas of external thinkers and, conversely, external thinkers are 'grounded' by the deliberate pace at which internal thinkers operate (Note that the speed at which each functions has no correlation to intelligence). Detailed and visionary thinkers succeed in opposite realms and collaboratively can produce results faster and better than alone.

Learning styles

A chart used to identify the learning styles of people, particularly for use in analyzing communication needs in collaboration. Evaluating-learning-styles.png
A chart used to identify the learning styles of people, particularly for use in analyzing communication needs in collaboration.

For collaboration purposes, three learning styles are typically identified:[ citation needed ]

Through the use of varied (or redundant) communication styles, collaborative groups can communicate better both internally and externally.

Agreeing upon group values is a step that "sets the tone" for further work. This is a convenient warm-up activity for a group and most commonly involves brainstorming a list and then picking a "top-ten." Spence recommends [1] that this is a high-priority item for the first meeting. Values may be grouped into categories, but each is up to debate:

Healthy values and habits(Sensual and Operational Values) — Sensual values are individual values and are functional or dysfunctional to an individual's emotional survival. They are sensitive or insensitive depending upon an individual's emotional maturity. Operational values are individual values and are functional or dysfunctional to an individual's physical survival. They are active or inactive depending upon an individual's physical development. Healthy values and habits are acquired through personal satisfaction, practice and personal experience.
Moral values and norms(Social and Religious/Traditional Values) — Social values are family/group values and are functional or dysfunctional to the survival of the family/group. They are nurturing or aggressive depending upon the family/group's social maturity. Religious/Traditional values are interpersonal values and are functional or dysfunctional to impersonal survival outside the family/group. They are tolerant or intolerant depending upon the religion's/tradition's maturity. Moral values are acquired through encouragement, instruction and interpersonal experience.
Ethical values and behavior(Economic and Political Values) — Economic values are national values and are functional or dysfunctional to the survival of the nation. They are productive or unproductive depending upon the nation's economic development. Political values are national values and are functional or dysfunctional to national survival. They are progressive or regressive depending upon a nation's political development. Ethical values are acquired through rewards, education and impersonal experience.

Group functions

Collaborative groups often work together in the same environment but may also utilize information technologycollaborative software in particular—to overcome geographic limitations. As a group works to meet its goals, the following components should be included to sustain effective collaboration:

Interpersonal communication

Spence states [1] that communication is composed of the following:

In collaborative groups, two styles of communication are likely to be found:[ citation needed ]

Spence adds [1] that there are three major steps to listening that facilitate learning and show respect for the speaker:

  1. Focus your mind on the person speaking
  2. Use body language to signal attention and interests
  3. Verbally reflect and respond to what the speaker feels and says

Respect

In collaboration, respect is a critical component of group performance[ citation needed ] and is given and/or received in two distinctly different ways:

The give none model of collaborative respect is seen when individuals or teams expect others to earn respect based on the actions of those persons. This often occurs inside organizations, businesses and other groups where there is an existing commonality. Persons joining a collaborative team must prove what they can do and how they are valuable to the group to gain respect and continue working with the group.

The give all model of collaborative respect occurs when individuals or teams provide others with respect and—through interaction—may lose or maintain their level of respect. This often occurs when already established and functioning collaborative teams invite a new group or team to join. These new members have often already shown their work to be of high quality and face expectations to deliver such quality for their new team.

Ideation

This divergent stage of collaboration is where ideas are developed. Group activities in this stage are typically called brainstorming. There are four basic rules in brainstorming. [3] These are intended to reduce the social inhibitions that occur in groups and therefore stimulate the generation of new ideas. The expected result is a dynamic synergy that will dramatically increase the creativity of the group.

Focus on quantity: This rule is a means of enhancing divergent production, aiming to facilitate problem solving through the maxim, quantity breeds quality. The assumption is that the greater the number of ideas generated, the greater the chance of producing a radical and effective solution.
No criticism: It is often emphasized that in group brainstorming, criticism should be put 'on hold'. Instead of immediately stating what might be wrong with an idea, the participants focus on extending or adding to it, reserving criticism for a later 'critical stage' of the process. By suspending judgment, one creates a supportive atmosphere where participants feel free to generate unusual ideas.
Unusual ideas are welcome: To get a good and long list of ideas, unusual ideas are welcomed. They may open new ways of thinking and provide better solutions than regular ideas. They can be generated by looking from another perspective or setting aside assumptions.
Combine and improve ideas: Good ideas can be combined to form a single very good idea, as suggested by the slogan "1+1=3". This approach is assumed to lead to better and more complete ideas than merely generating new ideas alone. It is believed to stimulate the building of ideas by a process of association.

Exercises

Clustering is often used to define and understand the basic thematics of the topic (such as 'danger,' as seen in the image).[ citation needed ] What follows is approximately 10–15 minutes of clustering and writing of anything and everything that comes to mind—whether related or unrelated and opposing or supporting. Next, to move forward and solidify group understanding, a voting process is used to identify the most thought-provoking or applicable statements about each basic thematic; finally, the group shares and discusses observations. The critical caveat of the writing and voting portion is that they both are performed silently, unjudging, divergently and done with confidence that every contribution is critical. [4]

Grouping is often used to agree on actions, items and properties within specific categories of a project. In creative problem solving—game design, for example—the categories "Duration, Purpose/Goal, Theme, Primary Activity, Physicality, Challenge, Audience and Location/Environment" might be used.

Consensus

This convergent stage of collaboration is necessary to move forward from stages of ideation.

Voting

Collaborative writing exercises ("clustering" is shown here) can be used for development of ideas. Colored tabs of paper--attached to the large page--are used in a collaborative voting exercise to gain consensus. Collaborative-looping-exercise-and-voting.jpg
Collaborative writing exercises ("clustering" is shown here) can be used for development of ideas. Colored tabs of paper—attached to the large page—are used in a collaborative voting exercise to gain consensus.

Polling the opinions of all group members is necessary to equalize ownership of the collaborative project.[ citation needed ] There are two principal ways to do this through voting:

  • Written voting is a more formal method of establishing consensus that is useful to avoid conflict and pick specific means of proceeding. This is typically done in silence and is particularly valuable to engage internal thinkers.
  • Verbal voting can be useful to informally make decisions that are not conflict-prone. This method works well for debate of abstract topics or as a means of "checking-in," if consensus is already suspected.

Varying means of voting exist, each having their strengths and weaknesses:

  • A single vote per person is most useful to make final decisions where only a limited number of options exist
  • N votes per person can be given, where N is the desired number of 'surviving' options
  • One hundred votes per person can be given in total and works like "percentages," where any number of votes can be given to an option. This is best suited for initial decision-making when a large number of diverse options exist.

Performance analysis

A chart to measure the performance of a group Measuring performance.png
A chart to measure the performance of a group

In Katzenbach and Smith's research, five team classifications have been established: [2]

  1. Working group: a group where no performance need or opportunity exists that requires a team. Members interact to share information but have specific areas of responsibility and little mutual accountability.
  2. Pseudo-team: a group where there could be an existing performance need or opportunity that requires a team but there has not been a focus on collective performance. Interactions between members detract from each individual’s contribution.
  3. Potential team: a group where a significant performance need exists and attempts are being made to improve performance. This group typically requires more clarity about purpose, goals or outcomes and needs more discipline.
  4. Real team: a group with complementary skills, equal commitment and is mutually accountable.
  5. Extraordinary team: a real team that also has a deep commitment for one another’s personal growth and success.

Barriers to effective collaboration

A main barrier to collaboration may be the difficulty in achieving agreement when diverse viewpoints exist.[ citation needed ] This can make effective decision-making more difficult. Even if collaboration members do manage to agree they are very likely to be agreeing from a different perspective. This is often called a cultural boundary. For example:

Group conclusion

A chart to evaluate four aspects of communication materials. Evaluating-communication.png
A chart to evaluate four aspects of communication materials.

When a group has completed their objectives, introspection and self-critique are necessary to provide growth from the collaborative work experience. This stage also can be used to identify further work to be performed. Documentation of previous group actions become particularly useful at this stage. Spence recommends [1] that to evaluate collaborative output, individuals must "attack projects, not people." Using the values and goals agreed upon in the 'setup' phase allows group members to make objective, authoritative critique of performance.

Spence states [1] that group members who have worked as Katzenbach and Smith's "real team" will typically experience a strong desire to continue working collaboratively and may even find that performance as an individual unit may suffer.

See also

Related Research Articles

Team Group linked in a common purpose

A team is a group of individuals working together to achieve their goal.

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Organization development (OD) is the study and implementation of practices, systems, and techniques that affect organizational change. The goal of which is to modify an organization's performance and/or culture. The organizational changes are typically initiated by the group's stakeholders. OD emerged from human relations studies in the 1930s, during which psychologists realized that organizational structures and processes influence worker behavior and motivation. More recently, work on OD has expanded to focus on aligning organizations with their rapidly changing and complex environments through organizational learning, knowledge management, and transformation of organizational norms and values. Key concepts of OD theory include: organizational climate, organizational culture and organizational strategies.

A cross-functional team is a group of people with different functional expertise working toward a common goal. It may include people from finance, marketing, operations, and human resources departments. Typically, it includes employees from all levels of an organization. Members may also come from outside an organization.

Collaboration Act of working together

Collaboration is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group. Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.

Brainstorming Group creativity technique

Brainstorming is a group creativity technique by which efforts are made to find a conclusion for a specific problem by gathering a list of ideas spontaneously contributed by its members.

Collaboration tool

A collaboration tool helps people to collaborate. The purpose of a collaboration tool is to support a group of two or more individuals to accomplish a common goal or objective. Collaboration tools can be either of a non-technological nature such as paper, flipcharts, post-it notes or whiteboards. They can also include software tools and applications such as collaborative software.

Collaborative learning is a situation in which two or more people learn or attempt to learn something together. Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills. More specifically, collaborative learning is based on the model that knowledge can be created within a population where members actively interact by sharing experiences and take on asymmetric roles. Put differently, collaborative learning refers to methodologies and environments in which learners engage in a common task where each individual depends on and is accountable to each other. These include both face-to-face conversations and computer discussions. Methods for examining collaborative learning processes include conversation analysis and statistical discourse analysis.

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Teamwork Collaborative effort of a team to achieve a common goal

Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in the most effective and efficient way. This concept is seen within the greater framework of a team, which is a group of interdependent individuals who work together towards a common goal. Basic requirements for effective teamwork are an adequate team size. The context is important, and team sizes can vary depending upon the objective. A team must include at least 2 or more members, and most teams range in size from 2 to 100. Sports teams generally have fixed sizes based upon set rules, and work teams may change in size depending upon the phase and complexity of the objective. Teams need to be able to leverage resources to be productive, and clearly defined roles within the team in order for everyone to have a clear purpose. Teamwork is present in any context where a group of people are working together to achieve a common goal. These contexts include an industrial organization, athletics, a school, and the healthcare system. In each of these settings, the level of teamwork and interdependence can vary from low, to intermediate, to high, depending on the amount of communication, interaction, and collaboration present between team members. E. g. Team work coordinates the work as early as possible

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Mass collaboration is a form of collective action that occurs when large numbers of people work independently on a single project, often modular in its nature. Such projects typically take place on the internet using social software and computer-supported collaboration tools such as wiki technologies, which provide a potentially infinite hypertextual substrate within which the collaboration may be situated. Open source software such as Linux was developed via mass collaboration.

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The following outline is provided as an overview of and topical guide to the self:

<i>Six Thinking Hats</i>

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Organizational conflict, or workplace conflict, is a state of discord caused by the actual or perceived opposition of needs, values and interests between people working together. Conflict takes many forms in organizations. There is the inevitable clash between formal authority and power and those individuals and groups affected. There are disputes over how revenues should be divided, how the work should be done, and how long and hard people should work. There are jurisdictional disagreements among individuals, departments, and between unions and management. There are subtler forms of conflict involving rivalries, jealousies, personality clashes, role definitions, and struggles for power and favor. There is also conflict within individuals – between competing needs and demands – to which individuals respond in different ways.

Collaborative leadership is a management practice which is focused on leadership skills across functional and organizational boundaries.

Collective intelligence Group intelligence that emerges from collective efforts

Collective intelligence (CI) is shared or group intelligence that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiology, political science and in context of mass peer review and crowdsourcing applications. It may involve consensus, social capital and formalisms such as voting systems, social media and other means of quantifying mass activity. Collective IQ is a measure of collective intelligence, although it is often used interchangeably with the term collective intelligence. Collective intelligence has also been attributed to bacteria and animals.

NoviCraft is a serious game which supports business customers in social excellence, in learning to construct shared understanding together with different people in changing contexts. It is a total conversion mod for Unreal Tournament 2004 developed by LudoCraft ltd. and TeamingStream ltd and was commercially released in 2008. The latter has received many awards in several games development competitions, and Former company has been selected among the 25 most interesting IT start-ups in Finland by Tietoviikko. Despite the young age of the serious game itself, the history of NoviCraft game goes back to the year 2002, when the first generation of the game was developed for research purposes at the University of Oulu, Finland to find out whether computer games could be used for learning . In 2009 NoviCraft game was granted with the best e-learning solution of the year –award in Finland's E-learning Center's competition (E-oppimiskeskus)

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 Spence, Muneera U. "Graphic Design: Collaborative Processes = Understanding Self and Others." (lecture) Art 325: Collaborative Processes. Fairbanks Hall, Oregon State University, Corvallis, Oregon. 13 Apr. 2006.
  2. 1 2 Katzenbach, Jon R., and Douglas K. Smith. The Wisdom of Teams. New York, NY: HarperCollins, 2003.
  3. Osborn, A.F. (1963) Applied imagination: Principles and procedures of creative problem solving (Third Revised Edition). New York, NY: Charles Scribner’s Sons.
  4. Marks, Andrea. "The Role of Writing in a Design Curriculum." AIGA: Design Education (2004). 26 July 2007

Further reading